engineers

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  • iMobot creeps, crawls, cranes its way into our hearts (video)

    by 
    Christopher Trout
    Christopher Trout
    03.26.2011

    It may not look like much, but this little modular robot's got the stuff to give Keepon a run for its money -- oh yeah, and according to its creators, iMobot's got big implications for the field of robotics too. Sporting four degrees of freedom, two rotating joints, and a pair of faceplates that act as wheels, the patent-pending device can crawl, drive, and potentially act as an autonomous camera platform. The surprisingly agile hunk of machinery was developed by two UC Davis professors who say their versatile invention could aid in search and rescue, as well as education and research. We think it's super cool that iMobot could be a hero, but really, we just want to see it bust a move. Check out a video of our new robo love after the break.

  • Engineers create 3D microscope lens, see the tiny elephants in your ear

    by 
    Sam Sheffer
    Sam Sheffer
    03.23.2011

    The ability to view tiny images in the third D has been made possible by Lei Li and Allen Yi of Ohio State University. The two have crafted a one-of-a-kind 3D lens that, unlike other three-dimensional microscopes that capture images by circling around the subject, sees teeny objects while stationary. Although the engineers crafted the lens on a precision cutting machine using a diamond blade themselves, they say it can be produced using traditional molding methods. At the size of a fingernail, the thermoplastic material, aka acrylic glass, was cut with 10 nanometer spacing (that's tiny) to ensure a flat plane. The top is surrounded by eight facets -- sort of like a gem stone, but not symmetric -- allowing the viewer to see 9 different angles at once. This should pave way for scientists to get better angles of microscopic objects, but they can always try using the 3DS and some DIY lens attachments, right?

  • Steve Ballmer looking for a few good engineers for Microsoft management?

    by 
    Ross Miller
    Ross Miller
    02.07.2011

    Bloomberg's heard a couple whispers that Microsoft chief Steve Ballmer is looking to fill senior product executive roles with engineers. In other words, people who can really understand the products they're planning, pushing, and promoting -- a smart move, if it comes to pass. An announcement could reportedly be made as early as this month alongside a Courier resurgence. (Okay, not really, but let us dream a bit.)

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • GDC 2010: Ngmoco explains how Eliminate was built

    by 
    Mike Schramm
    Mike Schramm
    03.09.2010

    As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the toughest nut of all: the networking code.

  • Former Apple engineer: FingerWorks may be a part of the tablet

    by 
    Mike Schramm
    Mike Schramm
    01.11.2010

    The New York Times is the latest big source of tablet rumors today, and they went way back for the latest stab in the dark. All the way back to 2005, when Apple purchased a little company called FingerWorks, known for their work with gesture recognition on a multitouch interface like the Touchstream keyboard above. The Gray Lady says they spoke with "former Apple engineers" who have worked on the tablet itself, and those guys claim that it makes use of gesture recognition to operate: "for example, three fingers down and rotate could mean 'open an application.'" Another former employee told them that Apple's been putting together a multitouch version of iWork for years, and that the tablet is actually a full-featured Mac, not just an e-reader or larger iPod touch. Of course, we don't know how long ago these Apple engineers worked for the company -- given that the App Store has vastly changed things over there in just the last year and a half, the tablet itself could have changed its focus in that same period of time. At this point, given all of the things you can do with a multitouch screen, finger gestures are probably the least impressive. But then again, Apple's been obsessed with multitouch for a while, so it's not a stretch to think they might be included some of this FingerWorks technology in a larger multitouch screen. Wait and see, wait and see. Update: MacRumors now notes that some content on FingerWorks' website has been pulled despite being online since Apple made the purchase in 2005. Very interesting. [via MacRumors]

  • NetEase to buy all new servers for Chinese WoW

    by 
    Mike Schramm
    Mike Schramm
    04.20.2009

    Yes, as you may have noticed in the update on our post the other day, it's confirmed: NetEase will be taking over operating the World of Warcraft in China as of June -- their new homebase over there can be found at wow.163.com. And while we originally reported that The9 would be turning over their software, hardware, and staff to run the game, apparently that's not completely true. IDG News Service is reporting that NetEase will be setting up their own network of servers to run the game. That's a big undertaking -- it likely means that things will be bumpy for the first few days of the transition (though Blizzard is clearly confident that NetEase can handle it, having run a few other games in the market before). And it also means that some of the supercomputers we've reported on before that are owned by The9 will go to... well, we're not sure what.Not that there aren't plenty of things to use them for -- despite their stock dropping on news of the WoW license loss, The9 also runs a number of other games over there, including Guild Wars, Ragnarok Online, and a few more popular Eastern MMOs (not to mention that EA has a nice stake in them). And at the very least, there's got to be a market for supercomputers with other companies and educational institutions, right? It's unlikely that all that hardware will just sit dark.But more importantly, it'll be interesting to see how NetEase handles the transition -- we've had a few inventory and other issues here on the Western side of the world, but we've never had a major loss of character information (cue all of the Blizzard engineers knocking on wood). We're sure there are countless backups in place, but if something goes majorly wrong in the transition between hosts, it could be devastating for the WoW audience in China.

