dread-war

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  • Hyperspace Beacon: SWTOR's Dread War, part 2

    by 
    Larry Everett
    Larry Everett
    10.08.2013

    This past week, I finished up exploring all aspects of the new Star Wars: The Old Republic patch save for the final showdown between my guild and the Dread Council. If you have been following my livestreams, then you'll know that we should finish that up on Wednesday. In this column, I've covered everything from the history of how the Dread Masters arrived at this point to the first offensive on the moon of Oricon to the first phase of the attack on the Dread Masters' fortress. Overall, it's been exciting. BioWare concluded this chapter in SWTOR history with as much flare as it started it two years ago. In the final confrontation between the player and the Dread Masters, we understand more about the characters of the Dread Masters and their motivation to conquer the known galaxy. We've already confronted Dread Master Styrak in the Scum and Villainy operation and Dread Master Brontes in the Dread Fortress operation from last week. Dread Masters Bestia, Tyrans, Calphayus, and Raptus remain. And that's who we will study this week.

  • Hyperspace Beacon: SWTOR's Dread War, part 1

    by 
    Larry Everett
    Larry Everett
    10.01.2013

    When I freed the Dread Masters on the prison world of Belsavis, little did I know that a year and a half after the launch of Star Wars: The Old Republic, I would not only be fighting against these amazing foes but trying to destroy them. As I mentioned the last couple of weeks, the Empire and the Republic found the secret base of the Dread Masters on the planet Oricon, where they have been hiding and experimenting on the local fauna while amassing their subjugated army. Eventually, a strike team will have to invade the Dread Master's fortress, and in the two new operations of Update 2.4: The Dread War, you will get to do just that. Although I'm still not sure where this falls on the fun scale when compared to other SWTOR operations, I can tell you that it is challenging and exciting. I'll break it down for you, and if you hadn't guessed already, there will be spoilers. That said, I will limit the story-related ones.

  • Hyperspace Beacon: SWTOR's Oricon daily adventures

    by 
    Larry Everett
    Larry Everett
    09.24.2013

    If you missed last week's overview of the Oricon storyline and the history leading up to it, then check that out because today we are going to continue on that same theme. I have played through the content on the new daily area of Oricon set to release on October 1st, and I am surprisingly impressed with the storyline. The writing team for Star Wars: The Old Republic has yet to fall short. Despite the smaller production team and the number of people who claim that the game didn't live up to their expectations, BioWare continues to deliver a wonderful and compelling story. And if that is what you're looking for in your MMORPG, then SWTOR is still your game. However, many MMO gamers aren't looking for story, specifically. These gamers want to hear about the mechanics. I can appreciate that. Once the story becomes tired, the mechanics of a questline are going to be what holds a player to the game. How does the new questlines on Oricon stack up? That's a good question. I'd usually judge quests on the environment, challenge, flow, and overall immersion. But since these quests are supposed to be done on a regular basis (thus the name dailies), that means there has to be a repeatability factor. Let's examine these categories.