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  • Bad Company's Conquest Mode DLC now available

    by 
    Richard Mitchell
    Richard Mitchell
    08.07.2008

    Attention Bad Company fanboys, a brand new mode is now available for your favorite gold grabbing FPS. We're talking about the brand new Conquest mode of course. Calling it brand new isn't exactly accurate though, as Conquest mode is actually the traditional gameplay mode seen in previous Battlefield titles. Taking place on four modified maps, Conquest has players battle to deplete the opposing teams 'tickets' by capturing flags and, of course, killing enemy soldiers. In short, it's the mode Battlefield fans all know and love. It's available now on Xbox Live Marketplace and, best of all, it's free.

  • Heavenly Sword writer to script Mirror's Edge

    by 
    Jason Dobson
    Jason Dobson
    07.10.2008

    As we nurse a queezy stomach from playing EA DICE's Parkour-inspired Mirror's Edge, we'll be doing so to a story penned by writer and story designer Rhianna Pratchett, who's known for her work on titles such as Triumph Studios' Overlord and Ninja Theory's Heavenly Sword.The story centers on free runner Faith as she jumps, climbs, and tumbles her way to uncovering the truth behind who framed her sister for murder. Notes Pratchett, "Faith is skilled, but she's certainly not a superhero. She has her flaws, like all of us. In short: she's real. That's her appeal." Mirror's Edge remains one of the more interesting original titles in EA's 2008 salvo, and is expected to leave us feeling vertigo when it ships for the Xbox 360, PS3, and PC this winter.%Gallery-27271%

  • Having Bad Company connection issues on 360? Try resetting

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.01.2008

    Well, that's easy. While it's currently investigating a permanent solution, EA has advised "some" players of the Xbox 360 version of ragtag romp, Battlefield: Bad Company, to turn off their consoles should they experience online connection issues. Oh, but you need to turn it back on approximately 20 minutes later. Therein lies the trick, an essential step if you're keen on blasting through walls and otherwise enjoying all those hard-earned weapons. We'll let you know once EA has sorted out the problem, like a good company.

  • Mirror's Edge reflects on Unreal Engine 3

    by 
    Ross Miller
    Ross Miller
    05.07.2008

    click to embiggen Although they have an in-house engine for the Battlefield series (Frostbite), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired Mirror's Edge. According to the development team (via Electronic Arts PR), the reason was that the Mirror's Edge project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead.DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, do so now. Full statement after the break.%Gallery-17126%