druid-info

Latest

  • Shifting Perspectives: What are optional talents?

    by 
    Tyler Caraway
    Tyler Caraway
    06.11.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are looking into the future, pondering what may be in store and learning a little bit about ourselves along the way. Talents are the in thing this week, so let's talk about 'em. Many of you know whom I am; I am Tyler Caraway, also known as Murmurs, and I am a balance druid. I deal mostly in theorycrafting about how things work for us -- spells, rotations, talents and the like. I'm not the only one who does this, though. There are others such as Hamlet who do great work as well; however, probably one of the most well known public figures is a guy who goes by the name Graylo. If you don't know about Graylo, then I have to ask if you live under a rock -- but you probably also know of his blog, Graymatter. It is no surprise to those who happen to follow both Graylo and myself that we often don't happen to see eye to eye on many topics. Graylo is a brilliant man -- bloody brilliant, I must say -- and one of his more recent blogs is something that I would really like to discuss. Apologies to Graylo if I am stealing any of your thunder in this, but this does happen to be a topic that I am highly touchy about. That topic, of course, is one of optional talents. With Cataclysm, Blizzard is hoping to shake up the cookie-cutter mold by composing talent trees primarily out of talents that are not direct DPS increases in the strictest sense of the word. Right now, it is fairly easy to argue that a talent such as Nature's Reach is excessively valuable within a talent build. Nothing about the talent actually increases the damage that you do, but the utility that it provides -- additional range and threat reduction -- hold an extremely large theoretical DPS gain. Having the capacity to not move as much to remain within range of a mob or the ability to output more damage before becoming threat-capped are essential parts of being a DPSer -- so essential, in fact, that every single caster class in the game has similar talents. It is these type of talents that Blizzard wishes for trees to be made of, but that means adding in a lot of additional utility to classes. How can we know what utility is actually useful, though? More importantly, does it even matter anymore?

  • Shifting Perspectives: Troubleshooting cat DPS

    by 
    Allison Robert
    Allison Robert
    06.08.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we attempt to locate your cat DPS problems with a small flashlight and a cricothyroidotomy. Dear CatBearTree Girl, DPS no good. Am parked on boss rear but is not dying, just mad. Send halp. Sincerely, Sad Cat p.s. Is hard to write letters with paws. I get versions of this letter pretty frequently, and whenever I do, I ask for an armory link and (when available) a World of Logs entry. Afterwards, we start going through the following possibilities in an effort to pinpoint what might be causing problems for a player who's trying get more damage out of his or her cat.

  • Shifting Perspectives: Don't be a failkin

    by 
    Tyler Caraway
    Tyler Caraway
    06.04.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are finding our thickest layer of skin and honing our beaks as we take a stab at how to deal with one of the worst words a balance druid can read from the fingers of mutants. There are many names that balance druids go by these days: moonkin, boomkin, doomkin, spamkin and critchiken are just a few. Sadly, though, there is one more name which has been cast at many balance druids throughout their time in WoW: the highly stigmatized failkin. Being called a failkin isn't a pleasant experience; being called out negatively in any light is never a positive experience. People do not like to fail. They don't like messing up, and they like it even less when others make mention of it. There is little that can be done for the sometimes jerk-ish attitude that other players in the game may take toward what happen to be innocent mistakes, but there are a few things that you can be familiar with in order to better present yourself in a group setting. First and foremost, know that many of these principles apply across all level ranges and all forms of group content. Whether you are running a dungeon on your low-level alt, getting your daily heroic done or raiding with your guild, you should always keep proper group etiquette in mind. It's not only polite, but people will recognize the difference and it can make the playing experience better for not only yourself but others as well. For all of the features, content and other perks that are in this game, no one can deny that it is the players themselves that are the driving force behind what makes WoW so enjoyable. As a single-player game, WoW would have long been dead and forgotten. It's the interactivity of playing with other people that keeps players around far more than anything else. Even though a majority of players focus on their guildmates, other random players matter just as much. In all of my time playing alts or running instances on my main, I find that I am grouped with random players just as often as I am with my guildmates. Players like other players, but they also like winning at the game; in the case of WoW, this means completing the task at hand as smoothly and effectively as possible. Following are some basic guidelines that you, as a balance druid, can use in order to better assist in making all of your grouping experiences as enjoyable as possible for everyone involved.

