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  • Share and enjoy in City of Heroes with the Praetorian Clockwork!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    Greetings, fine consumer! You appear to be the sort of discerning individual highly anticipating the upcoming expansion for City of Heroes, much like several of your friends in [SUBJECT_HOMETOWN_HERE]. Going Rogue will be releasing on August 17th, available online or at [SUBJECT_RETAILER_HERE], but perhaps you'd like an opportunity to see some of the most useful automatic companions available before the fact? If so, today is your lucky day, because you have the unprecedented opportunity to take a look at the details behind the Clockwork, the latest and greatest release from Neuron Technologies Unlimited! Featuring voice recognition, a shiny chrome finish, and over nine thousand home maintenance routines, the Clockwork offer an unparalleled level of safety and security for the entire family. These super-toys last all summer long, with a self-replenishing power source and ample maintenance facilities. And if one of your neighbors challenges the bright new future being assembled by Emperor Cole, you'll be happy to note that all Clockwork are equipped with the best possible threat neutralization capabilities available. Further information, including ordering details and a full description of how you and your robot can share and enjoy your lives, can be found at the official site for City of Heroes.

  • Storyboard: The villain in me is the villain in you

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2010

    I don't play any villains, and I never have. Not in their words, anyway -- they're always noble crusaders fighting against others who are sadly mistaken. Or just driven by pragmatism. Or suffering for the sins of another. They've always got a justification, a reason why the things they've done are somehow necessary. And even though I know (hopefully) that they're full of it, it makes them fascinating to play. So for today's Storyboard, I want to talk about villains in RP and how to make them work in your favor. Before we start talking in-depth, however, it's worth noting that villains do share one thing with in-character romance: they're flashpoints for drama. They're not as bad, since it's a lot easier to separate the player from the character, but they still have the potential. They're also not going to fit into every style of roleplaying, as not every group is going to be conducive to having a specific character antagonist to work around. At least for now, we're just going to take those facts as given and look into the most important part of the equation: making and playing an effective villain in the first place.

  • The Mog Log: The people have spoken!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2010

    Actually, it's more like the people never stopped speaking. Because there's been quite a bit to talk about over the past few weeks, most of it circling around the enormous bursts of information coming out of the Final Fantasy XIV testing process. We've gotten our first few looks at what the game might look like, and compared to the lockstep class-and-level progression of Final Fantasy XI it's like the game's being developed by a whole other company. Or like it's some mixture of all the best parts of the games of yesteryear, which might not be that far from the truth. If you haven't been in the mood to talk about the new hotness, of course, there's been plenty of other things to chat about, specifically the huge March update in Final Fantasy XI that added all sorts of new widgets. (An update I was lucky enough to take a tour of, if you missed it.) So jump on past the cut for the most interesting, though-provoking, or just most noteworthy threads over the past month around the web, as determined by reader mail and whatever caught my eye before my clicking hand got tired.

  • Cut a rug with Red Steel 2's enemies in the latest trailer

    by 
    Ben Gilbert
    Ben Gilbert
    03.20.2010

    Well sure, the baddies from Red Steel 2's "Enemies" trailer aren't quite dancing, per se, but there is quite a bit of fancy footwork going on -- not to mention tons of other stuff getting cut, as you might imagine. From the adorably named "Katakara" to the not so subtly named "Ninja," it seems that Red Steel 2 is full of flamboyantly exaggerated personalities, all of which are ready to put a sword or bullet through you at a moment's notice. Oh, and if you were wondering how your foes will stop your combination of bullets and sword charging full speed at them, you'll want to pay extra close attention at the end there (spoilers: they handle it like jedi). %Gallery-51378%

