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  • E3 Santa Monica cost ESA $5 million in fees

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.20.2008

    E3's experimental move to Santa Monica last year cost the ESA $5 million after breaking its contract with the LA Convention Center. Kotaku obtained IRS documents showing that the contract's end and an expected drop in E3 revenue, due to the event's smaller size, caused the association to dramatically increase membership fees.Kotaku speculates that the increase, as well as the decision to hold E3 in Santa Monica, may have been the reasons LucasArts and Activision/Vivendi jumped ship from the ESA. The ESA says membership dues were lower in the past because of income generated by E3, but revenues dropped significantly when the ESA board (made up of executives from publishers) moved the venue last year.Not only was Santa Monica's E3 bad due to its invite-only policy (meaning publishers got to decide who came and who didn't), it was also horrible for journalists to cover -- not good for a "media and business summit." Thankfully, this year E3 will be back in one spot at the LA Convention Center. We're still waiting to hear what Activision/Vivendi has planned.

  • ONM: Mario Kart Wii supports 16 online, includes DS maps [Updated]

    by 
    Justin McElroy
    Justin McElroy
    09.06.2007

    We haven't heard much about Mario Kart Wii since it was unveiled at E3. Thanks to one intrepid forum goer with just a scanner and a dream, we now have a little more info on the game from the UK's Official Nintendo Magazine. Apparently MKW will support up to 16 players in a game (does that translate to 16 different characters?) and will be the first in the series to offer Battle Mode online. Oh, and you can now perform stunts in the air. We're not yet sure if we should be troubled by the fact that in addition to some Wii-exclusive maps, "classic DS tracks will be recreated with Wii graphics." We're going to hold off on getting worried until we see how many new tracks are being included. But let's hope for at least half-and-half, eh? Update: According to CVG, Official Nintendo Magazine has released a statement saying, "The details printed in Official Nintendo Magazine 21 regarding Mario Kart Wii were healthy speculation on our part and are in no way an official announcement from Nintendo. We are sorry if we have mislead anyone. We do not set out to mislead our readers. ONM apologizes profusely for any misunderstandings that this has caused." So, did ONM spill a few beans too early, or were they just making stuff up? [Thanks, Ian]

  • Iwata says first-party success begets third-party success

    by 
    David Hinkle
    David Hinkle
    09.05.2007

    Nintendo's president Satoru Iwata sat down for a probing interview with Newsweek's N'Gai Croal. While N'Gai admits the interview was long overdue for publishing (it was taken back during E307), it has several interesting tidbits within. It only makes us think that it should've been published that much sooner.Iwata takes time to talk about all things, including the widespread popularity of the DS in Japan, as well as the low sale numbers for Twilight Princess in the region. Iwata also says that third-party publishers shouldn't be scared of Nintendo's software success on the platform, stating that, in the end, it'll actually end up being better for third-party publishers.[Via Gamesindustry.biz]

  • Check out some footage of Geometry Wars on the DS

    by 
    David Hinkle
    David Hinkle
    08.13.2007

    Chris Hardin over at Nintendo Players managed to snag some video of Geometry Wars for the DS, taking two different videos of the game's promised interplanetary conflicts between geometric shapes. For those who've been foaming at the mouth for Bizarre Creations' casual title, there is no better endorsement than the embedded videos. So, head past the break and check them out.

  • X3F Achievements 101: The Return [update 1]

    by 
    David Dreger
    David Dreger
    08.06.2007

    After a small hiatus following the craziness that is E3, X3F Achievements 101 is back with a variety of subjects worth covering. In case some of you have forgotten how this column works, this a space devoted to Achievement Whores around the world, and gives me the opportunity to chronicle my continuing conquest of Gamerscore, on a daily basis. This week, we cover a little bit of a backlog, as there's the survival of my Achievement streak during E3, my hitting of a couple Gamerscore Milestones, and the completion of a couple more 1000 GS rentals, TMNT and Cars.

