Diablo 3

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  • Diablo designer judging fan art for MTV

    by 
    Justin McElroy
    Justin McElroy
    08.05.2008

    We've all thought it before: Watching a favorite franchise go astray and knowing that if someone, anyone would just lead you to the helm, you could right the ship. A few Diablo III fans actually got the chance thanks to MTV, as they showed how they would take the game's new, more colorful art style and dunk them in the same dirty blacks and grays that every other game this generation has been dredged through.What's more, their attempts have been judged by Diablo III designer Jay Wilson, and it offers interesting perspective as to why Blizzard didn't go a darker route. (Oh, and shocking spoiler alert: Fan art does not change his mind.)

  • Achievements coming to Diablo III and Starcraft II, linked to Blizzard account

    by 
    Griffin McElroy
    Griffin McElroy
    08.03.2008

    Do you find it difficult to slip the fact that you conquered a certain titular Lord of Terror into your daily conversations? Feel insecure when bragging about your latest successful Zerg Rush to your colleagues? Blizzard's got your back -- in a recent interview with MTV Multiplayer, World of Warcraft lead designer Jeff Kaplan revealed that there will be achievements in Blizzard's next two highly anticipated projects, Diablo III and Starcraft II.These achievements will join the recently revealed achievements for WoW (which will make their debut with the Wrath of the Lich King expansion) -- however, Kaplan revealed that eventually, achievements from the three games will be linked to your Blizzard account, forming a "Blizzard Level". Kaplan likened the system to the Xbox Live gamerscore -- only without all the embarrassment one must suffer after earning 780 points from Pimp My Ride.

  • Behind the Curtain: Gone for good?

    by 
    Craig Withers
    Craig Withers
    07.17.2008

    I've been thinking recently about loss. Having been incredibly lucky with my own brush with the possibility of losing my World of Warcraft characters, I got to thinking. Not only about what I would have done if things hadn't worked out for me, but about how loss works in MMOs today.Last week, Gabriel wrote a fantastic column about item decay in games past, present and future. I've been playing Diablo 2 again lately, for obvious reasons, and I had found myself thinking on the similarities and differences between the durability system in Diablo and WoW. I've said before that my MMO career started with Star Wars Galaxies, so I don't have the long-term experience many of the other writers here at Massively do. I've never had to worry about making corpse runs in Everquest, or had to concern myself with losing my items in Ultima Online. While Galaxies did have item decay, it wasn't set to a punishing degree – items did wear out eventually, but at a reasonable rate. When an item eventually gave out, you crafted yourself a replacement, or you picked one up from another player. By doing so, you knew you were contributing to the economy, so if you tried hard you could convince yourself that you were actually helping the game.

  • New mini Tyrael pet is underwhelming

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.16.2008

    Having been to the Worldwide Invitational, we were hot to turn in our key that gave us a pet Tyrael. Running hither and yon in the Undercity, we finally found the NPC for the turn in, said the magic words and voila! A floating, lightning-winged avenging angel was ours for everyone to ooh and aah over.Well, kinda. It doesn't really do anything. There are no animations other than floating. Don't believe us? Check out the video above. At least Sleepy Willy had the good manners to fall asleep occasionally.EDIT: Apparently he will dance with you if you target him and use the /dance emote.

  • Former Diablo II dev speaks out on Diablo III

    by 
    Jason Dobson
    Jason Dobson
    07.13.2008

    The fervor has begun to die down following Diablo III's Parisian unveiling, giving former Blizzard North employee and Diablo II dev Michael Huang time enough to brave the cooling hellfire and speak out. On his mind are some Diablo III design choices that Huang says are "counter to the decisions the original Diablo team members would have made." One thing sticking in the self-professed foodie's craw are "floating numbers" that drift above an opponent's head in the upcoming sequel to give an arithmetic angle to the carnage, a feature that was pitched by the game's current devs during the making of Diablo II but "refused" by Blizzard North. Another is the re-use of existing classes, including the Barbarian, a character Huang describes as the "most broken" class in Diablo II due to his unfair ability to leap. It's interesting to see how much negativity has been poured on the upcoming sequel given what little we've seen, though as Huang writes that he's already all but written off PC gaming as a whole anyway, we suggest he simply sit back and wait for the day that he'll be able to play the game with his thumbs.[Via N4G]

  • Is World of Warcraft really World of Diablo?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.12.2008

    So how do you design Diablo 3 anyway? Bargain Bin Reviews has an idea -- just retrofit World of Warcraft. Shift talent points to spells, decrease enemy health and damage and increase the number of enemies by a factor of 10 or so, do away with healing spells and tanking, and you're essentially done. It's a bit silly and a bit tongue in cheek, yes, but it also brings up a good point. In the end, WoW is probably influenced by Diablo 2 as much as it is by Warcraft 3, if not more.