  • City of Heroes: Going Rogue takes a look underground

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2010

    There are four months to go before the release of the second City of Heroes expansion, but the development team has been doing a lot of work to keep Going Rogue on everyone's mind. The announcement of Issue 17 certainly did quite a bit in that direction, as did the early release of Dual Pistols for prepurchasing customers. Now we've been given the first major update to the site since the biography of Tyrant, and it's a meaty one. Information and screenshots have been posted for both Calvin Scott, the leader of the Resistance, and the tunnel-dwelling nightmares known as Ghouls. Calvin Scott's biography may be of interest to many players because it gives us something that the community had wondered about -- a heroic Mastermind, leading the Resistance troops against Praetoria's fascist regime. Ghouls, on the other hand, are at once more straightforward and more unsettling, crazed undead that lurk beneath Praetoria and threaten to devour anyone who strays into their territory. The black-and-white world of City of Heroes is getting many more shades of gray in the upcoming expansion, and both of these lore tidbits hint at just how blurred the lines will get come July.

  • Atlantica Online unleashes content update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2010

    Atlantica Online has rolled out another content update to the game, giving every player what they've longed for: the chance to beat the stuffing out of an impressive number of crab people. That's really what everyone wants out of a game, so we should all just go home and kill crab people. Of course, there were a couple other elements improved or expanded in the game's update, but who cares about little things like new skills and improved competition ranks when faced with a dynamic new cluster of enemies? Leaving aside the awesomeness of getting to beat up homarids in Atlantica Online, the update is quite substantial, with a lengthy set of patch notes available on the official site. Players can enjoy augmented health points to extend the length of engagements, as well as the aforementioned new skills and competition ranks. The game has also streamlined its system of Mana Stones, combining and simplifying the Repair, Enhance, and Enchant stones to make life easier for players. If all that's still not appealing enough to you, the fishing system has been improved, which might wind up bringing you back to crab people yet again. Take a look at the full notes to see all the additions and updates with this latest patch.

  • The Daily Grind: What's your favorite villain group?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2009

    There are some groups of enemies that are just there in any game. You have to deal with them, but you don't really think about them after the fact. Then there are groups you actively dislike, either because they're obnoxious to fight or because of meta-game reasons. But then there are those other groups. The ones that are just pure fun to fight against, the ones you always take quests or missions for once they become available. They've got interesting story elements, they look visually distinct, and they're challenging but not annoying. It's at that point which you almost want to be allied with the villains in question, just out of sheer awesomeness. (EVE Online might have had this in mind when they first let you do precisely that.) We ask you, our fine readers, what's your favorite antagonistic group? Are they a low-level enemy that you remember fondly, or a high-level group that you still fight against at the endgame? Have you liked them ever since you first encountered them, or did you slowly grow to like them as you were flung against them? What is it you like about them? It's silly, but we can't play a game for too long without forming attachments, so share yours with us this morning.

  • The Daily Grind: Vendettas

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2009

    We've all had them. That one dungeon where your groups always wound up dying long before you got to the final boss, either because you couldn't get past the enemies or there was some trick you always screwed up. That one area that you couldn't quest in because you would get mobbed by adds. The quest you never could finish because the target was too hard to kill or too difficult to find. The elusive weapon a monster should have dropped a third of the time but never did when you got the kill.Even though we all know that there's nothing on the AI side of an MMO but computer chips and electrical currents, we still find ourselves forming our own little plots of revenge. Since many of these points of endless frustration occur early in the game, to boot, we often have the opportunity to head back once we're more powerful and take out our frustration on the dungeons or enemies that always frustrated us before. And it might be a bit silly, but there's always a sense of glee to crushing your former roadblocks.What sort of digital enemies have you made? Do you find yourself hunting down your lower-level targets of hatred, or do you tend to let go of the frustrations more easily?

  • It's-a Mario World: Sweating the Small Stuff

    by 
    kenneth caldwell
    kenneth caldwell
    12.20.2008

    The holidays are a time for cheer and gift-giving, but it isn't quite the holidays yet. Instead of subscribing to that whole positive spirit thing, we're going to continue venting our frustrations from last week, only this time with an finger pointed at the tiny enemies that sneak under our skin. "But wait," you ask, "aren't you just channeling unrelated rage at the simple challenges of a video game?" Probably. But try saying that with a group of Micro-Goombas crawling all over you.Check out this new gallery spotlighting a few of Mario's smaller (but no less menacing) foes. It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated. Check back every Friday to find out what strange and wonderful thing has got us tipping our caps. * * * Links of the week: Literal Mario paint! | Predictably rehashed boxart! | Club Nintendo Mario swag! | Wintry new Mario Kart tournament!

