dragon-age-origins

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  • Ray Muzyka: Bioware producing a lot of content, more to come at E3

    by 
    Mike Schramm
    Mike Schramm
    01.28.2010

    Bioware's Ray Muzyka has been spilling some Bio-beans over on Eurogamer today. In the public interview, he says that while there is both PDLC (the "P" stands for "Premium") being developed for Mass Effect 2 and expansion content planned for Dragon Age: Origins, most of the core team for the sci-fi series has already started working on the as-yet-unannounced Mass Effect 3. He does promise that there's been a vision from the beginning and that the vision has been tweaked and changed as the games are coming along, so hopefully the trilogy will lead to a worthwhile conclusion. He also hints that there's lots more to see coming from Bioware -- Muzyka is working on both PS3 and 360 titles (some still secret) "across the studios I manage," and of course The Old Republic, which he describes as "KotOR 3, 4, 5, 6, 7, 8, 9 in one project," is in development as well. And at the very end of the interview, to a question about what we can expect at this year's E3, he only answers a cryptic, "Yes!" Maybe Muzyka should have been in charge of the dialog trees in Dragon Age; the game would have been a lot shorter. [via NeoGAF]

  • Dragon Age 'Return to Ostagar' DLC returning next week

    by 
    JC Fletcher
    JC Fletcher
    01.27.2010

    The Dragon Age: Origins DLC "Return to Ostagar" was delayed at the eleventh hour, then mysteriously appeared on Xbox Live on January 13, before disappearing once again. In an interview with PCGZine, BioWare co-founder Ray Muzyka assured readers that Return to Ostagar will return to availability sometime soon. "We have a big investment planned for Dragon Age with more DLC coming in the next week or so," Muzyka said. Muzyka's explanation for the botched DLC launch echoed that of community manager Chris Priestly, with both citing complications from a title update that had launched simultaneously with the Xbox Live release. "I don't know if it was a communication error with our distribution partners or what happened there," Muzyka said. "If they were released in order it would have been fine, but it created a bug which prevented progression, and obviously that wasn't acceptable, so we pulled it down." Is it too cynical to suggest that you wait a few days to download the DLC even after the "real" release?

  • Pre-orders for Dragon Age: Origins 'Awakening' expansion now available on Steam

    by 
    Ben Gilbert
    Ben Gilbert
    01.23.2010

    Ever since Dragon Age: Origins' upcoming expansion, titled Awakening, was announced back in early January, we've been pining for the chance to drop the $40 on it well before the content actually releases. Thankfully for us, Steam has just opened up pre-orders for the expansion, meaning we can play the expansion in only one month, three weeks, three days and XX hours! We know, we know -- but you're gonna have to calm down. All that excitement could crash your computer. And then where would you be, hmm? No expansion at all! No chance to hang out with Skeletor! %Gallery-81512%

  • The Digital Continuum: Delay? You can't handle the delay!

    by 
    Kyle Horner
    Kyle Horner
    01.19.2010

    Rumor: a story or statement in general circulation without confirmation or certainty as to facts. Example: Star Wars: The Old Republic will be released in October, 2010. Yeah, guys, that was never in the wings. The fact of the matter is that the game was never delayed. You need at minimum a projected release date before something can be delayed. I personally find it pretty ridiculous that some people are worried about hype dying down for a game which they themselves thrust a false release date upon because they're so hyped up for it.

