downhill jam

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  • Wii Warm Up: The no-waggle zone

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.26.2007

    Sometimes, waggle makes everything better ... and sometimes, it makes us want to gouge out our eyes, or maybe a friend's eyes. Really, any eyes will do. We're not picky. The thing is, everyone has different opinions one what makes for a good waggle game. And what exactly counts as waggle, anyway? Excite Truck and Tony Hawk's Downhill Jam used limited motion-sensing controls, and that worked out pretty well. But a lot of people are uncertain about how a fast-paced game like Super Smash Bros. Brawl will work with the Wiimote and nunchuk control scheme. Will we like it? The good thing is, if we don't, we have option. But we're not always so lucky.In the games released so far, where do you think the controls have worked, and where have they been less than good?

  • Wiimote vs. Sixaxis, Round 1: Downhill Jam vs. Project 8

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.23.2006

    While Downhill Jam and Project 8 are two very different takes on the Tony Hawk license, they share enough commonalities (ollies, grinds, rotations, grabs, etc.) to warrant a Wiimote vs. Sixaxis comparison.Downhill Jam (Wii) and Project 8 (PS3) both feature motion-controlled skating, providing the gaming public with an ideal opportunity to judge the Wiimote and Sixaxis against each other. We'll have to wait until after November 19th to conduct hands-on trials, but a handy clip (see embedded video) has been spliced together giving us a preview of the showdown to come.