  • It's-a Mario World: Final Bosses

    by 
    kenneth caldwell
    kenneth caldwell
    09.19.2008

    The workweek is nearly over, which means it's time again to rehash the delightful, if discontinuous, mythology of the Mushroom Kingdom and its many colorful characters. Last week we had you grinding the gears of mini-boss semantics while ogling the usual gallery-candy, and today we want to continue in a similar vein. But let's up the ante, shall we? Who are the real bosses Mario has battled? No more of this egg-spitting mediocrity and three-hit nonsense. Half-assed baddies, step aside.The road has been long for Mario, and each of his victories have been marked with the defeat of a substantial villain, restoring order to various kingdoms and rescuing their fair and easily kidnapped damsels. The extended Koopa Troop family has long been a threat to the 'stache, but who are these other punitive powers that precede the credit screens? Let's take a gander at final bosses in a new gallery rife with heavyweight evildoing. It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated: We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every Friday to find out what strange and wonderful thing has got us tipping our caps.

  • It's-a Mario World: Mini-Boss Mayhem

    by 
    kenneth caldwell
    kenneth caldwell
    09.12.2008

    var digg_url = 'http://digg.com/nintendo/Mario_s_10_greatest_mini_bosses'; Last week we prompted some rich scholarly debate about Bowser's kids, as literally hundreds of comments (precise statistics unverified) argued back and forth as to whether the Koopaling characters are worth a damn. Today we return to pose another question: What are mini-bosses, exactly? Are they, like, regular Koopas after chomping down a few mini-mushrooms? Are they the less-popular bosses who have shrunken from our memories? What is so miniature about a mini-boss? Size? Reputation? Well, neither, really. A mini-boss might be defined as an antagonist too powerful to be categorized as a standard henchman, yet too weak to provoke any controller-throwing frustration. Much like their more difficult counterparts--area and final bosses--mini-bosses are usually faced in an enclosed, 1-on-1 setting, albeit with considerably less fanfare. With some exceptions, no trumpets sound as they enter, and no medals are award when they are defeated. Mini-bosses occupy a liminal position in villainy as the halfway hurdles of an overarching challenge. Mario has encountered dozens of these types, a few of which have continued their careers as playable characters in sports and party titles. But do you recall the most famous reindeer mini-bosses of all? We hope so, because we've stuffed a piping hot new gallery full of 'em. It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated: We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every Friday to find out what strange and wonderful thing has got us tipping our caps. And if that isn't good enough, check out the retro Mario you never knew in the latest, greatest Virtually Overlooked.

  • It's-a Mario World: Underrated Foes

    by 
    kenneth caldwell
    kenneth caldwell
    08.08.2008

    var digg_url = 'http://digg.com/nintendo/Mario_s_most_underrated_foes'; In our last issue, we spent a lot of time rambling about the recurring foes you know and love (or hate) of Mario games. Popular baddies like Goombas, Piranhas and Koopas have carved out quite a place for themselves in the franchise, such that we've come to expect them anywhere we see Mario himself. Many of these regulars have become playable characters and allies in sports games and spin-offs, which calls into question their allegiances. Some have even started to complain about Bowser and his inadequate coordinating skills. Can you blame them?Shadowed by these persistent characters, though, are all of the enemies who never went on to become superstars in the latest, greatest Mario titles. All of the foes Mario dashed by without breaking stride, arms out and cape rippling in the wind. The unappreciated foes quickly tail-flicked and never thought of again. Let's give a little limelight to these underrated and overlooked enemies in our newest gallery. Do you remember them? Of course you do... It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated. We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every week to find out what strange and wonderful thing has got us tipping our caps. If you're looking for more on Mario, then check out the latest edition of Virtually Overlooked.

