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  • Warhammer beta update - part III

    by 
    Michael Zenke
    Michael Zenke
    11.20.2007

    The folks at EA Mythic recently released the lowdown on Shadow Warriors and Swordmasters, two of the elf classes from their in-development game Warhammer Online. They say catharsis is good for the soul, and the designers seem to have taken that to heart - they've let loose with the third beta update letter, filling all of us plebes in about how they're all having a great time without us (thank you very much).What's innit? This time around, there's a bit of discussion on populating and fleshing out the Tier 4 elf zones, as well as bunch more tantalizing information about the Tome of Knowledge. There's another look at the Swordmaster, from a design perspective, and a similar treatment for the Witch Elf. The best bit, though, has to be the discussion of the Trophy system. The Warhammer devs have promised lots of customization, and this is how they're going to manage it: by letting us put doo-dads on our characters. In a nutshell, as you unlock items in your Tome you will gain access to Trophy items that you can place on your character. Up to five trophy items that you can show at once, but you'll have from 11 to 15 slots to showcase them ... Our artists are slaving away so that you will have access to 100's of trophies to choose from. Just think of the combinations that you can achieve when you have 100+ trophies, five to select, and 11 different locations to equip them. Talk about visual specialization!

  • WAR's November podcast previews Shadow Warrior class

    by 
    Mike Schramm
    Mike Schramm
    11.15.2007

    Yesterday we saw a preview of the Swordmaster class, and today we've got a look at another one of the High Elf classes for the upcoming Warhammer Online, the Shadow Warrior. Mythic sent us their November podcast, in which they get a little wacky while telling us about what they're working on for the class that loves their bows. In the words of Paul Barnett, these are "indie, emo High Elves" that play as scouts, "but unlike scouts that sell you cookies, these guys only sell death."There are two specialties within the Shadow Warrior career-- one is all about increasing ranged damage as much as possible, and the other is about adding a little bit of melee effectiveness at the end of all that ranged damage. They make it super clear that it's only a little bit of melee-- as you can see from the still above, Shadow Warriors love their bows: "bow bow bow bow bow." But one tree of the Shadow Warrior class will let you finish off foes with melee, adding a little extra dimension to what is primarily a ranged class.There's also just a tiny bit of game video in the podcast, but way too little-- they even say that they couldn't get much approved to show off yet. At any rate, this looks like yet another interesting addition to Warhammer's already mixed bag of tricks.

  • WAR's Swordmaster dances with swords

    by 
    Mike Schramm
    Mike Schramm
    11.14.2007

    Warcry has the details from an EA newsletter about the Swordmaster class in the upcoming Warhammer Online. The class is apparently exclusive to High Elves, and combines grace, speed, and balance along with a big swinging sword and a little magic thrown in there. EA also says the Swordmasters are known for wielding the Great Sword of Hoeth, so does that mean you get one sword and keep it for your character's lifetime. Interesting.At any rate, it's cool to see that not only is Mythic digging deep into the existing Warhammer lore for their class definitions, but that they're using those same definitions to innovate the traditional MMO roles (the class sounds like melee DPS with a bit of magic to it, which is definitely cool). As you probably already know, the Warhammer closed beta is offline right now (and will be back on in December), but we're expecting the game later next year.

  • Checking in with the Warhammer Online Beta - Part II

    by 
    Matt Warner
    Matt Warner
    11.08.2007

    Warhammer is synonymous with delay. Look up delay in the dictionary and there you'll see it, next to Duke Nukem Forever is Warhammer Online: Age of Reckoning. Nothing but delays, all the time -- delay, delay, delayed again. Would you like another delay because we got one for you? Say, Waaaaaagh! If that isn't enough whining; fate has been cruel to those waiting for any new information as the promised weekly Warhammer Beta updates aren't weekly, weak maybe, but not weekly. I'll cut EA Mythic some slack given the rocky climate surrounding EA's conglomeration over the past month. So, let's see how far the different development teams are progressing since the last time they checked in. You can skip ahead and read the direct transcript from the Warhammer Herald, or feel free to continue after the jump and check-out my fabulous rehash. I added a few crappy dick jokes at the end, because well, I'm crazy.