  • Shifting Perspectives: Fun with race choice

    by 
    Allison Robert
    Allison Robert
    06.01.2010

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we have absolutely no excuse for the column we've written. I'll be honest; I wrote this week's column purely for brainless fun. You won't learn anything (not that you do normally), there are no insights to be gained (not that there are normally) and I don't have any new Cataclysm alpha information. I am very sorry to anyone who came here looking for a solid, informative column, and if you wish to excoriate me in the comments then I encourage you to do so. Anyway. When it comes to druids, the deal with race choice is that you don't really have any. If you play Alliance, you have to play a night elf; if you play Horde, you have to play a tauren. We're the most race-restricted class in the game, and even in Cataclysm, that's not really going to change. Some of you might recall a bug from a little while back that allowed you to model-swap between characters on the same realm by "choosing" two of them at once. I'm pretty sure it's been fixed now, so I wouldn't bother trying it if I were you, but I had lot of fun swapping non-druid races into our various tier sets and wondering what it might have been like to play them. I screenshotted like a maniac while doing so and then set them aside for a future column whenever I felt like doing something just for fun. That would be today. %Gallery-94013%

  • Shifting Perspectives: Moonkin form in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    05.28.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are taking a look into that strange, dancing, awkward manbearpig thing we've all come to love and hate and adore. Once again, I find my mind wrapped around thoughts of Cataclysm. Perhaps it is the soon-to-be-coming beta release that has me all atwitter with the notion, or perhaps it is merely that the theoretical aspects of an ever-changing, ever-improving game excite me. Last week, I spoke a bit about the topic of mana regeneration and how it may need to be changed for Cataclysm; this week, I wish to somewhat continue upon that discussion and talk about what changes may be in store for one of the most prominent talents within the balance tree. Moonkin Form is, at least from my perspective, a highly controversial talent for balance druids and has been for a very long time. Allow me to be frank for just a moment; Moonkin Form has always been a talent without a true purpose. When the talent was first introduced back in vanilla as a replacement for Hurricane, it seemed as if it was nothing more than a placeholder rather than a true talent. Perhaps it is merely my personal opinion, but when I think of shapeshifting, I think back to my days of playing Dungeons and Dragons, Baldur's Gate or Neverwinter Nights. In all of these systems, shapeshifting is a meaningful thing. When you shapeshift, you would gain access to new abilities totally unique to that form. When WoW was first released, druids followed that system too. Cat Form and Bear Form have meaning; they do something, and they drastically change the druid's playstyle. Moonkin Form, on the other hand, does none of these things.

  • Shifting Perspectives: Applying to raiding guilds as a druid

    by 
    Allison Robert
    Allison Robert
    05.25.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we are uncomfortably reminded of how similar the job and guild application processes are. Appearances to the contrary, the waning days of an expansion are actually a pretty good time to apply to a raiding guild. That's when attendance gets choppy, the pool and the grill issue a siren call from the deck, people go on vacation, or -- having "finished" the expansion -- they just take off, period. If you look at the recruitment forums, you'll see a ton of guilds looking for players right now. If you've ever wanted to raid but haven't gotten the chance, I think there is no better time. The Icecrown zone buff is a fantastic buffer for anyone who's not emerging with a bevy of best in slot from tier 9, and the raid itself is one brilliant lore moment from beginning to end. However, applying to a raiding guild -- particularly if you haven't done much raiding in the past -- can be on the intimidating side. With that in mind, here's a guide on how best to present yourself if you're applying anywhere as a feral or restoration druid.