  • Another wish-list for Engineers

    by 
    Amanda Miller
    Amanda Miller
    04.05.2009

    Earlier this week, we discussed the state of the Engineering profession. Most notably it seems that while Blizzard is currently happy with Engineering and has no near-future plans to make any hefty changes, many Engies in the community are as frustrated as ever.The profession is probably the most imaginative of them all, and really lends itself to fantasy brainstorming. This type of wish-list formation is a common topic on Engineering forums and blogs, and even here at WoW Insider. If you've been following any of these posts, or would like to start, check out Kagura's Engineering Idea Bank for WoW Engineers. It specifically addresses some of the demands/issues made in the forum post that sparked our examination earlier in the week. While I did conclude that Engineering does seem to be on par with most other professions, there is no reason that we can't dream.

  • Apple engineers: We're indentured servants

    by 
    Steve Sande
    Steve Sande
    08.07.2008

    On Monday, a group of Apple technical staffers filed suit against Apple alleging that the company denied them overtime pay and meal compensation. Both the pay and meal compensation are required by California state law. The suit also claims that many Apple employees are subjected to working conditions that are similar to indentured servitude.The lead plaintiff in the lawsuit, David Walsh, was an Apple network engineer from 1995 to 2007. He stated that he was often required to work more than 40 hours a week, miss meals, and spend evenings and weekends on call without any overtime pay or meal compensation. [Author's personal comment: this is not unusual in the tech industry]Walsh alleges that Apple deliberately classified Walsh and others as management employees so that they would not receive overtime compensation as required by California law for hourly employees. The class action suit also seeks to include the staffers at Apple Stores as plaintiffs.Should the plaintiffs win, Apple could be required to revise its compensation practices and pay retroactive compensation to many present and past employees. Apple has not responded to the complaint. Thanks to Charles for the tip!

  • Around Azeroth: A visit to the Ironforge airstrip

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.05.2007

    While we've seen the airstrip over Ironforge before, reader Lfnotter sent in this shot with the thought that it was appropriate considering the rumors of flying machines for engineers in the expansion. Will we one day be constructing our own devices just like these? Will the Iong-closed Ironforge airstrip be opened to visiting engineers? We're all going to have to wait and see...!Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth. %Gallery-1816%

  • Engineers continue to dream

    by 
    David Bowers
    David Bowers
    09.02.2007

    Rikora over on the official forums posted about some hopes she has for what engineers will be able to do in the next expansion, such as building siege weapons and other such machinery. You've probably already heard that engineers will be able to craft flying mounts, but other than that we haven't heard so much. Other posters got pretty creative too, though. There were suggestions of more goggles, more pets, more fun trinkets of course, but one suggested that we make remote controlled planes that can shoot each other down. Another person suggested that there be little remote controlled machines that could sneak past enemies and scout about or throw an optional switch in an instance. The obvious thing that somehow didn't happen with the Burning Crusade, is just to provide upgraded versions of existing trinkets that actually help as much as the old trinkets did, a Gnomish Battle Piglet, perhaps, or a Goblin Gnome Launcher. One poster to the forum thread said Engineering should be a bit on the overpowered side, and I agree wholeheartedly, especially since many of its items can't be used in Arenas. To my mind, it should almost be like a secondary class unto itself, with lots of different abilities, from crowd control to healing -- nothing as powerful as a native class ability of course, but something to make engineers feel really glad for choosing their profession and putting lots of work into it. One of these days, Blizzard has got to listen.

  • Engineering the DS Lite: 2 Nintendo hardware vets speak

    by 
    Dan Choi
    Dan Choi
    04.05.2006

    Ever wonder what decisions go into a hardware redesign? Thanks to the latest edition of Nintendo's Japanese online mag, we finally get a portable peek into the DS Lite.Two Nintendo engineers who worked on the cuter DS sibling reveal how they pulled off the svelte new look while maintaining things like usability, battery life, and cost.Who knew that the new stylus was made "longer and wider to accommodate older users" (the Brain Age demographic who'd taken such a shine to the now shinier little system)? Durable, reliable hardware: it's what Nintendo does best. Let's hope they continue that trend with the Lite, as well as whatever other slicker iterations of the handheld that we're tempted to purchase -- or repurchase -- in the future.[Thanks, Princess Zelda; also via DS Fanboy]See also: Nintendo DS proven toilet-safe Playstation 2 goes silver (redux)