DirectX-11

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  • Respawn: Titanfall not originally planned for Xbox One

    by 
    Mike Suszek
    Mike Suszek
    03.13.2014

    While Titanfall might be one of the Xbox One's most popular games this year, Respawn said the game wasn't originally in production for the console at all. In an interview with Eurogamer, lead engineer Richard Baker explained that Titanfall was initially in development for PC only, saying that "originally we weren't planning on an Xbox One version of the game." Baker added that Xbox One development made the PC version of the game that much better, as it "justified the effort in moving to [DirectX 11] and even 64-bit." Those changes were necessary to adapt the Source engine so the game would run properly on Xbox One. This heavily involved making the engine "multi-threaded" so it "buffered commands as soon as they were issued." Among the other development decisions made by Respawn was the use of uncompressed audio in the PC version's 48 gigabyte download. [Image: EA Games]

  • World of Darkness development shown at EVE Fanfest 2013

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At EVE Fanfest 2013 today, CCP laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the WoD team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options. "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.

  • VIA EPIA-P910 stuffs 3D display support, quad-core into a Pico-ITX size

    by 
    Jon Fingas
    Jon Fingas
    09.07.2012

    If there's been a race in the Pico-ITX realm to catch up to full-size PCs, VIA just leapt ahead by a few bounds with the EPIA-P910. The tiny PC mates one of VIA's 1GHz QuadCore E-Series processors with a VX11H media core to handle the kinds of tasks that would break just about any other system its size: stereoscopic 3D displays and DirectX 11 3D graphics are entirely within the realm of possibility. Likewise, there's a surprising amount of expansion headroom compared to many of the P910's similarly small counterparts, such as the 8GB RAM ceiling and support for both HDMI 1.4a and USB 3.0. You'll need to get in touch with VIA if you want to find out how much it costs to work the new EPIA into an embedded PC, and it's more likely to be headed to corporate buyers than to homebrew projects. We're still looking forward to the shot of visual adrenaline, whether it's in a mini PC or a store display.

  • NVIDIA GeForce GTX 660 Ti review roundup: impressive performance for around $300

    by 
    Darren Murph
    Darren Murph
    08.16.2012

    No one's saying that $300 is "cheap," but compared to the GTX 670 and GTX 680 before it, the newly announced GeForce GTX 660 Ti is definitely in a more attainable category. The usual suspects have hashed out their reviews today, with the general consensus being one of satisfaction. A gamechanger in the space it's not, but this Kepler-based GPU managed to go toe-to-toe with similarly priced Radeon GPUs while being relatively power efficient in the process. That said, AnandTech was quick to point out that unlike Kepler reviews in the past, the 660 Ti wasn't able to simply blow away the competition; it found the card to perform around 10 to 15 percent faster than the 7870 from AMD, while the 7950 was putting out roughly the same amount of performance as the card on today's test bench. HotHardware mentioned that NVIDIA does indeed have another winner on its hands, noting that it'd be tough to do better right now for three Benjamins. Per usual, there's plenty of further reading available in the links below for those seriously considering the upgrade.

