druid-guide

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  • Ghostcrawler on AoE tanking: "The paladin method...is probably too good"

    by 
    Matthew Rossi
    Matthew Rossi
    01.25.2010

    In a follow up to the thread we discussed recently, Ghostcrawler discusses where the buff to protection warrior DPS will come from (sorry, guys, but it sounds like a buff to Devastate to me, yay for spamming) and a whole lot more. The discussion indicates that while they're interested in single target DPS increases over AoE increases that they don't think tank DPS is that big a factor in boss fights (and to be fair, he's right, it isn't a major factor although the fact that players will overreact to minor factors and stress out their tanks over their DPS, that is) and moves on from there. The discussion about Devastate (that it's an easy ability to adjust) is fair enough but ignores the even easier solution of simply reducing the defensive stance penalty. To be honest I'd like to hear why there's still a penalty there when abilities like Righteous Fury and Frost Presence suffer none. I find the idea that buffing defensive stance would cause big problems for PvP balance kind of absurd. Battle stance grants 15% ArP and Zerker grants 3% crit, at most people would pop into d stance when focused, like they do now anyway. But we're likely to see buffs to Devastate, so just get used to it. My suggestion? While we're buffing Devastate, also have it queue Heroic Strike for us so that's one less button to spam and I can retire my macro.

  • Shifting Perspectives: Druid healing strats for Icecrown Citadel

    by 
    Allison Robert
    Allison Robert
    01.19.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we look at Grid and realize that the dumb buggers are dropping like flies again. Before I write anything else, I want to send a shout-out to Kalon, who is ending the influential feral theorycraft blog ThinkTank. Like many of you, I've been reading ThinkTank for a while and fell in love with both Kalon's analysis and the theorycrafting that he made understandable even to Luddites like myself. To this day I've been experimenting with an idea he suggested concerning Bear DPS (no, really) that I've been planning to devote a column towards for a while, and I now regret not doing it earlier. So, to my druidic colleague -- /hug and /salute. Kalon, you will be greatly missed. For strategy articles, I've gotten into the habit of trying to describe all four roles, and have arrived at the conclusion that it's more efficient to take matters one spec at a time. With all of the Icecrown raid content clocking in at a little more than a month old under the best of circumstances, I'm better off describing the roles I've done personally therein (tanking and healing). Because we've already covered Lord Marrowgar, we're going to take the rest of the bosses necessary for the Storming the Citadel achievement, and cover them from a restoration point of view.

  • Shifting Perspectives: How not to be seen

    by 
    Allison Robert
    Allison Robert
    01.12.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we go to pet our kitties and discover that they are not there. I am going to take a short break from stomping Moore's music selections flatter than a Kansas prairie in order to include a Monty Python video, which I think we can all agree is a necessary sacrifice this week given both our subject material and the title that was guaranteed to result. I had the pleasure of meeting a completely new player on my server not all that long ago. He'd rolled a rogue and was slowly making his way through both levels and the avalanche of bewilderment common to new players. I haven't forgotten what it was like to be tossed into a world of frequent acronyms and gamer parlance, and I spent some time giving him tips. Between making helpful suggestions like, "Wow, I guess you can't jump off the Thunder Bluff elevator at that point" and "Did you ever consider rolling a druid?", I discovered that he was in the habit of dying a lot. For new players, that's not unusual, but it was how he was dying that really got my attention. Starting most fights from Stealth, he'd sneak up to a mob, most typically from the front, and then attempt to circle to the side or rear for a Backstab opener. A good 90% of the time, the mob would attack him midway through the process, which -- as you can imagine -- is a disconsolate state of affairs for someone who aspires to be an invisible ninja. As soon as I saw this, I said, "Well, that's your problem right there." "What is?" "You are not an invisible ninja."

