draenei

Latest

  • Blood Elves and Draenei can run the Harvest Festival

    by 
    Mike Schramm
    Mike Schramm
    09.10.2008

    As a few of our readers have noticed, Blizzard has fixed the old problems with the Harvest Festival this year -- the new races of Blood Elves and Draenei can now do the quests that start outside of Orgrimmar and Ironforge. Last year was the first time the races had a chance to run them, and Blizzard hadn't implemented the quests for them yet. But this year, things are A-OK.Unfortunately, there's no acknowledgement that they're new to the game -- while the quests do mention the character's class, they just see BEs and Draenei as just other members of their faction. It was a little weird running to honor Grom Hellscream with my Blood Elf, but if you want to be a good member of the Horde or Alliance (and pick up that nice food dispenser in the mail), have at it.

  • RP Spotlight: Inadra's tale

    by 
    David Bowers
    David Bowers
    09.05.2008

    RP Spotlight highlights little things people do to deepen their experience of the story of World of Warcraft, whether they are roleplayers or not. Inadra's voice chills you from the very outset of her story: "I have walked on the bones of my people," she begins, "on a path so long that I could not see where it ended, or where it began..." So have you. You remember walking on those same bones, on the Path of Glory in Hellfire Peninsula -- where the corpses of the draenei people that were killed in a genocide by the Old Horde paved the way for the orcs' march to the Dark Portal and into Azeroth. (For more on the background of this genocide, find out how the orcs became so bloodthirsty.) If you've done the quest called "Path of Glory" at Honor Hold, then you will have seen a glimpse of the tragedy in this story. Perhaps, like me, you felt touched at the cleansing of some draenei bones, reminded of real people who had suffered similar ends at the hands of merciless enemies. Phaedria, of the Venture Co. realm, must have been touched too. She drew on this element within the Warcraft lore to craft a beautiful and heartbreaking tale of her own, set on Draenor just as the genocide against the draenei was beginning. It's about how the draenei in families such as her own faced such a terror with bravery and sacrifice, and how a few managed to survive with hope alive in their hearts. Phaedria narrates her tale in the voice of her main character, Inadra, and sets the mood perfectly, with background music, and subtle changes in her tone of voice. It's a great piece of audiodrama; so give it about 10 or 20 minutes of your time. After listening to it, you may never see draenei, or the World of Warcraft, the same again. [Thanks Tyche, for letting us know!]

  • Ask a Beta Tester: Draenei, titles, and more glyph discussion

    by 
    Alex Ziebart
    Alex Ziebart
    09.01.2008

    It's that time again, folks. Let's get this party started with Gary's question...Any new storylines for the Draenei?I haven't seen any major representation for them throughout Northrend, no massive plots just focusing on them, but they do have a presence and they are right there alongside the Alliance and the Argent Crusade. In some of the early quests, you do some unraveling of a cultist plot, and it's the Draenei fueling the investigation. Apparently thousands of years of the Legion trying to infiltrate your ranks makes you pretty good at sniffing out spies. A lot of their quests are that sort of thing, lending support to the Alliance rather than leading the charge like they did in Outland.There are a few other quests that show that the Draenei are starting to grow accustomed to Azeroth, and are settling into a calmer life there. They're not fleeing exiles anymore. Azeroth is home to a lot of them these days, so they'll fight Azeroth's fight, and some of them just plain want to live life. Explore and go on whimsical adventures like the rest of us.Jake asked... Are Prot Paladins having less downtime now with the buff to Blessing of Sanctuary?

  • All the World's a Stage: So you want to be an orc

    by 
    David Bowers
    David Bowers
    08.24.2008

    This installment of All the World's a Stage is the second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.If you've seen Lord of the Rings, or read any other fantasy story in which orcs are portrayed, you probably think orcs are hideous humanoid monsters charging mindlessly forward to slaughter helpless innocents. Azerothian orcs are significantly different, however, with a shamanistic culture that prides honor above all other virtues.But unless you've played World of Warcraft or Warcraft 3, you probably wouldn't know that. The orcs of Warcraft 1 and 2 were pretty squarely in "bad guy" territory, and it is only with the story of Thrall's rise to power and return to shamanism that we find out what the orcs' true history is.Ironically, the story of the orcs is a bit like that of the horrors of modern Nazis and the lore of the ancient Jews mixed together. Imagine that the vast majority of your species came under the sway of a terrible and evil leader, utterly determined to commit genocide against your peaceful neighbors. After carrying out this deplorable task, your people sought a new enemy, and found a new world to destroy. In the midst of this conquest, however, your people's political leadership failed, the way back home was cut off, and you all ended up as slaves in exile, lethargic and utterly without hope. Suddenly, a hero appeared to unite your people, overcome your former masters, restore your ancient faith, reclaim your dignity, and establish a new homeland. What follows is a brief account of the events most orcs know about or lived through, and a glimpse of the effects they would have had on your character.

