Digital Extremes

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  • Bioshock 2 coming to Japan, courtesy of D3 Publisher

    by 
    David Hinkle
    David Hinkle
    11.30.2009

    Good news, Japan! D3 Publisher is localizing Bioshock 2 for you and, this time around, you won't have to wait that long to get your ADAM-soaked hands on it. Andriasang reports D3 Publisher will release the 2K Marin, et al.–developed sequel sometime in early 2010 -- presumably close to the February 9 US release date. We just hope the new Japanese ad campaign dials back the completely frightening a bit.

  • BioShock 2 Special Edition vinyl-y announced

    by 
    Randy Nelson
    Randy Nelson
    11.19.2009

    Click to Big Daddy–size If you find yourself enraptured by everything BioShock, you're really going to love this. 2K Games has disclosed details on the BioShock 2 Special Edition release, limited to one production run and set for retail on February 9 alongside the slightly-less-special edition we saw the cover art for on Tuesday. If you're prepared to sink $99 into the set ($89 for PC) you'll be the proud (but poorer) owner of the game, a 164-page hardcover art book, three posters, the orchestral score on CD and the most special goodie accompanying this edition: the orchestral score on a vinyl 180g LP. You know ... a record. You know, big black disc DJs use? Yep, one of those. This is great news for audiophiles and those who refuse to own a CD player because lasers are obviously some kind of witchcraft. %Gallery-50342%

  • BioShock 2 cover is familiar, absolutely filthy

    by 
    Randy Nelson
    Randy Nelson
    11.17.2009

    Not to be overshadowed by BioWare's latest effort to depict Mass Effect 2 in one epic cover, 2K Games has released the box art for BioShock 2 -- and it doesn't win any points for originality or cleanliness. Just like the first game's cover, it features Big Daddy (this time he's you!) and Little Sister (not you). Only now, everything's behind cracked, grimy glass and the logo's covered in barnacles. Eww. You can lay your eyes on high-res versions of the Xbox 360, PS3 and PC covers for the sequel in the gallery below. You might want to put on some rubber gloves and grab a can of Scrubbing Bubbles before you click on 'em, though. %Gallery-78401% [Thanks, Geoff]

  • Hands-on: BioShock 2

    by 
    Randy Nelson
    Randy Nelson
    10.29.2009

    Having already taken a brief tour of Rapture through the eyes of a Big Daddy a few months back, we were okay with the fact that BioShock 2 looked and seemed to play very much like the original game -- only this time encased in a huge pressurized diving suit. Now that we've played through a full area of the game, our initial assessment more or less holds up, but that's not to say there aren't several noteworthy -- and even surprising -- changes and additions to expect when the game arrives next spring.Warning: We've done our best to keep what you're about to read as spoiler-free as possible, but the extremely sensitive should tread cautiously beyond this point.%Gallery-76773%

  • GameTrailers TV drowns us in BioShock 2 footage

    by 
    Griffin McElroy
    Griffin McElroy
    10.23.2009

    Like all good things in life, there's a steep price to pay for watching last night's Bioshock 2–centric episode of GameTrailers TV (posted after the jump). That price is your everlasting soul.Okay, all it actually costs you is exposure to a few spoilers for the game -- but isn't that just as bad? Remember that sense of wonder the first time you stepped foot into the murky waters of Rapture? Aren't you afraid you'll ruin whatever semblance of that emotion that might still appear in the sequel by filling your ... you're already watching it, aren't you? You're a fiend, you know that? A fiend.

  • DICE founder forms Antic Entertainment, unveils Junk: Battles

    by 
    David Hinkle
    David Hinkle
    09.22.2009

    DICE founder Fredrik Liljegren has his sights set on free-to-play games, as he's revealed (via Gamasutra) his new studio, Antic Entertainment. He's joined by Digital Extremes alum Mark Mikulec and Jeff Evans at the London, Ontario-based studio, which features talent from a variety of titles such as Dark Sector, BioShock and DICE's Battlefield series. In fact, the team's already got a title underway called Junk: Battles (Seriously? You named your game Junk?), an RTS hybrid designed to work in most major web browsers, where users create a ship and battle other users, gaining stats and ship parts as they progress. While the game is in its earliest stages, feel free to battle through all of the junk (sorry!) at its site here.

