emotion

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  • RIM applies for patent on detecting emotion in messaging, wants you chilled while you BBM

    by 
    Jon Fingas
    Jon Fingas
    07.19.2012

    Ever get the shakes sending out an angry text message? You'd better be careful if you buy a BlackBerry in the future, as RIM is trying for a patent that would telegraph all that wrath to the recipient on the other end. The technique uses a myriad of sensors, like an accelerometer, front camera or pressure sensor, to gauge just how emotional a smartphone owner might be and convey that through livelier messaging styles. Get flustered and that BlackBerry Messenger font gets big, bold and red; mellow out with a smile, and the conversation text becomes almost cuddly. Whether or not the patent is granted, let alone used, is very much an unknown. We have a hunch that RIM would rather not make BlackBerry users keep a poker face.

  • Chinese androids wear tracksuits, play sports, but not at the same time (video)

    by 
    Sharif Sakr
    Sharif Sakr
    07.09.2012

    When we last caught up with the Beijing Institute's family of bots, their abilities extended to slow (but pretty) tai chi moves. Returning three years later, we see that they're coming along nicely: BHR-4 is still going through the old graceful routines, but now he's wearing a human face and fetching sportswear to look like one of his creators. The 140-pound android beats certain Japanese alternatives by having both a fully-actuated body and a face that can mimic emotions, like surprise and fear when someone tries to give it a decent hair cut. Meanwhile, brother BHR-5 doesn't bother with appearances, but instead has graduated to playing ping-pong in the hope of one day taking on rivals from Zhejiang University. He uses high-speed image processing and 32 degrees of freedom to pull off rallies of up to 200 shots, and he'll do his utmost to impress you in the video after the break. [Image and video credit: CCTV-4]

  • Keio University democratizes facial recognition technology for Avatars everywhere (video)

    by 
    James Trew
    James Trew
    06.11.2012

    If you liked the look of that facial recognition technology on its way to Everquest II, but aren't so sure on your Froglok allegiance, then a Keio University group may have you covered. A project led by Associate Professor Yasue Mitsukura has developed a similar technology using just an ordinary PC and webcam. The software uses an algorithm that updates in line with the motion of the face, which the makers claim make it very fast and precise. The researchers hope that this real-time, low hardware requirement, system could find its way into the hands of amateur CG animation creators, or -- like the SOEmote solution -- into game controls. So, expect a glut of pimped-out Numa Numa remakes in the not to distant future.

  • Crapgadget: BFF Gemz dilute the notion of a best friend (video)

    by 
    Daniel Cooper
    Daniel Cooper
    11.25.2011

    If you want a charm that hangs 'round your neck and glows whenever your friend Missy tells you she loves Justin Bieber, then eMotion Inc has the gadget for you. The BFF Gemz sends pre-written coded messages to pals up to 450 feet away, which they can access the next time they're at a computer. You can add up to eight best friends (the BFF currency devalued to Weimar proportions) and four more if you buy some GPA: Girl Power Average points. It's not entirely private: Mom and Pop will get a weekly email, listing who you're messaging, so if you swap notes with that gal from the wrong end of town you'd better stick to paper airplanes. Those curious to see what the kids might be clamoring for instead of a new cellphone, check out the video after the break.

  • New computer system can read your emotions, will probably be annoying about it (video)

    by 
    Amar Toor
    Amar Toor
    11.22.2011

    It's bad enough listening to your therapist drone on about the hatred you harbor toward your father. Pretty soon, you may have to put up with a hyper-insightful computer, as well. That's what researchers from the Universidad Carlos III de Madrid have begun developing, with a new system capable of reading human emotions. As explained in their study, published in the Journal on Advances in Signal Processing, the computer has been designed to intelligently engage with people, and to adjust its dialogue according to a user's emotional state. To gauge this, researchers looked at a total of 60 acoustic parameters, including the tenor of a user's voice, the speed at which one speaks, and the length of any pauses. They also implemented controls to account for any endogenous reactions (e.g., if a user gets frustrated with the computer's speech), and enabled the adaptable device to modify its speech accordingly, based on predictions of where the conversation may lead. In the end, they found that users responded more positively whenever the computer spoke in "objective terms" (i.e., with more succinct dialogue). The same could probably be said for most bloggers, as well. Teleport past the break for the full PR, along with a demo video (in Spanish).