  • Eiji Aonuma is a winner

    by 
    JC Fletcher
    JC Fletcher
    08.06.2007

    Level Up's N'Gai Croal interviewed some of the winners of the Game Critics Awards, because, you know, he can. As the producer of the Best Handheld Game, Contra 4 The Legend of Zelda: Phantom Hourglass, Eiji Aonuma was one of the developers tapped by Croal to give his reactions to the win.Aonuma said that he was "very grateful" to win the award, explaining: "As we were challenged to create something very different this time, I am particularly happy because the award appears to have meant that our challenge was worthwhile." He then went on to speak about the positive Japanese reaction to the game, which he ascribes almost entirely to the fact that everyone in Japan loves the DS.

  • Joystiq interviews id Software's Todd Hollenshead

    by 
    Christopher Grant
    Christopher Grant
    08.03.2007

    Just minutes before he takes the stage, along with John Carmack, to deliver the QuakeCon keynote address, we bring you our E3 interview with Todd Hollenshead, CEO of id Software. We had a chance to ask him about id Tech 5 and id's future in engine licensing, that new IP they keep talking about (and will be showing off any minute now), the Games for Windows initiative, their announcement of a Nintendo DS game, and more. You guys have been laying low for a while. Laying low, but busy. I'm quite certain. At WWDC you guys come back out swinging, and I'd like to find out what your goal was there. Probably a good discussion of that would start with all of the projects that we're working on that are sort of announced just so you get up to speed. And I think some of these things, people forget this is actually id working on this stuff. You guys are working with Splash Damage and Nerve over here and then you've got ... That stuff is all going on at id too, because we have internal resources that are devoted to that. For example, the guy who is programming all of the AI bot work for PC, 360, and PS3 is actually an id employee and he's devoted full time to the project. Of course, Kevin McCloud is the executive producer for id so he's overseeing not only the Splash Damage work but also others. So there's a significant amount of id effort that goes into a project like Enemy Territory because we're working hand in hand with all of the developers, and Activision trying to coordinate stuff. It's resources and managerial? Managerial? I guess it depends on how you define that word. It's design input, it's working with Activision and Splash Damage to make sure the workflow stuff that is set up is something we think is achievable and doable and is working towards the right direction. So, yeah, there is a lot of what ends up being management but not like what I would call production management work. Nobody is sitting down and going, "I've got twenty people and this person is working this many hours on this little thing and he needs to be done with that by Thursday at noon."

  • And the best handheld game is ...

    by 
    Alisha Karabinus
    Alisha Karabinus
    08.02.2007

    ... The Legend of Zelda: Phantom Hourglass! At least, it was the best handheld game at this year's E3, according to the Game Critics Association. While a small part of our hearts hoped Contra 4 would take the trophy (after all, we know Zelda is all kinds of good), we can't say we're at all surprised by Link's win, particularly after all we've heard about the game so far.

  • LittleBigPlanet and Killzone win Game Critics Awards

    by 
    Andrew Yoon
    Andrew Yoon
    08.01.2007

    Was there any doubt that LittleBigPlanet is the most original game of E3? The Game Critics Awards have named Media Molecule's 2D wonder the "Best Original Game" of E3 this year (a week after we named it the best PS3 game; and Joystiq also named it the "Best Original Game"). In addition, Killzone earned special honors in graphics -- it didn't match the visual fidelity of the original trailer, but boy did it get close. Finally, the Game of the Show was Rock Band ... a multiplatform release that'll find its way on PS3. Not a bad line-up of awards for the PS3, no? [Via PlayStation.blog]

  • Rock Band slays 2007 Game Critics Awards

    by 
    Christopher Grant
    Christopher Grant
    07.31.2007

    If you've already read the Joystiq E3 2007 Awards (you have read them, right?), you already know we picked Rock Band as Best in Show. Now, the winners of the 2007 Game Critics Awards have been announced and, whaddya know, Rock Band takes the title of winningest game with three awards, including Best in Show!Second place goes to Bioware's Mass Effect, winning Best Console Game and Best RPG. Some more fun stats: Xbox 360 is the winningest platform, with 11 wins, while Electronic Arts is the winningest publisher, with 6 wins (remember, three are for Rock Band!). Bringing up the rear, surprisingly: Nintendo.