  • Shifting Perspectives: Mana in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    05.21.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are taking a look into the concept of mana and the changes that it will undergo in the next expansion. Time for fun! Last week I made a pretty stern comment that I did not want to discuss leaked alpha content. I am still holding true to that principle; however, that does not mean that I am against speaking about things which have already been released, which is why I wish to talk about mana regeneration this week. As with all of my Cataclysm articles at this point, everything contained herein is pure speculation existing in a void of what-if. I do not work for Blizzard, I do not know Blizzard's design goals; I only know what the rest of you know that post of the forums know. Mana is a very important resource mechanic. I want to bring attention to this thread that is currently running in the damage-dealing forums that has so far held a lot of very good discussion on the topic of mana. Mayeli makes a number of very good points, but most important of all is that this view is very consistent with Blizzard's views on how mana regeneration is going to work in Cataclysm. I am sure most of you remember this following post by my favorite dragonling two months ago, right? Eyonix Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system. source

  • Shifting Perspectives: Cataclysm talent changes

    by 
    Allison Robert
    Allison Robert
    05.18.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, Allie hopes she is too unimportant and destitute to be worth suing. While finishing the bear, tree and cat gearing guides, I dickered over whether it'd be worth it to examine the Cataclysm talent changes. It's kind of dumb to devote a column to changes that, for all we know, Blizzard slid into the upcoming beta just to scare data miners, but I finally decided ... what the hell. I enjoyed watching Wrath's development during its beta and often wish I'd written more about the class changes as they evolved. Anyway, this is a snapshot of what we know in May 2010. There is the minor matter of the, uh, Cataclysm talent changes no longer being publicly available. As with all alpha leaks, there's the ever-present threat of Blizzard raining lawyers on your head like some Biblical plague, but then I thought -- what good is working for an evil corporation if I can't marshal our own soulless legal tyrants? And how much fun would it be to watch Blizzard legal battling Aol legal? Aol's lawyers hate life and themselves, and this is the stuff of great entertainment. Why not haul out the deck chair, pack a lunch and have the traditional American day out at the Ninth Circuit Court enjoying the Fisticuffs of the Damned?

  • Shifting Perspectives: How to provide professional feedback in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    05.14.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are looking at how to start up a conversation with random internet strangers. Also, I am in need of some screenshots of pro balance druids doing whatever it is that balance druids actually do. Please send them to tyler@wow.com; put something akin to "Balance screenshot" or "Moonkin screenshot" in the subject line, and don't forget to list the name you would like to have credited for the shot. Yesterday was a very good day. Why was yesterday a very good day? A very simple reason, really: Yesterday was my birthday. That's right, get excited. I'm so excited that I got all of you guys a gift. It's the best gift that my egotistical, driven self could think of: my wall! What is my wall and why should you care? Well, you probably shouldn't care, but I like my wall. It's where I collect all of my thoughts. I use the white board and the cork for storing the random things that pop into my head so I don't forget them. It's highly useful. If you don't have something like it, I'd seriously suggest getting one. Rambling about myself aside, I do want to talk about something that is very important in this week's column; I want to discuss a more "proper" method for giving feedback on Cataclysm. Really, this is probably something that could be said to all classes out there, considering that, you know, everything is going to be changing and Blizzard will want feedback on it. However, I don't like the other classes. Magi and warlocks just creep me out with their little personal war thing that they've got going on, plus I'm pissed at how all the hunters wanted to touch us in bad places. This information is also useful to all the feral and restoration druids out there who accidentally read Shifting Perspectives every Friday thinking that just maybe this week I'm going to be talking about them. I won't be (like, ever), but you can keep dreaming, 'cause I love you guys. Sure, I may call you ferlawl and restolol, but it's all about the love, guys.