  • BioShock 2 washes up on shore Feb. 9, 2010

    by 
    Justin McElroy
    Justin McElroy
    09.18.2009

    If you're planning the playoffs for the video game industry's intramural softball league, you may want to avoid the weeks leading up to Feb. 9. That's when the 27 different development studios involved with BioShock 2 (a full half of the world's developers) will be crunching to finish BioShock 2 for release. After waiting all this time, we're just happy that the game can finally ship, 2K can staff up just a bit more, and work can begin on BioShock 3: Now It's An MMO.

  • BioShock 2's plasmid-packed multiplayer trailer makes a splash

    by 
    Randy Nelson
    Randy Nelson
    09.04.2009

    The first look at BioShock 2's multiplayer component in action surfaced this evening on GameTrailers TV. Our rough calculations reveal that the trailer -- which clocks in at just over two minutes in length -- is running at about .5 plasmid attacks per second (PAPS). It might just be the edit, but the gameplay looks extremely frantic, with several human-controlled players employing the likes of Incinerate, Winter Blast, Telekinesis and a host of other plasmid powers in rapid succession. There are also glimpses at turret-building, what appears to be the first game's Research Camera being used for something and, of course, someone playing as the prototype Big Daddy.Check out the trailer after the break and let us know that you thought of it in comments. Did it have you enraptured ... or leave you with a sinking feeling?

  • GOG.com offers good ol' deal on Unreal titles

    by 
    Randy Nelson
    Randy Nelson
    08.28.2009

    Believe it or not, there was a time before Unreal Tournament III when the series was (gasp!) not purely about multiplayer. It had ... a story. This story is about how the purveyors of good ol' games at GOG.com remember these less competitive times, and want their patrons to, as well. So, from now through next Monday, August 31, the site is offering the plot-driven Unreal and Unreal II: The Awakening for $8.49 a pop.Of course, if you're still keen to revisit the transition into a tournament-play franchise, the first Unreal Tournament and still-quite-excellent Unreal Tournament 2004 are also being sold at the same low prices, through Monday. Us? We'll be playing other games, but are still glad we managed to make it through this post without referring to GOG.com's sale as an "unreal deal." (Wait, did that count?)

  • BioShock 2 given another helping hand in Arkane Studios

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.10.2009

    Have you heard the one about BioShock 2? You know: "How many devs does it take to screw up a BioShock sequel?" We haven't come up with the punch line yet, but 2K Games seems to be increasing the odds of something going wrong for BioShock 2 by adding a fourth studio to the company crowd of developers. Lyon-based Arkane Studios joins lead developer 2K Marin (in California), its collaborator 2K Australia (we repeat: Australia), and multiplayer specialist Digital Extremes (headquartered in Ontario) in a cast that's starting to look like a "We Are the World" tribute to the late Mr. Jackson. We know, we know: outsourcing and globalization are just signs of business as usual these days, but when you've got this many cooks in the kitchen, development could easily flip a wrong page to the recipe for disaster."Arkane is assisting in the creation of levels that embody the aesthetic and gameplay ideals that make BioShock such a unique and exciting experience," 2K Marin's Alyssa Finley explained, according to Develop. Oh, well, that's a relief. And here we were worried the plan was to recycle unused assets from the first game.%Gallery-50342%

  • Dark Sector half-priced on Steam, console versions also going for cheap

    by 
    Majed Athab
    Majed Athab
    06.16.2009

    Having only been on the market for three months, the PC version of Dark Sector will already be going on sale for half price on Steam. The third-person shooter will stay at the slashed price of $9.99 throughout the week and up until next Monday, June 22.If you're strictly a PC gamer and looking to dive into Dark Sector, then this appears to be a good time to pick it up. Those with consoles should hit Amazon. The site lists the PS3 version at only $6, and the Xbox 360 version is going for an acceptable $1.49. The PC software of Dark Sector is a direct port of the original console game released last year, so the only difference you'll notice between versions is the price.