  • NVIDIA announces $299 GeForce GTX 660 Ti, lets Kepler walk among the people

    by 
    Sharif Sakr
    Sharif Sakr
    08.16.2012

    It's taken NVIDIA a mighty long time to squeeze its Kepler GPU into something more affordable than the GTX 670, but it's finally happened -- the mid-range GTX 660 Ti is out and available to purchase for $299 on boards from EVGA, Gigabyte, ASUS and the usual suspects. Some buyers may complain that's $50 more than the 560 Ti, while others will no doubt be reeling off their CVV codes already. For its part, NVIDIA claims the 660 Ti is the "best card per watt ever made" and that it beats even AMD's higher-priced Radeon HD 7950 at 1920 x 1080. Check out the slide deck below for official stats, as well as for examples of what the card can do with its support for DirectX 11 tessellation, PhysX (particularly on Borderlands 2, which you may well find bundled free) and NVIDIA's TXAA anti-aliasing. We'll wait for independent benchmarks in our review round-up before making any judgment, but in the meantime it's fair to say that this 150-watt card comes fully featured. For a start, it has just as many 28nm CUDA cores as the GTX 670, the same base and GPU Boost clock speeds, the same 2GB of GDDR5 and indeed the same connectivity. The only sacrifice is memory bandwidth: all that computational performance is limited by a 192-bit memory bus, compared to the 256-bit width of the 670. Judging from those specs, we'd expect it to be almost 670-like in performance, and that's going to be pretty impressive.%Gallery-162585%

  • Next 3DMark teased, who says benchmarks don't need trailers? (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.21.2012

    Futuremark, one of the preeminent benchmark companies out there, is gearing up to let loose a new version of its 3DMark gaming test. The new suite will hammer GPUs with a DirectX 11-based scene designed to push a system to its limits. Now, benchmarks are hardly the sort of thing that people get excited for... usually. But Futuremark still sees a need to drum up interest for its Windows-only program in a landscape increasingly focused on mobile gaming and power-sipping GPUs. Hence the trailer (which you'll find after the break) that shows off just what 3DMark will demand of your next gaming rig. Its visuals aren't quite as jaw-dropping as Epic's Unreal Engine 4 demo, or as over-dramatic as the Samaritan demo NVIDIA has been running for the last few years. But, it's still an impressive showcase of dynamic lighting techniques, particle effects and fluid dynamic simulation. In particular the subtlety of the smoke is eye catching. For more info hit up the PR after the break.

  • Crysis 3 intended to have DirectX 11 support on PC from day one

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.24.2012

    Crytek continues its multiplatform approach to development with Crysis 3, aiming to satisfy everyone from console owners to the PC gamers that are so hardcore, they cosplay as "parallax occlusion mapping." The developer hopes to have Direct X 11 support for PC at launch this time -- one of several advantages, it says, of having spent 14 months creating content and enhancing CryEngine 3, as opposed to building it and an accompanying game for three major systems."Yeah, I'm pretty sure we're going to have that," said Rasmus Hojengaard, Director of Creative Development. "I don't know if we've announced that yet, but obviously we're going to have DirectX 11 support since we already did it [for Crysis 2]. We basically started from a Crysis 2 DX11 patch, as starting point, and then we developed our technology from there on. We'd be pretty stupid not to capitalize on the technology we did for that and utilizing that from the get-go."Crysis 3 was running on PC during a recent unveiling in San Francisco, where Crytek showed off its vision of New York City as a devastated, metropolitan mire being swallowed by nature. While the Xbox 360 and PlayStation 3 versions aren't ready to be shown yet, Hojengaard says they will benefit from the studio's philosophy in art design, with the game being "actually less reliant on shader technology than, you know, just really good moods, good light setups, and good asset creation."That approach, in turn, also supports the PC version, which still lives beneath the franchise's reputation for crippling even the most exorbitant hardware. "We also want to make sure, even if you're on the PC, even if you don't have the super powerhouse, nuclear power plant at home, you can still run the game and get a beautiful experience from it."

  • AMD announces Radeon HD 7000M series with Enduro graphics-switching technology

    by 
    Dana Wollman
    Dana Wollman
    04.24.2012

    AMD kicked off 2012 by refreshing its desktop graphics, and now it's back, giving its mobile GPUs the same treatment. The company just announced its third generation of DirectX 11 mobile chips, the Radeon HD 7000 family. All told, the collection includes three 28nm GPUs: the high-end 7900M, the mainstream 7800M and, last but not least, the 7700M, a darling little chip intended for AMD's thin and light Ultrabook competitors. Across the board, the series ushers in a new feature AMD is calling Enduro, a graphics-switching technology that takes direct aim at NVIDIA Optimus. Building on older AMD technologies like PowerXpress, it doesn't require you to close apps, reboot your system or manually specify which apps will trigger the GPU. Additionally, it's designed to work with both Intel CPUs and AMD's own application processing units, so presumably you'll find this inside some Ivy Bridge machines too. With this generation, too, the two higher-end chips support the PCI Express 3.0 interface, and all three make use of AMD's existing ZeroCore Power and Power Gating battery-saving features. That's the abridged version, but we also have a full breakdown of the specs awaiting you past the break.

