DirectX

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  • Carmack blasts Vista gaming initiative

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.11.2007

    id Software's John Carmack isn't ready for his studio to make the jump to Windows Vista. "Nothing is going to help a new game by going to a new operating system. There were some clear wins going from Windows 95 to Windows XP for games, but there really aren't any for Vista," Carmack recently told Game Informer during a lengthy interview, which also featured id colleague Todd Hollenshead.While Carmack remains keen on Xbox 360, he thinks the Vista initiative is bogus, accusing Microsoft of using the new OS's "artificial" tie with DirectX 10 to lure consumers (and developers). "They're really grasping at straws for reasons to upgrade the operating system. I suspect I could run XP for a great many more years without having a problem with it," concluded Carmack. Good news for those content with XP.[Via GamesIndustry.biz]See also: Games for Windows Vista: how the new brand & OS will change PC gaming

  • AMD's revamped roadmap unveils APUs, Hawks, and Griffins

    by 
    Darren Murph
    Darren Murph
    12.15.2006

    While we've had plenty of time to digest Intel's path forward, we've been critiquing AMD's latest efforts rather than gazing down their intriguing roadmap. Nevertheless, a (presumably yawn-inducing) four-hour presentation yielded a few noteworthy tidbits about where AMD's headed, and how it plans to arrive. The firm insinuated that Intel's gazillion-core approach was simply rehashing the megahertz race, and said it would be focusing it efforts instead on Accelerated Processing Units (APUs). Although the composition is still a bit vague, the devices will supposedly be "multi-core chips that include any mix of processor cores and other dedicated processors," such as discrete units for graphics, physics, audio, video, encoding, etc. While a dash of this has already been divulged when we heard about Fusion, it looks likes AMD's getting pretty serious about it now. Additionally, the desktop roadmap didn't deviate from what we'd previously seen, but the firm plans to unveil a new power-conscience "Hawk" processor to replace the current Turion 64 X2 and Mobile Sempron chips. Moreover, it's working on offering up a hybrid graphics solution, which would see discrete GPUs disabled when unplugged from a power source, letting the integrated graphics set take over and conserve juice. Finally, the company plans to introduce yet another mobile chip (dubbed Griffin) in late 2007 that will reportedly support split power planes and HyperTransport 3.0, hopefully meaning that it'll be based on a quad-core architecture. While we don't exactly recommend sitting through the entire webcast, those who eat, sleep, and drink circuitry can hit the read link for the full (and we do mean full) skinny.[Via TechReport, thanks Keaton]

  • No DirectX 10, no problem

    by 
    Ken Weeks
    Ken Weeks
    08.26.2006

    Prava T. from Xbox360.qj.net explains why the absence of DirectX 10 on the Xbox 360 won't matter to game developers. Just one man's opinion. What's yours?[Thanks Cyanide]

  • PAX: Alex St. John's keynote of infamy

    by 
    Christopher Grant
    Christopher Grant
    08.26.2006

    Alex St. John breaks Washington State laws by smoking onstageAlex St. John, the creator of Microsoft's DirectX API and founder of Wild Tangent, delivered a bizarre, and borderline unbelievable, PAX keynote yesterday. With equal parts alien spaceships, hostage negotiations, enormous 10' vaginas (courtesy of GWAR), Bill Gates embarrassing promotional video career and, of course, Microsoft's Julia Child's Wine Guide CD-ROM, I'd be doing a serious disservice to Mr. St. John if I attempted to encapsulate his performance.What a performance! The keynote began with St. John tossing out large balls (that later took on an infamy all their own), mini glow-in-the-dark frisbees, and ping pong balls before he began his sordid tale. St. John began playing with decaptitated moose heads in Alaska as a child and ended up being the creator of DirectX at Microsoft as they entered the increasingly lucrative video game space. Of course, this journey was wrought with crazy situations (see aforementioned 10' vagina) and a fair amount of trepidation on the entire software community's part (a Windows blue screen at a developer's event was met with chants of "DOS, DOS, DOS!"). Despite these difficulties, the successful launch of the DirectX-Box means that Alex St. John has left an indelible impression on the gaming industry.Here's our question: instead of doing keynotes and running software companies, why isn't this guy writing a tell-all book to prove that gaming has its own wild, rockstar tales?[Thanks to Philip Palermo for the classy pic]

