dropsuits

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  • EVE Evolved: What DUST 514 should have been

    by 
    Brendan Drain
    Brendan Drain
    11.03.2013

    ​It's now been almost six months since DUST 514's official release, and I think it's safe to say it hasn't quite lived up to expectations. The game was lauded for its revolutionary realtime link with the EVE Online universe, but so far there's very little back-and-forth between the two titles. Originally intended as an MMO in its own right but also as an integral part of EVE's territorial endgame, DUST now exists largely as a lobby-based first-person shooter with the twist that equipment is lost on death. Even the planetary conquest portion of DUST that could be considered its most MMO-esque element has been abstracted into a series of instanced and scheduled 24v24 battles. DUST's main rival during development was the PC-based PlanetSide 2, and had the two games released on the same platform, I'm sure that rivalry would still be in the media spotlight. I've been playing PlanetSide 2 for just a few days, and I can already see elements that would make it a far better fit for the EVE universe than the current version of DUST. So what could DUST learn from its non-console-only counterpart? In this week's EVE Evolved, I look at how PlanetSide 2 handles issues of persistence, planetary conquest, and vehicle spawning, and why I think DUST 514 should be borrowing a few tricks from its game design.

  • EVE Evolved: Is DUST 514 a pay-to-win game?

    by 
    Brendan Drain
    Brendan Drain
    07.21.2013

    I've been following DUST 514's development with a cautious optimism for the past few years and have been trying to convince my console gamer friends to give it a try since it launched back in May. Last week I finally sat down to play the game myself and was thoroughly disappointed with both its 2005-era graphics and fundamentally broken gameplay. DUST 514 will likely stay in development for the forseeable future and may end up becoming a polished and integral part of the EVE Online universe, but right now it's a buggy and mediocre FPS that has very little impact on New Eden. DUST 514 launched to mixed impressions from the gaming media, catching a lot of flack from reviewers for its microtransactions options. Some have argued that selling skill point boosters and destructible Aurum tanks and equipment directly for cash makes it a pay-to-win game, while others maintain that it doesn't give you an advantage that free players can't buy for ISK. The definition of pay-to-win isn't always clear, and the console FPS audience may not be as tolerant of microtransactions PC users have long since accepted. In this week's EVE Evolved, I look at the arguments for and against it being a pay-to-win game and ask what went wrong with the game's launch.

  • EVE Online Second Decade collector's edition revealed

    by 
    Brendan Drain
    Brendan Drain
    04.27.2013

    Moments ago at EVE Online's tenth anniversary Fanfest, CCP revealed plans for its Second Decade Collector's Edition box. EVE never really had a proper collector's edition, and the tenth anniversary of the game is the perfect opportunity to release one. The box will come with an awesome physical Rifter model that doubles as a USB hub, a CD of the tenth anniversary EVE symphony from this year's Fanfest, and a series of codes to redeem to cosmetic items in EVE Online and DUST 514. The box is due for release in October 2013 and on the EVE store and Amazon and can be pre-purhased right now for $149.99 (€149.99 for those in Europe). Cosmetic upgrades for EVE include a new golden pod skin that applies permanently to one character, some new bloodline-based in-game clothing, and several collector's edition ships. Players will get a five-run blueprint copy of the tenth anniversary Gnosis battlecruiser and a re-skinned red Tash-Murkon Magnate, and pre-purchasers will get a bonus Nefnatar Thrasher. DUST 514 items include a set of permanant Amarr templar drop suits and weapons with the same stats as normal items but lower skill requirements.

  • EVE Evolved: All there is to know about DUST 514

    by 
    Brendan Drain
    Brendan Drain
    01.01.2012

    Last week, EVE Online developer CCP Games officially started accepting beta signups for its upcoming MMOFPS DUST 514. This first phase of closed beta tests will be open only to active EVE Online subscribers, giving us an early opportunity to contribute feedback to the game's development ahead of console players. I think that's important because it's our universe that the game will take place in -- literally. DUST 514 players will be connecting to EVE Online's supercluster, so gameplay between the two titles will be intimately linked in realtime. With the new game's release date set for the summer 2012, EVE players can expect the next big expansion to focus heavily on planetary control and the DUST 514 link. The past month has been flush with new information on DUST's customisable vehicles, drop suits, infantry weapons and more. We've even had a look under the hood at the server architecture that will keep the planet-bound battles fast and furious without lagging out the EVE players smashing each other to bits in orbit. In this week's EVE Evolved, I gather together all the key information on DUST 514 released this month and discuss what it means for EVE Online players.

  • CCP reveals DUST 514 dropsuits

    by 
    Jef Reahard
    Jef Reahard
    12.19.2011

    CCP returns with its weekly DUST 514 announcement via the PlayStation blog. This time around, the company gives us a sneak peek at some of the dropsuits available in its upcoming EVE Online MMOFPS sidequel. What's a dropsuit? Well, aside from the latest in sexy sci-fi outerwear, it's also standard equipment for New Eden infantry types and it comes "in a variety of shapes and sizes, each with a unique slot configuration, powergrid, and CPU that inform [customization decisions]." Slot types include light, heavy, sidearm, high, low, equipment, and grenade, and CCP mentions that dropsuits will define your role on DUST's battlefields (as will your choices for the aforementioned slots). Head to the official PlayStation blog for a bit more info as well as a selection of Caldari and Amarr dropsuit images.