  • ETRO robot wears its heart on its face, promises to love you

    by 
    Joseph Volpe
    Joseph Volpe
    08.26.2011

    We prefer our robots stick to the household cleaning chores, a little DJing action even, and then go right back to the closet. But, when we first glimpsed this emoting automaton from Korea's Electronics and Telecommunications Research Institute, our fears of the day of robot reckoning subsided slightly. The ETRI-built robot (or ETRO for short) is currently "employed" as an ambassador for human-robot relations at Daejon's National Science Museum, treating amused passersby to outspoken professions of love backed by its LED-lit facial expressions. Originally designed as a reading robot back in 2003, version 2.0 of this humanoid helper was created with a greater cause in mind -- showcasing robotics as promising Korean growth industry. Rather than let those economic concerns muddle our whimsy, let's just focus on the AI-assisted cuteness in the video below.

  • Social x-ray glasses can decode emotions, make your blind dates less awkward

    by 
    Amar Toor
    Amar Toor
    07.12.2011

    You may consider yourself a world-class liar, but a new pair of "social x-ray" glasses could soon expose you for the fraud you really are. Originally designed for people suffering from autism, these specs use a rice grain-sized camera to pick up on a person's 24 "feature points" -- facial expressions that convey feelings of confusion, agreement and concentration, among others. Once recognized, these signals are analyzed by software, compared against a database of known expressions and then relayed to users via an attached headphone. If their date starts to feel uncomfortable, a blinking red light lets them know that it's time to shut up. Rosalina Picard, an electrical engineer who developed the prototype with Rana el Kaliouby, acknowledged that her algorithm still needs some fine tuning, but told New Scientist that the glasses have already proved popular with autistic users, who often have difficulty deciphering others' body language. No word yet on when these social specs could hit the market, but they'll probably make us even more anti-social once they do.

  • Emoti-bots turn household objects into mopey machines (video)

    by 
    Christopher Trout
    Christopher Trout
    05.20.2011

    Some emotional robots dip deep into the dark recesses of the uncanny valley, where our threshold for human mimicry resides. Emoti-bots on the other hand, manage to skip the creepy human-like pitfalls of other emo-machines, instead employing household objects to ape the most pathetic of human emotions -- specifically dejection and insecurity. Sure it sounds sad, but the mechanized furniture designed by a pair of MFA students is actually quite clever. Using a hacked Roomba and an Arduino, the duo created a chair that reacts to your touch, and wanders aimlessly once your rump has disembarked. They've also employed Nitinol wires, a DC motor, and a proximity sensor to make a lamp that seems to tire with use. We prefer our lamps to look on the sunny side of life, but for those of you who like your fixtures forlorn, the Emoti-bots are now on display at Parsons in New York and can be found moping about in the video after the break.

  • Google funds project to teach computers regret, sadly won't lead to apologetic machines

    by 
    Christopher Trout
    Christopher Trout
    04.14.2011

    We've seen a rather creepy array of robots programmed to mimic human emotions, but teaching a machine to feel regret? Now, that's a new one. With funding from Google, a team of Tel Aviv University researchers is working on an algorithm to teach computers to learn from their experiences, thus reducing instances of "virtual regret." According to the team's lead, such an algorithm would allow servers and routing systems to more efficiently deal with internet traffic, by recognizing and documenting things like sudden spikes in traffic or increased attention to an online product. Basically, the more they learn from their past inadequacies, the more effectual the machines become. Google's apparently interested in the potential impact on programs like AdSense and AdWords. Now, if they could just teach online advertisers a sense of shame... Full PR after the break.

  • Kyocera pictures a world of deeply understanding phones

    by 
    Joanna Stern
    Joanna Stern
    03.24.2011

    You know what just doesn't understand true feelings enough? Our phones, that's what. But it doesn't always have to be like that if you ask Kyocera. Sure, the company had its dual-screened Echo on display at CTIA, but it also had an interesting exhibit of concept phones, including the ones pictured above, which can change shape based on human emotion. The premise is that since the majority of our communications comes through body language, these handsets would physically morph to express the mental state of your caller. Don't ask us why Kyocera's future just doesn't have better mobile video chatting solutions for that sort of thing, but as you could probably creatively imagine, the black slab on the left would represent a good mood while the one on the far right is clearly all worked up about something. Not zany enough for you? How about some phones that morph in your hand to adapt to how you're holding the device? Okay, that one actually seems pretty awesome, as does the one that looks like a spider web, but we'll let you wrap your heads around the rest of the concepts the company had on display by hitting the gallery below. [Thanks, Evan B.] %Gallery-119646%