  • Warhammer dev: "It's time to iterate"

    by 
    Mike Schramm
    Mike Schramm
    11.08.2007

    MMO Gamer has a great interview up with Josh Drescher, Senior Game Designer on Warhammer Online: Age of Reckoning, or WAR, as I like to call it. The two got to chat at E for All (the same place where our own Barb D. got to play the game), and Drescher gives a pretty good inside look at what it's like to be the team in charge of making the game that everyone but EA suspects might try to "kick WoW's arse."First up: the delay. Drescher doesn't go as far as Marc Jacobs in saying the delay was planned all along, but he does say that it was time to cool their jets and focus on what they had already, rather than bringing new stuff into the game. Drescher also touches on the "Realm vs. Realm" aspect of the PvP, and says he's excited to have a game where war is ongoing and front lines matter.Unfortunately, there are a few MMO conventions that even WAR can't get away from-- the starter quests are still FedEx and rat killing, and you can't actually go run and PvP right away. As Drescher so wittily puts it, "There's a Scrabble game in 1/3 of all American homes and yet new copies of it still ship with instructions." He also says that they are aiming for a fairly traditional PvP balance-- "not quite the paper-rock-scissors thing... [but] we're not going to give someone who can do a ton of damage heavy armor also." There is still some innovation, however-- high level players in lowbie areas will apparently get turned into chickens. Sounds good to me! Definitely check out the interview if you're at all interested in how WAR is turning out so far.

  • Warhammer: We're not trying to "kick WoW's arse," we swear

    by 
    Mike Schramm
    Mike Schramm
    11.06.2007

    Computer and Video Games supposedly has an interview coming up with Warhammer Online's project manager Attaba Rahim (although we haven't actually seen it on their site yet-- man it's a pain to navigate around), but until it gets posted, they have an interesting quote from him. Apparently, WAR isn't planning to try and put the smackdown on WoW.It's probably not true-- this is the old, old PR tactic of saying your competitor doesn't matter to you before release. That way, if your game does beat them, you can say it was "a nice surprise," and if it doesn't, no one throws your words back at you. Still, whether you believe him or not, Rahim says that EA Mythic would rather "deliver the best MMO ever" than "kick WoW's arse." Rahim also calls WAR an evolution rather than a revolution-- "players want something different but with some familiar elements."I've played an early build of Warhammer (and our own Barb Dybwad played the latest version), and I have to admit that if anyone can "kick WoW's arse" (whether Mythic actually wants to or not), they're definitely in a good position to do it. Of course, they have to actually get the game done first. If you see the rest of the interview at CVG, let us know and we'll update the post here.

  • EA Mythic general manager Mark Jacobs on Warhammer Online delay

    by 
    William Dobson
    William Dobson
    11.04.2007

    In case you missed it, Warhammer Online's October State of the Game, released the other day, dropped the fact that the game had been pushed back to a Q2 2008 launch. Since that announcement, Gamespot had an opportunity to talk with developer EA Mythic's VP and general manager, Mark Jacobs, to allow him to elaborate on the decision to delay the highly anticipated title.Jacobs goes into a lot of detail with his responses to Gamespot's questions, but the main message he would like to get across is that his studio would not have been satisfied with the game's state, at release, if confined to their previous schedule. They have received a lot of helpful feedback, both positive and negative, from people in their beta testing program, and now wish to take the time to better the game based on that -- although, Jacobs emphasizes that the beta was not brought down solely to address issues in the negative feedback, but that the shutdown had been in their plans all along.

  • Making things massive: worlds we crave

    by 
    Mark Sarrazin
    Mark Sarrazin
    11.02.2007

    As the holiday season approaches and our favorite videogame genre bulges with new titles, it seems like many of them are intellectual properties (IP) that have been made massive: that is, an IP that somebody, somewhere thought would be cool (or profitable) to turn into an online experience. Past MMOGs based on well-known IPs have had mixed success. Star Wars Galaxies, for instance, converted arguably the world's best known IP into an MMOG but fizzled. The Matrix Online tried to take advantage of a pop-culture phenomenon but that didn't work out either. City of Heroes/Villains cashed in on our love of comic books – not an IP exactly, but close. Lord of the Rings Online has had some success, as well, but not overwhelmingly so. In the near future, Games Workshop's Warhammer IP will be making its MMO debut as Warhammer Online (developed by EA-Mythic), along with Age of Conan (Funcom's ambitious interpretation of Robert E. Howard's barbarous world). Even MMOGs based on other videogames could fit into this 'make-massive' trend: Blizzard Entertainment turned its own real-time strategy Warcraft franchise into an online world, as did Square-Enix with Final Fantasy.That got me thinking: if I had the power to make an MMOG, what would it be? A series of books, or a movie? Personally, I think that Perpetual Entertainment's Star Trek Online has great potential, but that could be due to the fact that I always thought I would look really good in a red and black uniform commanding a starship. Maybe Harry Potter? Though who knows how that one would work. As Matt points out, fans don't always make the best game developers, and it's certainly true that converting a big, complex IP into an MMOG can have its pitfalls. But ideally, in your most secret heart of hearts, which world would you love to see be made massive? Where would your dream MMOG be set?