  • Ask a Lore Nerd: Skeletons, slavery, and the shadows

    by 
    Alex Ziebart
    Alex Ziebart
    08.17.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer your question in a future installment! Be warned, ladies and gentlemen: There are a couple of minor spoilers for Wrath of the Lich King in this week's Ask a Lore Nerd. I don't think they're very substantial ones personally, but the choice is yours whether you want to continue reading or not.Soirgriffe asks...What tribe, if any, did the dire trolls come from and if not a tribe, where in general?Just how dire trolls come to be is largely an unknown, but they don't seem to be an independent race. They're just bigger, stronger versions of a troll. All of the tribes seem to have dire trolls.There are a couple of quests in Wrath of the Lich King that might suggest dire trolls are regular trolls who have been 'empowered' but to avoid spoiling too much, what goes on in those quests is pretty different from seeing Jin'rokh the Breaker hanging out with the Zandalari. So all that we really know is there is no racial distinction between Dire Trolls and Regular Trolls of the same tribe. One is just much, much bigger and stronger for some reason.

  • Draenei on a tiger at level 30

    by 
    Mike Schramm
    Mike Schramm
    08.14.2008

    I still really haven't wrapped my head around the fact that we can get mounts at level 30 yet -- for so long, it's just been a fact that you don't get to ride anything around until level 40 that I'm still surprised when I see someone under that riding around. But it's true, of course, and Truffled over on WoW LJ took full advantage of that fact, in addition to the recent changes to reputation at lower levels -- she ran her Draenei through both the Azuremyst and Teldrassil starting areas, and was able be riding around a Night Elf mount right at level 30, bought for the Exalted price.Very impressive. She says she hit Exalted only two quests after 30, and that she basically just did every single quest there was to find, save for the Raene's Cleaning end quest (so she could keep the rod). She doesn't mention /played time (all of the traveling probably added a little bit of extra leveling time in there), but however long it took, it was worth it, as she's one of the lowest non-faction Exalted characters we've seen. Nice job.

  • Ask a Lore Nerd: Only a little broken

    by 
    Alex Ziebart
    Alex Ziebart
    07.13.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!skoll asks...Whats your speculation about the Burning Legion in the new expansion, since Kil'jaeden has been killed/defeated? IF he is dead.. will it that be the end of Burning Legion? If not, what you think their role will be?Answer: Well, Kil'jaeden isn't dead. Not at all. In the Sunwell Plateau, Kil'jaeden is being summoned but never fully makes it through the portal. We bop him on the head and he just falls back in. What presence will they have in Wrath? Well, it will probably be minimal. I am sure they'll have some presence, the Legion doesn't really have any love for the Scourge, but it won't be anything like what we've seen in The Burning Crusade. Kil'jaeden is alive and well, but I think they'll scale way back on demons just because we've seen so many lately. They will probably want to step away from thrusting the same thing on us for another entire expansion.

  • Illusionary Tactics: Tree's Company

    by 
    Eliah Hecht
    Eliah Hecht
    07.08.2008

    Illusionary Tactics documents my perfectly reasonable preoccupation with items and quests that change your appearance. After all, how long can you really look at one character's back before you start getting tired of it? So much better to turn into a tree periodically. (No, I'm not talking about you, Druids; your column is that way.) Blizzard must have really had a good time designing the Draenei and Blood Elf starting areas for Burning Crusade; there are a lot of great and frequently hilarious quests there, and this is one of them. The reason I'm talking about it here is because it's one of them that happens to turn you into a tree. Although I find it unlikely that anyone would want to avoid spoilers for a level 8 quest chain, I'll put the rest of the discussion behind a cut just in case.