  • Cambridge developing 'mind reading' computer interface with the countenance of Charles Babbage (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.23.2010

    For years now, researchers have been exploring ways to create devices that understand the nonverbal cues that we take for granted in human-human interaction. One of the more interesting projects we've seen of late is led by Professor Peter Robinson at the Computer Laboratory at the University of Cambridge, who is working on what he calls "mind-reading machines," which can infer mental states of people from their body language. By analyzing faces, gestures, and tone of voice, it is hoped that machines could be made to be more helpful (hell, we'd settle for "less frustrating"). Peep the video after the break to see Robinson using a traditional (and annoying) satnav device, versus one that features both the Cambridge "mind-reading" interface and a humanoid head modeled on that of Charles Babbage. "The way that Charles and I can communicate," Robinson says, "shows us the future of how people will interact with machines." Next stop: uncanny valley!

  • The moodiness of the US, as told by Twitter

    by 
    Ross Miller
    Ross Miller
    07.27.2010

    Twitter, of course, isn't the be all and end all for tracking the mood of a population (not yet, at least). Still, it's worth studying, and if nothing else, it produces interesting observations. A team of researchers from both Northeastern University and Harvard collaborated to analyze some 300 million tweets from September 2006 to August 2009. Using geographical data and past work in word / emotion association, the group has produced preliminary results and (arguably just as important) pretty graphs. The findings are presented by cartogram evolving over time -- weekends and weekdays are currently lumped together but will be separated later. Unsurprisingly, west coast moods follow the same pattern as the east coast, only three hours behind, but it is interesting to note that they also don't hit the same lows. Consider it some food for thought, and if you take offense, maybe you should spend more time looking at the bright side of life and gloating about it online. Hit up the source for more data and after the break for video.

  • Magnetic waves distort the brain's ability to make moral judgments, tell which way is north

    by 
    Darren Murph
    Darren Murph
    04.02.2010

    Morality isn't a topic discussed 'round these parts too often, but you mix in the geniuses at MIT and a boatload of magnets, and well -- you've got us interested. According to research conducted by neuroscientists at the institution, people's views on morality can actually be swayed by interfering with activity in a specific brain region. Past studies found that the right temporo-parietal junction (TPJ) is extremely active when people think about the intentions, thoughts and beliefs of others, and in the new project, gurus disrupted activity in the right TPJ by "inducing a current in the brain using a magnetic field applied to the scalp." The result? The subjects' ability to make moral judgments requiring an understanding of someone else's intentions (a failed murder attempt, for example) was impaired. MIT's own Rebecca Saxe noted that the process introduced a certain level of "bias" more than an outright change of perception, but still, this definitely sounds like an awesome way to get just about anything you ever wanted. Within reason, of course.

  • Nokia Feel app suggests activities based on your emotional state (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.15.2010

    Still feeling an overabundance of nervous energy over this morning's big announcement? (No, the other one.) Well, then, Nokia has just the thing for you, in the form of a little app called Feel. Simply tell your handset how you're, well, feeling, and it gives you suggestions as to how you might best use the device. Feeling creative? Take a picture. Energetic? Put in your earphones and dance, dance, dance. Feel like... giving it a shot? Hit the source link to get in on the beta test. Merely curious? Check out the video (hosted by a man who ironically seems to have little affect) after the break. Already bored by the concept? There's nothing we can do for you there, sadly -- but empathize.

  • Creepy, laughter-tracking PS3 patent has us rethinking Sony's whole PlayStation Eye strategy

    by 
    Paul Miller
    Paul Miller
    08.15.2009

    Don't they know people look at these things? A recently awarded PS3 patent includes this harrowing "FIG. 2," which portrays a fictional idiot laughing at some "Crazy Inventors" programming, while the PS3 tracks Mr. Laugh's every movement and sound through the PlayStation Eye. The brooding, spiteful console could theoretically pick up on different moods like sadness, excitement, joy and boredom -- before presumably changing up action onscreen to quell that pesky uprising of "emotion" in the subject. [Via Joystiq]

  • Patent says: PS3 just wants to see you laugh

    by 
    Andrew Yoon
    Andrew Yoon
    08.15.2009

    Like any self-learning sentient world-destroying super-computer, PS3 just wants to understand human emotion. One of the crazier patents discovered by Siliconera reveals Sony's plans to put a real emotion engine into the PS3. The example above highlights the system's ability to detect laughter, but that wouldn't be all the PS3 would be able to feel. The patent notes other emotions: sadness, excitement, anger, joy, interest, and boredom.We're not entirely sure the gaming applications of a system like this (and clearly, neither does Nintendo). We can hypothesize a few scenarios. Perhaps if a game detects boredom, it can increase the number of enemies on screen. If it detects anger, the difficulty can go down. And finally, if it detects sadness, it'll tell you to just please stop playing Lair.

