emulation

Latest

  • Dear Aunt TUAW: Help me run Windows on Mac

    by 
    Erica Sadun
    Erica Sadun
    09.08.2011

    Dear Aunt TUAW, I am new to the Mac community, and there are some programs that are unsupported on the Mac and I know there are a few options to run Windows on a Mac. When I search online for the best options and answers to my questions (what is the best option, do I need a Windows license/disc, difference between emulators/virtual machines, Parallels vs Boot Camp vs VMware Fusion etc), most of the info is pretty old and outdated. Can you help me navigate jumping out of the Windows into the Apple Orchard? Lovingly with One Foot on Both Platforms, James Dear James, For any full Windows install, you definitely need a Windows license. A disc will certainly help you install, whether you go with Boot Camp (dual-boot) or Parallels/VMware Fusion/VirtualBox (run inside an virtualized PC). Auntie knows there are pluses and minuses to both these approaches which our noble commenters will surely dive into with both feet, but here's the abbreviated version. Boot Camp offers the fastest, fullest Windows-on-Apple hardware experience. You basically get a complete Windows install, but on a shiny Apple computer. For gaming, hardware-dependent apps and maximum available performance, it's the no-compromises option, but you do need to reboot to switch between Windows and OS X, so it may slow you down in that regard. The other main option is virtualization, creating a 'PC in a box' that runs in software under OS X. Both market leaders Parallels and VMware Fusion have some compromises in speed and peripheral integration, but they do so while running at the same time as OS X, with easy file access and other shared elements. The open-source and free VirtualBox may have a few more rough edges but it does do the job for intermittent use. Another solution is Crossover. Allowing you to run Windows apps inside OS X, it does not require a license or a Windows disc... but as Uncle Mike puts it, "60% of the time, it works every time." Not all Windows applications play nicely in Crossover's W32 API compatibility environment (based on the open-source Wine project), and those that do launch may be limited in their functionality. It pays to try out Crossover first, however, if your application is on the supported list -- it might be perfect for you. In the end, it all comes down to how integrated you need your Windows experience to be. If you don't do a lot of switching back and forth, dual-booting through Boot Camp may be your best solution. If you do, then virtual Windows helps integrate your apps better. Auntie's not a big Windows user, so she invites her more Win-ny nieces and nephews to jump in with suggestions. Hugs, Auntie T.

  • iMAME4All gains experimental support for iCade, iOS gamers gain infinite happiness

    by 
    Darren Murph
    Darren Murph
    07.10.2011

    Guess what, emulation junkies? iMAME4All, a staple amongst retro iOS gamers, can now support iCade. Thanks to one Todd Laney, there's now a 3.5MB download that'll bring the joys of iCade to a relatively commonplace MAME application (and vice-versa). We're told that the best way to use these two is in fullscreen portrait mode, and after tapping the option button (and selecting "Options), the onscreen controls will fade out and the iCade buttons will appear. Looks like that Benjamin you just saved up now has yet another reason to be spent. [Thanks, Jim]

  • NGP backwards compatible with all PSP games (on PSN); smoothing and dual analog support included

    by 
    Christopher Grant
    Christopher Grant
    06.02.2011

    The PlayStation Portable's lack of a second analog stick has always been a problem for shooters. Sony Bend's Resistance: Retribution had a clever – albeit complicated – solution for this shortcoming: let players tether a DualShock 3 controller to the handheld. So when Sony showed off the game running in emulation on an NGP last month, with full use of that right thumb stick, we assumed there was some benefit specific to Retribution. As it turns out, all PSP titles1 will be able to take advantage of that second analog stick, as well as other NGP enhancements. "All PSP titles that are currently available on the PSN can be played on the NGP," VP of product development at SCEA Scott Rohde told a crowd of game journalists. "And they'll take full advantage of the graphics smoothing capabilities of the system and the controls will be remapped to take advantage of the dual analog sticks." While I can't say much about the graphics smoothing – it definitely looked like it was being zoomed up 400% – I can say that the second analog stick worked wonderfully in Retribution. The game originally mapped the right stick to the four face buttons. It's unclear how the tech will work with other games, and the representative we spoke could only say that the technology we were using was early. In fact, the sole NGP prototype that had the emulation software belonged to SCE's Shuhei Yoshida, who was taking it with him back to Japan that night. We're hoping to learn more about how PSP games take advantage of NGP hardware at E3. Any specific questions or concerns, let us know in the comments. 1: Of course, the list of PSP games that never appeared on PlayStation Network includes several high-profile titles, like Kingdom Hearts: Birth by Sleep, Crisis Core: Final Fantasy VII, and Lumines.