  • DirectX 11 support added to L.A. Noire: The Complete Edition on PC

    by 
    David Hinkle
    David Hinkle
    02.20.2012

    You went out and set up your fancy rig, with all of its shaders and its pixel core density modifiers -- you want to play games that will take full advantage of your hardware. We hear you.So has Rockstar. DirectX 11 support headlines the latest title update for L.A. Noire: The Complete Edition, which should hopefully help you better decide the fates of the game's virtual persons of interest. You'll be able to switch between DirectX 9 and DirectX 11 renderers on the fly through the game launcher.

  • Display changes for graphics and levels in Star Trek Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2011

    As the free-to-play conversion for Star Trek Online continues to approach, the game's development team continues to make more last-minute polishes. As outlined in the most recent entry in the Path to F2P blog series, one improvement directly pertains to the game's graphics, putting in DirectX 11 support for players whose cards can support the display mode. While it won't offer a performance increase for every player, there are players who have reported big jumps in FPS with DirectX 11 on while testing on the Tribble server. The other major improvement deployed to the test server is a change to the game's rank display. Previously, the game displayed levels by rank and grade -- a player would move from Commander 10 (level 29) to Captain 1 (level 30), which was evocative of the setting but a bit hard to process at a glance. So the display has been trimmed up and improved, with player level displaying as a rank followed by the level (the previous example would now display as Commander 29, then Captain 30). No actual levels have been lost -- it's just a change to ensure that new players have an easier time understanding the level differences.

  • Batman: Arkham City PC patched, DX11 fixed for some

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.07.2011

    A new PC patch for Batman: Arkham City corrects debilitating performance issues associated with DirectX 11 -- for the most part. Though some players may now enable advanced graphical effects without penalty, the documentation considers DirectX 11 off-limits for 32-bit versions of Vista and Windows 7 until another patch can be issued. Gotham's unsavory penitentiary has been in need of correctional facilities since its launch on PC, well after the acclaimed console versions. This latest patch addresses a few more errors, including a progress-halting boss glitch and -- our favorite -- "a crash that occurred when selecting 'Press Start' immediately when available at the Title Screen." There should be some kind of punishment for skipping past that lovely title screen music, but that's a bit harsh.

  • Leaked Intel roadmap hints at Ivy Bridge's future

    by 
    Daniel Cooper
    Daniel Cooper
    12.05.2011

    Considering how frequently Intel roadmaps leak out, you have to wonder which super-spy is smuggling all those diplomatic bags out of Santa Clara. The latest seems to contain detailed plans for 2012's Ivy Bridge desktop chips (and the sad news that the release has been pushed back to Q2). There are no big surprises in the documents, since the company just shrunk some Sandy Bridge CPUs in the wash. Going down from a 32nm to 22nm microarchitecture has managed to wring 19 percent better power usage, which enabled Chipzilla to concentrate on beefing up the range's integrated graphics performance, making it (reportedly) 60 percent faster than its bigger brother. The chipset will sit neatly atop your current Sandy Bridge motherboards, (You'll just need to flash your BIOS), which is good because we're stuck with the asthmatic, geriatric processor for at least another few months.