  • Warhammer Online hands-on

    by 
    Barb Dybwad
    Barb Dybwad
    11.02.2007

    The beta may be closed now, but we were lucky enough to get our mitts on Warhammer Online at EA's booth at E for All recently. We were only able to access lowbie characters and starting area content, so unfortunately weren't able to experience some of the juicier RvR content that awaits characters later in the game -- but a few hours' worth of exploring several zones and spending some time with a handful of Warhammer's 24 careers left us pretty excited to see what else is in store when this launches. Initial impression: the game looks gorgeous. The environments are lush, detailed, compelling, immersive. The art style is unique -- not as "cartoonish" as WoW but not photo-realistic either... unique. The combat animations are dynamic and diverse for characters and NPCs alike. The several zones we saw were populated with a diverse assortment of nasties to beat on, interesting landmarks and scenery, and a general feeling that there's a lot of action going on around you -- there's a huge war on, and Warhammer manages to convey a sense of generalized anxiety and excitement that makes it difficult to forget that you're in this world with one primary duty: to smash faces.%Gallery-9466%

  • Waiting for Warhammer Online? Keep waiting

    by 
    William Dobson
    William Dobson
    11.01.2007

    Warhammer Alliance have gotten their hands on the October State of the Game for Warhammer Online, and it contains some news that you may have suspected, but didn't want to believe would come true. Yes, the game has been pushed back, and is now expected in the second quarter of 2008. Okay, so that's really not too bad if we're being honest. If EA Mythic want to take a little extra time to make sure that the game lives up to people's enormous expectations, then that's fine with us. Mark Jacobs, VP and general manager of EA Mythic, said that they could either release the game with fewer than planned features, or push back the release and complete development to their satisfaction.There's also confirmation in the State of the Game that the beta will be reinstated in December, with new content for testers to experience. They are hoping to introduce more people to the test too, so if you haven't signed up yet -- go now!

  • The pros and cons of instant leveling

    by 
    Mike Schramm
    Mike Schramm
    10.31.2007

    Keen took an interesting look at a strange little MMO game mechanic last weekend: instant leveling. I first encountered this in Mythic's Dark Age of Camelot-- after you get one character to a certain level, the game would let you use the "/level" command to pop any character you created up to a higher level instantly.You might argue that we haven't seen that tactic lately, but we're going to see a big example of it next year-- when Blizzard releases Death Knights in the next WoW expansion, we've already been told that they'll start at a higher level. The official explanation for that is that they don't want Death Knights to ever be level 1 (they want them cool from the start), but considering that the expansion will also bring 10 more levels into the mix, it's a lot to ask players who've already reached level 80 to roll a new character and do it again.

  • Ultima Online shake-up: incoming developer layoffs, team restructuring and relocation imminent

    by 
    Matt Warner
    Matt Warner
    10.25.2007

    Ultima Online recently celebrated its 10 year birthday and even launched a shiny new expansion titled Kingdom Reborn that received mixed reviews. The celebration is soon to end with heads rolling as many Ultima Online developers will be pushed into the unemployment line after John Riccitiello, CEO of Electronic Arts, sent out a Dear John letter -- tasking every studio and company under EA's conglomeration to make the necessary cutbacks to adjust resources accordingly against rising costs. (EA corporate raid gathering: "Fools, prepare the chopping block!") Chris Rabideau, Ultima Online Producer, posted on the Ultima Online Herald that the Ultima Online team will be moving from its current station located at EA's headquarters outside of San Francisco, CA to EA Mythic's studios located in Fairfax, VA. Rabideau claims that development on the game will continue as planned and the move will have very little impact in the short term on the game and community . Nowhere in his letter to the community does he acknowledge any lay-offs, but an anonymous source has come forward claiming he is and is clearly devastated. (I can not confirm or deny this source). "There is nothing to lose for me to post this and I admit I feel bitter, so why not let you know the truth? Alot of the UO team was laid off today including me and all of QA. We were escorted out of the building and not even allowed to email our goodbye email to everyone else. They even had managers watching us the whole time like we had done something wrong. Most of the engineers are already working on Warhammer. Most of the rest of the UO team is not going to Virginia. Only one person is moving fore sure and maybe one or two more are considering it too. That’s it. Almost all of the famous devs are not going. Almost everyone on the list posted earlier by someone is not going to Virginia for sure. Early December is when everyone who does not move to Virginia is laid off too. I hope that something I did for UO is something that you found fun. We really did try to do our best. Maybe I will see you all in another not EA game soon!" Business as usual, but you know it's that stinky EA business. While it's plausible Ultima Online will benefit from this move later down the road; thanks to more resources available under one roof, all the UO and DAOC devs doing quality assurance on Warhammer: Age of Reckoning, that sort of thing. One thing is certain and that is you can't replace a dedicated developer who worked on the project for years and poured everything they had and expect the same results from their replacement or non-replacement in some cases. I guess we can expect a skeleton crew for UO from here on out. Do you think these corporate lay-offs stem from Electronic Arts spending 600 plus million dollars to purchase Bioware?

