episode-2-species-war

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  • Black Prophecy escalates the species war with Episode 2

    by 
    Justin Olivetti
    Justin Olivetti
    09.21.2011

    "The time of peace has ended," gamigo writes in the introduction to the second major content update for Black Prophecy. We weren't under the impression that this was a tranquil game up to this point, but we suppose it's going to get a lot less peaceful with the introduction of warzones. Episode 2: Species War takes PvP to a much more intense place, as players will be encouraged to duke it out for the control of strategic locations in space. By pulling up the warzone tab, ship captains can identify where the contested borders are and zip right over to them. Up to 200 players can engage in a single warzone, pursuing multiple objectives with the ultimate goal of capturing the command center. By participating, players will not only earn honor points, but XP and loot as well. Black Prophecy is adding rare blueprints that can be purchased with these honor points. The update addresses the game balance in several ways, such as equalizing the benefit of shields and hulls. Players will receive a free skill reset because of the changes. To celebrate Episode 2's release, gamigo is throwing two consecutive bonus PvP XP weeks, from September 21st through October 6th. %Gallery-131819%

  • Black Prophecy preps for Episode 2: Species War

    by 
    Larry Everett
    Larry Everett
    08.26.2011

    Black Prophecy's next patch is upon us: Episode 2: Species War launched on the game's public test server this morning. This patch opens up the Warzone section of the starmap. Warzones are contested areas, and as each faction conquers a zone, bonuses are granted to members of that faction. If a faction controls adjacent warzones, then pilots are awarded experience bonuses as well. Tyi and Genide pilots, all-out PvP is heading your way. Get ready! The rules for conquering a warzone are simple. Each of these new zones consists of three outposts, a support sector, and a command center. Holding all three outposts simultaneously opens the pathway to the command center. Command centers have nine capture points with one active point at a time. If attackers control all nine points before 20 minutes, then the zone is theirs. However, if the defenders successfully prevent that from happening, they are rewarded for each capture point defended. Players of both factions gain points based on kills within the warzone sector. Check the the new official screenshots in the gallery below. %Gallery-131819%