  • It's-a Mario World: Persistent Foes

    by 
    kenneth caldwell
    kenneth caldwell
    07.24.2008

    Today is Thursday, which means we can't stop appending the letter 'A' to our contractions, even though we know it's-a trite way to cue Charles Martinet's voice acting. But now that we've triggered your Mario alarm, we would like to welcome you back to Wii Fanboy's weekly feature dedicated to our triple-jumping hero. Now that the E3 2008 complaints celebrations have begun to subside, we can return to our regularly scheduled fanboy-ism. This week we present you with a new gallery cataloguing the oft-encountered enemies of the Mushroom Kingdom, complete with additional discourse specialized for the Super Mario aficionado!Where else can you find unmistakable goombas, fire-breathing piranha plants and rampant anthropomorphism all in one game? Nowhere. Now hurry along to the gallery where you'll feel an elating sense of deja-vu as you browse classic baddies, and be sure to check back here next week when we spotlight the unusual and underrated foes of Mario's adventures. It's-a Mario World is a weekly feature in which the ubiquity of Nintendo's flagship character is celebrated: We'll incessantly ruminate about mustache wax, debate the curious whereabouts of the princess and covet the luminous power stars strewn about the galaxy. Check back here every Thursday to find out what strange and wonderful thing has got us tipping our caps.

  • Forum post of the day: Random acts of kindness

    by 
    Amanda Dean
    Amanda Dean
    07.20.2008

    Of course there's a lot of bad blood between Horde and Alliance, but every once in a while we work together. About half of the times I've done the Ring of Blood quest line in Nagrand I've seen Horde and Alliance fighting side-by-side. There are some other quests that seem to promote this behavior like "Even Gronn have Standards" and "The Skettis Offensive." Some things just bring out our cooperative souls. Sometimes we just find ourselves compelled to do nice things. Sukalin of EU-Anarchronos told a tale of a complete stranger coming to his rescue:Just a few minutes ago, I was running down through Stranglethorn Vale on my 20 Warlock, so I could get to Booty Bay and eventually The Barrens to do my Succubus quest. I kept getting attacked by beasts and dying, though. About a quarter of the way down I was attacked by a tiger and was reduced to about 5% health when a Troll Shaman called Ayisah shocked the tiger and saved me! I was grateful, of course, and expressed my gratitude in the form of emotes - but in addition to that she helped me travel down the rest of the zone by following close behind me on my way to Booty Bay.

  • Age of Conan video all about scary monsters

    by 
    Samuel Axon
    Samuel Axon
    11.28.2007

    GameSpot is hosting its sixth official Age of Conan video, which we've embedded here. This time, members of the Age of Conan team talk about the philosophies and motivations behind the designs of the various hostile monsters and NPCs of the game-world.The interview clips are interspersed with glimpses at the game's gorgeous graphics in motion. We're sure the graphics will go over well with XBox 360 players, but a case can and has been made that MMOs on the PC can benefit from low system requirements. On the other hand, AoC is not exactly aimed at your grandmother.So if you've got one of those computers so powerful it has to be submerged in 15 gallons of liquid nitrogen to prevent a planet-busting anti-matter explosion, then rest assured that the monsters shown in the video look awesome. [Via Warcry]

  • Dementium: Sneaky Torsos, Vomiting Maws, and some simple strategy

    by 
    Alisha Karabinus
    Alisha Karabinus
    10.31.2007

    Facing off against terrifying, ungodly beasts can be a little traumatic, but not knowing how to defend yourself against those abominations is even more frightening. When you tear open your copy of Dementium (perhaps obtained gratis from us), how will you proceed? DS Fanboy is here to help. This guide should be just what you need to gain a slight edge in learning how to deal with some of the more unpleasant residents of The Ward in a quick and painless (well, at least for you) manner. Of course, nothing beats experience -- but for now, settle back for a little spooky Halloween strategizing. %Gallery-4929%