  • Windows Server 8 and Azure platform introduced, Metro-style app building starts today

    by 
    Darren Murph
    Darren Murph
    09.14.2011

    Server and Tools Business President Satya Nadella, amongst others, took the stage at Build today in order to showcase something a bit less consumer-facing: Windows Server 8 and the revised Windows Azure platform. Fret not, though -- this all plays a vital role in how you'll be enjoying Windows 8 in the months to come. A Visual Studio 11 Developer Preview will be made available to coders starting today, enabling devs to concoct Metro-style applications with HTML 5, JavaScript, C#, Visual Basic and C++. We're told that the Visual Studio 11 Developer Preview is available today for Microsoft Developer Network (MSDN) subscribers and will be made available to the public on Friday. Microsoft also announced that Server 8 would provide multi-tenant infrastructure for cloud services, while the Azure Marketplace would expand to 25 new nations in early October. Those hoping to dig deeper can head on past the break (and visit the source links below). %Gallery-133730%

  • Microsoft launches Windows 8 developer preview, downloads are live!

    by 
    Darren Murph
    Darren Murph
    09.13.2011

    We got a taste of Windows 8 back at D9, but the real bounty is waiting in Anaheim. The company's kicking off its Build conference with a full-on developer preview of its next major desktop operating system, still code-named Windows 8 for the time being. According to Steven Sinofsky -- president of the Windows and Windows Live Division at Microsoft -- the company has "reimagined Windows," bringing about a "new range of capabilities" that coders will begin to dig into sooner rather than later. As we'd seen before, the "Metro-styled" user interface is front-and-center, bringing graphical elements of Windows Phone 7 to desktop, laptop and tablet users of the future. Internet Explorer 10 is also onboard, as well as a focus on "apps" that can communicate with one another, and content that can sync across devices. Folks comfortable in a Win7 environment ought to be right at home here -- Win8 is built on the same foundation, though the retooled Task Manager and Windows Explorer should tickle the average fancy. The Windows Store will enable devs to hawk their apps to any nation where Windows is sold, and yes, support for ARM-based chipsets is proudly included alongside compatibility with x86 devices. In other words, everything from "10-inch tablets to laptops to all-in-ones with 27-inch HD screens" will be able to ingest Win8 with ease. That's a markedly different take than the folks in Cupertino have expressed, with an (admittedly limiting) mobile OS being chosen to run the tablet side of things. Only time will tell which mantra proves more viable, but we're guessing the both of 'em will find varying levels of success. Microsoft has also confirmed backwards compatibility with "devices and programs" that support Windows 7, and while an exact time has yet to be revealed, we're told that developers will be able to download the Windows Developer Preview via the new Windows Dev Center later this week. Full fact sheets can be seen in the source link below, and our hands-on impressions of the new code can be found right here. Update: Downloads are live! Get in! %Gallery-133323%

  • Crysis 2 upgrades to maximum graphics on the PC, get the patch here

    by 
    Steven Wong
    Steven Wong
    06.27.2011

    After establishing a reputation for cutting edge graphics with the original Crysis, many PC gamers were disappointed with the fact that Crysis 2 did not support DirectX 11. It left their high-performance rigs feeling underutilized. Well, that underutilization comes to an end today, since Crytek officially released two free upgrade packages that will push video cards to the limit and cause you to overdose on eye candy. After upgrading the game to v1.9 via automatic update, you can download and install the DX11 Ultra Upgrade, which adds features like tessellation and displacement mapping, realistic shadows and more. To amp things up even further, grab the Hi Res Texture Pack, which includes impressive graphical improvements whether you're using DX11 or DX9 (64-bit OS and at least 768 MB of video card memory required). Check out the trailer after the jump to see what's in store. Download the Crysis 2 DirectX 11 Ultra Upgrade (545 MB) Download the Crysis 2 Hi Res Texture Pack (1.65 GB) %Gallery-127228%

  • Crysis 2 DirectX 11 update coming June 27, some users already have it

    by 
    JC Fletcher
    JC Fletcher
    06.23.2011

    Crytek announced a new "package" for Crysis 2 that will add compatibility with DirectX 11, which should improve the graphics significantly for people who are desperately looking for specific improvements that they know DirectX 11 can provide, and improve the graphics a little for everyone else too. A high-resolution texture pack will be available at the same time. However, it would appear that some users already have the packages. Crytek noted in an update to the announcement that "a number of users were able to download the DX11 and High res texture packages from our test environment," a leak that has since been closed. The rest of us will get to look at those textures, lit by those no-doubt improved lighting effects, on Monday, June 27. A patch will also go out the same day -- it's required for the new textures and the DX11 compatibility.