  • Shifting Perspectives: The druid of 2009

    by 
    Allison Robert
    Allison Robert
    01.07.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, Allison Robert has been at the cough syrup again, without the editors realizing in enough time to shut down her access to the blogging software. No good can come of this. Lines composed more than 3,000 miles from Tintern Abbey, by someone who hated Wordsworth and thought he was a self-obsessed little prick, but managed to conceal this from her professor long enough to book it from the class with an A, and this is a run-on sentence just like the title of the original poem, which is what we call Irony. One year has past; one year, with the length Of one long winter! and again I lean My head -- back, against the perch of chair and post And snarf the Robitussin down. -- Once again Do I behold the druid class in all its glory That with the benefit of dual-specs allows Me to be incompetent in more ways than simply one. The day is come when I again repose Here, in the glow lent by the laptop, and try to keep My editors from killing me. The column, it is late. Yes, folks, it's that time of year again. Allie is sick, druids are thriving, and 2010 is upon us like the rear axel of a pickup truck on an icy road with a "Guns don't kill people, I do" bumper sticker. It's time to revisit the Year That Was, keeping in mind that the author of this article is so blitzed on cold medication that an entertaining afternoon was spent delightedly watching the screensaver.

  • Shifting Perspectives: How to be a good PUG druid

    by 
    Allison Robert
    Allison Robert
    12.16.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, everyone discovers (as I have been saying for years, but who listens to the bear tank with an ass the size of Cincinnati? No one, that's who) that PUG's are not so bad. Moore returns with a ukulele. I'm going to pull out one of the big guns on the folk scene in the Americas -- Richard Shindell. Unfortunately, there doesn't seem to be a high-quality version of this song available anywhere online, and I highly recommend listening to the versions off Shindell's Sparrow's Point or (more especially) the live album Courier. Yes, it starts off slow, but give it a chance. On A Sea of Fleur-de-Lis is a very odd, albeit poetic, song with esoteric lyrics, although they make a little more sense once you know they were written while Shindell was considering leaving Union Theological Seminary. Otherwise, as with many of Shindell's pieces, BYO subtext. Beat that, Moore. Anyway, after reading Archmage Pants' article on the new LFG system for mages and Daniel Whitcomb's guide on the same for death knights, I decided it wasn't fair letting a bunch of smelly DPS have all the fun. "But some death knights tank," you object. That's just a widely-disseminated myth, as all those of us on the Retaliation battlegroup know. You have tried the new LFG, right? Allow me to be the Virgil to your Dante in this new, more lucrative version of hell. Concerning tanks, by the way --

  • Shifting Perspectives: Druid strategy in Icecrown Citadel - Marrowgar

    by 
    Allison Robert
    Allison Robert
    12.10.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we cross our fingers and hope there are more fights like the gunship battle up ahead. Hail, druids. I'll be continuing a look at Balance gear whenever the gear lists on Wowhead start behaving themselves (down, boy!), which I sincerely hope is going to start happening soon. Right now they're kind of a mess post-patch. In the meantime, I've been able to return to raiding with the benefit of a new computer, and the guild stomped through Icecrown Citadel last night (with, as I previously vowed, Jaina Proudmoore's coin in my packs because it is awesome and lore-appropriate and I could not be a bigger nerd). As with Ulduar, I'd like to do a series of class-specific tips for each encounter. Again, I go into these assuming you have a basic understanding of the fight's mechanics, and then delve into more druid-specific commentary. Before the next set of Icecrown bosses hits, I hope to have covered Marrowgar (here), Lady Deathwhisper (in which binding Remove Curse to all of your hotkeys plays a significant role in the raid's success), the gunship battle (we wanted to wipe the raid so we could come back and do it again, that's how awesome it was), and Saurfang (who, for some incomprehensible reason, lacks a Cleave ability. Maybe it's a recessive gene). We'll start with Lord Marrowgar, who will probably be the most commonly-seen Icecrown Citadel boss due to his inclusion in the weekly raid quest. Experienced Burning Crusade raiders will recognize this encounter as an unholy mating of Leotheras, Mother Shahraz, and Naj'entus. It sounds complicated, but it's really not.

