drops

Latest

  • Wings Over Atreia: Drop -n- shop

    by 
    MJ Guthrie
    MJ Guthrie
    05.09.2011

    Hot topic! Hot topic! Fresh outta the community oven! In a much-hyped announcement a while back, NCsoft proclaimed that drop rates in Aion were being significantly increased in the 2.1 patch. The company even employed a certain wide-eyed Shugo named Victor to outline his experiments and prove that drops now rained from the skies. For a while, there was much rejoicing in the lands of Atreia. *cue Monty Python soundtrack* Oh, there were some naysayers who cried that an end to the economy as we knew it was at hand (not totally incorrect), but for the most part, Elyos and Asmodians alike flocked back to Aion with the promise of more wealth and gold loot. I even found that my bags could not hold everything that dropped during Taloc's Hollow runs, forcing me to to delete items in order to pick more up. Alas -- that was then, and this is now. The pendulum has quietly swung back the other way to the what-exactly-does-a-loot-drop-look-like side. From personal experience, I can attest that getting drops now is about like pulling Stormwing's teeth... with only your bare hands and maybe some dental floss. The change is obvious, so why all the hush-hush? Currently it feels like a classic bait and switch: Market an enticing feature loudly to get players then remove it with equal secrecy and stealth. And to top that off, there are murmurs that the devs plan to implement changes that put a halt to the popular selling of loot rights. Aw, don't kick us while we are down! Make sure you aren't on cool-down and zone past the cut to explore this bane of many a Daeva's life (drop rates) as well as the practice of selling loot rights within Aion.

  • Lichborne: New death knight gear coming in patch 4.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.19.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Patch 4.1 looks likely to drop any week now, so now's a good time to find out what the patch can do for you, gear-wise. The two new dungeons, Zul'Aman and Zul'Gurub, appear to have been completely itemized, so we can probably feel relatively safe in looking at the gear that drops from them. The gear is all ilevel 353, which puts it below raid and valor point gear but above most current heroic dungeon drops. Therefore, casual raiders, non-raiders, and new level 85 death knights will probably find a lot to like in the stuff coming out of this dungeon. Let's take a look at the gear. For the most part, these will be clear upgrades over your ilevel 346 heroic options, but in cases where there's a better or competitive old heroic option, I will mention it. Note that this information is from the patch 4.1 PTR and may therefore change when the dungeons go live.

  • Final Fantasy XI talks drop rates and fishing woes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2011

    Drops in any MMO are sometimes a frustrating business. You can kill an enemy for its head, a clearly visible part of its body, and yet no head is dropped when it dies. You can kill a boss dozens of times before you finally get its weapon, even though that weapon is visible each time. And in Final Fantasy XI, you can fight an Ironclad Triturator without getting any sort of iron plates, despite the fact that he's both visually and eponymously covered in them. But as the latest round of questions and answers states, that's a temporary problem -- the February mini-version update will fix this oddity. That's not the only change forthcoming, naturally, and one of the other issues addressed is the sometimes frustrating art of fishing. Rusty equipment is going to stop eating up the potentially expensive bait in the February update, and directions for fishing will be changed to provide more useful information for players. Take a look at the full rundown for more information about what's coming with Final Fantasy XI's upcoming mini-patch, with promises of a more comprehensive schedule in the near future.

  • Wasteland Diaries: Serendipity tour

    by 
    Edward Marshall
    Edward Marshall
    02.04.2011

    There are three new serendipity drops in Fallen Earth, one per sector. While few have been found, even fewer have been reported. The old serendipity mobs usually spawn in the same general vicinity, making them easier to harvest. That almost takes the luck factor right out of the equation. But the new mobs can spawn in different locations, possibly even at random. This adds a bit more chance to these encounters and makes them a bit more, well... serendipitous. The old serendipity mobs in Fallen Earth have been around for quite a while now, and it's entirely possible that some of them remain to be found. Many that aren't publicly acknowledged could still be closely guarded secrets only known to certain clans or persons. But I have gathered a good deal of information on the mobs and their locations, and I would like to give you a tour of the serendipity encounters that I was able to dig up. After the cut, we will start in the southern edge of Sector 1 and work our way to Deadfall. Follow along!