  • Warhammer Online hands-on time at E for All

    by 
    William Dobson
    William Dobson
    10.25.2007

    WanderingGoblin.com has posted their extensive impressions of some time spent with Warhammer Online: Age of Reckoning whilst at the recent E for All event. Seeing as no one else gets to play Warhammer at the moment, the hands-on may provide a much needed hit for anyone experiencing withdrawal symptoms.The article discusses various aspects of the game. There is a breakdown of some of the standout classes, of which the Warrior Priest sounds quite interesting. It is also noted that the two factions in the game, Destruction and Order (referred to as Chaos and Order in the article), do not simply contain identical classes with different names. This has weighty player-versus-player balance implications, and you can be sure that the game's forums will consist mostly of threads beginning with "___ class is OP!", followed by "It's fine, lrn2play", but it is a bold move nevertheless.Speaking of PvP, it seems that EA Mythic prefers to call it Realm vs Realm or RvR, which hearkens back to Mythic's much earlier MMO Dark Age of Camelot. The article includes a reminder that players will gain leveling experience and loot by killing other players, a concept which should tickle the fancy of anyone fond of PvP. The full article is linked below and contains much more about WanderingGoblin's time with with Warhammer at E for All.

  • E for All galleries

    by 
    Barb Dybwad
    Barb Dybwad
    10.23.2007

    We had a chance to hit up the inaugural year for E for All in Los Angeles, and while turnout wasn't so hot, there were a few goodies we were able to get our hands on. We collated the MMO-related shots for a Massively-flavored E for All gallery: %Gallery-9572% We also offer a screenshot gallery from the time we got to spend with Warhammer Online: %Gallery-9466% And some initial screenshots from the upcoming title from Avatar Reality, Blue Mars: %Gallery-9463% For the full mega-gallery featuring your required dosage of cosplay and Rock Band almost-stars, check out the complete Joystiq E for All gallery: Gallery: E for All 2007

  • Week 1 - Checking in with the Warhammer Online beta

    by 
    Matt Warner
    Matt Warner
    10.19.2007

    When it comes to the Warhammer: Age of Reckoning beta silence is never golden. Instead of leaving everyone in the dark to fend for speculative scraps and gossiping guffaws, the development teams working will report to the masses every week on the progress they are making in different areas of the game to keep our salivating tongues dripping. Check out the full script for yourself or stick around for a recap. Public Quests were reportedly a little on the iffy side before the developers stalled the beta, currently influence and experience rewards are being adjusted for perfection. There are still a lot of UI enhancements in the sketch phase and it may not be until January, a whole month after the beta kick-starts into high gear, before beta testers see those easy-on-the-eyes UI improvements. The biggest undertaking by the Public Quest team is dealing with the teeter-totter that is balancing loot and fine-tuning it so the pig-hats stats aren't pig-crap, make it worthy! When it comes to RvR players can now flag themselves for some PvP action, although, the same regular rules apply for removing the flag. Guards in the Chapter hubs will flag any player if they are disrupting the peace and commence a beat-down to punish their wily ways. A very slight acknowledgement but unfortunately no juicy information this week on battleground objectives but the RvR team does promise to divulge some information in the near future.