  • Shifting Perspectives: Balance gear in patch 3.3

    by 
    Allison Robert
    Allison Robert
    12.01.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we boom-boom-pow our way through Icecrown. If Moore can yank out the Imogen Heap, I'm going to retaliate with Sigur Rós. Years from now, when the bloody YouTube wars on this site have slackened, people will point with hushed whispers to this week, saying, "It all started with the British synthesizer chick versus the Icelandic nonsense-syllable group." Anyway. Where was I? Moonkin gear in patch 3.3! Right. Do we know everything that's going to drop in Icecrown Citadel and the new 5-mans? Nope. I'm not going to pretend that the article in its current form is anything other than an extremely ambitious placeholder. That aside, I did want to get a preliminary list running on the gear choices that we do know about so far, and I'm just going to keep adding to it and revising as we see and confirm more items. Any additions to the list will be noted in future druid articles on the site in addition to notes here, so keep checking back. Gear rankings are standard for the Balance spec, prioritizing +spellpower, then +haste, +crit, +intellect, and finally +spirit. I am not looking at +hit in the rankings quite as much, as most moonkin at the point of raiding ICC will be spending time trying to drop it from their gear sets rather than packing it on.However, if you find yourself in danger of falling below the hit cap, then pieces like Sightless Crown of Ulmaas will be superior to items higher on the list without +hit. Remember -- as with all gear lists, what's actually best-in-slot for you will depend on whatever else you're wearing.

  • Shifting Perspectives: Why effective health needs to die, part 2

    by 
    Allison Robert
    Allison Robert
    11.27.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we examine the issue of effective health in more depth. We've discussed in the previous column why effective health is important; here, we're going to discuss why it's not as important as you might think if you had nothing beyond the collective opinion of the Tanking forum to go on. While this has something to do with the mob mentality of the forums themselves, it has more to do with how the concept of effective health isn't usually placed in context. Tank death on hard modes is quickly attributed to EH discrepancies, with rather less discussion on encounter mechanics, inappropriate gear, or that great but frequently unacknowledged bugaboo -- player error. It is for this that I say effective health needs to die. What is effective health? I neglected to put some hard numbers on this in the last article, but calculating base effective health is actually pretty simple. It's your health as modified by the damage you'll take after armor contribution (AC), or Health / (1 - AC%). A 50,000 health tank with 25% armor contribution has 66,666.67 effective health (50,000 / 0.75). A 50,000 health tank with 50% armor contribution has 100,000 effective health (50,000 / 0.5). A 50,000 health tank with 75% armor contribution (the maximum functional AC) has 200,000 effective health (50,000 / .25).

  • Shifting Perspectives: Why effective health needs to die, part 1

    by 
    Allison Robert
    Allison Robert
    11.19.2009

    Every week (usually), Shifting Perspectives examines issues affecting druids and those who group with them. This week, we brace ourselves for the howling pack of tanks likely to descend upon us, but -- as we have previously observed -- we are used to staying at the top of someone's hate list. If you've tanked at all over the course of Wrath, you've probably become familiar with the phrase "effective health." It's a concept that's cropped up with increasing frequency on the tanking forums, and not necessarily in a good way. If you knew nothing of the idea beyond how players tend to use it, you'd be forgiven for thinking that "effective health" is the only metric by which all tanks are measured, and proof that Blizzard either can't (or won't) balance the game. There are very real differences between the tanking classes when it comes to average EH, and this has resulted in some angry discussion when the term is thrown around by players who either don't really understand what it means, or don't know that it was meant to be used in context. Consequently, "effective health" as used on the tanking forums has become an endlessly parroted phrase that's not only starting to lose all meaning, but is also guaranteed to derail a thread once it makes its inevitable appearance. When I say that effective health needs to die, I don't mean that the concept itself is intrinsically wrong. It's not. But the twisted version of it so frequently used to bludgeon players over class differences is getting more ridiculous by the day, and it prevents or distorts more reasonable commentary on things that are much more likely to kill tanks on hard-mode content.

  • Shifting Perspectives: 5 observations from a reluctant battleground healer

    by 
    Allison Robert
    Allison Robert
    11.06.2009

    Every week, Shifting Perspectives examines issues affecting druids and those who group with them. Today we gingerly step back into battlegrounds and discover that the world can be a very unfriendly place. I love writing this column, but there's one thing that bugs me about it -- the druid class is tailor-made to defeat a sole writer's efforts to cover everything she can. No matter how hard I try, I'm never going to cover each spec and playstyle with up-to-the-minute and in-depth experience, because it would require the simultaneous mastery of ranged DPS PvE, ranged DPS PvP, tanking, off-tanking, melee DPS PvE, melee DPS PvP, healing PvE, and healing PvP. Even with all that, I'd be leaving out all the hybrid and kooky specs people dream up. This has been getting to me lately. Consequently I thought that, before we get to some end-of-year and patch 3.3 business, it might be a good idea to spend some time on topics that -- to be frank -- I haven't been that great about covering. Balance as a whole needs some love and so do our kitties, but before I do that, I'd like to address a topic that, in contrast to Balance and Cat, I've been willfully ignoring -- PvP. It occurred to me that roughly a year after Wrath's launch, it might be a good idea to pop back into battlegrounds and see how the class' most common PvP spec (Restoration) is faring in combat these days, so I dumped badges and gold into a PvP set and went for broke. And, well...a lot's changed.