  • Totem Talk: We are the fire, the frost, the wind and the rock

    by 
    Matthew Rossi
    Matthew Rossi
    06.27.2008

    Today is the 50th post of Totem Talk on this site. I haven't written all of them... I started out as the warrior columnist for WoW Insider (by the way, if you're wondering, yes the warrior column will be tomorrow, sorry for juggling everything) and only took over the shaman column because Robin Torres, our predecessor and the first person to give you a shaman column here, was unable to continue writing it. I snapped up the chance to take over, because the shaman class was the one that effectively saved World of Warcraft for me. (I promise, next week we'll continue our gear guide series, but this week I'm inclined to wax philosophical about shamans.)It's not a secret that I play a lot of warriors, and tank a lot. For the longest time, my pattern was fairly simple: start a warrior alt to play with friends on a new server, blaze to 60 ahead of them as I am an expert on leveling a warrior, start getting bored waiting for them to catch up and end up going back to my original warrior because I have a reputation as a tank and get recruited to do it. I would tank for a while (in one notorious case, 'a while' was 'from Molten Core to Naxxramas) while waiting for my RL friends to catch up to max level so we could start running instances.It got old. I enjoyed the tanking, but I hated the waiting. I'm not terribly patient. In one notorious instance I actually rolled another warrior, caught him up to them as they leveled, then leveled him to 60, meaning that I had two max level warriors rotting on Kilrogg. It got ridiculous. During all this time, I finally met folks who were playing horde side, and started a new toon to hang out with them on Malfurion. Yes, it was a warrior.But a funny thing happened on the way to 60 on him. On a whim, I started an orc shaman. And I hated it.

  • 10 things a new Shaman should know about fighting casters

    by 
    Natalie Mootz
    Natalie Mootz
    06.18.2008

    Here are some tips every new shaman player should know. Casters can be some of your easiest kills, whether in PvP or PvE because Shock is your middle name and spell interruption is your game. Earth Shock, baby! At level 4 you'll get Rank 1 of this spell. Its cooldown is 6 seconds, just like all your shock spells. Keep Earth Shock (Rank 1) somewhere on your toolbar in addition to higher levels of the spell. It only uses 30 mana and it still stops an enemy in mid-cast just as effectively as higher ranked versions of the spell. Mages can be taken down easily if you're quick to get close to them and stop them from casting Frost Nova. Pound them quickly, continuing to shock them when casting. Level 24+ Mages and level 32+ Priests can stop your Lightning Bolts with Counterspell or Silence. Although both of these spells will impact your casting for up to 8 seconds, remember that shock spells are instant cast and can't be interrupted. In the case of Mages' Counterspells, their silencing effect only stops one school of casting. So if they hit you during Lightning Bolt (a Nature spell), you can still cast your Flame or Frost Shocks, but not your Earth Shock. You can also drop Searing Totem for damage. After the jump, five more tips for shamans against casters.

  • Ask a Lore Nerd: You're how old?

    by 
    Alex Ziebart
    Alex Ziebart
    06.01.2008

    Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!We have no reason to delay, so let's get right into the meat of things!Jere asks: I might be wrong on location, but why is there a member of the Argent Dawn stationed in Dun Morogh just southeast of IF?Answer: Unfortunately, we have no idea. Father Gavin might just be an emissary or representative from the Argent Dawn to Dun Morogh, but he has no quests or dialogue attached to him. It's possible he'll be used for something in the future, but it seems unlikely. He simply exists. Nothing more.

  • Keys to a successful alt?

    by 
    Allison Robert
    Allison Robert
    05.17.2008

    I am a terrible leveler. I started playing back in January 2007, and in all that time have managed to produce a single 70. Admittedly, I think she's a very good 70 and she stays busy, but you would think that nearly 1 1/2 years would be a sufficient period of time to level another class to the endgame. Guess not.Lately I've been trying to fix this and have gone back to leveling a few alts. While talking to a friend last night about his propensity for leveling alts at the approximate speed of an SR-71, it occurred to me that I have two warriors, only one of whom has leveled quickly. The other just can't seem to fill up the XP bar. Obviously there's no class difference to cite as a possible reason, so I started thinking about what affects the leveling speed of an alt, and why I've got so many unsuccessful ones littering the character selection screen:

