dungeons

Latest

  • Dragon's Prophet EU prepares to unleash its first raid

    by 
    MJ Guthrie
    MJ Guthrie
    11.04.2013

    If you think fighting alongside one dragon is pretty great, then you should love fighting alongside 10! Dragon's Prophet EU is introducing the first raid experience, a 10-man (and 10-dragon) affair, in the next update scheduled to hit in just a few days along with a level cap raise to 90. Four legendary dragons await adventurers in the new Dragonheart Temple dungeon: Sammos the Resplendent, Vita the Stalwart Shield, Izamu the Relentless Tide, and Fadero the Heavenly Storm. And if adventurers vanquish all four, there is an even more powerful fifth raid boss to face, whose identity will remain secret until the day of the patch. Take a look at the vicious behemoths you'll be facing in the five new images below. [Source: Infernum Productions press release]

  • Wings Over Atreia: Return of the Aion Easy Button, starring Sauro Supply Base and Steel Rose

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2013

    First there was Easy Button. Then came Easy Button Strikes Back. And now we have Return of the Easy Button. Yes Daevas, the next thrilling adventure of the easy button is on its way to an Aion dungeon near you! Well, two actually -- so it's a double feature. And we think you might just like this show. The stars of the show? Sauro Supply Base and Steel Rose, two of the new dungeons introduced in 4.0. Unlike my previous reports on the easy button invasion that were post-production reviews, this one is a sneak preview. And joining us to reveal this new Aion blockbuster is Associate Product Manager Sean Orlikowski, who provided a coming soon trailer filled with highlights to help get you ready for the main attraction. Return of the Easy Button releases next Wednesday, November 6th, on a game client near you.

  • Chaos Theory: Follow the Filth as TSW's Whispering Tide Event moves on

    by 
    MJ Guthrie
    MJ Guthrie
    10.21.2013

    Remember when we mentioned that The Secret World's latest event would be a long-term one? Well, we weren't fooling; it's been a month, and The Whispering Tide Event is just now hitting its fourth phase. So what does that mean for us? It means that the slow plod towards Tokyo is showing progress, just not nearly as quickly as excited TSW fans may like. If you've already been in-game, you've noticed that the latest two phases have been very similar to the first two. In fact, they follow the same pattern: start with powering up a generator using crafting materials then move into an instance to clear out the filth. However, even though they are similar and some phases are moving slowly, there's a chance folks might miss out. And if there's one thing I don't want to see, it's others missing out! To prevent that and to keep my fellow TSW fans from floundering in the dark, here's phase two of The Whispering Tide Event guide, with tips and tricks for grabbing the lore, getting the goodies, and even preparing for forthcoming phases.

  • The Mog Log: Final Fantasy XIV's best and most disappointing bosses

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.12.2013

    I don't know if I exactly agree with Naoki Yoshida's stance that Final Fantasy XIV is about group content first and foremost, but darn if the game's group content isn't pretty awesome. I can't remember the last game where I was this happy to queue up and head into a dungeon, even if I didn't have a full group backing me. Which means that I've gotten very familiar with the game's bosses. The best bosses are pretty easy to pick out for me; they're the ones that hit all the right notes in terms of challenge and whatnot. But the expected counterpart is the worst bosses, and... really, there are a lot of factors that can play into the term worst. So, I'm not pointing out the worst as much as I'm pointing out the disappointments. The top five of each, in rough order. Enjoy.

  • WildStar offers cross-realm play

    by 
    Justin Olivetti
    Justin Olivetti
    10.09.2013

    Don't stress too much about what server you initially pick for WildStar, since the game will feature several cross-realm options to keep the larger community in touch with each other. Carbine Studios revealed a few details as to how this will work in this week's WildStar Wednesday. In the post, the studio talks about how it's supporting cross-realm play through three primary features. Players will have the ability to talk to anyone on any realm using the chat system, they'll be able to group up with friends through the party system, and they'll be able to meet random strangers through the group finder. The cross-realm play does have a big limitation, however. Cross-realm parties will not be able to hang out on the landscape, but can only enter instances, battlegrounds, or arenas, and these parties will not be able to trade items between each other. Players who are not interested in cross-realm play will also have the option to toggle their account to group with only members of their server.