  • Shifting Perspectives: A 3.3 miscellany

    by 
    Allison Robert
    Allison Robert
    10.27.2009

    Every week, Shifting Perspectives examines issues affecting druids and those who group with them. Today we root around our inbox and herd a series of scribbled notes across our desk, trying to get what we actually know about patch 3.3 in order. Also, Zach Yonzon's PhotoShop skills for the win, but we already knew that. This week's column is going to be a little bit of a grab bag in much the same way that our patch 3.1 miscellany post was, because there have been a few changes on the PTR recently that we haven't yet discussed. Before we get any farther, I'd also like to give a shout-out to our readers and commenters on last week's column, "The disappearance of the bear." I was a little antsy over how it was going to be received (lengthy articles on what's going wrong with a spec can get derailed into QQ-fests pretty easily, and that wasn't my intent), but was heartened to see so much quality discussion. One of the things I realized after reading through the comments was that Blizzard may actually have succeeded a little too well in their quest to make tanking more attractive and fun to the average player. WoW's four tanking classes (warrior, paladin, druid, and death knight) comprise 4 of the 5 most popular classes in the game right now. As I've written previously, the druid functions as the proverbial canary in the coal mine as a harbinger of class balance concerns, and with each of the game's plate classes numbering among the most played at 80, it's impossible for this not to have an impact on druid spec choice. Anyway. For the moment, we are going to turn away from this rather depressing situation, and concern ourselves with what's going on in patch 3.3.

  • Shifting Perspectives: The disappearance of the bear

    by 
    Allison Robert
    Allison Robert
    10.21.2009

    Every week (usually), Shifting Perspectives examines issues affecting druids and those who group with them. This week, confused bears everywhere ask themselves, "Why is no one playing us if we're so awesome?"I've had an article on this subject percolating for a while. Why people play what they do is a question that endlessly fascinates me, and Nick Yee made a business out of examining the various factors that influenced people's class and role choices in games. Unfortunately, with only fan site numbers to go on, it's sometimes tough to figure out exactly what's happening with demographic shifts ingame. For a while now we've had the sense that, while Feral has lost population since Wrath hit, it's bears in particular who've been hit hardest, and as I've written previously, they've all but vanished from my own server. Because most Armory data sites don't distinguish between bear and cat specs, I never figured out whether all the stories I heard about a shrinking bear population were an accurate gloss on what was going on.Sometimes, though, Blizzard cuts through the confusion and bluntly states that a class or spec just isn't being played that much. Witness, if you will, the gradual extinction of the bear.So Xariks on the Tanking forum poses the question; why are bears so underplayed? Any well-designed spec that's a PvE or PvP powerhouse and the frequent target of nerf demands has historically resulted in a huge influx of players (e.g. rogues for most of classic WoW and warlocks in Burning Crusade, among others). In Feral, we have before us a spec that had a 50% share of the druid population in BC and, in the transition to Wrath, received considerable buffs to many of its historic weak spots, the removal of prejudicial encounter mechanics, the addition of another weapon option, and the tanking community's hatred for its highest effective health on average. Yet they've been singled out for especial commentary for being, per Ghostcrawler, an "unpopular spec" in modern raids. Druids, tanks, and developers all want to know -- what gives?