  • NPD: DJ Hero best-selling new IP of '09, by revenue only

    by 
    Richard Mitchell
    Richard Mitchell
    01.19.2010

    Activision has announced that DJ Hero was "the #1 new intellectual property by revenue in the U.S. and Europe for calendar 2009, according to the NPD Group." Lest you sped through that proclamation, take note of the two key words: "by revenue" -- in other words, the total amount of money spent by consumers. Considering DJ Hero debuted at $120 for the standard turntable bundle and $200 for the Renegade Edition, it's no wonder that it managed to bring in the most money (though not necessarily the most profit, and certainly not the most units sold for a new franchise). NPD representative Anita Frazier clarified for Joystiq the performance of last year's new IPs in terms of actual unit sales. As you might have guessed, DJ Hero wasn't quite #1 in that category, but managed a respectable 789,000 units in U.S. sales. Still, it was soundly outsold by other new IPs, including Borderlands and Dragon Age: Origins, which sold 1.11 million and 1.14 million units, respectively. Besting them all, however, was EA Sports Active, which amassed 1.2 million units sold. And get this, if we consider new IPs that launched before 2009, then Wii Play and Wii Fit were technically the best-selling new IPs in 2009 in terms of unit sales and revenue, according to the NPD. Finally, we should point out -- as did Frazier -- that NPD data only covers the U.S., despite Activision's claim that the group provided European sales data regarding DJ Hero.

  • DC Direct also manufacturing Dragon Age action figures

    by 
    Griffin McElroy
    Griffin McElroy
    01.17.2010

    According to Previews' February order form, Mass Effect isn't the only BioWare property getting the action figure treatment from toy manufacturer DC Direct. Located on the form are four listings for statuette'd Dragon Age: Origins characters, including Morrigan, Loghain, Duncan and, everyone's favorite troublemaker, Genlock. No price is listed for these figures, but a release date of September 29 is mentioned. Though we know it's not technically feasible, we're still a little disappointed that we can't get a figure made of our customizable protagonist. We're pretty sure DC Direct wouldn't know to make him look like Ernest Borgnine, but with a horrifically long chin. Nor would they know to call the figurine by his Christian name, Borgnine Mountainjaw. [Via Big Download]

  • Return to Ostagar returned to sender, conflicting title update to blame

    by 
    Ben Gilbert
    Ben Gilbert
    01.14.2010

    After some minor delays and a recent "now you see it/now you don't" routine on Xbox Live, the Dragon Age: Origins DLC, Return to Ostagar, seems to have introduced a new bug to those who picked up the most recent title update. According to a BioWare forums post by community manager Chris Priestly: "This morning a title update on the Xbox 360 for Dragon Age: Origins was made available in preparation for the release of Return to Ostagar ... this title update introduced a previously undetected issue that causes specialization classes to not work correctly." Additionally, he apologizes to those affected and notes that the DLC has been removed from Xbox Live "until the issue is resolved." We're also ensured that more information will be provided on this as soon as it's available. Oh, and in case it wasn't already apparent -- if you're thinking about downloading the title update, you probably shouldn't. %Gallery-81143% [Via Eurogamer]

  • Dragon Age's 'Return to Ostagar' DLC sneaks onto Xbox Live; missing from PSN, PC [update]

    by 
    David Hinkle
    David Hinkle
    01.13.2010

    Update: BioWare has announced issues with the Return to Ostagar DLC that lead to its being pulled from the Xbox Live Marketplace. More information here. The twice-delayed Return to Ostagar DLC for Dragon Age: Origins seems to have fought its way onto Xbox Live, as reader Harry has sent in a couple images showing the item being available through the in-game menu. Going through Xbox Live, we managed to access the content after sorting by "All Downloads." We can confirm that neither the PS3 nor PC versions of Dragon Age: Origins could access the add-on at the time of writing this post. By the way, Harry, if you need some help spending all those points you've stacked, we may have a few ideas for you. Shortcut: Return to Ostagar for Dragon Age: Origins [Xbox.com] [Thanks, Harry] Source - Return to Ostagar download screen Source - Dragon Age: Origins menu