  • Take-Two details BioShock 2 multiplayer

    by 
    Justin McElroy
    Justin McElroy
    05.08.2009

    From the "be careful what you wish for" file, we've got the first details on the BioShock 2 multiplayer you all wanted so very much after the first game. You'll play as a Plasmid test subject working for Sinclair Solutions during the fall of Rapture as you battle other players in re-worked game locales like Kashmir Restaurant and Mercury Suites.Victory over your opponents will yield experience that you can spend on new Plasmids, weapons and tonics. If you can take it, you can read all about the mode right here. The mode's being developed by Digital Extremes, which you likely remember for its work on Dark Sector. ... Hey, why do you all look so depressed? What? Us? No, we're not crying. Why would you *sniff* think that?

  • Dark Sector PC port coming to US

    by 
    Justin McElroy
    Justin McElroy
    02.05.2009

    OK, we're going to drop something on you right now, and it may be a little hard for some of you stuffed-shirt critic types to hear: Dark Sector was rad. Not great, not perfect, rad. You were a half cyborg and you ran around throwing an electric murder plate at bad guys. If every video game, movie and American-made car had a slice of that kind of magic, our economy wouldn't be in the dumper, and you can take that to the bank.So, when we tell you that we're excited to learn that a PC port of the game is finally coming to the U.S. of A, you'll know why we're absolutely thrilled. Now, if we can just get Detroit to make glaives standard features on the 2010 models ...

  • BioShock PS3 DLC priced at $10, detailed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.03.2008

    2K Games today confirmed the November 20th release date of the PS3-exclusive BioShock "Challenge Rooms." The add-on content will be sold through PlayStation Store for $9.99 (in North America) and includes three, self-contained scenarios: A Shocking Turn of Events: A Little Sister is trapped atop a Ferris wheel. Players must create electricity to power the Ferris wheel and bring the Little Sister to safety. The I in Team: Using limited resources, and an even more limited arsenal, players must negotiate traps and find a way to defeat a Big Daddy. Worlds of Hurt: Players must battle through eight rooms of Big Daddies, Splicers and "the worst that Rapture has to offer." Accumulate Adam, build an arsenal of Plasmids, Tonics and Weaponry, and fight through to rescue the Little Sister. While sparse, and seemingly devoid of any explicit narrative tie-ins, the content should provide some insight into 2K Marin's design prowess (plus, it's got Trophies). After wrapping up the PS3 port of the original and this modest expansion, the studio can now be found tinkering with the BioShock sequel. [Update: Wouldn't you know it, a 2K spokesperson just let us know that "the rooms were primarily created by 2K Boston." Looks like we'll be waiting for that sequel for any insight after all.]%Gallery-35950%

  • 2K Games, would you kindly release BioShock PS3 on October 21?

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.19.2008

    Well, that was easy. 2K Games has complied with our subliminal request that it release the PlayStation 3 version of sublime, submerged shooter BioShock in North America on October 21. There was some mental resistance to our suggestions of a worldwide release, however, so you international folks will just have to make do with October 24. BioShock comes to the PlayStation 3 sporting the same aquatic utopia-turned-dystopia that made the game one of 2007's best, along with Trophies, a new "Survivor" difficulty level and challenge rooms, to be released as downloadable content "shortly after launch."%Gallery-23874%