  • MTV interviews Blizzard execs

    by 
    Natalie Mootz
    Natalie Mootz
    07.08.2008

    At the Worldwide Invitational, MTV interviewed two Blizzard executives: Paul Sams, Chief Operating Officer, and Frank Pearce, Executive Vice President of Product Development. It's an interesting read -- if not the best interview I've ever read -- which includes more info on Diablo 3, mobile apps, and thoughts about MMOs in general. The duo leaves the door open for Blizzard to create an MMO that might "cannibalize" the WoW player base, although for some reason they are not convinced that Diablo 3 will impact that base. (I, for one, disagree. The huge response we got to the Diablo news on WoW Insider tells us that there is a huge amount of crossover between the franchises.) They also don't believe that there's much overlap between Starcraft and WoW. Frank stressed that, regardless of what the marketing research might say, "those aren't necessarily the data points that we use for decision-making when it comes to the games that we want to make."Read on to see what Blizzard says about time between game releases and new MMOs.

  • Diablo 3 'theoretically possible' for console port

    by 
    Griffin McElroy
    Griffin McElroy
    07.05.2008

    In our interview with Diablo 3 lead designer Jay Wilson, it was explained that there were no plans to bring the long-awaited title to any platform other than PC and Mac. However, in the six days that have passed since said interview, a couple of Blizzard higher-ups weren't quite as dismissive of the possibility of the dungeon crawler making an appearance on our primitive gameboxes -- though the language used to describe this possibility hasn't exactly given us high-apple-pie-in-the-sky hopes.When asked about a console rendition of the third entry in the Lord of Terror-slaying franchise, Blizzard COO Paul Sams gave an inconclusive "I don't know yet," though Vice President of Game Design Rob Pardo suggested a console port was "theoretically possible," as out of all of Blizzard's franchises, Diablo would be the most console-friendly. We guess a theoretical "yes" is better than an actual "no", or a metaphorical "maybe", but we're still not holding our bated breath for a non-compy version of Diablo the Third.

  • Diablo 3 now a 'theoretical possibility' on consoles

    by 
    alan tsang
    alan tsang
    07.04.2008

    Despite a previous straight-out denial about Diablo 3 being on consoles, semi-contradictory reports have been leaking out in the press stating otherwise. A couple of days ago Blizzard COO Paul Sams told the Guardian he "do(esn't) know yet." He goes on to say it depends on whether "console owners would allow PC players to play against console gamers" and if "gameplay experience will be the same on console, especially regarding the controls." Blizzard wants everything to be perfect, and that "developing for multiple platforms you sometimes have to compromise. We aren't willing to compromise."Yesterday, Eurogamer's interview with Vice President of Game Design Rob Pardo has him admitting that a console version of Diablo 3 is "theoretically posssible" but some changes to the controls would have to be made. He conceded that the game is "of our major franchises, the one that's most console friendly, for sure," and that "Diablo would be the easiest game to translate. But it would still take a bit of work."We honestly think this is a just PR speak for "no" to Diablo 3 on PS3, at least not at the same time as the PC and Mac versions. We wouldn't get our hopes up!Source -- EurogamerSource -- Guardian Games blog[Thanks, Kristopher G.!]

  • Diablo 3 to emphasize cooperation, PvP to be included

    by 
    Jason Dobson
    Jason Dobson
    07.04.2008

    Whether calling it out for being too colorful or even too conservative, Diablo 3 naysayers have certainly not lacked for ammunition to sling at the action RPG since it was made all official like late last month. Now pessimists can add another rock to the pile, with Blizzard poster Bashiok writing on the official World of Warcraft forums that the Diablo 3 devs are working to discourage online skullduggery, and that multiplayer will focus primarily on cooperative play.Explained Bashiok, "We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down." However, PvP will apparently have its place in the game, as Bashiok baited forumers by adding, "That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing." So for now it looks like PKers will need to find another outlet for their griefing ways, perhaps by venturing outside into the sunlight for a rousing game of Freeze Tag.

