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  • Destiny's level cap is sorta 20, but not really

    by 
    Jef Reahard
    Jef Reahard
    08.01.2014

    Destiny may not be an MMO in the eyes of many, but it sounds as if Bungie's designers have got the genre's endgame gear treadmill mechanics down pat. Eurogamer reports that while the level cap is technically 20, you'll convert post-20 XP into something called Motes of Light, which can then be used to make special armor. Said armor will give you a stat boost that is necessary for some of Destiny's endgame raids.

  • Destiny dev diary details armor, weapons, and loot

    by 
    Jef Reahard
    Jef Reahard
    05.08.2014

    Destiny's making headlines this week, and it's not simply due to the sci-fantasy shooter's rumored $500 million price tag. Bungie lead designer Lars Bakken and community manager Dave Dague have taken center stage in a three-minute video designed to show off the title's armor, weapons, and loot. View it in its entirety after the cut.

  • Destiny shows off Devils' Lair, explains lack of a PC version

    by 
    Jef Reahard
    Jef Reahard
    04.29.2014

    Destiny revealed a bit more of itself yesterday, as Bungie released a seven-minute gameplay trailer focused on the Devils' Lair. Joystiq also laid hands on the upcoming sci-fantasy shooter, toured Bungie's offices, and interviewed COO Pete Parsons. Bungie also spoke to Eurogamer about the lack of a PC client. Despite the fact that the game was designed and developed on a PC, design lead Lars Bakken says releasing it on the world's most powerful gaming platform is "not that simple." Parsons agreed, saying that releasing on "four platforms on day one is a lot, considering we've been a one platform team for a very long time." Destiny launches September 9th for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. A PC version is "pretty complicated," Bakken continued. "That doesn't mean it can't happen in the future, it just means it won't happen right now." Click past the cut to watch the Devils' Lair vid.

  • Take a look at Destiny's Earth map

    by 
    Jef Reahard
    Jef Reahard
    04.28.2014

    DualShockers has been sleuthing around the new Destiny website, and it found a couple of brief videos that may whet your appetite for Bungie's upcoming console shooter. Bungie has also released two Instagram clips, one of which gives us our first glimpse of the game's Earth map. Click past the cut to see for yourself.

  • This 42-minute video contains all you need to know about Destiny

    by 
    Jef Reahard
    Jef Reahard
    03.02.2014

    If you're not sure what to make of Destiny, a new 42-minute video from Destiny Updates is worth watching. The clip touches on the game's MMO, RPG, and shooter aspects, as well as its social building blocks, its economy, and its gear and progression systems. The video is filled with timestamp links, so if you want to skip ahead to the section on, say, cooperative multiplayer, you can. Click past the cut for the full clip.

  • Destiny devs on weapons, vehicles, and more

    by 
    Jef Reahard
    Jef Reahard
    10.31.2013

    There's a new eight-minute Destiny video making the rounds, and you'll want to set aside time to watch it if you're curious about vehicle customization, weapons (three different classes, yo), and social features in Bungie's upcoming sci-fi shooter. Plenty of gameplay footage is on hand, and Bungie says players may choose to play a solo campaign and/or avoid PvP in spite of the title's online multiplayer stylings. Sadly, there's still no word of a PC version, so if you're OK with that, have a look at the video after the cut.

  • Bungie considered fantasy, modern settings for Destiny

    by 
    Jef Reahard
    Jef Reahard
    03.18.2013

    You're probably at least semi-interested in Bungie's always-online console shooter called Destiny, yeah? Would you still be interested if it featured a stock fantasy or modern-day setting instead of far-future sci-fi? That was a distinct possibility, according to a piece at OXM. Bungie writer and design director Joseph Staten said the team ultimately gravitated toward a mix of sci-fi and fantasy "because it gave [them] this freedom." "Fantasy brings us this texture that we can wrap around sci-fi, which is really appealing, especially if you're an artist who's just been stuck making straight up space armour for ten years," Staten explains. "A bit of cloth is very refreshing." Head to OXM for the full write-up, and have a look past the cut for a four-minute trailer that introduces Destiny's setting and backstory.