  • Shifting Perspectives: Leveling 71-80

    by 
    Allison Robert
    Allison Robert
    09.30.2009

    Every week, Shifting Perspectives examines issues affecting druids and those who group with them. This week, we reach 80. It is not the beginning of the end, but it is, perhaps, the end of the beginning.Hail, druids. This week, we're finishing our leveling guide, and after that we're going to be addressing any subject as long as it has absolutely nothing whatsoever to do with leveling. I'll be revisiting this guide as Cataclysm approaches, as we've already been told that spell and ability ranks are going the way of the dodo, which was really the only depressing announcement from BlizzCon as I was in the middle of formatting and linking hundreds of same.To wrap up the full guide: Why (or why not) to play a druid Getting started and leveling 1-9 Leveling 10-20 (and how to spec) Leveling 21-30 Leveling 31-40 Leveling 41-50 Leveling 51-60 (with bonus video footage of Allison achieving 366 DPS versus a level 79 whelp!) Leveling 61-70 And today's column, leveling 71-80

  • Shifting Perspectives: Leveling 61-70

    by 
    Allison Robert
    Allison Robert
    09.15.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we gain all of the abilities that went live during Burning Crusade and wonder why the hell Lacerate can't be trained earlier than level 66, because the Bear spends 16 levels Mangling things it can't actually put a bleed on. Weird.Only one more leveling guide after this, and then we'll be heading into an array of new articles I've been planning for a while, and a Druid perspective on tanking issues raised by Matt Rossi's article. I will probably be turning some of this material into just plain Druid posts rather than Shifting Perspectives columns, though, as otherwise it'll take longer than I'd like to get them all posted.LEVEL 61In Outland and Northrend, you'll be training new ranks each level as opposed to every other level, so don't forget to hit your trainer promptly with each level-up. Shred, rank 6: standard upgrade. Wrath, rank 9: standard upgrade.

  • Shifting Perspectives: Leveling 51-60

    by 
    Allison Robert
    Allison Robert
    09.08.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we haul ourselves to Outland and are shocked to discover that +spellpower sometimes comes on leather.The above video is the result of an idle question I was asked recently by a friend: "So how much damage would you guys do in caster form meleeing?" I started to answer and then realized I had no idea. The notion of actually hitting something with a weapon is utterly foreign to the class. We have claws and a can of celestial pain for that nonsense if provoked, but still, the question was pretty interesting, particularly because after seeing Prinnygod's comment from last week I started to wonder about all the different ways you could level as a Druid if you deliberately avoided Cat and Moonkin. Sure, you'd be a gibbering wreck at the level cap, but that's beside the point. Blizzard once had a talent called Weapon Balance in the Balance tree that improved our melee damage with weapons by 10% -- they were expecting us to hit things. I wondered how that would have worked out if Druid talent trees had never been overhauled.So I took my main to the mobs outside the Argent Tournament and smacked stuff while running a stopwatch. What you'll see here is a level 79 Frostbrood Whelp with 12,600 health which took me 34.4 seconds to kill, with two global cooldowns devoted to casting a Rejuvenation and then a Lifebloom. I'm currently on a Feral (Bear) spec and thus wearing gear that does help one's melee damage, mind you, but that still works out to a godawful 366.28 DPS. The moral of our little story can be found at the end of the video. Master of Arms is going to be a real trip.

  • Shifting Perspectives: Leveling 41-50

    by 
    Allison Robert
    Allison Robert
    09.03.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, Mangle, Barkskin, and an enraged pack of mobile woodland things are headed our way. We advise stealthing.Hail, Druids. This week, we continue the long march through levels 41 to 50. Due to some recent RL events I haven't had much time to get on the 3.2.2 PTR, but when I do, I'll try to see how Druids are shaping up on the revamped Onyxia fight and how much use the new Predatory Instincts is getting.Without further ado:

  • Shifting Perspectives: Leveling 31-40 and notes on PvP servers

    by 
    Allison Robert
    Allison Robert
    08.25.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we reach our 31-point talents and rejoice, for leveling is now...pretty much the same as it was before we got our 31-point talents, but nonetheless, level 40 is a milestone.In the wake of the announcement concerning the upcoming abolishment of spell and ability ranks, I'm wondering whether it's worth our time to continue noting and linking the presence of new ranks while leveling. For now, I'm going to keep linking them; when Cataclysm hits, it shouldn't be too much trouble to go back and delete them, because I'll be revising the guides anyway to reflect any changes Cataclysm makes to the class. Also -- werewolves. Who saw that coming? Have you seen those racials? Sweet Sister Mary Clarence, those are overpowered. And the transform animation? Well, don't we all feel stupid now for rolling something that barely manages a weak whumph when it shifts. But I'm an optimist at heart, and I firmly believe that Blizzard has something special in mind for us. Maybe a bigger whumph.On a completely unrelated note that I am going to write here just because I can, I was tanking a VoA-25 PuG earlier this week and we lost our offtank to a disconnect right before Emalon. We then spent the next 30 minutes trying to find another tank...with 7 Death Knights in the raid. Hero class, my giant furry newly-improved butt.