  • Shifting Perspectives: Gearing a new cat druid at 80

    by 
    Allison Robert
    Allison Robert
    05.11.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are proud to welcome a new generation of cats. Of the three druid specs I cover in the Tuesday column, I think it's arguably toughest to gear a cat. Bears are pretty straightforward; they want armor, agility and gobs of stamina. They're not particularly fussy about the array of DPS stats that otherwise infests melee leather, and because all three of their primary stats appear in spades on PvP gear, they've got another set of reasonable options as long as they're willing (and able) to dump some threat. Trees are even easier. If leather with spellpower drops, the rest of the party/raid groans, and you'll often get these items whether you wanted them or not. For a long time I've wondered if the continuing popularity of the tree has anything at all to do with how easy it is to build a functional healing set even when you're not trying. Cats, on the other hand, tend to face a lot more competition. They have neither the bear's indifference to DPS stats, nor the tree's benefit of playing a relatively uncommon armor/stat combination. As a cat approaching the end game, you'll probably find yourself rolling against a beggar's army of melee and hunters drooling over melee leather. Why? Two words: armor penetration. These days every Two-Hand-Harry and Shadow's-Edge-Sally has a raging lust for armor penetration, and we band of buggered restricted to melee leather are paying the price. Oh well. This article gave me an excuse to dig up a bunch of cat-related YouTube videos, and you can't stay mad for long.

  • Shifting Perspectives: Can Wrath remain a 1.5-second cast?

    by 
    Tyler Caraway
    Tyler Caraway
    05.07.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are looking at how to handle Wrath in a world that can't handle it. Also, a notice that I am in need of some screenshots of pro balance druids doing whatever it is that balance druids actually do. Please send them to tyler@wow.com; put something akin to "Balance screenshot" or "Moonkin screenshot" in the subject line, and don't forget to list the name you would like to have credited for the shot. A fair warning, if you do not like reading math or wild speculation, then this post is not for you. I will do my best to keep everything as simple and easy to read as possible, but no real promises. With that out of the way, it's time to get into the core of the matter. Right now, balance druids have a serious problem when it comes to Wrath and the GCD. Although the main culprit of the issue is Nature's Grace, which causes us to cap the one-second GCD at 400 haste, that isn't our only real issue. Haste effects have scaled a bit out of control in this expansion as a whole, and it seems that in Blizzard's attempts to make us utilize both of our main nukes, they have forgotten to take that into account. Just as an example, even without Nature's Grace, Heroism makes Wrath practically unusable by blasting through the GCD without a worry. Even back in Trial of the Crusader, when we were still trying to cap our haste as close to 400 as possible, it was an issue, so it isn't a wonder that Icecrown Citadel has been much worse. The gear scaling issue is one that Blizzard has said they are going to address in the coming expansion; however, will that really be enough for us? Even back in Naxxaramas it was more than possible to get well over 400 haste, which was before the gear scaling issue even took effect. I've already talked about how Blizzard has stated that Nature's Grace is going to have to be changed come Cataclysm, but is Nature's Grace really the core issue here, or it is Wrath's cast time itself? Ask any shadow priest and they'll tell you how troublesome it can be to work with a 1.5-second spell even without all of the complications that balance druids have. For a cooldown-based spell, it might be more acceptable; when dealing with a main nuke that's constantly being chain cast, it becomes a more complicated issue.

  • Shifting Perspectives: Gearing a new restoration druid at 80

    by 
    Allison Robert
    Allison Robert
    05.04.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are proud to welcome a new generation of trees whatever we're going to be in Cataclysm. Before I do anything else, I want to draw some attention to a guide on restoration healing recently published by Tree Bark Jacket that is an incredibly impressive work. It's comprehensive and fun to read, and for anyone who's getting started with the spec, I highly recommend heading both there and to Lissanna's guide to restoration healing in patch 3.3. We're continuing our updated and expanded series on how to gear a new druid at 80, and this week we're going to tackle restoration druids. Frankly, a lot of the desirability for the listed pieces depends on your spec and current level of +haste (if you're wondering why that is, you'll find an explanation in our Restoration 101 post). If you are planning to raid on your resto druid, this is a bare-bones guide to what you need to look for: If you have 3/3 Celestial Focus and are below 735 haste, prioritize haste. Look for +haste pieces and gem Reckless Ametrines. If you have 3/3 Celestial Focus and are at or above 735 haste, you can either prioritize/gem spellpower or (much better) move points into more throughput talents in the restoration tree. If you don't have 3/3 Celestial Focus and are below 856 haste, prioritize haste. If you don't have 3/3 Celestial Focus and are at or above 856 haste, prioritize/gem spellpower. As you get new pieces, it may be necessary to gem or regem to stay around the haste cap.