  • Disney press conference fails audience participation

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.25.2007

    We're just going to say the editing by GameTrailers was done to spare you. We've shown you the face of a man after the Disney press conference, we even gave the thing an award for being so fantastically painful. Is it as bad as the Jamie Kennedy performance at the Activision press conference? Well, it's a different type of pain. Instead of feeling bad for the man on stage making a fool of himself, in this case you have to feel for the audience who definitely didn't sign up for what was incoming. Watch, enjoy, and remember that this is supposed to be a press conference -- not the halftime show at some Six Flags concert.

  • Wii games pepper nomination list for E3 awards

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.25.2007

    The Game Critics Association has released their list of nominations for the best of E3, and Nintendo is all over the place -- particularly with Super Mario Galaxy and Wii Fit. The DS may have been spurned for anything other than the handheld category, but the Wii sure seems to be holding its own against the 360 and PS3. Unfortunately, however, none of the Wii titles made it into the nominations for Best of Show. We'll skip over multiplatform titles like Guitar Hero III, but Wii games showed up in several categories: Best Social/Casual/Puzzle Game (Wii Fit, Zack & Wiki) Best Fighting Game (WWE SmackDown vs RAW 2008) Best Action/Adventure Game (Super Mario Galaxy) Best Action Game (Metroid Prime 3: Corruption) Best Hardware (Balance Board, Zapper) Best Console Game (Super Mario Galaxy) Best Original Game (Wii Fit, de Blob) An interesting mix of games -- some expected, some surprises. The winners will be announced next Tuesday. Think a few Wii games will pull out wins?

  • Contra 4 may actually win (part of) E3

    by 
    JC Fletcher
    JC Fletcher
    07.25.2007

    We were joking before (since there wasn't a real competition at the time), but now the Game Critics Awards have come along to validate our enthusiasm. Contra 4 has been nominated for a 2007 Game Critics Best of E3 Award for Best Handheld Game. It's in the running with The Legend of Zelda: Phantom Hourglass, and, on the PSP, Dead Head Fred, God of War: Chains of Olympus, and Silent Hill Origins. Here's the weird part. Handheld games don't appear in any of the other categories. Best Action Game? All consoles. Best Original Game? All consoles. Best of Show? Multiplatform console games! Were the console offerings really qualitatively better than everything on the DS (and Silent Hill), or were handheld games excluded from consideration for some reason?

  • Joystiq picks the best and worst of E3 2007

    by 
    Richard Mitchell
    Richard Mitchell
    07.25.2007

    All of us here in the Joystiq network are finally settling back into the daily grind after the WiFi-less chaos of E3. We've spent a good week and a half collecting our thoughts and have compiled our own awards for E3. Of course, we've got best and worst awards, but we've also come up with a few "special" awards of our own. Head over to Joystiq to see them for yourself, then pitch in with your thoughts. While you're at it, why not give some awards of your own?

  • The Joystiq E3 2007 Awards

    by 
    Ross Miller
    Ross Miller
    07.25.2007

    We haven't fully recovered from E3 2007 just yet, but in the final stages (there's 12, naturally) of recovery, we're told it's only proper to hand out awards for the best (and sometimes the worst) of what we saw in Santa Monica.The nominations for this year's Game Critics Awards were given out on Monday and, next Monday, we'll learn who the final winners are in categories such as Best of Show and Best Original Game. For our first Joystiq E3 Awards, we've borrowed those two categories and made a bunch of our own.So what did we like the most? Assassin's Creed, Metroid Prime 3, My Word Coach? Those were all great, but one title stood above the rest. The answers you seek lie after the break. Disclaimer: Any comments regarding Harry Potter were made prior to the release of the book and therefore do not necessarily reflect what happens in the book.

  • Harrison: Hardware revision 'not out of the question'

    by 
    David Hinkle
    David Hinkle
    07.24.2007

    Nintendo's SVP of Marketing and Corporate Communications, George Harrison, conducted an interview with GameDaily during E3 where he spoke on a number of subjects (seriously, this interview is long). What we were interested in hearing from the interview, however, was talk of a Wii revision to the hardware in the works. George, in expert fashion, manages to provide an "answer" to the question without really answering it.George doesn't completely dash our hopes of a bigger, badder Wii, though (we'd like more space to save our VC games, please!), stating "whenever we feel like it's time or have an upgrade, we'll do it, whether it's an improved screen for the handheld or slimmed down like the DS Lite – those types of things. So it's not out of the question on Wii, but we're not even to our second holiday yet, so it's kind of premature to talk about any revisions to the hardware itself." So, by that logic, we'll see a new Wii in 2009?