  • Android Market's most popular emulators disappear without a trace (update)

    by 
    Sean Hollister
    Sean Hollister
    05.29.2011

    If you're an Android gamer, chances are you've heard of Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid: they're all video game console emulators developed by yongzh, and many ranked among the most popular paid apps on the Android Market. This week, they've got something else in common, too -- they've all been abruptly removed. Following a complaint from Sega, two emulators were nixed late last month, but we're hearing that Google has since revoked yongzh's developer privileges, just like PSX4Droid comrade-in-arms ZodTTD. We're currently reaching out to both yongzh and Google for comment, and hope to hear back soon, but it's looking like a bleak week for the emulation community. Update: We got in touch with yongzh (or Yong Zhang, as he's known in real life) to discuss the matter, and he confirms that his developer account has been removed and his apps pulled without warning -- cutting off his primary source of income and leaving him with an inbox stuffed with worried email from customers. He has, however, already migrated a number of emulators to third-party app store SlideME, where they'll be free for a while, allowing existing customers to get updates without paying a second time, and likely helping a number of new individuals to mooch off his troubles. He's not too optimistic about his prospects at SlideME, though.

  • Intel VP confirms ARM versions of Windows 8 will offer no compatibility with legacy apps

    by 
    Tim Stevens
    Tim Stevens
    05.18.2011

    We already knew that there would be multiple flavors of the next version of Windows. This is, after all, Microsoft, and if it isn't available in dozens of different SKUs, one for each rung on the ladder from student to corporate executive, then it isn't worth stamping to a disc and throwing in a box. However, thanks to Intel Senior Vice President Renee James, we now know for sure that there will be a decisive split between the various ARM and x86 editions. James confirmed yesterday that x86 versions will work just fine on Intel, AMD, and other compatible chips, running all your legacy applications with aplomb. However, the ARM versions of the OS (which may number as many as six) won't include any sort of instruction emulation, James saying "Our competitors will not be running legacy applications. Not now. Not ever." That's something that Intel CEO Paul Otellini hinted at back at CES, which means Office running on ARM must have been a re-write -- or at least a re-compile. That's bad news for anyone hoping they'd be able to install Command & Conquer Collector's Edition on the Tegra-powered Windows 8 tablet of their dreams. James additionally indicated there will be four separate Windows 8 ARM SoCs, meaning someone has joined NVIDIA, Qualcomm, and TI since the CES unveil. Intrigue!

  • MOPS Shadow T800 brings analog joystick, hearts & spades to Android

    by 
    Sean Buckley
    Sean Buckley
    05.14.2011

    Sure, the Xperia Play may have that slick gamepad slider, shoulder buttons, and Sony Playstation's official blessing, but can it hold its own against the Shadow's analog pad? Probably, because despite the new contender's self described status of a "mobile Playstation," its lack of shoulder buttons won't help it play any of those Xperia-exclusive PSone games it can't download. Still, besides being known as the "Phantom of the Opera" phone (thanks, Google Translate), this MOPS Shadow T800 has a lot going for it. This analog Android packs a Froyo-powered 806MHz processor, 512MB of RAM, front and rear 5 megapixel and 0.3 megapixel cameras, respectively, a 3.5 inch 320 x 480 touchscreen, and a whole mess of standard GPS, Bluetooth, and 3G radios. Not enough? Okay, fine; the device also comes pre-loaded with a handful of emulators, as well as a legit copy of Assassin's Creed. Besides, who doesn't want a phone with card-suit face buttons? Bragging rights will set you back 2680 yuan ($410), assuming you're in China when this thing launches later this month.