  • Shifting Perspectives: Eclipse come Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    04.30.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are peering into the destructive future and what it holds for one of the most controversial talents we have. Also, a notice that I am in need of some screenshots of pro balance druids doing whatever it is that balance druids actually do. Please send them to tyler@wow.com; put something akin to "Balance screenshot" or "Moonkin screenshot" in the subject line, and don't forget to list the name you would like to have credited for the shot. Stop right there. I know what many people are probably thinking at this point. Why bother talking about Eclipse? We know next to nothing about the change to Eclipse that we'll be seeing in Cataclysm other than the fact that it will now be our mastery bonus instead of being a talent. Why bother discussing something that is nothing more than utter speculation? The answer is quite simple: Eclipse is the single most important change for balance druids in the next expansion. Even if Eclipse weren't going to be our mastery, it is now and always, until the day that Blizzard decides to remove it, going to be the cornerstone of our rotation. It will be the one and only thing that determines how our rotation functions, how we play, how we scale and how viable we'll become. There are other important factors, such as Nature's Grace, but Eclipse is by and large the most important aspect of our spec. If Eclipse fails, we fail. To that end, I think we should talk about Eclipse; we should be speculating as much as possible about this change, and running it into the ground like the dead, overworked horse that it is. For those who are still out of the loop on this change, Eclipse is getting a major overhaul in Cataclysm. No longer will it be a talent within the balance tree; instead, it is going to our third mastery bonus that you acquire merely by speccing down into balance. Instead of the current proc mechanic, Eclipse will now add a new UI element to our screen, a sliding scale of sorts that displays a sun and a moon to represent nature and arcane, respectively. As it stands from the class preview, casting any nature or arcane spell (not just Starfire or Wrath) will impact this scale and cause it to shift in one direction or another. As you progress towards one end of the scale, the damage of one school of magic will be increased by a percentage. It's kind of like how Eclipse works now. You cast Starfire, an arcane ability, in order to buff Wrath, a nature ability. In that sense, under the new system, using nature spells will buff your arcane spells and vice versa. Here is the full extent of the blue posts on the matter. Bashiok Eclipse: We are moving Eclipse from a talent into a core mechanic of the class and making it less random. Balance Druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely Starfire and Wrath) to maintain the balance. source

  • Shifting Perspectives: Gearing a new bear at 80

    by 
    Allison Robert
    Allison Robert
    04.27.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are proud to welcome a new generation of bears. I've been getting an extraordinary number of requests to update our older posts on how to spec and gear a fresh bear, cat and tree at 80. At this point in Wrath, the information should stay fairly accurate through the end of the expansion, and I agree that this would be a great time to do it. For the next few weeks, we'll examine how to get a new feral or restoration druid into fighting shape. When we first started out, I split gear into categories like best drop, best reputation piece, best quest piece, etc., and I don't think it's necessary to do that anymore. It's so much easier to get high-quality gear by running dungeons or hunting around for some crafted drops or PvP pieces. In particular, it needs to be said that a lot of really good bear pieces can be had from PvP. If you've got a pile of Stone Keeper's Shards lying around (and many players do at this point), buy Wintergrasp Commendations with them when your faction has Wintergrasp, convert them to honor on your druid, and voila -- you've got currency for some ridiculously good pieces.