  • Star Wars: The Old Republic rumored for spring in 2011

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2010

    A long time from now, in a game store probably not too far away... you might be getting your copy of Star Wars: The Old Republic. Well, all right, spring of 2011 might not be all that far along, but if you're one of the many eagerly looking forward to Bioware's entry into the MMO arena, it certainly feels like an eternity. ShackNews has recently reported on a rumor that John Riccitiello, CEO of Electronic Arts, mentioned that they were looking forward to their next big MMO launch in spring of 2011 while discussing the company's financial outlook. Although he was cautious and stated they had not announced a launch date, he did mention that the team was making "great progress" toward that timeframe. Obviously, the game was not specified by name, which does technically mean he could have been referring to another game. But unless they've secretly been developing Warhammer Online II: The Warhammering, in all likelihood we can expect to see Star Wars: The Old Republic early next year. Which might be good news if you're a Bioware fan anyway, since Dragon Age: Origins and Mass Effect 2 are making enough of a dent on your wallet this year.

  • Dragon Age: Awakening expansion detailed

    by 
    David Hinkle
    David Hinkle
    01.07.2010

    This March, fans of Bioware's epic RPG, Dragon Age: Origins, will be able to extend the experience through 'Awakening,' the hefty retail expansion bearing an equally hefty $40 price tag. While the new trailer coinciding with the announcement was gripping in its own right, many gamers are likely wondering what is deserving of so much coin. Sure, we know it takes place after Origins, we know players will be fighting new Darkspawn baddies and we know there's new items and a raised level cap, but what else should gamers look forward to spending another gazillion hours on? Well, in a recent interview with IGN, Bioware's Fernando Melo put it all on the line. Basically, the Darkspawn haven't retreated underground after Origins' Blight -- as was the case following previous Blights -- and in the land of Amaranthine, one Darkspawn in particular has evolved to the point where it can talk and reason: the Architect. And if you haven't played through Origins at all and have no character to import, you'll have the option to create a new one that will automatically be placed somewhere between level 17 and 20, around the toughness of Awakening's roster of bad guys. Then there's the raised level cap. Melo couldn't confirm where it would be when Awakening releases in March, but said it will "probably end up in the mid to high 30s." Also, you'll gain access to a bunch of new followers, complete with all-new banter and micro-managing. This will have a greater affect on imported characters, as Melo says a lot of the choices you've made in Origins carry over and, depending on what point you're currently at in the main game, characters will act accordingly. And if you choose to play Awakening first, decisions there will transfer back to Origins in the same way. Melo even detailed a bit of the "re-spec" ability you'll have in Awakening. You'll be able to force a reboot of your character's skill points through a tome, allowing you to retain whatever level your Origins character is at, but have a fresh start in terms of where you want to place your points. Obviously, if you choose not to import a character, this feature is moot because you'd be spending all of the points you'll get from starting at the high level Awakening begins. It's a lot to process and IGN's interview is three very lengthy pages, so if you want to read the rest, head on over and check it out. Just beware of spoilers. %Gallery-81512%

  • Dragon Age Awakening trailer: just as He foretold

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.05.2010

    You'd hoped that after investing 60 hours of your life, you could hang up your sword and catch a breather until the next BioWare RPG, but, oh no, the Darkspawn did not simply disappear. Thankfully, today's announcement of Dragon Age: Origins - Awakening, a retail expansion to IGN's & Spike's RPG of the Year Joystiq's "4th Best of 2009," has been accompanied by this video pep talk. After all, you have quite the task ahead of you. Awakening will be released March 16 for $39.99 on PC, Xbox 360 and PS3. A copy of the original Dragon Age: Origins is required to play. %Gallery-81512%

  • Dragon Age: Origins - Awakening announced, dated March 16

    by 
    JC Fletcher
    JC Fletcher
    01.05.2010

    We no longer have to rely on Google-translated rumors about retailer listings regarding an upcoming Dragon Age expansion. EA has officially revealed Awakening, the first retail expansion for Dragon Age: Origins, due in stores March 16 for $40 -- and it's up for pre-order on GameStop now. (There's no word on a downloadable version.) Awakening takes place after the (many) events of Origins, putting the player in the role of a new Grey Warden Commander, or simply an old, imported character from the main game, taking on new monsters, like the Inferno Golem and the Spectral Dragon, in a new area of the world called Amaranthine. The expansion features an increased level cap, new items, new spells, the ability to "re-spec" attributes, and five new party members with whom to bond. It seems odd that the DLC delay and the expansion announcements would coincide so closely, though we don't think it's a matter of BioWare trying to starve people for Dragon Age content so that the expansion would appear more attractive. We can't think of any other explanation than "it's a weird coincidence," though we'll attempt to clear it up with BioWare. Update: Check out the debut trailer. %Gallery-81512%