  • The end of the MMO boom, and the next step

    by 
    Mike Schramm
    Mike Schramm
    10.12.2007

    Tobold speculates, as only he can do, on "the future of MMOs." If you listen to what he says, we've basically just experienced a boom in the MMO market-- after the huge success of World of Warcraft, tons of MMO makers sunk tons of money into making new "WoW-killer" MMOs, and they've all started falling apart (Vanguard, Gods and Heroes) due to lack of resources. But that doesn't mean things are over. It only means that developers are starting to realize the truth: starting up a successful MMO is a huge undertaking.Starting up a successful single-player game can be a very cheap undertaking-- I'm currently going at it with Puzzle Quest on Xbox Live, and it is a successful single-player game that didn't require much more than the intuition to combine addicting puzzle gameplay with addicting RPG gameplay. But an MMO doesn't work that way-- the more popular you get, the more it costs you, and the more games you sell, the more you have to work to deliver even more content. Tobold is exactly right: it's tough, if not impossible, to run a lower tier MMO, just because even the lower tier games require an upper tier budget.But he doesn't end on a cynical note, fortunately. There are definitely videogame companies running around out there that have $50 million dollars to really invest in a great MMO (EA is one of them, and now they've got not only Mythic, but another great RPG company under their wing). And when they do, we the players will benefit. As Tobold puts it so succinctly: "MMORPG history doesn't end with WoW, it begins with it." Excuse me-- the future's so bright, I gotta wear shades.

  • The MMO scorecard

    by 
    Mike Schramm
    Mike Schramm
    10.10.2007

    Ancient Gaming Noob has a scorecard up-- after all the hype about the next big MMO after World of Warcraft, he's listed out eight criteria an up-and-coming MMO needs to meet to really be as big as Blizzard's epic game is.And I tend to agree with everything. A great MMO needs to be both a brand of its own and a strong IP, and that right there is enough to get rid of most of the contenders. Tabula Rasa is a good idea, but what makes it unique to any of the other "sci fi legends" settings throughout the rest of history? System spec compatibility, quality and polish, and solo play are Blizzard standbys, and they had the genius and the knowhow to put them into an MMO. Not many game companies can do these three things effectively, although I'd put Bioware on that list (what they miss out in system specs they make up for in quality), and their upcoming MMO will be something to see for sure.PvP and Sandbox play are two things that can turn a good game into a really great game, and again, there are only a few companies so far that can really get it right. Mythic is an old veteran of PvP, but the big question with Warhammer Online will be whether it can appeal to a casual audience in the way that WoW does-- remember, you have to meet all eight of these criteria to really have a chance at beating WoW. And finally, AGN lists financial stability as a must, and that's a no brainer-- it's why Gods and Heroes didn't make it.It's a good list-- I'd say that if he's missing anything, it's that you need to make 100% sure your game is socially accessible. WoW does that with a strong guild system, an easy to navigate realm system, Horde and Alliance factions (you're more likely to make ties when you know an opponent is hunting for you), lots of emotes and waves, and pop culture references that even new players can "get" and see as familiar. Even a terrific game won't reach WoW heights if nongamers log in and don't understand what they see.

  • Warhammer closed beta going offline until December

    by 
    Mike Schramm
    Mike Schramm
    10.09.2007

    If you're lucky enough to be involved in the Warhammer Online closed beta, get ready to not be in it for two months-- TwoTonHammer reports that Mythic is shutting down the reported WoW-killer for an extended period, from October to December.Bad news for WAR fans? Maybe, maybe not. An extended vacation could mean that Mythic isn't happy with what's happening so far (though obviously they haven't given any public indication that that's the case). Or it could mean, as TTH notes, that this is just what the doctor ordered to turn WAR from a good game into a really great game.At any rate, we're not finding out which it is anytime soon-- the servers are reopening in December 2007, and if there is in fact an open beta (there will be, won't there?), it obviously won't happen until after that. More like Waithammer, amirite!?[ via Keen and Graev ]

  • Rumor: Warhammer online hammers 360

    by 
    Richard Mitchell
    Richard Mitchell
    12.28.2006

    Our seafaring, scurvy ridden, piratical masters at Joystiq are reporting that Warhammer Online: Age of Reckoning (WAR) is heading to consoles -- the Xbox 360 to be specific. According to a recent job posting, EA Mythic is looking for a Warhammer console producer, responsible for leading "production and design on an exciting EAMythic title being developed across next generation console platforms for the online MMORPG market." Of course, it's possible that this job title refers to some other EA Mythic produced Warhammer title, but it's just as likely that the posting refers to WAR. If true, it's nice to see the 360 get some more MMORPG lovin'. Along with Age of Conan, the 360 is developing a solid library of MMOs. Of course, the big question for 360 owners is if and how much these games will cost, especially for those who already pay for Gold Live service. If an MMO was good enough, would you be willing to pay additional fees on top of your Gold subscription?[Via Joystiq]