  • Shifting Perspectives: Leveling 21-30

    by 
    Allison Robert
    Allison Robert
    08.18.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we slog through levels 21-30. Also, werewolves.Once the news broke on Troll Druids (and, I would guess, Worgen Druids as well, assuming that Blizzard isn't in the middle of a giant hoax), I sat back in my chair and held the following conversation with my subconscious, as I am so often wont to do:ME: Troll Druids make no sense. Neither do Worgen Druids.SUBCONSCIOUS: This is not about sense. This is about expanding your readership. Trolls + Worgen = MOAR DURIDS = more people reading Shifting Perspectives.ME: That's not a valid statistical assertion.SUBCONSCIOUS: Cool story, bro. Everyone will be rolling a werewolf Worgen when the expansion hits. You know you will be.ME: (silence)SUBCONSCIOUS: Werewolves! How badass is that, is all I'm saying.ME: But the Trolls hate the Elves! They wouldn't be caught dead in Moonglade! And how the hell did the Worgen learn Druidic magic that took thousands of years to develop while some nutcase locked them behind the Greymane wall for 10 some-odd years?SUBCONSCIOUS: Who cares?ME (faltering): But...lore...wibba...wubba...SUBCONSCIOUS: F%@k the lore! Now's the time to make a mad bid for power! Grind the rest of the class columnists under your questionably-itemized i-level 239 boot!ME: Screw you, I need to go write the column for this week.SUBCONSCIOUS (shouts after me): WEREWOLVES WEREWOLVES WEREWOLVES!

  • Shifting Perspectives: Leveling 10-20 and how to spec

    by 
    Allison Robert
    Allison Robert
    08.06.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we begin to enjoy our brand-new Bear and Cat forms in earnest.Hail and well met, Druids. I apologize for my lack of comments on the last Shifting Perspectives, but I was away that week on vacation with abysmal hotel wireless. After spending 20 minutes trying to send a single reply, I gave up and decided that my time on vacation was better spent gorging myself on the offerings of the resort's culinary school. 4 days of coquilles St. Jacques, filet mignon, and venison sausage in puff pastry left me unable to move, but fortunately I have recovered sufficiently to roll myself, Violet Beauregarde-style, in the direction of the laptop for today's column.Levels 10 through 20 will be among your most interesting and frustrating as a Druid, and they're certainly among the most volatile; as of patch 3.2, you will gain 4 of the Druid's possible forms within these levels, with the biggest alteration to your playstyle likely to occur at 20 with Cat form. Be forewarned that this resulted in a fairly lengthy, 3-part article.Ready to go?

  • Shifting Perspectives: Getting started and leveling 1-9

    by 
    Allison Robert
    Allison Robert
    07.21.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we begin at the beginning, and we will go on until the end. Then we will stop. Then we will ask ourselves why we are taking advice from 19th century children's literature rather than the books that are relevant to our interests, like Why Buying a House You Have No Idea How To Renovate Is Probably a Bad Idea, or Smoked Salmon and You: A Guide To Not Eating Yourself Into a Coma.Greetings, Druids. I took the liberty of rolling a few new Druids to test out the improved leveling process, and if possible I'm going to level a brand-new one all the way to 80 to make sure everything in the guide's been personally tested and accurate as of the 3.1/3.2 game world. Today we'll start off with a baby Tauren Druid on the PTR who's now level 9; later I'll be switching between a Night Elf and a Tauren.Level Feral.This is the single best thing you can do for yourself, at least for leveling in classic content. As we've previously discussed, the Druid is still hobbled by its initial design as an endgame secondary healer, but you can skip a certain portion of this early weakness by leveling feral. Piggybacking off all of the DPS leather that went into the game to support the billions of people who rolled Rogues is a nice advantage, but the real attraction of leveling Feral lies in the ability to DPS in forms that don't require mana. Being able to save your mana bar for healing and buffing decreases downtime enormously (more so as you gain levels, as our mana efficiency and damage aren't that great early on).