  • Dragon Age 'Return to Ostagar' DLC delayed one day before release

    by 
    JC Fletcher
    JC Fletcher
    01.05.2010

    In a terse message on the BioWare forums last night, Community Coordinator Chris Priestly announced that the Dragon Age: Origins "Return to Ostagar" DLC, dated for release today, won't be available as planned. "We're sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms," the forum post reads. "We will update you as new information becomes available." And then there's a little "devil" emoticon, which seems to be Priestly's forum signature rather than a hint that the post is a joke. The fact that the delay applies to "all platforms" suggests that the content could arrive after the "later in January" release window named for PS3 before. We expect that BioWare will release more details (as in, some details) about the delay during business hours -- or an official denial, if this turns out to be inaccurate. In either case, we're waiting to see if we're going to be waiting for the DLC. %Gallery-81143% [Thanks, Theresa]

  • Roleplaying and the lack of it in MMOs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.03.2010

    We refer to our genre as MMOs in shorthand, frequently, as an abbreviation of MMORPG. Of course, there are entries that don't fit the mold -- Planetside makes no pretense of being an RPG, for instance, while Second Life is really a virtual environment rather than a game per se. But the roots of the term do define what most MMOs are fundamentally aiming at: being an RPG with a massive component of players. Which is ironic, because as We Fly Spitfires points out, they're not really RPGs at all. They feature the stats and the leveling, but nothing of the larger sense of place and story that the genre hails as its strengths. Compared to games such as Dragon Age: Origins or Oblivion, it's clear that for all the strength of options we might have in some MMOs, we lack any sense of real character specialization or unique progression. Part of the concern, of course, is content -- you don't want to necessarily force any player who didn't happen to make the right choices in a dialogue tree to miss out on a major endgame event. The ubiquity of communication also helps herd players toward a specific set of specializations or ability tree, with little to no deviation encouraged. But there's more that can be done, and games such as Star Wars: The Old Republic seem to have a greater intent to focus on individual story and progression. Even if you don't necessarily like the impromptu acting which is usually associated with roleplaying in the genre, it's hard to deny that a greater sense of individual choice and uniqueness would be intoxicating.

  • Joystiq's Top 10 of 2009: Dragon Age: Origins

    by 
    Justin McElroy
    Justin McElroy
    01.01.2010

    Because of Dragon Age: Origins, I realize we've been the victim of a falsehood all these years. We've been told that we've had nigh limitless choices in open-world games, but really, it's just one: Will you be evil or good? In BioWare's latest masterpiece, you really do have choice. Since it does away with traditional morality, your decisions are based on something more than a cursory, binary choice at the outset. They're based, much like in the real world, on the way the decision is presented, on your relationship with those around you and on pure instinct.

  • Rumor: Dragon Age expansion 'Awakening' in March

    by 
    JC Fletcher
    JC Fletcher
    12.31.2009

    Dragon Age: Origins may seem expansive enough, but BioWare has already proven willing to inflate the game further with DLC and talk of retail expansion packs. And according to an unidentified retailer listing spotted by Eurogamer.cz, the first of those expansions, titled Awakening, will supposedly arrive in Europe on March 19. According to Eurogamer's summary, the expansion will star a new player character with a new origin story, new areas and enemies, for about 15 hours of new content. The expansion will also raise the level cap. Eurogamer speculates that EA will announce this expansion sometime in January, though we can't fathom how that information would be extrapolated from a retailer's erroneously hasty listing. [Via Big Download; Blue's News]

