early-look

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  • Meet the crew of Warhammer 40k: Eternal Crusade

    by 
    Mike Foster
    Mike Foster
    08.10.2013

    Behaviour Interactive continues to drop tidbits of information regarding Warhammer 40K: Eternal Crusade, with this week's phased release coming in the form of a Meet the Crew dev diary. The video takes viewers behind the scenes at Behaviour, introducing key developers and discussing their roles on the project. If you look real close, you'll also catch a few bits of early Eternal Crusade gameplay and character designs in the background. Check out the video after the jump. [Thanks to Will for the tip!]

  • PAX East 2012: Neverwinter discussion and impressions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2012

    Many words come to mind when you mention Dungeons & Dragons, but "action" is not usually one of them. So at first glance, Neverwinter might seem like a bit of an odd beast. The game is meant as an action-based MMORPG that takes place in the distant future of the beloved Neverwinter Nights series; it's being developed by Cryptic Studios and published by Perfect World Entertainment. While the game isn't yet in open testing, the early version was playable on the floor of PAX East, and we had a chance to sit down with Cryptic Studios to discuss the game's development. I came to the show with no real expectations about the game beyond the fact that I knew the companies involved and was distantly aware of the game's development. I walked away more than a little impressed by what I had seen. However odd the collection of elements might seem, the game itself certainly piqued my interest.%Gallery-152607%

  • An early look into CardMon Hero

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.10.2010

    For those who have ever enjoyed collectible card games, the idea of an MMO that features collectible and playable cards might be intriguing. Well, if you're in the market for a new game, Redbana, T3fun and Hanbitsoft have a treat for you. Their newest free-to-play game, CardMon Hero, offers a system that is heavily based on building up certain cards and playing them in the world against mobs and other players. Not only will players get cards for skills, but adventuring through the world will net special monster cards known as mercenary cards, which are picked up via questing, crafting, and drops. As of this evening, the game is entering closed beta as well. We had a chance to take a look at CardMon Hero with Redbana's Project Manager, Damien Moreno, who gave us an early peek at some of the things players can expect within the game. Many of the systems present will be fairly familiar to veteran MMO players. Movement is handled through either click-to-move or WASD. Also present are familiar UI options like action bars, maps, a quest journal, character sheet (with a cosmetic pane) and the like. Eventually, a cash shop will also be implemented, although Moreno informed us that it is being worked on to provide a plethora of cosmetic and helpful options, as opposed to gear or weapons that will create game-breaking imbalances between paid players and free-to-play gamers -- a very important thing to many Western gamers. For more on this free-to-play game, join me after the break, or check out the gallery of concept art and in-game screenshots below! %Gallery-107151%

  • Hands on with Spider: Bryce Manor HD

    by 
    Erica Sadun
    Erica Sadun
    07.13.2010

    On Thursday, iOS developer Tiger Style will release Spider: Bryce Manor HD in App Store. TUAW was lucky enough to get an early peek at this application. Spider was one of the most popular iPhone games of last year, and offers an interactive puzzle where you explore an abandoned mansion as a tiny arachnid, building webs to trap insects. I gave Spider a hands-on try and, as you can see in the video, I am neither nimble nor quick. I found the game mildly entertaining but a little frustrating -- I think most users who are a little better coordinated will have more fun building their webs and catching their insects but klutzes like myself might not have as much fun. First released on the iPhone, the game has been redesigned thoroughly for the iPad. Developer David Kalina tells us, "We took a lot of care making the game really sing on the iPad, [adding] an iPad exclusive single device multiplayer game mode called 'Sidekicks' -- it's the sort of experience that you can really only have on the iPad." I appreciated the graphics and music design, where clearly a lot of time has been invested. The game should be available on the iPad this Thursday for $4.99. If you missed this title last year, the iPad's bigger screen might be just the place to try it out for yourself.