dungeon-runners

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  • First Impressions: Dungeon Runners

    by 
    Akela Talamasca
    Akela Talamasca
    11.07.2007

    Dungeon Runners is a game by NCsoft that trades off of the popularity of Blizzard titles WoW and Diablo II, but does it with a sense of humor. I'm not going to rehash gameplay mechanics here, but I'll give you my impressions of the experience of logging on, creating a character, and playing for about an hour. Maybe this will give you an idea of what to expect; whether or not this is something you'll want to invest any time in pursuing. Remember, this is not meant to be a strategy guide, nor an in-depth look at how to optimize your stats. This is one person's take on what it's like to play Dungeon Runners.We'll start with character creation after the jump.%Gallery-9833%

  • Dungeon Runners offering level-balanced PvP, sort of

    by 
    Chris Chester
    Chris Chester
    11.05.2007

    In an interesting twist on the usual PvP fare, NCsoft has implemented "magically balanced" PvP into the matchmaking service for Dungeon Runners, their fun and free Diablo-esque hack and slasher. In the past, those vying for some PvP action in Dungeon Runners had to sit in the matchmaking queue, hoping that a team of their requisite levels was also waiting for a battle. The demographic tends to skew more casual, so this was a process that in the past could be a bit painful. As West Karana reports, the new "magically balanced" system brought about in Build 95 adjusts player levels and team strengths in order to match teams more quickly and ostensibly guarantee a fair fight.Alas, it doesn't work quite as advertised. Even with their levels adjusted to more competitive levels, newer players still lack the kind of skill variety and gear that veteran players are going to be packing. So while it's a novel idea to speed along the matchmaking process by evening the odds on paper, it's still slanted towards the people stacked with purples. It's going to take a bit more work at the grindstone before PvP becomes worthwhile for lower-leveled players.If you ask us though, it's nice that they're even trying.

  • Mythos buzz and beta invites

    by 
    Mike Schramm
    Mike Schramm
    11.02.2007

    Both Tobold and West Karana are buzzing about Mythos, the free-to-play hack and slash RPG from Flagship Studios subsidiary Flagship Seattle. It's supposed to be good, clean, monster-killing fun Diablo style, with random customizable dungeons (as in, ask for a solo dungeon and you got it, or ask for a group dungeon for your level, and you got it) and lots of fun spec choices and loot. I've played a bit of Dungeon Runners, and enjoyed it, but as fun as it is, it still sticks a little too closely to MMO conventions, and it seems like Mythos just might be the simple hack-and-slash refresher to the growing ever-more-complicated MMO genre.Unfortunately, the game is still in invite-only beta, but as we reported the other day, invites are getting spread around pretty fast, so your chance to check it out should be coming around soon. In the meantime, Flagship is accepting signups on their site. As we said before, it's not clear how the microtransactions they plan will work, but from everything we've heard about it, the free-to-play part of Mythos is more than worth a look.Update: Bildo claims in our comments that he's the one that turned everyone onto Mythos, and he's got a good writeup, too. Plus, he's apparently getting more beta invites soon, so we make nice!

  • Dungeon Runners Build 95 patch notes

    by 
    William Dobson
    William Dobson
    10.25.2007

    The free, ad-supported title Dungeon Runners has updated to Build 95, and extensive patch notes have been posted on the official site. The meat of the new build centers around a revamping of the current PvP system, which the developers admit hadn't been the game's strong suit previously. The upgraded system involves scaling everyone's level in a PvP battle to 101, to make matchmaking quicker and fairer. However, players will still have an incentive to better their characters, as the game will differentiate toons that are well-equipped and skilled for their level, and make their level 101 incarnation stronger. Similarly, a poorly equipped character will end up with a weak level 101 in PvP. The "magical rebalancing" (to borrow their phrase) will also account for outnumbering, and will boost the strength of players on the overwhelmed side.Along with the PvP updates, there were a few other tweaks to skills, items, the UI, and a bunch of new quests. The full list of changes is linked below at the Dungeon Runners website, and you can also download the game there.

  • NCsoft picks up advertising partner for Dungeon Runners, Exteel

    by 
    Chris Chester
    Chris Chester
    10.25.2007

    NCsoft has raised the curtain on a new advertising deal with Double Fusion that will pave the way for new in- and around-game advertising in both Dungeon Runners and the as-yet-unreleased giant robot game, Exteel. Evidently, the idea is to open up new sources of revenue for these titles, where they were previously relying entirely on a small monthly fee charged to players for tiered services like voice chat, access to banks, and stackable potions.The specifics of this advertising-based approach remain cloudy. It's unclear whether players can continue to pay the optional monthly fee to opt out of the ads, or whether playing the free, advertising-supported version will now net you membership benefits. We support advertising as an alternative revenue stream in principle, as long as we don't start seeing billboards hawking deodorant in the middle of dungeons. Regardless, Dungeon Runners is a heck of a lot of fun for a free game (though the verdict is still out on Exteel), so we'll keep you posted on the specifics of this deal as it develops.