  • NaClBox brings DOS-based gaming to Chrome along with sweet, sweet nostalgia

    by 
    Jesse Hicks
    Jesse Hicks
    05.12.2011

    Now that Angry Birds has come to Chrome, none of us have any reason to leave the house. But if you like your games closer to 1fps, NaClBox may be more your speed. The Chrome-only emulator revives such DOS-based classics as The Secret of Monkey Island , Falcon 3.0, and Alone In the Dark. Most are demos, meant to show off the browser's Native Client potential and tug the heartstrings of retro-gamers. And we'll admit getting a little misty at stepping back into the blocky shoes of Guybrush Threepwood -- but maybe even more so at the bleepy-bloopy Soundblaster-era soundtrack.

  • Modder miniaturizes 5.25-inch disk drive, brings microSD support to Atari 400

    by 
    Sean Buckley
    Sean Buckley
    05.07.2011

    You aren't looking at a retro microSD card reader, you're looking at an Atari-compatible serial disk drive that just happens to use microSD in lieu of 5.25-inch floppies. In a Zork inspired fit of nostalgia (we've all been there), hardware modder Rossum paired up an Atari connector with a LPC1114 microcontroller, capable of emulating up to eight Atari drives, managed by a custom, auto-booting app. The whole package is neatly packed in to a tiny 3D printed replica of the original Atari 810 disk drive, and is available for sale never -- but don't let that stop you: Rossum's schematics are free for the taking. The word's biggest little Atari drive is just a DIY away. [Thanks, Francesco F.]

  • Android apps on PlayBook eyes-on (video)

    by 
    Myriam Joire
    Myriam Joire
    05.03.2011

    We knew it was coming, but today at BlackBerry World 2011 we were treated to a demo of Android apps running natively on the PlayBook. The end result isn't too far removed from what we saw with Myriad's Alien Dalvik at Mobile World Congress. Android's menu and home buttons are emulated using the standard PlayBook gestures, and the back button is replaced with an on-screen softkey. Of course, you'll have to visit App World to download Android apps for the PlayBook when the Android Player (as it's called) finally becomes available. And speaking of Android apps, the wildly popular Angry Birds is coming to the PlayBook as a native game - no cross-platform trickery required.

  • PlayStation emulator for Android goes free and open source

    by 
    Mike Schramm
    Mike Schramm
    04.08.2011

    PSX4Droid, the PSOne emulator for Android that got the smackdown from Google recently, has found a surefire way of getting around the ban: Go free and open source. The latest version of the software does just that, skipping out on Google's market completely and putting both the app and the source code online for anyone to download and check out. Developer "ZodTTD" says that the original Sony complaint only had to do with a trademarked logo that had snuck into the app's icon, but since then, Google has closed both his Android Market and CheckOut accounts, leaving him unable to publish any apps. As a result, he's self-publishing PSX4Droid, and will be exploring other third-party markets to sell the app in. In the meantime, you can go enjoy the new version, which adds better compatibility and performance, though save files from the previous version will no longer work.

  • Pica-Pic brings retro handheld games back to life, purpose to the internet

    by 
    Darren Murph
    Darren Murph
    03.23.2011

    Brace yourself. You're about to be guided to the best website in the history of the universe, and if you dare doubt it, your universe may very well be ripped to shreds. Every so often, a new and improved reason for surviving emerges on the world wide web, and it's safe to say that Pica-Pic fits the bill. For all intents and purposes, it's a drop-dead gorgeous portal for accessing retro handheld games -- the very vessels that carried you through your childhood. Simply toggle through the myriad options with your left / right arrow keys, and then mouse over each game to learn of the keyboard controls. Venture on down to the source link if you're looking to occupy yourself for the next week month. Now, if only they'd build an app for porting this to the mobile side...