  • The son also rises in Guild Wars 2's Blood and Madness content update

    by 
    Anatoli Ingram
    Anatoli Ingram
    10.08.2013

    Remember when the citizens of Tyria thought Mad King Thorn was just a goofy old legend, and he rose up from the Underworld through a portal beneath the Lion's Arch fountain to prove us wrong? Good times! On October 15th, the Thorn family will be returning to wreak havoc in Guild Wars 2's Halloween content update, bringing their uniquely psychopathic touch to our holiday festivities. King Thorn's son, Bloody Prince Edrick Thorn, has taken over part of his father's realm -- and he's following in his footsteps by being scary and evil. We thought kids were supposed to rebel. Couldn't he have grown up to be a veterinarian or something? Players will see several popular activities returning as well, such as Lunatic Inquisition, haunted door trick-or-treating, the legendary Mad King's Clock Tower jumping puzzle, and the proud tradition of doing whatever an undead tyrant tells you to so he'll give you a hat. In addition to the new and improved Halloween content and spooky rewards, this release will contain a number of highly anticipated profession balance changes and quality of life improvements. ArenaNet will be offering a preview livestream on Monday, the 14th at 3 p.m. EDT (noon PT).

  • Final Fantasy XIV sums up its Tokyo Game Show letters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2013

    Final Fantasy XIV has been playable for just about a month. Gamers being what we are, a lot of us are already asking about what comes next for the game, because there's slightly less unexplored content than there was before. But fear not; the official live letters from producer and director Naoki Yoshida have been translated and the highlights recapped on the official site, giving everyone a closer look at what's coming from housing, PvP, and the new Crystal Tower. Yoshida explains that Crystal Tower is meant to be easier than the Binding Coil of Bahamut currently accessible, although it is still inteded to be high-end content (he mentions the possibility of requiring relic weapons). Housing will be launched for Free Companies first, with the team closely examining the strain caused by these before putting in individual houses. Players can also expect every craft to be involved in providing decorations for housing rather than just a few, helping to make everyone's contributions relevant. Take a look at the full roundup for all the details, although the team remains mum on the price of houses.

  • Uncover Scarlet's latest plot in Guild Wars 2's Twilight Assault update

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.24.2013

    You're probably just as shocked as we are, but Scarlet Briar is up to no good again: Rumor has it that she's messing around in Twilight Arbor, the former stomping ground of Duchess Faolain and the Nightmare Court. Players will join Caithe (who is probably so over bad Sylvari at this point) for a round of anti-Aetherblade maneuvers in a new dungeon path intended for level 80 players. You can look forward to achievement rewards in the form of a Slickpack backpack skin and miniature Twilight Arbor foe; a new version of the classic Nightmare weapon skins will drop in the dungeon itself. Aether key pieces can also be collected and combined to open chests inside Twilight Arbor because if there's one thing that brings us all together as a family, it's stealing stuff from Aether-jerks. Additionally, ArenaNet has announced that Guild Wars 2 will be hosting a free trial week, running from September 27th to October 3rd. If you decide the game is for you, GW2's Digital Heroic Edition will be on sale for $39.99 from September 27th to October 6th.

  • Closed beta begins for Heva Clonia Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.19.2013

    Why should only a select few classes get to play around with pets? That's a question posed by Heva Clonia Online, a new free-to-play title entering closed beta testing today. Heva Clonia Online allows players to clone monsters encountered throughout the game, use them as pets, and even pit them directly against other pets in arena battles. This is somewhat reminiscent of a title from Nintendo, but it is completely legally distinct. If pets aren't so much your thing, the game also features a variety of minigames and two-person dungeons to break up the usual format of MMO gameplay. OGPlanet is also giving away a free gamepad to 10 lucky players who manage to reach level 10 between now and the time the beta ends on September 30th. If you'd like a chance to get in and start pocketing monsters, you can sign up for the beta test on the official site. [Source: OGPlanet press release]

  • RIFT 2.4 brings challenging instances to bear

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2013

    Ah, smell that? That's the smell of a big new content update in the air. And also many bugs that have been fried on the metaphorical bug zapper. But mostly an update. RIFT has upgraded to 2.4: Beyond Infinity, and that means a ton of additional content to be conquered and plundered. At the core of Update 2.4 are three new instances: the Infinity Gate raid, the Realm of Twisted Dreams dungeon, and the Infernal Dawn chronicle. An additional raid, Planebreaker Bastion, will be coming in weeks ahead. Update 2.4 also raises the PvP prestige cap to 90 with new gear and weapons, adds more hairstyle options, plugs in cross-shard instant adventures, and improves the new user experience. As you patch up, you can read the official notes and our preview of the update.

