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  • Final Fantasy XIV offers a hunting preview

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.26.2014

    Are you ready to go hunting? Final Fantasy XIV is ready to let you. No, you won't get a standard-issue bright orange vest and deer blind, but you will be able to take on a variety of different marks, earn special currency, and possibly eventually pick up a nice orange vest. It could be one of the rewards; you don't know. Players will be tasked with killing a certain number of monsters at varying levels of challenge at both regular and elite difficulties. Regular marks will differ from player to player, but elite marks will be the same for all players and are refreshed once per week. Slaying elite marks provides allied seals and tomestones, with allied seals used to purchase armor, weapons, minions, alexandrite, and sands/oils of time. The preview also contains a hint of a new moogle delivery quest, which should give players of a more pacifist bent something to do even without hunting down creatures across Eorzea.

  • Halo 4 Promethean enemies, weapons unveiled in images [Update: Pulled]

    by 
    Jessica Conditt
    Jessica Conditt
    09.09.2012

    Halo 4's Promethean enemy race includes eight classes and seven specialized weapons, all decked out in gunmetal grey and fiery orange, images provided by All Games Beta show. The Prometheans include the Knight, Knight Lancer, Knight Commander, Knight Battlewagon, Watcher, Crawler, Alpha Crawler and Crawler Snipe.Knights are the captains of the Promethean forces; Battlewagons are rare but lethal where other troops have failed; Watchers fly, acting as medics and laying down shields; Crawlers attack in packs and are the most common form of Promethean on Requiem.Each class uses a specific weapon type from the seven available: Boltshot, Binary Rifle, Incineration Cannon, Lightrifle, Suppressor, Scattershot and Pulse Grenade. Knights utilize the Suppressor and Lightrifle, Knight Commanders can carry Incineration Cannons and deploy Autosentry turrets, and Crawlers can use a Boltshot from a distance.Check out the full Promethean lineup in the gallery below.Update: The images originated from Game Informer's digital magazine and have been removed.

  • WildStar Wednesday showcases a rogue's gallery full of rogues

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2012

    WildStar is shaping up to be a lot of things, but "peaceful" isn't one of them. Players watching the various previews already have an idea of what the more natural threats in the game world will look like. This week's installment of WildStar Wednesday focuses on a much more human element, however: three different criminal organizations that all have a decided interest in the region of Algoroc. As if the wildlife wasn't bad enough, you have to contend with all manner of criminals as well. Marauders are intergalactic pirates, the Darkspur Cartel is essentially an interstellar mafia, and the Crowe Gang is a group of smugglers and moonshine brewers. But all of them have an interest in Algoroc, and none of them are open to outsiders or anything law-abiding in the area. That means players are going to have to face off against all three, and from the looks of the preview, none of these groups will go down easily.

  • The Daily Grind: What enemy groups do you feel are overused?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.13.2011

    There's no denying that the Praetorian Clockwork of City of Heroes are a cool-looking gang of robots. They're powerful, military, and intimidating in numbers, and their prominence in recent task forces isn't unwelcome. Of course, after fighting them all through the first 20 levels of the game, and then fighting them in the most recent task forces, and then fighting more of them in the upcoming Issue 20... some players might be getting just a bit tired of seeing the war machines stomping about. World of Warcraft has at least one troll dungeon per expansion, Star Trek Online loves its Borg, and of course you've got Orcs from dawn to dusk in Lord of the Rings Online. Sometimes they make sense; sometimes they don't. But there's always one group of enemies that seems to get trotted out more often than others. So what group do you feel gets brought into the forefront just a bit too often in your game of choice? Was it a group that you used to like but have grown bored of, or one you never found all that interesting? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Engadget's Holiday Gift Guide: for enemy

    by 
    Engadget
    Engadget
    12.24.2008

    Your enemy. Who do you hate more than them? No one. So who better to direct your holiday rage towards than that pitiful excuse for a human. Sure, it's a gift, but with the selections we've picked out, the target of your scorn will wish they'd gotten something as useful as a stocking full of coal. This is the moment to unleash that torrent of backed up anger from a season of crowded malls, annoying caroling, and an ever-shrinking bank statement. Let Engadget guide you through the valleys of dislike, and bore you up onto the mountain peaks of loathing and execration. And when you're done with this hate-bath, don't forget to check into our other, less nasty guides right here!

  • Steve Aoki hates World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    02.22.2008

    DJ Steve Aoki, brother of Devon "deadly little Miho" Aoki and one of the heirs to the Benihana steak house fortune, hates World of Warcraft. Our favorite game got a weird mention in New York Magazine -- in a "21 Questions" interview with the DJ, also known as Kid Millionaire, he says that his biggest enemy is Blizzard's big MMO. Getting rid of the game, he says, has left him "much happier."I'm not quite sure what else to say to that, except that I wonder what he played. My guess is that it was a Shaman -- he probably didn't have so many problems with spending too much time playing the game (after all, he's a DJ, and they don't work before sundown anyway) as he just did with all the constant nerfs. Maybe when those buffs show up, he'll be back.