  • Dragon Age 'Return to Ostagar' DLC on 360, PC Jan. 5; PS3 'later in January'

    by 
    Christopher Grant
    Christopher Grant
    12.29.2009

    click for "Return to Ostagar" gallery While trailing behind what some of us might call "this holiday season" (as originally pledged), the latest expansion for BioWare's Dragon Age: Origins, dubbed "Return to Ostagar," has been given a more finite release date of January 5th for both Xbox 360 and PC. The PS3 release is slated for "later in January." Aaryn Flynn, General Manager and Vice President at BioWare Edmonton, says of the DLC offering, "Return to Ostagar represents BioWare's commitment to providing a steady stream of compelling post release content as we continue to expand the Dragon Age universe." For just $5, and the promise of "the mighty arms and armor of the once great King Cailan," we imagine we'll be returning to Ostagar next week ... and as long as we're there, it won't hurt to find out what "King Cailan's top-secret political agenda" is, right? Check out a video of DLC expansion after the break. %Gallery-81143%

  • How MMOs infect other games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.26.2009

    Games are rather viral in the way that their ideas spread around. You start off with perfectly self-contained genres, perhaps, but before long your characters are leveling up in a sports game and going through jumping puzzles in an action game (or a first-person shooter if you're unlucky). Next thing you know, you're shooting hoops before racing a car and shooting people and then solving a riddle... you get the idea. MMOs seem like they'd be largely immune to this -- after all, many of their conventions not ported from elsewhere, such as persistent online play, are fairly unique to them. However, Spinks has a fascinating essay regarding the way that, for better or for worse, MMOs are becoming closely entwined with other games. In short, while she notes that the mechanics haven't always made the jump from, for instance, World of Warcraft to Dragon Age, the design of the game's structure and the tactics available have. She notes the increasing prevalence of the "holy trinity" in non-MMO games (Final Fantasy XII being another excellent example), the ways in which our ideas about discussing both the game itself and the tactics it requires have expanded, and the ways that our attitudes toward our characters in a game have changed as MMOs have diversified, expanded, and improved. Insightful and astute, fans of gaming should find more than a little food for thought within the full article.

  • Dragon Age comic debuts in March, 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.23.2009

    click to dragon size The previously announced Dragon Age comic series will begin next March. Penned by Orson Scott Card (Ender's Game, Empire), the story appears to revolve around rogue (the concept, not the class) mages within the Circle of Magi who "will defy the rules of the Templars and change the course of the world forever." BioWare and TOR previously released the Dragon Age novel, The Stolen Throne, which if you're into the whole words without pictures thing, sets the stage and gives plenty of background for the epic RPG. [Via Big Download]

  • Dragon Age: Origins coming to Mac as a digital download December 21st

    by 
    Mike Schramm
    Mike Schramm
    12.15.2009

    Gamepro's got the news that Electronic Arts is fast-tracking Dragon Age: Origins for release on the Mac -- they're now saying that it'll be out as a download as soon as next week, on December 21st. I've been playing the game on PC (it came out for both PC and consoles in November), and it is excellent -- an instant Bioware classic, and definitely the best roleplaying game of the year, especially if you enjoy good Baldur's Gate-style epic. Of course, you can pick up the PC version right now and play it in Boot Camp, but given that we've been needling developers to hurry up with their Mac versions, we have to give EA credit for this one. A month late is much better than, say, a few years late. We'll also point out that this version will use Transgaming's Cider wrapper technology for the port, and they don't exactly have the best track record for quality Mac releases. But again, an A for effort on the release date. If you want to play it natively on the Mac, you'll be able to buy the game in either standard or deluxe versions, with the deluxe including extra bonus content and the "Warden's Keep" downloadable content pack (both versions come with the "Stone Prisoner" pack already, and the content packs open up more quests and items in the game itself). December 21st is the listed date: look for a link on their website then.