  • Born for Wii: Dark Sector

    by 
    Wesley Fenlon
    Wesley Fenlon
    08.12.2008

    Wait for it. Don't leave cover too soon. You're nearly surrounded. Bullets fly in from three directions, ricocheting off the paltry bit of cover protecting your crouched body. A grenade goes off nearby -- too close for comfort. And then it's time to strike back and slaughter another wave of enemy soldiers. You stand up, twist your body to the side, and throw, sending a spinning blade of death towards the hopelessly unprepared, screaming soldiers who soon find themselves lacking torso cohesion.Released in March of this year for the Xbox 360 and PS3, Dark Sector is a far cry from its original incarnation as the first game shown off for this generation of consoles. It evolved into a Gears of War-inspired, Space Marine-lacking action title with an unusual Soviet setting. While on the surface the gameplay is rather derivative -- you'll be taking cover, aiming, and moving around in a manner that's instantly familiar to anyone who's played a third-person shooter in the past two years -- one thing sets Dark Sector apart from other games of its ilk. That thing is the glaive, a vicious, bladed boomerang that dominates the game's combat and puzzles. And while the glaive is enough to make Dark Sector a solid, though overall unremarkable, action title, it represents an enormous potential: armed with a retooled control scheme and a Wiimote, Dark Sector is, without a doubt, Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-29441% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Viewtiful Joe, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • PS3 version of BioShock to be 'optimized' by Digital Extremes

    by 
    Andrew Yoon
    Andrew Yoon
    07.03.2008

    Click for high-resolution image. Usually, things go sour when the original developer of a game opts not to develop it for another platform. Case in point: the late-to-arrive EA-ported version of The Orange Box. A statement released by 2K Games reaffirms that development of the upcoming PS3 version of BioShock will be "assisted" by Digital Extremes (Unreal Championship, Dark Sector).James Schmalz, CEO and founder of Digital Extremes had this to say in the press release: "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented. The collaboration on this project will make the PLAYSTATION 3 system sing with Big Daddy goodness and Little Sister 'thank you's'."We're still hopeful for the PS3 version of this modern classic -- especially because it will reportedly have new content for PS3 owners. So long as this content isn't a "worse framerate," we'll be happy. We're counting on you Digital Extremes.[Via Joystiq]%Gallery-24319%

  • BioShock being 'optimized' for PS3 by Digital Extremes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.03.2008

    2K Games has announced a partnership with Dark Sector developer, Digital Extremes, to aid in the completion of the PlayStation 3 version of superb submerged shooter, BioShock. Digital Extremes is the fourth studio to join the project -- 2K Marin, 2K Australia and 2K Boston have already dove in -- and aims to give PS3 players a "fully optimized experience," complete with new features and content. And trophies, probably.James Schmalz, CEO and founder of Digital Extremes, noted that the decision to work on the critically acclaimed project didn't even require a brain. "When 2K approached us to assist with development on BioShock for the PLAYSTATION 3 system, it was a no-brainer," he said. "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented." Apparently, when it launches this October, BioShock will make the PS3 "sing with Big Daddy goodness and Little Sister 'thank you's'."%Gallery-23874%

  • Dark Sector demo hits Xbox Live

    by 
    Xav de Matos
    Xav de Matos
    06.11.2008

    Talk about being fashionably late. Gamers looking to test drive Digital Extremes' third-person action title are in luck--a demo for Dark Sector has appeared on the Xbox Live Marketplace. The demo, which is available in all Xbox Live regions, may have missed the pre-release marketing blitz window by a few months but it may serve as a reminder to those who missed out on the action the first time. If you're looking for a Gears of War style action-shooter with and intricate Olympic discus tossing mechanic, a surprisingly under attempted combination in gaming, check out the Dark Sector demo today.[Thanks to everyone who sent this in]

  • Dark Sector multiplayer footage

    by 
    Richard Mitchell
    Richard Mitchell
    03.06.2008

    Hot on the heels of our own video hands-on with Dark Sector comes brand new footage of the game's multiplayer mode. As we mentioned in our own video, Dark Sector's multiplayer is fairly unique among shooters. Those who have followed the game know that its protagonist, Hayden, has some very special supernatural powers, most notably his biological throwing blade. Rather than pitting a bunch of Haydens against one another, Dark Sector's multiplayer focus on pitting a group of normal soldiers against a single Hayden (or Hayden and another enhanced character in the case of team games). Hayden has the ability to create a shield or turn himself invisible, which gives him a much needed advantage against an entire squad of soldiers. Whoever takes Hayden down gets to play as him during the next round. We've played it and it works really well. Check out the new video after the break.