  • Barrens Chat: First posts make me hungry

    by 
    Megan Harris
    Megan Harris
    05.08.2008

    Greetings fellow travelers of time and space! Welcome to the first official posting of Barrens Chat, a soon to be weekly implement of random craziness. Although I know I'm not the first comic strip, and likely I wont be the last to grace these glorious virtual pages, I invite you to take a romp with me, Megan, as I drag forth those silly comments people make that they hope no one noticed, and glorify them with fancy colors, and ever-changing art.I will point out that although all of this is will all be incredibly funny to everyone who reads it, including me; it may end up being a "you had to be there" moment. In that case, come back next week! I'm sure it'll be funnier then. No really, it will. %Gallery-22361%

  • Downgrading your account (or not)

    by 
    Mike Schramm
    Mike Schramm
    04.04.2008

    If you're one of those folks who pines for the days of level 60 and Molten Core, but you've already installed Burning Crusade and made your way to 70, Slorkuz (who?) officially tells us you're out of luck. Once an account has been upgraded to Burning Crusade, there is no going back -- even if you uninstall everything and just put vanilla WoW on your PC, trying to sign in with your BC upgraded account will open up Outland and the latest content yet again.If you really want to see the world the way it was before the Dark Portal reopened, you'll have to create a new account, and not upgrade it to Burning Crusade. But even then, you won't really go back in time -- you'll still see gems on the AH, and Blood Elves and Draenei wandering around. It's one more reason to keep asking Blizzard for classic servers, apparently -- as of right now, there's no way to really go back to the way things were.But why would you want to anyway, right? Gold abounds, epics are easy to get, and most of the PvP problems are fixed. Nostalgia may be telling you that you want to stumble around with 39 other people in Motlen Core hoping for a Tier 1 drop every two weeks, but for most people, things are much better nowadays.

  • Best starting race

    by 
    Allison Robert
    Allison Robert
    03.19.2008

    I've been leveling a few Draenei alts off and on and finally figured out just why it is that I keep rolling the damn things in addition to my beloved Tauren; their starting quests rock. You wake from stasis, meet the locals, save a princess, make early ties to the Alliance and find out why there's a good reason the some of 'em won't trust you right off the bat, discover nefarious deeds afoot, fight a dragon, and then save your people and get a cool tabard. "Find your way back to the Outland, Hero of Argus," Exarch Admetius tells you, in a nice preview of things to come, and Velen has a good lore moment with you shortly afterwards.Having leveled a toon out of every starting area to at least 20, it's hard not to notice that some areas make it a lot easier than others. I don't mean the general ease of leveling per se, but just how fast the time seems to fly by. For all that a certain percentage of the playerbase frowns on RP on non-RP servers, most peoples' favorite quests do have an element of RP to them, or at least the RP sense of being fully engaged with the world. And in that respect the Draenei starting zones are, in my opinion, unparalleled. If I had to rank them --

  • Know Your Lore: Oshu'gun

    by 
    Alex Ziebart
    Alex Ziebart
    02.28.2008

    Oshu'gun, the largest known diamond in the universe, means many things to many people. To the ethereals of the Consortium, Oshu'gun means profit. To the Orcs of old, it was holy ground. To the Draenei and the Naaru, Oshu'gun is a transdimensional spaceship that was used to save a dying race from their doomed homeworld which had been overrun by demons. Sweet.We all know, or should know, the story of the Draenei by now. It's been beaten into our heads in many different ways in the World of Warcraft. If you don't know the story, let me sum it up for you: About 25,000 years ago, Velen, Archimonde, and Kil'jaeden were the top cats of a race called the Eredar. Sargeras approached them with promises of power and whatever else, with a hidden malicious intent. Archimonde and Kil'jaeden jumped on it, but Velen, being a prophet, had bad feelings about the arrangement. He and those loyal to him avoided falling into the grasp of the Destroyer of Worlds until a savior(...sort of) in the form of K'ure came along. K'ure explained the nature of the Naaru to the Prophet, and Velen gathered the Eredar loyal to him. They loaded up into a ship(later named Oshu'gun by the orcs) and escaped Argus, taking the name "draenei" meaning "exiled ones" in the language of the Eredar.They rocketed around space for awhile, all was good. Then they crashed on some random planet. That's okay though, it was a pretty cool planet so they decided to name it after themselves. They named it 'Draenor' which translates to "Exile's Refuge." It beats me how 'or' means 'refuge' but who am I to question galactic fantasy languages? When Oshu'gun crashed, the Naaru that dwelled within and powered the vessel were severely damaged or outright killed. K'ure was severely wounded and still dwells within the vessel, sitting on the brink between life and death. D'ore, the other Naaru involved in the crash, died on impact. He was relocated to the area now known as Auchindoun and buried there, the first to be buried in the area later known as the Auchenai Crypts.