  • EVOtainment System brings emulation greatness to the HTC EVO on a Wiimote and a prayer (video)

    by 
    Tim Stevens
    Tim Stevens
    03.08.2011

    In a world full of cheap, plastic Wiimote accessories, aisles that overflow with flimsy little steering wheels for Mario Kart, one man found purpose. One man found something good to do with them. One man created the ridiculous contraption you see above. That man is Jack Malone, crafter of this the so-called EVOtainment System. It's a Wii racing wheel from Nerf that's been drilled out and augmented to enable a Classic Controller to join the party, backed with a strip of 3M Dual Lock. Up top a universal GPS mount clings desperately on to his HTC EVO, which connects over Bluetooth to the Wiimote. It's emulatory bliss in a design that's only a little bit less chunkier than the Game Gripper. Update: Video after the break! %Gallery-118579% [Thanks, Jack]

  • PlayBook Android app support mentioned during demo at MWC, old BlackBerrys show up in ShopSavvy's Android logs

    by 
    Chris Ziegler
    Chris Ziegler
    02.27.2011

    As far-fetched as it may seem, rumors that RIM is working on some sort of Android app support for its QNX-based PlayBook tablet have persisted in various forms for months now -- and they've turned up once again in a video posted by development community MobileMonday's Rio chapter taken at MWC earlier this month, where a RIM rep seemingly says "we will also support Android apps" after talking about Java-based offerings. Of course, this could've been staged by some rabble rousers or a rep could've simply been echoing back the rumors he's seen on the interwebs -- but regardless, it adds fuel to the fire. Follow the break to see the video of that. But it gets weirder. ShopSavvy -- which makes versions of its app for iOS and Android -- has started turning up a couple of older BlackBerry devices in its Android build's usage statistics on Flurry: the Curve 8300 and 8520, to be specific, along with an 8600 model that doesn't exist (at least, not yet). The 8300, in particular, is pretty ancient at this point and we're having a hard time wrapping our brain around RIM's game plan in porting Dalvik (or a Dalvik-like) VM and associated libraries over to it; if anything, Flurry could be confused. Then again, a next-generation full-touch BlackBerry that just happens to run a full suite of Android apps in a sandbox could be a pretty compelling product, indeed. [Thanks to everyone who sent these in]

  • Game Gripper going Bluetooth, just needs a little funding (video)

    by 
    Tim Stevens
    Tim Stevens
    02.16.2011

    The Game Gripper is one of the smartest accessories we've seen in a long time, a cheap and squishy little controller that clips on over your phone's keyboard and enables proper gaming glory. But what if your phone doesn't have a keyboard? The iControlpad is finally shipping, but soon there'll be another option: a Bluetooth Game Gripper approaches. It acts just like a Bluetooth keyboard so should offer easy compatibility and, with its spring-loaded clamp, should hang on to just about any slab you stick in there. The only problem? You can't buy one yet. The device is going the Kickstarter route and is looking for a whopping $30,000 in funding before things get going. But, it is at least only a $47 pledge to get yourself one of the first Bluetooth Game Grippers that roll off the presses -- or stamps or molds or whatever it is these things roll from.

  • Macworld Expo 2011: CrossOver goes to version 10 with Impersonator

    by 
    Mike Schramm
    Mike Schramm
    02.02.2011

    If you want to run Windows apps on your Mac, there are now a few ways to go about it. First there's Boot Camp, the official solution that will let you boot into an installed Windows partition. Then there are virtualization solutions like Parallels or VMWare, which "pretend" to be a separate hard drive with an installed Windows partition. Finally, there's emulation, and that's what CodeWeavers' CrossOver does. Rather than an actual Windows installation, CrossOver pretends to be Windows and allows Windows apps to run on a Mac, even without an actual Windows CD. Impersonator is the company's code name for version 10 of the app, which was just recently released. CodeWeavers' Jon Parshall told me the most recent trends in emulation are away from standard apps like Office software and games, and into more niche apps like specific business and industrial software. CrossOver's compatibility list is better than ever, and the new version introduces a feature called CrossTie. CrossTie will both install CrossOver and get it up and running with a specific app directly from one file downloaded from CodeWeavers' website. For example, if you want to play Battlefield Vietnam with CrossOver, you can download the CrossTie file, follow some easy instructions to create a "bottle," hook it up to the game, and you're good to go. I saw one run in action in the company's booth (while surrounded by celebrity impersonators -- the company was good at grabbing attention during the show). It seemed really simple to set up, though I didn't spend a lot of time checking out how it ran. CrossOver has 8200 apps listed for compatibility, and there are about four to five hundred CrossTie files available, with more coming all the time.

