dread-masters

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  • Hyperspace Beacon: SWTOR's Dread War, part 2

    by 
    Larry Everett
    Larry Everett
    10.08.2013

    This past week, I finished up exploring all aspects of the new Star Wars: The Old Republic patch save for the final showdown between my guild and the Dread Council. If you have been following my livestreams, then you'll know that we should finish that up on Wednesday. In this column, I've covered everything from the history of how the Dread Masters arrived at this point to the first offensive on the moon of Oricon to the first phase of the attack on the Dread Masters' fortress. Overall, it's been exciting. BioWare concluded this chapter in SWTOR history with as much flare as it started it two years ago. In the final confrontation between the player and the Dread Masters, we understand more about the characters of the Dread Masters and their motivation to conquer the known galaxy. We've already confronted Dread Master Styrak in the Scum and Villainy operation and Dread Master Brontes in the Dread Fortress operation from last week. Dread Masters Bestia, Tyrans, Calphayus, and Raptus remain. And that's who we will study this week.

  • Hyperspace Beacon: SWTOR's Dread War, part 1

    by 
    Larry Everett
    Larry Everett
    10.01.2013

    When I freed the Dread Masters on the prison world of Belsavis, little did I know that a year and a half after the launch of Star Wars: The Old Republic, I would not only be fighting against these amazing foes but trying to destroy them. As I mentioned the last couple of weeks, the Empire and the Republic found the secret base of the Dread Masters on the planet Oricon, where they have been hiding and experimenting on the local fauna while amassing their subjugated army. Eventually, a strike team will have to invade the Dread Master's fortress, and in the two new operations of Update 2.4: The Dread War, you will get to do just that. Although I'm still not sure where this falls on the fun scale when compared to other SWTOR operations, I can tell you that it is challenging and exciting. I'll break it down for you, and if you hadn't guessed already, there will be spoilers. That said, I will limit the story-related ones.

  • Hyperspace Beacon: SWTOR's Oricon daily adventures

    by 
    Larry Everett
    Larry Everett
    09.24.2013

    If you missed last week's overview of the Oricon storyline and the history leading up to it, then check that out because today we are going to continue on that same theme. I have played through the content on the new daily area of Oricon set to release on October 1st, and I am surprisingly impressed with the storyline. The writing team for Star Wars: The Old Republic has yet to fall short. Despite the smaller production team and the number of people who claim that the game didn't live up to their expectations, BioWare continues to deliver a wonderful and compelling story. And if that is what you're looking for in your MMORPG, then SWTOR is still your game. However, many MMO gamers aren't looking for story, specifically. These gamers want to hear about the mechanics. I can appreciate that. Once the story becomes tired, the mechanics of a questline are going to be what holds a player to the game. How does the new questlines on Oricon stack up? That's a good question. I'd usually judge quests on the environment, challenge, flow, and overall immersion. But since these quests are supposed to be done on a regular basis (thus the name dailies), that means there has to be a repeatability factor. Let's examine these categories.

  • Hyperspace Beacon: Exploring Oricon in SWTOR (Exploricon?)

    by 
    Larry Everett
    Larry Everett
    09.17.2013

    Star Wars: The Old Republic announced a few weeks back that Update 2.4: Dread War would introduce players to not only arena PvP but also two new operations and a daily quest area by way of the planet Oricon. The next update has been sitting on the public test server for a bit over a week now, but unfortunately thanks to lag issues, I've barely been able to spend any time there. But now most of the lag seems to have disappeared, and I can give you my take on the new daily area and the story that goes along with it. Warning: I will spoil a lot of the story that leads up to Oricon!

  • SWTOR site teases The Dread War update

    by 
    Shawn Schuster
    Shawn Schuster
    08.27.2013

    The Dread War is coming to Star Wars: The Old Republic with Game Update 2.4, bringing with it new operations, story missions, and warzone arenas. The new Level 55 Operation known as The Dread Fortress starts you out against one of the Dread Masters while you continue through to The Dread Palace for the finale to the Dread Masters' saga. A new 4v4 gladiator-esque PvP Warzone Arena was commissioned by Huttball sponsor Giradda the Hutt who has begun expanding his gambling empire through more bloodsports. You can read up on this latest update -- including an interview with the Arena's announcer, Baron Deathmark -- at the official site.

  • SWTOR story secrets revealed by Lead Writer Hall Hood

    by 
    Larry Everett
    Larry Everett
    11.28.2012

    Fans of Star Wars: The Old Republic don't need to be reminded that story is central to the MMO's development. But fans of the story part of the game have been anxiously awaiting the next installment of personal and planetary story arcs. That is why Massively pulled SWTOR Lead Writer Hall Hood aside to ask him some questions. Hood has been an integral part of the SWTOR writing team since the beginning; he penned major parts of the Jedi Knight, Smuggler, and Taral V storylines. In addition to having one of the best superhero alter-ego names in the gaming industry, Hood sits on the upper rungs of BioWare's writing team. And if that's not enough for you to listen to him, we heard he has a Wookiee co-pilot who could rip the ears off a gundark. Read on to find out what this practitioner of prose says about the future of the SWTOR story.

  • SWTOR developers talk about update 1.5

    by 
    Elisabeth
    Elisabeth
    11.07.2012

    Star Wars: The Old Republic's game update 1.5, HK-51 Activated, is looming ever-closer. To stir up some interest, the dev team has released information about the new HK-51 companion and the patch's graphical updates. Now it's time for a look at the big picture. A new developer dispatch gives the down-low on what players can expect the update to bring to PvE. A big feature of HK-51 Activated will be Section X on Belsavis, the site of the Republic's first attempt at a prison colony. Now the area will play home to new Dread Master antics. The area is meant to be "darker" and "edgier" than other content players have encountered and is being touted as the "coolest-looking area" in the game. Players will also find the wreck of the Fatality, which sets them off on a very special venture. (Hint: You're going to track down a legion of HK-51 assassin droids, and this whole thing is called HK-51 Activated, and you know that at some point you get an HK-51 companion.) Players will be introduced to multiplayer quests during which they have to work together to move through an area without setting off traps or activating alarms. A new world boss, Dreadtooth, will be introduced. When Dreadtooth is killed, he respawns with a stack of Dreadful Resurgence, which makes him harder to kill every time he respawns with players in the area. Those stacks will dwindle if players leave, or they can be deliberately increased to make encounters more interesting. If interesting is what you like, you'll also find nightmare mode available for Operation: Explosive Conflict. Skip below the cut to hear the developers talk about the patch!