  • Vivendi and Activision merge nears completion as Delaware Court denies preliminary injunction

    by 
    Matt Warner
    Matt Warner
    07.03.2008

    It's a hectic summer over at Blizzard HQ. Inundating the masses with Wrath of the Lich King across the pond at the World Wide Invitational, announcing Diablo 3 on top of that, and battling it out in the courts against the kingpin responsible for World of Warcraft's bot brigade. Aside from all that, there's the whole pending merger with Activision and Vivendi approval process with Blizzard Entertainment right in the middle. The latest legal development involves a preliminary injunction filed by some shareholders who weren't satisfied with the $27.50 per share offer. The injunction suit was filed in the Delaware Court of Chancery last February by the Wayne County Employee's Retirement System in an attempt to halt the merger. Activision has announced that a Delaware Court junked that preliminary injunction, a decision made by the very illuminated and WoW-knowledgeable Chief Judge William B. Chandler III. Activision will be holding a stockholder meeting next Tuesday on July 8, if approved the merger will complete on July 9th and a new titan, Activision Blizzard will join forces and the gaming world will never be the same again. We wonder how many level 70 characters the Judge plays or maybe he's already level 75 in the WotlK beta?

  • World of Starcraft could still be the next-gen MMO

    by 
    Michael Gray
    Michael Gray
    07.03.2008

    Arena Junkies picked up an interesting tidbit by comparing two different interviews. Rob Pardo, Blizzard's EVP of Game Design, gave an interview to Onlinewelten in which he talks about the next-gen MMO. That interview isn't exactly news on its own. We knew since Diablo III was announced at the WWI that it probably isn't the new MMO, and Pardo confirms that in the interview. "..Diablo 3 isn't an MMO," Pardo says, "So we have another development team." But what is that new MMO being developed? Some speculate it could be an entirely new property. Well, Paul Sams, Blizzard's Chief Operating Officer, has an interview with Gamasutra that indicates no new IPs are coming soon. "Are we ever going to release a new [franchise]?" Sams says, "I would absolutely say we will at some point. I just don't know when that day will be quite yet." Okay, so Blizzard's still working on a MMO, but there's no new IP on the horizon. So, what's the next-gen MMO going to be? World of Warcraft 2? World of Starcraft? And if Diablo 3 isn't considered an MMO, then is there a possibility of a World of Diablo? For me, this just means that my hopes of Tauren Marines aren't yet dead.

  • The Archangel Tyrael pet revealed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.03.2008

    You may remember that we recently told you that Worldwide Invitational attendees would be receiving a Tyrael pet as part of their goodie bag haul as soon as patch 2.4.3 went live. The PTR servers when down for a little bit of an update a while ago, and when they came back up, WoW Insider commenter Darkra came through with the picture of my new favorite pet, which you can see above. It's actually pretty strange, he looks both cute and bad ass at the exact same time. I'm not sure how it pulls it off, but I suppose that's just the awesomeness that is Tyrael. Congratulations to all you WWI attendees on what is surely the coolest non-combat pet to date, and for those of us unlucky enough not to make it to the WWI in person, let the Ebaying begin!

  • Diablo 3 producer talks art, says 'color is your friend'

    by 
    Jason Dobson
    Jason Dobson
    07.02.2008

    Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling. Speaking to MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.%Gallery-26348%

  • Breakfast Topic: Which game would you play?

    by 
    Robin Torres
    Robin Torres
    07.02.2008

    Every time a new game comes out, we have a decision to make. Do we try the new game while still playing World of Warcraft most of the time? Do we take a break from WoW to give the new game all of our attention? Or do we continue to play our favorite MMO? My guild had an attendance problem when GTA IV was released and I know a few people have given Age of Conan a good try. With Warhammer Online probably coming out in the fall, we will have to make another choice then.Now, I think that the Wrath of the Lich King expansion will probably come out in the Winter, hopefully this year. I think that Starcraft 2 will be released approximately a year after that and my guess is that Diablo III won't come out for another 2 to 3 years, unfortunately. But what if Blizzard were to do the unthinkable and release WotLK at the same time as the sequels to Starcraft and Diablo?For me, I think Diablo III would take up most of my time for a month or two. Happily (or not), I won't have to make that choice. What would you do?[Thanks to Dave for the idea]