  • Cohen on Mac Pro's gaming prowess

    by 
    Alan Rose
    Alan Rose
    08.15.2006

    Macworld's Peter Cohen (author of the magazine's recently vanished GameRoom column) has posted an online idolatry to Apple's new Mac Pro workstation, in which he praises the G5 successor's potential as a gaming tour de force.Cohen summarizes, "With Leopard coming next spring, Universal Binary games here today and Cider-wrapped games coming within the next couple of months, Mac gaming is on the upswing, and the Mac Pro is a rig that should really be able to take advantage of everything that's offered." Do you agree? Some of the comments we received for our original post on the Mac Pro raised issues with the Xeon's shortcomings as a gaming chip (which Cohen also addresses), while other Joystiqers engaged in a healthy debate on cost comparisons with similarly configured PCs.

  • Great PC games without hardcore hardware

    by 
    Alan Rose
    Alan Rose
    08.14.2006

    If you've got more important things to spend your hard-earned cash on than PC hardware, GameSpot has compiled a list of ten best selling games that can co-exist comfortably with outdated rigs. Both Athlon test systems were equipped with only 256MB of memory, but one system used an AGP Radeon 9250 video card, while the other had a PCI Express GeForce 6200 installed.Games that you would expect to see on a list of low-tech wonders (by today's standards) are here, such as StarCraft and Half-Life: Counter Strike. However, I was more than a little surprised to see resource hogs Heroes of Might and Magic V and Civilization IV included, even at lowered texture and shader settings. Indeed, the review team experienced framerate problems with Heroes V on the PCI Express system. Still, each game performed admirably on at least one of GameSpot's test configurations, and with entries like Sid Meier's Pirates! and GTA: San Andreas included on the list, there's something for everyone. We'd like to hear which PC games (ancient and current) you've been enjoying on older setups.

  • Microsoft talks DirectX 10, Vista and fancy graphics

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.29.2006

    In a lengthy interview with ExtremeTech, David Blythe and Chris Donahue of Microsoft divulge some of the intricacies inherent in the tenth iteration of DirectX, the API powering much of Vista's gaming OS aspirations. Interestingly, there are several features being implemented that aren't even present in next-gen consoles yet, though the interviewees are quick to point out that, aside from the PC version of Halo 2, there will be very few games in the next few years that specifically require DirectX 10 to run.If talk of unified shaders and procedural rendering gets your heart racing (those vertex buffers are hawt), you'll find the interview pleasing in a multitude of ways. Even if you don't particularly care for the technical jargon, you may still find some merit in pulling back the curtain and seeing just how much thought and effort go into creating the tools necessary for a game developer to realize a specific vision. Of course, that often leads us to wonder which aspect of game design holds the greater influence -- do technical features come about because of the needs of the graphic designer, or does the artist gain new ideas as technology improves?[Via ars technica]

  • Windows on an Intel Mac: WoW, what a difference

    by 
    Jennie Lees
    Jennie Lees
    04.07.2006

    We've already seen WoW on an Intel Mac thanks to our resident Mac-user, but he's managed to go one better. Previously we saw the OS X Universal Binary version running at 50-60fps; running WoW under Windows on the same hardware, maximising all the graphics settings, there's actually a gain in framerate to the tune of 6fps.Those of us with PCs creaking along on the default settings are justified in being envious. While keeping up with the vast succession of new PC games requires regular upgrades and a killer gaming rig, if your free time is taken over by WoW then you obviate the need to upgrade -- but miss out on the fantastic framerates such upgrades can afford.

  • Presenting, the GDC bag of schwag

    by 
    Christopher Grant
    Christopher Grant
    03.20.2006

    Here's the bag of schwag they're handing out when you claim your badge. Liberally adorned with Microsoft's various X-brands (DirectX, Xbox 360, and XNA), just like the entire convention is (more on that later), the bag is omnipresent at the show thus far. Read on for some shots of the magical trinkets inside the bag.