  • The hope for more future five-mans

    by 
    Sarah Pine
    Sarah Pine
    09.16.2013

    A common refrain among casual players this expansion has been the lament for five-man content. Mists of Pandaria hasn't added any new five-man dungeons since it launched, and for fans of that format, it's a bit of a bummer. In fact, Mists of Pandaria marks the first time that Blizzard hasn't added new dungeons post-launch. In classic WoW, Maraudon was added in patch 1.2, and the Dire Maul set in patch 1.3. The Burning Crusade saw Magister's Terrace in patch 2.4, Wrath gained the three Icecrown five-mans in patch 3.3, Cataclysm had Zul'Aman and Zul'Gurub retooled as 5-mans in 4.2, plus the Well of Eternity dungeon suite in 4.3. Yes, if five-mans are your thing, Mists probably has you feeling pretty glum right about now. So maybe the following tweet from Ghostcrawler will cheer you up a bit: @GersenKirth We would like to provide more 5-player dungeons than we were able to do for MoP. - Greg Street (@Ghostcrawler) August 25, 2013 Instead of five-man dungeons, Mists definitely saw a focus on scenarios for casual group content. And while scenarios are fun, if you're a healer or a tank, you're not really necessary for them. I personally would love to see a bit more balance in the future between implementing scenarios and implementing five-mans, so here's to a WoW future where both will shine. What about you? Are you hoping for more five-mains, or could you do without them?

  • The Mog Log: Final Fantasy XIV's dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.14.2013

    My interest in Final Fantasy XIV is not purely about racing to the endgame, but I am well aware there is an endgame. And while I'm easily distracted by the pursuits of other goals such as leveling Arcanist, I'd rather be on the early side to the party. There's nothing wrong with not being the first at endgame, but I'd prefer to beat the rush, if you know what I mean. So my playtime has been focused a bit more toward getting to the end of the story quick-like. This also means going through a lot of Final Fantasy XIV's dungeons. I'm not quite up to the last rush, but considering a lot of people I see are still moving into stuff I left behind a while ago, I'm still a bit ahead of the parabola. So let's take a look at the dungeons along the path from level 1 to level 50 after the initial set (which I covered back in beta).

  • To Infinity Gate and beyond: Previewing RIFT 2.4's instances

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    RIFT's 2.4 update is expected to land next week with a big, meaty thud that tells you it's packing some serious content. While 2.4 is peppered with many nice bullet points, including cross-shard instant adventuring and new PvP ranks, the bulk of it is devoted to instances, more instances, and even more instances. Namely, a 20-person raid (with a second one to follow), a new five-person expert dungeon, and a two-person chronicle. Trion Worlds took us on a whirlwind tour of RIFT's four new instances, giving us an oh-so-brief taste of the terror and exhilaration that is to come. Care to join our raid group to see?

  • Massively Exclusive: En Masse talks TERA's Dungeon Assault

    by 
    Mike Foster
    Mike Foster
    09.10.2013

    TERA: Rising's new Dungeon Assault content patch is prepped for launch today, bringing with it new dungeons, new game modes, new bosses, and high-end gear. Among the added encounters are Wonderholme (a 10-man raid), Channelworks (a three-player mission), Kezzel's Gorge (a seven-player tower defense game), and Shattered Fleet (a five-player "BAM beatdown"). Also new today are the Conjunct, Visionmaker, and Bloodrave armor sets, which represent the most powerful armor on offer once fully leveled and upgraded. We spoke with En Masse about the state of TERA: Rising, the thought process behind the new encounters, and how the studio answers some common fan complaints. Check out our interview and exclusive video and images of the Channelworks dungeon after the break.

