doing-it-wrong

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  • Stick and Rudder: OK, so Star Citizen might be a PvP game

    by 
    Jef Reahard
    Jef Reahard
    02.09.2014

    A few weeks ago I outlined why I think Star Citizen is more a PvE title than a PvP title. I'm sure most of you disagreed, so this week I'd like to examine the other side of the debate. Sorta. See, I still think SC is mostly for PvE types, given Chris Roberts' design sensibilities, but I also went back and studied the Roberts PvP quote highlighted in the previous piece as well as the full wall o' text that surrounded it. Roberts, according to that interview, believes that SC will be both a PvE and a PvP game. Fair enough. We often hear devs speaking grandly in the pre-alpha stages of a project and swearing up and down that it's going to make everyone happy. Can it really, though?

  • The DS Life: Prank call

    by 
    Eric Caoili
    Eric Caoili
    09.03.2008

    Midas wasn't sure what he should do when the phone, which sat unattended across from him, began to beep. His father left the handset on the chair before stepping away for a moment, and Midas was too young to know what the appropriate action would be for situations such as these.Would it be rude if he answered the phone? How would he explain to the caller that his father was currently indisposed? What exactly does "indisposed" mean, anyway?Children aren't known for their patience, so it was only a few seconds before Midas hopped off his chair, peeked at the mobile's screen to see if it was a number he recognized, and lifted the phone to his ear.

  • The Gaming Iconoclast: Max Mynn

    by 
    Rafe Brox
    Rafe Brox
    04.16.2008

    Our characters spring forth, fully-formed, after just a few clicks, a few deft keystrokes (we're not doing anything so archaic as rolling dice anymore, are we?). They stride into their world built to face down epic challenges, confront any adversary, and never, ever break a sweat. They are engines of pure utility, supremely crafted to take on whatever they encounter and emerge victorious.Min-Maxing (Min-Max or Min/Max) is the road of ultimate optimization. Allocating every available resource, from racial traits and alignment to equipment selection, to the pursuit of fitness to a specific purpose. This sort of focus and dedication serves our digital minions well, and by extension makes our play more fruitful.There are plenty of folks on both sides of the argument as to whether Min/Max is a good thing. That's a conversation for another time in this space, though. No, today we're taking a step outside of the myriad virtual spaces where we spend time smiting our foes, fragging our friends, and considering what this would be like out here in the messy organic world.Would you ever want to meet these characters? They'd be insufferable. Look at this guy -- can you imagine what life would be like for his tailor? Let's take a few minutes to speak with a Max Mynn and his wife Mindy, to see what it's like for them.

  • The Gaming Iconoclast: The Road Less Taken

    by 
    Rafe Brox
    Rafe Brox
    04.02.2008

    Two roads diverged in a wood, and I --I took the one less traveled by,And that has made all the difference.-- Robert Frost, "The Road Not Taken"Unless you've studiously avoided the forums and fan sites for a particular game (wait, hold on a second... you're here already), you've probably heard endless variations on "the best" build or style for a class of character. "So-and-so should be race X, and spec Y, and wield Z." There are veritable ruts hewn in the terrain from people flocking to established builds and gear sets for most any class you care to name. But what if you don't want to follow the herd? What if the "you" in the game eschews conventional wisdom, strikes out on their own, and, with apologies to both Frank Sinatra and Johnny Rotten, does it their way? Are you thus destined to spend your gaming life shunned, a scarlet letter, or never-stylish [Noob Hat], branding you as an undesirable companion? Do you, in short, have cooties?