  • WWI attendees to get their own pet Archangel Tyrael [Updated with Picture]

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.02.2008

    The identity of the free pet that Worldwide Invitational Paris attendees received with a code in their goodie bag has been a closely guarded secret, with the identity not known even at the WWI itself. Yesterday, Bornakk broke the silence on the pet and announced that after patch 2.4.3 goes live, WWI attendees will be able to turn in their pet codes for their own miniature version of Diablo's Archangel Tyrael! Tyrael, as you may remember, is an angel that assists the Horadrim -- and later the heroes of Diablo 2 -- in fighting back the Prime Evils as they attempt to assault and take over the world of Sanctuary. He is one of the few angels who will directly assist humanity in fighting Hell, even when he is specifically forbidden from interfering by Heaven itself. He eventually destroys the Worldstone after Baal corrupts it at the end of the Lord of Destruction expansion. So far, his fate after that has not been told, although it seems practically a given that he will appear in Diablo 3 in some capacity, as the official Diablo 3 site features his visage prominently.

  • Fallout 3 producer finds Diablo 3 design 'conservative'

    by 
    Jason Dobson
    Jason Dobson
    07.01.2008

    While the ballyhoo around Blizzard's announcement of Diablo 3 kept us all sleep deprived and glued to our screens this last weekend, some were left not as impressed as others. And by some, we mean Fallout 3 production director Ashley Cheng, who feels the series' third trip to the well is too 'conservative.' "I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.

  • Blizzard's "Next-Gen MMO" is not the project codenamed "Hydra"

    by 
    Samuel Axon
    Samuel Axon
    06.30.2008

    We've been speculating about Blizzard's next MMO for quite a long time. We're not just talking about the splash screen from last week (which panned out to be Diablo III, a non-massive game). There have been job postings on the company's website advertising various positions in a team working on a "Next-Gen MMO," which is confirmed as a totally new title, not an expansion for World of Warcraft. There have also been murmurs of a project codenamed "Hydra." We've always wondered -- are Hydra and the Next-Gen MMO one and the same?Now we have our answer: no. A reader of our sister site WoW Insider noticed a caption that read "Hydra" on an image (above) in Blizzard's Diablo III gallery. Yep, Diablo III is Hydra. So if your sole interest is Galaxy of Starcraft, move along now. Hydra is not the savior you've been waiting for. And as WoW Insider noted, Blizzard is working on three different projects at once. That's a lot on its plate. Now that Diablo III has been announced, we're not expecting any news about the Next-Gen MMO anytime soon.[Via WoW Insider]

  • Blizzard to Activision: we choose you

    by 
    Chris Chester
    Chris Chester
    06.30.2008

    We don't know if anybody has told you, but Blizzard is actually kind of a big deal. Not many companies can hold the attention of their target audience for an entire week with naught but a series of cryptic splash pages. They're such a big deal, in fact, that when it came time for Vivendi to choose a partner for their big merger, Blizzard's preference for Activision was instrumental in their ultimate decision. That is, if Blizzard COO Paul Sams is to be believed.It was no secret that Blizzard was the real prize in the merger, having pulled in approximately $1.2 billion for Vivendi in 2007 alone. With the twin juggernauts of Starcraft 2 and Diablo 3 looming on the horizon, and their "next-gen MMO" project still lurking in the shadows, it seems clear that Sams' comments are anything but idle boasting. According to Sams, the leverage they have in this arrangement is what is going to allow them to preserve their existing management structure that has proved so spectacularly successful. I think that's something we can all get behind.

  • Diablo III lead says no console version planned

    by 
    Xav de Matos
    Xav de Matos
    06.30.2008

    Hello and welcome back to civilization from under your rock. We say this because if you haven't heard Blizzard is hard at work developing Diablo III you must have been stuck somewhere. In order to halt console version rumors Joystiq sat down in an exclusive interview with lead designer Jay Wilson. Wilson broke console gamer hearts everywhere confirming Blizzard "[doesn't] have any plans" for a console version of the upcoming, highly anticipated, sequel. While plans could change it looks like Diablo fans will have to upgrade their PC when the title releases -- which is sometime between now and the end of time.