  • The Daily Grind: What do you think of random loot?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2010

    Random loot has existed in games pretty much since the first game that featured some sort of loot, and for good reason. It's not exactly a conceptual leap to assume that Ingvar the Plunderer from World of Warcraft might have a powerful axe, seeing as he swings an axe around to great effect while you fight him. And of course, when you get a random drop, you feel a rush of reward. That's discounting, of course, the many times that you don't win the roll for the drop, or the drop simply doesn't happen to be among the loot dropped for that particular run. Anyone who has done the same content time and again in hopes of a drop that hasn't come will no doubt gladly relay horror stories. At the best of times, random rewards make you feel like you managed to break the system and get an advantage. At the worst of times, random rewards make you feel like they've robbed you of something for no good reason. It's a topic that gets brought up every so often, and it merits another go: How do you feel about random loot? Do you think it's a good system? A bad system that's a necessary evil? Or do you prefer a system akin to Guild Wars', in which most rewards are purchased or crafted rather than dropped? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Rugged Notebooks hatches Eagle series for 'demanding' work environments

    by 
    Laura June Dziuban
    Laura June Dziuban
    10.12.2010

    Rugged Notebooks has just launched a new series of ruggedized laptops called the Eagle Series. As one would expect, these laptops are meant to sustain drops, spill and shocks, meeting the FBI's guidelines user-authentication guidelines for computers accessing National Crime Information Center (NCIC) data, though you pay for that in the weight of the beast: the Eagle weighs in at a hefty five and a half pounds. Specwise, the 14.1-incher boasts a 2.8GHz Intel Core 2 Dup CPU, up to 8GB of RAM, and HDMI out standard. Options include dual RAID 0/1 hard drives, 3G, GPS, touchscreen, a webcam, and Windows XP or Windows 7 operating systems. The Eagle Series is available now and prices start at $1,695. Full press release is after the break.

  • The Daily Grind: When have you gotten dramatic?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    Nobody likes drama in an MMO. We might enjoy pretending to have drama, but actual explosions and confrontations between players aren't anyone's idea of a good time. After all, most of us get enough of that every day at work or school. And while a small portion of a game's playerbase will throw a tantrum any time the world doesn't bow and scrape to their whims, for the most part, players understand that no one wants to play nanny. Everyone behaves like mature adults. But there comes a time when you don't. It's a simple human frailty that sooner or later, the stars will align and you will throw a world-class tantrum about how someone else got the Ultimate Orb of Perfect Energy. All of us have done it, and odds are most of us will wind up doing it again. So when have you lost your composure and started some epic drama? Do you feel bad about it in hindsight?

  • The Mog Log: The trial of Chains of Promathia, part 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.12.2010

    It's just as well that there haven't been any huge revelations of late regarding Final Fantasy XIV (aside from the lovely new character creation video), because we're knee-deep in the trial of the second Final Fantasy XI expansion and we've got no room for anything else. After last week's examination, which included excellent discussion and some really interesting viewpoints from the community (seriously, guys, pat yourselves on the back), we're going to dive back into the meat of the trial and try to determine the worth of Chains of Promathia via examining everything there is to examine. And that's a lot, I tell you. Last time, we examined the use of level caps and the lack of new jobs in the expansion. The former looked awful at a glance, but upon closer examination had some notable positives. The latter was... well, it was just plain a keenly-felt omission. This week we're going to dive into what's considered by many to be the biggest part of the expansion -- something so overwhelming that its repercussions are felt to this day. No serious discussion of the expansion would be complete without this most celebrated element.