  • Shifting Perspectives: Balance UIs and mods

    by 
    Tyler Caraway
    Tyler Caraway
    04.23.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we explore the dangerous waters of modding your UI. Ready the lifeboats, people! World of Warcraft is not entirely unique in the amount of customization it allows players to make to just about everything under the sun, but I have to say that it is a large selling point for the game. Addons have been made for just about everything in the game at this point. You can get one for tracking, using the AH, leveling, managing non-combat pets, randomizing mounts, strange RP lines and pretty much anything else you can think of. My personal favorites are the complete re-skins that crop up from time to time. I have no idea why people want WoW to look like Hello Kitty Island Adventure, but, apparently there are people that do. Just like the iPhone, there's a mod for that. Beyond the pretty things, there are a multitude of mods that make the game that much easier to master, from things like boss ability announcements to telling you precisely which ability should come next in your rotation. Like I think most people did, I went absolutely crazy when I first discovered the ability to customize my game; at least, I try to console my ego by thinking that. I grabbed anything and everything that I thought might be even remotely useful at the time. Heck, I didn't even really know what half of the things I downloaded really did. I just knew that I was told lots of people were using them, meaning they had to be good. Getting your screen bogged down with "useless" information and addons is a pretty easy trap to fall into. Information in this game in a good thing, but too much of it can ruin your ability to play worse than just going with the standard UI. Not that I have anything against the standard UI, but there are so many ways that it can be made better. Not to mention the clutter. Your UI is your workspace. Like any workspace, you want it to be as neat and organized as possible. I'm probably the last person who should be telling people this, since I seem to thrive in chaos and am one of the most disorganized people in the world, but that doesn't make it any less true. What to do? How to tell the good mods from the bad? There aren't any cut-and-dry answers to these questions; everyone will be more accustomed to different tools, but there are still some guidelines and basic addons that every raider should try and get.

  • Shifting Perspectives: Class homogenization and the cat

    by 
    Allison Robert
    Allison Robert
    04.20.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we poke the issue of class homogenization and wait to see if it pokes back. Before the class announcements hit, I had drafted an article on what I would have loved to see Blizzard do for bears, cats and trees in Cataclysm. You've already seen the expanded bear portion, which was published a few days before the druid announcement was made (no one's ever accused me of great timing), but the cat and tree bits have been (as we say) overtaken by events. We've already looked at the feral information released, so I don't think it's necessary to recap that. However, I'd like to take a closer look at the cat this week, in much the same way that we turned a critical eye to the Tree of Life's impending disappearance. As much as I generally counsel against reading my own work without access to a prescription stimulant or at least hard liquor, you may find the first portion of the Tree article helpful in giving some background on Cataclysm's class goals. As a TL:DR on our previous feral analysis, seen through the lens of the tree article's conclusion on Blizzard's design intentions: Cat damage is in a good place, druids are happy that it's not a "faceroll" spec, and I think Blizzard is happy with that as well. PvE-wise, I don't think we have a lot to worry about. Many of the changes I saw have more interesting implications for PvP. This is the third expansion in a row where cats are getting more versions of rogue skills, in implicit recognition (I would argue) of the spec's uninspiring arena performance relative to its parent class. Which leaves us with this week's question: When a spec is literally designed as a copy of a pure class, is a certain amount of class homogenization a good thing? Beware, readers -- arm-waving ahead!