  • Acer unveils two new Aspire Ethos laptops for multimedia enthusiasts, street fighters

    by 
    Amar Toor
    Amar Toor
    06.07.2011

    It's been more than a year since Acer first launched its Aspire Ethos line of laptops -- a family that got a bit bigger today, with the announcement of the 8951G and 5951G. These rambunctious little extroverts are powered by the latest generation of Intel's Core i processors, offering Turbo Boost speeds of up to 3.4GHz. Big bro 8951G boasts a 18.4-inch display that transmits images in Full HD, 1920 x 1080 resolution and 220-nit brightness, while spunky little 5951G struts around with a 15.6-inch HD 1366 x 768 screen of its own. They also support NVIDIA GeForce GT500 and DirectX 11 graphics and sport Dolby-approved surround sound, aluminum-magnesium alloy shells, glossy matte finishes and back-lit chiclet keyboards. Acer plans to unleash the pair sometime in mid-June, though they won't come for cheap, with prices starting at £1,000 (about $1,643). Aspiring owners can find more information in the full PR, after the break.

  • Intel's Ivy Bridge coming Q1 2012, growing festive moss while you wait

    by 
    Sean Buckley
    Sean Buckley
    05.30.2011

    If you were religiously awaiting the fruition of last month's Intel leak, brace yourself: we've got another one. Although Intel's updated roadmap hasn't changed anything per se, it does offer a few specifics. Whereas the previous schedule only suggested we'd be crossing the Ivy Bridge in the first half of 2012, the new roadmap shows the 22 nanometer processor penned in at the end of the first quarter. The Sandy Bridge E series is still on schedule for Q4 however, so unless you just have to have native USB 3.0 and DirectX 11 support, you still have plenty to look forward to. Otherwise, we'll see you in April.

  • AMD announces new, more energy efficient Embedded G-Series APUs

    by 
    Amar Toor
    Amar Toor
    05.23.2011

    AMD has just rolled out two new additions to its line of Embedded G-Series APUs, combining Fusion-based processing with reduced power consumption. Both the T40E and T40R rock the same 64-bit x86 Bobcat CPU cores and DirectX 11-capable GPUs we've already seen in previous G-Series incarnations, but AMD says the pair can operate using thirty-nine percent less power than its cousins. The single core T40R boasts a thermal design power (TDP) rating of just 5.5 watts, while the dual core T40E offers a TDP of 6.4 watts. The two applications are designed for compact fanless systems, including kiosks and mobile industrial devices, though Axiomtek is apparently planning on incorporating the new APUs in a new Pico-ITX consumer PC, as well. Full PR after the break.

  • Powercolor expected to unveil double-barreled Radeon at Computex

    by 
    Sean Buckley
    Sean Buckley
    05.10.2011

    An unnamed, undressed dual-GPU prototype of AMD's latest in southern-island graphics cards surfaced over the weekend. Flaunting twin Bart chips with 1,120 stream processors a pop, this card totals up at 2,240, with each GPU packing its own memory for a total of 2GB of GDDR5. Although PowerColor is staying tight lipped on specs and official name until Computex in June, two DVI ports, double mini DisplayPorts, and one HDMI-out paint obvious similarities to the existing Radeon HD 6870. One last notable difference? The unknown soldier is powered by two eight-pin PCIe connectors, as opposed to the HD 6870's six-pin variant. We're probably looking at the latest in the Radeon HD 6800 series, we'll know for sure in about a month.