  • A look at the big changes in Global Agenda's 1.3 patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2010

    The team over at Hi-Rez Studios may have bitten off just a touch more than they could chew with the 1.3 patch for Global Agenda. It's not that the patch is bad, just that they turned out to not quite be able to push some of the originally promised features through at the same time as the main patch. Of course, considering all of the stuff that is in the newest patch, that almost seems less like a drawback and more like an act of mercy. The advertised open zones and 64-person PvP Warzone will be slightly delayed, which only leaves... ...well, it leaves a whole lot of changes, starting with the massive overhauls to weapons and armor that bring the game closer in line with common genre conventions. The previous system has entirely been discarded, and replaced with four grades of quality for weapons and armor: Common, Uncommon, Rare, and Epic. All grades can be obtained from vendors in exchange for credits (for common weapons), Mercenary tokens (for rare and epic weapons), or Conquest tokens (for epic special weapons). The weapons also have a chance to drop during PvE missions, with the weapons getting correspondingly stronger as the mission gets more difficult.

  • Gameplay on parade in newest Battle of the Immortals video diary

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.04.2010

    It's a big day for Battle of the Immortals, as the open beta has finally started on the most recent Perfect World Entertainment game. Closed beta was quite successful, with the development team rolling out requested features like improved access to the high-end Soul Gear and improved keybinding (complete with standard WASD movement schemes). To celebrate the occasion, and to give players who haven't been following the game too closely an idea of why they might want to start, the game has released its fourth video developer diary today, this time focusing on the content found within the game. Jon Belliss, Product Manager for the game, focuses on the game's dungeons, starting off with one dubbed Knight's Jail. Everything from gameplay to rewards gets covered, complete with a semi-snarky reference that "you can complete it in ten to fifteen minutes, as long as you have a group that isn't full of idiots." He goes on to discuss the later Dragon Emperor Catacombs, which can switch between a low-level "easy mode" and a more rewarding "normal mode," and Spectre Island even beyond that. Take a look past the cut for the full diary, and keep your eyes open for more news on the open beta for Battle of the Immortals.

  • Breakfast Topic: When it drops it's like magic

    by 
    Matthew Rossi
    Matthew Rossi
    02.19.2010

    There are drops that just seem to elude you. One of those for me was The Sun Eater. It wouldn't drop and wouldn't drop and wouldn't drop and then, finally, on a run I didn't even want to go on there it was. And then the rogue took it and I had to run it another 20 or so times before I actually got it. Not that I'm still bitter about that. Well, okay, I totally am. As in, if I ever get control of an orbital weapons platform and find out where that guy lives, well, there would be stuff raining from the sky. Last night however I had the opposite experience. Last night, Lana'thel dropped my new precious. Amazingly, no rogues took it, and so I'm wandering around wearing the door from Satan's own El Camino as a shield. It's pretty much been the drop I've wanted the most from ICC ever since it opened up and I'm ridiculously, deliriously happy with it. (SInce I never saw the Elementium Reinforced Bulwark or Bulwark of Azzinoth drop, it's also the best looking shield I've ever had.) So in my state of giddy glee I move to ask you, have you had that surge of relief when something finally dropped lately? What was it?

  • Loot is in the air

    by 
    Robin Torres
    Robin Torres
    02.06.2010

    Love is already in the air on the European realms and MMO Champion has the details on the loot which drops from the three new Love is in the Air bosses. Three apothecaries have taken up shop in Shadowfang Keep: Baxter, Hummel and Frye. They'll be there for the duration of the holiday as daily quest bosses and following is a list of what they drop (mouseover for their stats): Winking Eye of Love Heartbreak Charm Shard of Pirouetting Happiness Sweet Perfume Broach Choker of the Pure Heart Forever-Lovely Rose Vile Fumigator's Mask Toxic Wasteling The Heartbreaker But the drop from Apothecary Hummel that I am most excited about is the Big Love Rocket Mount. It's pink, it has zhevra seats and a naughty, naughty name. Naughty. Stay tuned for more Love is in the Air info as it comes in.

