e-mcneill

Latest

  • VR puzzler Darknet teaches players technomancy

    by 
    S. Prell
    S. Prell
    08.31.2014

    E McNeill's Darknet was the winner in the open call category of the 2013 Oculus Indiecade VR Jam. It's a strategy-puzzle game designed for Oculus Rift where players explore a virtual reality computer network and use viruses, worms, exploits and other hacker tools to capture sensitive data from what may or may not be a shady megacorporation. It's practically the definition of cyberpunk, sharing much in common with one of the genre's defining novels, Neuromancer. However, McNeill told Joystiq at PAX Prime that he doesn't particularly like Neuromancer, nor many other cyberpunk tales. "I like the idea of cyberpunk," McNeill said, expressing his feeling that many of the genre's stories – especially those featuring hacking – tend to feel empty and without substance. McNeill proposed The Matrix as an example: "In The Matrix, [the character Cypher] says, 'All I see is blonde, brunette, redhead.' But the falling symbols don't mean anything. They're just backwards kana letters." McNeill said that Darknet is a game aimed at maintaining the sense of mystery that The Matrix's iconic green rain of characters creates, but simultaneously providing an experience where what the player sees and does "actually means something."

  • The Joystiq Indie Pitch: Auralux

    by 
    Justin McElroy
    Justin McElroy
    02.22.2011

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with E McNeill about his trimmed-down RTS: Auralux. How did you get started? If you want to go waaaay back, I started out by playtesting educational games for my mom, a teacher who wanted to use games in the classroom. JumpStart and Mecc games turned out to be the perfect gateway drugs to Command & Conquer and Starcraft. It's been a slippery slope from there, and I've been making games ever since my first programming course in high school.