  • Shifting Perspectives: Moonkin, a history

    by 
    Tyler Caraway
    Tyler Caraway
    04.16.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are dusting off those moldy tomes we have stuffed away in our forgotten bookcases. Mold can be deadly, you know! Plus, you know, we might actually read those someday. To start randomly off topic, is anyone else a fan of the show Greek? I was for the first few seasons, but, like most things, I eventually lost interest in the story arcs and characters. As much as I do love some shows, I am exactly like a cat with string and shiny objects. Anyway, if you did ever watch the show Greek, then I'm sure you remember the character Cappie. My college life was quite similar to his. Not at all really. I wasn't in a fraternity, I didn't binge drink every single night and I didn't have horribly complex, awkward and pissy relationship strings. We did have one thing in common, sorta. Cappie was notorious for his line of "I was an X major once" after any insightful comment he actually made. Though I didn't change majors at the drop of a hat, only switched once actually, I did coin a similar phrase during my time. "I dated an X major once" was something I was often heard saying when I made any reference to something outside of my own field; and let's face it, the depths of literary content don't often come up in normal conversation. A brief repose into my past may seeming meaningless, but I swear I have a point to this story. You see, I dated a history major once, so I picked up a few things about the subject. Perhaps that's a lie, given that I don't actually recall any deep form of discourse occurring between us. What I do know is the history of balance druids, though. That's a subject I'm well versed in. As history majors are often noted for saying, at least I've been told they are noted for saying it since I don't recall my history major ever making the comment, "We must understand our past in order to create a better future." Normally I'd call rubbish, but there is a note of wisdom there. It is important to know something past. Even though knowing and the application of knowledge are two entirely different points, I did date a philosophy major after all so I should know, the one thing that history can give us is perspective. With little fanfare, I would like to present to you a CliffsNotes version of the history of balance druids.

  • Shifting Perspectives: The forest and the trees

    by 
    Allison Robert
    Allison Robert
    04.13.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we ponder the end of an era, and Allie kicks herself for not recognizing something she should have. When the news hit on Tree of Life form going bye-bye, I didn't know what to think. To be perfectly clear, chopping the tree down is something that Blizzard's been kicking around for the better part of a year, if not more. We ran a Shifting Perspectives on it in May 2009 in the hope of drawing more attention to a forum thread where Ghostcrawler asked druid players if they thought the Tree was fun. To anyone who's new to the class and thought the developers pulled a fast one, that's not the case; they were open about the possibility that this would happen. When the discussion ended and nothing seemed to come of it, I (foolishly) assumed they had decided to leave well enough alone. The tree wasn't really adding anything to the druid's restoration spec, but it was a harmless addition to a class that considered shapeshifting its raison d'être. Then the class announcement hit. Like I said, I didn't know what to think. I sat back, thought about it, read the announcement thread again, thought more, reread the May 2009 thread, read through all of April 2010 class announcements again, noticed a fairly obvious trend, and finally realized something: What Blizzard is doing with Cataclysm has almost nothing to do with what players have trained themselves to expect after Burning Crusade and Wrath of the Lich King. Pavlov's bell is ringing, but it ain't dinnertime.

  • Cataclysm Class Changes: Resto druid analysis

    by 
    Allison Robert
    Allison Robert
    04.12.2010

    Yeah, I realize the irony of using this particular picture in any article concerning the recently-announced changes for the restoration druid in Cataclysm. Before we do anything else, I will state right now that I've moved the portion of this article discussing the Tree of Life change to tomorrow's Shifting Perspectives, because the topic deserves a feature of its own. Eerily enough, it's coming just around a year after we devoted another Shifting to that very subject. It would be fair to say that the only truly new thing we're likely to see is a talent named Efflour Eflorr Effloress something that starts with E. Suffice it to say that this didn't go down well with a lot of druids, but perhaps more interesting was what Blizzard didn't say or glossed over. One of the commenters on Elitist Jerks observed with a touch of pique that the resto druid announcements could be summarized as, "No new spells, but your old spells will work differently," without any real information on that last bit. And, well, there's a grain of truth to that.

  • More Cataclysm change details for druids

    by 
    Allison Robert
    Allison Robert
    04.10.2010

    Fear not, my fellow druids; your feral analysis post is going live later tonight, and resto sometime tomorrow. Daniel Whitcomb and I have been talking about the incoming changes to the spec, and particularly the decision to change the tree of life from a constant form into a cooldown. I honestly didn't know how to feel about it at first. But before we get to that, Ghostcrawler stayed up hellaciously late last night to answer questions from druid players about the Cataclysm changes currently planned, and we've collected all of them here for you.