  • Mass Effect 2 won't 'shy away from emotionally engaging moments'

    by 
    Griffin McElroy
    Griffin McElroy
    04.09.2009

    In response to the dumb, dumb controversy surrounding the original Mass Effect's thoroughly non-erotic, two-minute-long sex scene, Bioware co-founders Ray Muzyka and Greg Zeschuk recently addressed the inclusion of further intergalactic sexcapades in Mass Effect 2 during an interview with VG247. In short, they said the sequel won't "shy away from emotionally engaging moments," provided they're "contextually appropriate."Before you start planning another crusade to tear some poor psychologist's new book's Amazon rating asunder, it's important to discern what the two men meant when they said "emotionally engaging moments." While deep space lovemakin' seems a safe bet, they could just as easily be referring to a quick-time event in which you must euthanize your trusty space-dog, who has contracted a serious case of space-rabies.We're just kidding, of course. They're definitely talkin' 'bout bonin'.

  • Faith and World of Warcraft at Colorado University

    by 
    Mike Schramm
    Mike Schramm
    01.29.2009

    Buckle your seatbelts on this one -- if you aren't concerned with the bigger picture behind a virtual world like Azeroth and would rather hear about dragons fighting each other or the latest class changes, best look elsewhere on the site. But a student at Colorado University has a theory about World of Warcraft that might sound a little out there: he believes the game is a new religion.Not necessarily in the sense that you should skip church to raid (though lots of people probably do that anyway). But in the sense that it meets a sociologist's definition of religion: it provides community, ethics, culture, and emotion. And it's hard to argue with that: we're living proof of the community around the game, there's definitely plenty of culture and emotion, and... ethics? CU student Theo Zijderveld is proposing that even if the game itself doesn't promote ethical behavior, the push is there -- we're rewarded for doing the right thing, and often punished for doing wrong. Work with others in a group, get better loot. Camp someone's corpse, and their guildie or alt shows up to camp you.Intriguing idea, even if it does sound like something cooked up for a college student's thesis (which is in fact what it is). It's certainly not a religion in that there is no higher power involved (unless you believe that Ghostcrawler is in fact a god) -- obviously, we all believe that everything in Azeroth was made by men and women, or at least hard-working Gnomes. But as for what playing World of Warcraft creates in us and makes us feel, those results and ideas are very close in many ways to what organized religion does. Quite a theory.

  • Behind the Curtain: Too much emotion

    by 
    Craig Withers
    Craig Withers
    11.29.2008

    Oh Richard Bartle, you so crazy! So, the rantings of an out-of-touch academic, desperate to grab attention, or astute observations from a true pioneer of MMOs and virtual worlds? I'll go with the latter – partly because it's true, and partly because I'm scared Dr Bartle might hunt me down and shout at me. Going by some of the comments I've seen here on Massively and elsewhere in the past couple of days, not everyone agrees with me. That's cool though, it's the Internet, and you have a right to be face-slappingly stupid hold an alternate viewpoint. Don't worry though, I don't plan on dissecting the good Doctor's words today, not only has that been done to death elsewhere; I simply don't want to. Instead, I'd like to talk briefly about emotion and our emotional investment in MMOs. To be specific, I'd like to talk about emotions which arise moment to moment, as we play.

  • Philosony: Yea, though I walk through the uncanny valley...

    by 
    kylie prymus
    kylie prymus
    08.30.2008

    I wrote a few weeks back about the uncanny valley and Hideo Kojima's possibly telling observation that war machines of the future may exploit the creepiness of robotic simulations to instill fear in their prey. I want to turn my attention now to a discussion of the valley as it applies more directly to us as gamers - overcoming the creepiness of computer generated people. Quantic Dream has already boasted of successfully traversing the valley with its upcoming (and secretly acclaimed) PS3 exclusive Heavy Rain. While realistic graphics are one thing (and it's up to interpretation whether they succeeded in the tech demo almost two years ago), is there more to escaping the valley than mere realistic modeling?