  • WP7 Game Boy emulator demoed, soon you can show your Pokemans in Silverlight (video)

    by 
    Tim Stevens
    Tim Stevens
    01.24.2011

    Classic gaming on the go is more or less old-hat for many smartphone platforms, but Microsoft's Windows Phone 7 is still playing catch-up. Latest addition is this Game Boy emulator, running in Silverlight courtesy of Samuel Blanchard, who created the video below and then triple-letterboxed it for your squinting pleasure. Right now it is still a work in progress, unable to save your in-game progress and needing some further polish, but it certainly looks like it runs well enough -- though hopefully he gets that aspect ratio fixed before offering this up for download.

  • WonderSwan Color shmups return on Xbox 360

    by 
    JC Fletcher
    JC Fletcher
    01.21.2011

    Judgement Silversword is as well-known as a homebrew WonderSwan Color game could be. The Radiant Silvergun tribute was designed for a homebrew competition in 2001, and then published for real by Qute in 2004. Now, it's making a return appearance in the unlikeliest of places: on Xbox 360. Judgement Silversword and its remixed edition, Cardinal Sins, will be bonuses in Qute's new 360 retail shmup, Eschatos. Both will be faithfully emulated in their original forms -- which means they'll be pretty pixelated and confined to a tiny gameplay window on an HD display. Check out two trailers for Eschatos (the actual new game on the Eschatos disc) after the break. If it looks cool, be prepared to import it on March 24 -- not many disc-based bullet hell shooters make it outside of Japan.

  • Mac OS X 10.6.6 introduces subtle changes to Boot Camp

    by 
    Dave Caolo
    Dave Caolo
    01.17.2011

    MacNN cites two tips they received noting changes made to Boot Camp in Mac OS X 10.6.6. The first suggests that Apple has dropped support for Windows XP. When setting up a Windows partition, Boot Camp requests an "...authentic installation disc of Windows 7 Home Premium, Professional or Ultimate." XP isn't mentioned. Also, users are discouraged from using software from a Mac OS X install disc or another computer in an attempt to find drivers and the like. Instead, Boot Camp will prompt you to download "additional software designed specifically for each Mac" to get your keyboards, etc. working. Just as MacNN speculates, we agree that this measure is meant to ensure that users have the latest software, helping to eliminate future troubleshooting.

  • GameBoy Advance Phone caught in the wild (by the guy who built it)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.14.2011

    Perhaps if there was some sort of Brundlefly-style gadget mix-up five years ago, the outcome would look like this: an HTC Hermes jammed inside a GameBoy Advance housing. This prototype, presented by Windows Phone Hacker, features some fun changes that make it feel more like your beloved handheld gaming console, and less like your dated Windows Mobile Pocket PC, including a startup GIF animation of the original GameBoy Advance boot screen, custom software that keeps the OS in landscape mode, and custom notifications and ringtones from the Mario games. Also included is PocketGBA emulator for playing GameBoy Advance ROMs on the phone itself. Of course, this is just the beginning of the project: we look forward to seeing a version where the buttons work! In the meantime, check out the thing in action after the break. [Thanks, Juan]

  • NES emulator lands on Windows Phone 7, barred from the Marketplace

    by 
    Paul Miller
    Paul Miller
    01.01.2011

    It's an important time in any young OS's life: NES emulation. Windows Phone 7 has just passed this important puberic milestone, thanks to the hard work of Matt Bettcher. Unfortunately, Microsoft doesn't seem to recognize the significance, and is keeping the emulator out of the Marketplace (as per its no-funny-business terms of service). Matt's trying to drum up some community support to change Microsoft's mind on the matter, and in the meantime he's planning to open source his project. There's video after the break of the emulator running inside the WP7 emulator. It does the heart good! [Thanks, Sheeds]