  • Lich King's loot table revealed

    by 
    Eliah Hecht
    Eliah Hecht
    02.02.2010

    This is surprising: the entire loot table for the Arthas fight, on both 10 and 25-man (normal and hard, judging by the item levels) has just been posted to the Armory. Edit: the loot is also on Wowhead now, complete with 3D models. As tipster Micah noted, if this is really the whole loot table, it consists entirely of armor tokens, weapons, and Invincible's Reins (which is listed as a guaranteed drop on 25-man heroic). The focus on weapons isn't exactly new for raid end bosses, but it's interesting nonetheless. I haven't had a chance to go through the whole list yet, but as far as I can tell, there aren't any of the nifty proc-based items we've been seeing elsewhere in Icecrown. It's pure stats on Arthas drops (though Alex points out that they all the 25-man heroic items have flavor text). Still, I wouldn't say no to a nice Tainted Twig of Nordrassil for my druid. Which one's your favorite?

  • Patch 3.3: Lord Marrowgar and Chill of the Throne impressions

    by 
    Matt Low
    Matt Low
    11.12.2009

    The next wave of Icecrown Citadel testing began today. A new patch 3.3 build was uploaded just hours before testing was scheduled to begin. Tonight, we'd take on Lord Marrowgar and Festergut. Raid loot had been implemented so we were anxious to see what some of the drops would be like. Not only that, today marked the first time Chill of the Throne would be active on the PTRs. Players could tackle the raid content to determine how it felt. My thoughts on Chill of the Throne will come after the break and after I finish my Lord Marrowgar impressions. %Gallery-76227%

  • The Daily Grind: When has an MMO bolstered your spirits?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2009

    We've all had those days. You're sitting in traffic for hours on your way to work, you have a huge pile of things to do when you get there, you stub your toe and scrape up your arm. Even when you get home, the house is a mess and you're exhausted. Then you log in to your favorite game, and you agree to do something more or less out of a sense of boredom... and lo and behold, everything suddenly goes perfectly for you. Everything you want drops, you enjoy yourself, and you log off with a sense that the day wasn't all that bad after all. Right when you needed a shot of good luck, you get it. Many of us use MMOs as stress releases, but when has one actually helped turn what was a boring to bad day into a good one? When has playing the game made you feel happy, renewed, and inspired? Was it a series of lucky drops, or finally managing to finish a difficult quest, or even just getting sympathy from your fellow players when everything went wrong? What sticks out in your memory when you think of dark days a game has brightened?

  • Phat Loot Phriday: Edge of Agony

    by 
    Mike Schramm
    Mike Schramm
    09.25.2009

    I finally got my Green Proto-drake today, so I was tempted to do that, but instead today we'll go with the old PLP standby of big scary swords. Alliance, before you go running after this one, make sure to see the note below.Name: Edge of Agony (Wowhead, Thottbot, MMO Champion)Type: Epic Two-Hand SwordDamage/Speed: 651 - 977 / 3.50 (232.6 DPS)Attributes: +112 Agility, +92 Stamina Improves haste by 62, attack power by 183, and armor penetration by 86. Note that these are the stats for the 10-man normal item (Trial of the Crusader drops are pretty confusing actually). The 10-man Heroic version has a better version of this, but with the same name and graphic. %Gallery-33600%

