duping

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  • H1Z1 suffers overnight downtime, whispers of server wipes [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2015

    It's not an easy time to be playing H1Z1 right now, especially since you sort of can't. The game's servers went down last night for a quick fix, according to Sony Online Entertainment president John Smedley; they've been down since, with players getting increasingly vocal and anxious about what comes next. No further updates have come from the company after Smedley's assurance that there are issues to be fixed that cannot be solved simply by rolling back to the previous patch. Once players can get back in to the game, there may very well be a server wipe greeting them (a possibility suggested by the technical director), although perks like tickets, crates, and cosmetic recipes will not be lost in the event of a server wipe. SOE has promised to give plenty of notice before taking such drastic measures. Players are divided on whether this is a good thing or not, although widespread reports of item duping sit at the root of the issue. There's still no ETA on when the servers will be back online or what will be fixed when they come back up, but players could be looking at a very different environment. [Update: Servers appear to be up again now. SOE has said that the promised European servers are still incoming: "getting MORE servers, still calculating what we can fit."]

  • Wizardry Online hit by duping and hacking, bans issued

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2013

    Some things never presage good news. Case in point: Wizardry Online has been hit with what appears to be a round of hacking and item duping, leading to hyperinflation and a great deal of player outrage on the forums. Exact figures about how much gold was dumped into the economy are hard to come by, but most players seem to agree that it's a matter of several million gold sometimes foisted on unwitting victims. After claiming that the matter was being investigated, Sony Online Entertainment representatives locked some of the threads related to the topic while simply stating that suspensions had been issued and further discussion did not help the community. No statements have yet been issued regarding permanent bans or any potential rollbacks to the environment. What long-term effects this will have on the game's viability remain unclear, although several players are protesting SOE's apparent lack of action quite vigorously.

  • CCP Games releases findings on EVE starbase exploit investigation

    by 
    James Egan
    James Egan
    02.10.2009

    The EVE Online starbase exploit revealed in December has had a far-reaching impact on the game. Certain player-owned starbases in EVE were producing valuable, high-end materials that they shouldn't have been. Once a group of players picked up on this, they exploited the game on a massive scale, resulting in trillions of ISK (Interstellar Kredits, the game's virtual currency) that never should have existed being injected into the game. To date, this is the largest economic manipulation (via an exploit) ever revealed in EVE Online. The starbase exploit was the first of several player-triggered drama bombs that hit the game in recent weeks, and resulted in a substantial amount of (in-game) market turmoil and player outcry over the issue. The game's subscribers wanted openness on the matter from EVE's developer, CCP Games, and they've certainly got that as of today. CCP Games posted the results of the exploit investigation, and the caveat "be careful what you wish for" may apply here, given the depth and complexity of the findings conveyed to the playerbase in today's dev blog, "War Makes Thieves and Peace Hangs Them."

  • Vigilante Meridian 59 players wage war against pirate servers

    by 
    Samuel Axon
    Samuel Axon
    05.24.2008

    Meridian 59 is a game with a pirate problem. A while back, the server source code leaked onto the internet and seedy players began hosting their own servers without subscription fees. Pirate servers are a problem for many MMOs, but because of M59's comparatively small scale, it has a lot more to lose to the trend.Amidst these troubles, some M59 players can be quite loyal. Case in point: the blog of game developer Patrick Rogers tells the story of two former M59 players hacking into a pirate server and mass-killing all its residents with powerful admin commands. The vigilantes hoped to make life (and death) on the pirate servers as unpleasant as possible so as to encourage the residents to migrate to the legitimate servers hosted by Near Death Studios. That's not the most amazing bit, though.