  • Heavenly Sword planned as trilogy, part two penned

    by 
    Ross Miller
    Ross Miller
    07.23.2007

    In an interview with AMN during E3, Ninja Theory co-founder Tam Antoniades said that Heavenly Sword is being planned as a trilogy and that the story of part two has been written."When we set out to do Heavenly Sword ... we wanted it to be a three-game story," he said at around the 11-minute mark. "We've had the story for the sequel for awhile now. Hopefully if this game is successful, then there's no reason why there shouldn't be a sequel and we'd very much like to go into that."Given the hype for the title and our impressions playing it, Heavenly Sword is very likely poised to be one of the standout PlayStation 3 titles this holiday season. Just don't be surprised if you defeat the final boss and receive a cliffhanger ending.[Via PS3 Fanboy]

  • Reggie talks H.A.M.M.E.R., other E3 highlights

    by 
    David Hinkle
    David Hinkle
    07.23.2007

    MTV's Stephen Totilo managed to not only take down Reggie's name, but also got him to plant himself in a seat for 15 minutes so that an interview may be conducted. Divided into smaller bite-sized chunks, the first-part of the proposed three-part interview has Reggie tackling many a subject. Smash Bros. Brawl, Super Mario Galaxy, Mario Kart Wii and Endless Ocean are all discussed, but what we found most interesting were Reggie's comments on Project H.A.M.M.E.R.Turns out, the game isn't canceled, but has just been put on the back burner. While the game could very well become lost in limbo forever, we're kind of excited to see what some time away from the project could do for the game. Because, frankly, what we initially saw at E306 was nothing worth writing home about.

  • Joystiq interviews SCEA's Phil Rosenberg and John Koller

    by 
    Andrew Yoon
    Andrew Yoon
    07.23.2007

    Phil Rosenberg (left), and PS Fanboy lead writer, Andrew Yoon (right) At E3, we had a chance to talk to SCEA Senior Vice President Philip Rosenberg and John Koller, Senior Marketing Manager of the PSP. We talked to these two Sony executives to find out more about Home, possible PSP integration with Home, the redesign, and more.The press conference was narrated through Home. Why does Sony believe Home is such an important part of the PlayStation family?Phil: That's a great question. Home for us is a way to engage all of our users in real community, but in a real 3D manner that gives them a place to meet and to share their successes or their failures and then jump into gameplay. It creates an opportunity for us to help engage them even more in our platforms. I think when you look at the interface -- like how a PSP pops up in Home -- our whole proposition is around the ecosystem of PlayStation. It's not just about one platform. If you're in the house, or away from the house -- no matter where you are, you can stay connected with your peers.

  • E3 Round-up: Best of show

    by 
    Andrew Yoon
    Andrew Yoon
    07.22.2007

    E3 is officially over, and PSP Fanboy is now resuming regular coverage of the top PSP news every day. Before we say adieu to the Media & Business Summit, we wanted to wrap up all our coverage of E3 in one handy place. Check it out:ImpressionsCastlevania: Dracula X ChroniclesGod of War: Chains of OlympusNaruto: Ultimate Ninja HeroesPursuit Force: Extreme JusticeSilent Hill OriginsSyphon Filter: Logan's ShadowWipeout PulseNewsAdded RAM makes PSP games load fasterDestroy All Humans gets a Big Willy on PSPHands-on with the new PSPNCsoft plans "online experiences" for PSPOriginal PSP to be phased outPSP firmware 3.60 reveals hidden USB Charge featurePSP redesign revealed: Lighter, slimmer, lasts longerPSP Slim Lite boxart revealedThe truth about PSP Lite's battery lifeScreenshotsHellboySOCOM: Tactical StrikeVideoEchochromePataponSWAT: Target LibertyIt's pretty clear that PSP had a fantastic showing at E3. Beyond the redesigned system, there were a handful of truly excellent games. In fact, almost every PSP game we played at the show was excellent. But ... which game do we deem "Game of the Show"? Well, you'll have to read on for that ...