  • Breakfast Topic: Most frustrating non-drop

    by 
    Allison Robert
    Allison Robert
    08.06.2009

    Unless you are a Ridiculously Lucky Bastard, odds are good that you've gone the length of your time in the game without managing to get a particular drop you really wanted. It's been a running joke in my guild that, try as I might, I can never get Pillar of Ferocity to drop from Anetheron. It didn't once drop in the near-year I ran Hyjal during Burning Crusade, and it sure isn't dropping during our occasional fun runs now. I don't even know why I want it as badly as I do. It wasn't a giant upgrade back in the day given how oddly it was itemized for Druid tanks in comparison to the Wildfury Greatstaff, and it's sure as heck not an upgrade now. But every so often I find myself staring at Atlasloot in celebrated Captain Ahabesque fashion, being driven to the brink of madness over an elusive white whale weapon that is among the last of that now-vanishing breed, the feral tanking staff. A Restoration Shaman pal spent each Hyjal alongside me waiting for a pair of Howling Wind Bracers that never came (let's face it, Hyjal hated us), and our Holy Paladin colleague went more than a year in Karazhan without ever seeing a Shard of the VIrtuous. With gear consolidation in Wrath and generally smaller loot lists all-around, you get the slightly more exciting problem of being more likely to see a drop but losing it to someone else, possibly multiple times (see: Illustration of the Dragon Soul, enormous popularity thereof). Spill, folks; what are your horror stories?

  • The ins and outs of the Shroud Loot System

    by 
    Mike Schramm
    Mike Schramm
    06.11.2009

    Both Blessing of Kings and Unbearably HoT have posts up talking about the Shroud Loot System, a looting system designed to serve as an alternative to the standard DKP setups. The main point of SLS is that unlike DKP, it rewards points not just for downing content, but for just attending content, so that the focus is more on attendance and participation rather than progress (which, you'd assume, would eventually come if people are constantly showing up). Instead of kills, points are awarded at the beginning and the end of raids (no matter how much progress is made), and then when an item drops, players can bid points either by "Shrouding," spending half of their DKP (whoever spends the most gets the item), or by bidding a low fixed cost (and then they roll off for the item, with whoever wins paying the low fixed cost). BoK has a great example of how it works: either you spend half your points (if you have the most overall DKP, you're guaranteed to win) or you take your chances against a dice roll.

  • The best loot comes from hard modes, not just Yogg-Saron

    by 
    Eliah Hecht
    Eliah Hecht
    04.17.2009

    Yesterday, Ensidia earned the world-first Yogg-Saron kill. This is not the world-first Ulduar clear, because Algalon is designed to be the hardest boss in there, but that's a story for another post. What I want to talk about here is loot. Specifically, I want to talk about the quality of Yoggy's goods, which is the same as the quality of every other drop in normal-mode Ulduar-25: ilvl 226 for armor, and ilvl 232 for weapons. The same pattern holds on 10-man, with Yogg-10's drops being ilvl 219, like the rest of Uld-10. This is a departure from previous tradition, where the last boss of a raid would drop items of higher caliber. Kel'Thuzad, for instance, drops items a full tier above the rest of Naxx (ilvl 213 vs. 200 on 10-man, ilvl 226 vs 213 on 25-man).

  • The math behind random drops and rolls

    by 
    Mike Schramm
    Mike Schramm
    04.07.2009

    Reader Sekhar P. sent us an interesting story of a strange roll seen in Naxx recently: Haunting Call dropped, and four people needed. The rolls came up, in order: 1, 2, 3, 4. The raid boggled at how unlikely that must be. Sekhar's tip set off a round of discussion among our WoW Insider staff: while it seems unlikely that four numbers would come up in sequence, the math on it isn't any more likely than any other four numbers (3, 69, 82, and 95, for example, or even 4, 8, 15, and 16). The odds come out to 24/100^4, about 0.00000024%, or about two chances out of 10 million. Of course, probability is tricky, so the chances that any one of those rolls would come up is still one out of 100 -- just like coin flips, previous die rolls won't affect the current die rolls (mistaking that is often called the gambler's fallacy) But the chances that any specific four numbers would come up are the astronomical chances above.Of course, math aside, that still doesn't keep us from trying to predict how random rolls might work. We also recieved word from reader Emily about a site she and some friends are working on that is trying to predict just how much you'll have to run a certain instance to pick up some of the rarest items in the game, like Baron Rivendare's mount. Unfortunately, it's not a relevant indicator -- it looks like all they're doing is "simulating" runs on the item, and then tracking when it drops in their simulator. They're putting the math behind the chance into practical numbers.