  • The enemy within the Alliance

    by 
    David Bowers
    David Bowers
    11.24.2007

    It used to be that Alliance players thought of Alterac Valley as the only battleground in which they had a fighting chance, an advantage to make up for their apparent inability to win any of the other battlegrounds. With the changes to Alterac Valley in patch 2.3, however, the idea is gradually spreading like an infectious disease among Alliance players that Blizzard loves the Horde most and purposely lets the Horde get speedier access to lots of Honor rewards. Just visit your nearest Alliance battleground match to hear the latest crying and whining about how all the other Alliance players are stupid noobs who can't tell how bad they suck and are going to lose every time. Alliance: please, get real. The more people there are in either faction, whining and moaning about how hopeless things are, the more likely that faction will lose. The whiners are spending all their time typing out their useless babble, not leading, fighting or healing. To boot, they're also demoralizing the whole group, breaking down all sense of coordination, cooperation, and confidence. If you encounter such a moaner/whiner, do not engage in any long discussion with them -- just put them in their place, "/ignore" them, and encourage others to do the same. They whiners are dead set on depressing themselves and anyone who will listen and no matter how witty your comebacks may be, and the more energy is wasted on them, the less is going into the game.If it is in fact true that the Horde wins battlegrounds more often, then this is itself the reason. The "For the Horde" mentality bolsters the idea that the Horde is good at PvP. If you think your side is more naturally good at something, you're much less likely to think "Blizzard hates us!" when you lose, and much more likely to try and improve on your game for the benefit of your faction. Yes, there are plenty of Horde-side players who moan and whine too, but these don't fit in with the "For the Horde" spirit of the group as a whole -- and everyone knows it.

  • DS Daily: Those pesky names

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.26.2007

    Stupid names. Who needs 'em? We never did. Growing up, we never talked about moblins or lynel in The Legend of Zelda. We talked about the spear dudes and those stupid #*@&$^) centaur guys (except with more colorful metaphors). We were dirty, dirty children who shouldn't have been allowed to mix with the other children. But the point is, manual-reading aside, the official names for creatures in video games just never seemed to stick with us. Oh, maybe some (evil) people could summon the precise names for Lakitus and Metools, but we were not those people. This is why we like Castlevania. You know what a Fish Head is? It's a freakin' fish-headed monster. Even we can remember that. But what about you?

  • DARPA's C-Sniper program to detect, neutralize enemy snipers

    by 
    Darren Murph
    Darren Murph
    04.29.2007

    Defense institutions have been attempting to find the secret of detecting snipers before they strike for a good while now, but DARPA's latest initiative seeks to not only pick up on enemy snipers before they attack, but to "neutralize" 'em while we're at it. More specifically, the "objectives of the C-Sniper program are to develop a system and supporting technologies for the detection and neutralization of enemy snipers before they can engage US Forces," and while plans for the installation are still foggy, officials are hoping to create a system that "operates day and night from a moving vehicle, and can provide the operator with sufficient information to make an engagement decision" in due time. Of course, once detection is made, the choice to react will still be left up to a human (at least for now, anyway), and there's even hints of utilizing lasers so long as operators are kept safe from their blinding ways. Per usual on DARPA-headed projects, there's no set timetable as to when our boys will be geared up with sniper-sniping technology, but we'd love to get this stuff into the latest first-person shooters as soon as feasibly possible. [Via Wired, image courtesy of PLIG]

  • New "imaging machines" distinguish between grass and camouflage

    by 
    Darren Murph
    Darren Murph
    12.12.2006

    While we've got robots that can sniff out faux wine, and cyclops cameras that distinguish between humans and blow-up dolls (saywha?), Dr. Andy Harvey's latest invention could actually prove useful in battle and on the operating table. Although he hasn't tied the latest rounds of DIY artillery to this technology, the camcorder-styled machine can reportedly "distinguish the world's best camouflage from real foliage," not to mention its ability to "spot buried landmines" and "hidden enemies." Developed in Edinburgh, the imaging machine could be toted by soldiers to tip them off to unusual patterns in the grass (like carefully painted iRobots) before they come too close, as it can supposedly "identify 30 times more colors than the human eye." Interestingly, it is possible that the technology could eventually be used to "detect forms of cancer that are currently hard to pick up." While £800,000 ($1.56 million) have already been invested by the Department for Trade and Industry and QinetiQ, we don't imagine this project slowing down anytime soon, and it looks to be just one more reason we ought to simply let robots do all the fighting, anyway.