  • The Daily Grind: What dungeons do you hate in games you love?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.07.2013

    Not every game has dungeons. It would be kind of silly to imagine a group of EVE Online starships traveling through moldy corridors and slaughtering orcs (but also kind of awesome). But the idea of having an area with paced enemy encounters and big bosses certainly isn't novel. World of Warcraft calls them dungeons, Star Wars: The Old Republic calls them flashpoints, Dungeons & Dragons Online calls them lots of different things, and they're all a chance for players to group up and enjoy some content. Sometimes it's not really enjoyable, though. The mechanics don't work or aren't fun. The fights require a lot more luck than skill. You don't have visual cues that are pretty much necessary to understand what's happening. If a game has dungeon, it always has some that aren't as good as the others. So what dungeons do you hate in a game that you otherwise love? Are they agreed by the community to be horrible, or are they usually beloved dungeons that you just can't stand personally? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • TERA: Rising unleashes Dungeon Assault on September 10 with all new dungeons

    by 
    MJ Guthrie
    MJ Guthrie
    09.06.2013

    If you've been yearning for a new experience in TERA, you've only got to wait until next week to get one. On September 10th, the free-to-play fantasy game is launching four brand-new dungeons, complete with new game modes, epic bosses, and of course elite gear. Dubbed Dungeon Assault, this update adds content for various group sizes and allows players to upgrade the Conjunct, Visionmaker, and Bloodrave armor sets. Wonderholme, a 10-player co-op adventure, is a lethally whimsical castle. Channelworks is a series of aqueducts maintained by automatons (basically the sewers) deep beneath the Veritas District is explorable by groups of three. Kezzel's Gorge is a tower defense scenario built for seven participants. And Shattered Fleet, a five-player BAM beatdown, takes place on a ship run aground off the Jagged Coast. Can't wait until the 10th to see what's in store? Then check out screenshots of these new dungeons in the gallery below and watch a teaser trailer for each, one right after another, after the break. [Source: En Masse press release]

  • The Elder Scrolls Online's Paul Sage talks about dungeons and player experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2013

    How closely have you been following The Elder Scrolls Online? Are you eagerly devouring every new piece of information that's trickled out following PAX Prime? Because there's a new video interview out with creative director Paul Sage that should provide you plenty to devour. Sage comments on some of the major changes made to the game for its PAX appearance (such as the implementation of the new compass and a more "weighty" feel to the combat) as well as the game's launch dungeons. He also mentions the Veteran Point system currently in development, a form of alternate advancement after your character hits the level cap. Of course, anyone eager for information has no doubt signed up for beta, which means you'll want to check your mail religiously today as a new round of testing invitations has gone out. Would-be players can also take part in an emote contest to win beta access as a grand prize. Or you can just check out the full interview video after the break. [Thanks to Jeff for the tip!]

  • PAX Prime 2013: WildStar dungeon preview

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    WildStar's dungeons won't be for everyone. They're a bit tougher, a bit wilder, and a bit longer than the standard MMO crop today. If you're looking for a breezy PvE experience, you might not even want to consider running one. However, Carbine hopes that you'll look past the increased difficulty and run-time to be intrigued by some of the most unique encounters and locales in the game. This was the word from WildStar Design Producer Stephan Frost at PAX Prime. Frost ran us quickly through a pair of dungeons -- The Ruins of Kel Voreth and Stormtalon's Lair -- to give us the lay of the land and an idea of what we'll be in for when we timidly step over these thresholds. These dungeons might not be everyone's cup of tea, but those who appreciate a challenge will find it and the rewards to match.

  • How to go from solo WoW to group WoW

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.13.2013

    It's finally time: you've been leveling on your own but now you've been lured into your first dungeon by a quest or the promise of gear. But running dungeons with a group of four other players is a lot different from soloing -- different enough to seem like a whole new game. When you enter a dungeon, you need to work as part of a team, and take careful consideration of the rest of your group before you make any moves. It's a very different mindset than what you're accustomed to as a solo player. Even if you feel like you know your stuff in World of Warcraft, the switch from soloing to grouping can be bumpy -- so how do you make the transition without looking like a newbie? Fortunately, we've been around the block a time or two and have some advice to help you get started, no newbie moments required.

  • The Nexus Telegraph: Talking tasks with WildStar's PvE

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2013

    At a glance, there are far fewer problems when dealing with PvE content compared to PvP content. WildStar's PvE options are a bit better established, and besides, all you need to do is provide the enemies and a reason to fight them. It's not as if you have to deal with all of the differences that you find in PvP, after all. Toss out some dungeons, give players a daily hub, and everything will work out perfectly, right? The answer is no. Not even a little bit. Just as you need a variety of different things in PvP to serve a multitude of playstyles, you need a variety of different opportunities for PvE players. It's still a header that covers a broad field of different playstyles and preferences, and that means there are a lot of different things that the game needs to offer. Bearing in mind that we're talking about the level cap here, let's take a look at what areas the game needs to support.