  • Patch 2.4 laced with Elixir of Giant Growth

    by 
    Alex Ziebart
    Alex Ziebart
    02.16.2008

    The latest build of patch 2.4 on the PTR bucks the trend of the ever-shrinking orc and draenei shoulder pads by treating us to monstrously large weaponry. Truly, this is a sign that Blizzard loves us and wants us to be happy. There is not a thing in this world that comes to mind when I try to think of something that makes me squeal in delight as much as a gigantic sword swirling through the air, or my enemies slamming into my massive shield and bouncing off uselessly.In all seriousness, this is probably a bug and some of it actually looks pretty ridiculous. When I first noticed it, I almost wondered if my paladin had actually shrunk because I had long ago adjusted to her Crest of the Sha'tar being amusingly small. It would be nice to have a shield that wasn't tiny like a bean, but an increase in size on everything in the game just doesn't seem intentional.To give you a better idea of how much of an increase I mean, I've included a side by side comparison after the jump. I apologize for the difference in quality between the shots, I've forgotten how to change the format WoW screens are saved in. Hooray!

  • About the Bloggers: David Bowers

    by 
    David Bowers
    David Bowers
    01.22.2008

    Twice a week, our writers will tell you more about themselves, and let you get to know them and the characters they play a little better. Click here to read more About the Bloggers.What do you do for WoW Insider?I blog about whatever seems interesting at the time, and I also write the roleplaying column, All the World's a Stage. I'm especially interested in writing about roleplaying and PvP, too, because they're the things I participate in most often. Everything and everyone in the game is interconnected, though, so even if I'm not a big raider, for instance, I still care a great deal about the things raiders are going through.What's your main right now?My current main is a draenei hunter, pictured above, but I'm spending just as much time with other alts right now, trying to decide which one will be my main Horde character. My most-played Hordie is currently a warlock. Previous mains I don't play as much anymore include a druid and a rogue, both Alliance.For the Horde or Glory to the Alliance?Heh. For both! I used to be all for the Alliance because I couldn't relate to the whole deformed and inherently violent look that many Horde characters have, but I'm one of those people for whom blood elves really opened up access to the Horde and see them in a new light. I like to appreciate the stories of the monstrous Horde races without actually having to play a monstrous character myself.

  • Why there won't be a flood of death knights

    by 
    David Bowers
    David Bowers
    01.12.2008

    Many people are predicting that "everyone" will make a new death knight character when the new expansion is going to come out -- so many that the world will seem full of them. While it is true that everyone may very well try out the first couple levels of the new death knight hero class, it's not true that every server will be overrun with them. Here's why:The addition of death knights to the game is in many ways like the addition of blood elves and draenei in The Burning Crusade. Many people made new characters just to see the new zones, but many others wanted to level their mains through Outland first. Many of those players who tried out the new races only played up to a certain point and then stopped to go back to their main characters. We never saw a flood of draenei and blood elves outnumbering all other races of Azeroth, and for the same reason we will not see a flood of new death knights. There are different things to do in the expansion, and different people make different choices about which to do first. There may be a contstant stream of new death knights, maybe even a river sometimes, but death knights will just feel like the newest kid in the WoW class, not a plague of locusts infesting the entire town.There's also a huge difference between trying out a death knight, and choosing one as your new main character. Wherever death knights start out in the world may be a crowded area for a while, but most players won't ever level them out of that starting zone. Unlike the Jedi in Star Wars, death knights are only one of many types of characters in Warcraft. Besides, the death knight play style and thematic mood simply isn't going to appeal to everyone, in the same way that most WoW players today do not play warlocks, notwithstanding the fact that warlocks are undoubtedly a powerful class. Most players prefer to do healing, shapeshifting, stealthing, ranged shots, totems, or any number of other abilities that death knights will never have, and they will stay with their favorite classes and play styles. Some players, like myself, probably just won't like their armor decorated with skulls all the time.

  • All the World's a Stage: Something to remember me by

    by 
    David Bowers
    David Bowers
    01.06.2008

    All the World's a Stage is a column for creative minds, playing with roles every Sunday evening.The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked. Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again. When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.