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  • Behind the Curtain: Religion as a game mechanic

    by 
    Craig Withers
    Craig Withers
    10.18.2008

    Should we have more religion in MMOs?I'm not talking about the Priests and Paladins we see in World of Warcraft, Everquest 2 and probably lots of other games I haven't played. Religion for character classes like these is more often than not a game mechanic, something which is used to explain the source of their powers. Divine Magic is a term which is frequently used to explain a player or character's ability to cast spells. It's a catch-all term, attributing magical and mystical abilities to ill-defined deities and otherwordly beings watching over the game-world. Usually benevolent, these beings empower their followers, enabling them to carry out miraculous feats. Probably deliberately, religion has remained generally fuzzy and ill-defined in MMOs. That shouldn't come as much of a surprise. Religious debate in the real world is a sure-fire way to incite some flames, and it's no wonder that games developers have been keen to shy away from it thus far.

  • Behind the Curtain: Religion as a game mechanic pt. 2

    by 
    Craig Withers
    Craig Withers
    10.18.2008

    If developers chose to extend similar mechanics to affect players, you might find yourself being penalised for being in possession of 'forbidden' materials, whatever they may be. Mechanics might be in place to reflect how devout your character was, meaning you were actively prevented from taking certain actions at a certain time, reflecting any holidays or religious observations your character made. Imagine a Paladin who was actually prevented from ganking lowbies because it was contrary to his faith? Shocker. More blue-sky thinking, I know. Putting aside for now the idea of fake religions, what about allowing real-life religions into games?

  • The Daily Grind: What do you want to ask the EQ2 development team?

    by 
    Michael Zenke
    Michael Zenke
    06.17.2008

    We've got some plans in the works here involving EverQuest 2, Sony Online Entertainment's premiere title. On the cusp of a long summer of EQ2 events, we've been given the opportunity to ask the developers about the future of the game. What will the next expansion be like? Where is the Void Invasion headed? Can we expect any new dungeons along the lines of Heroic Runnyeye?What we really want, is to serve you. So this is your chance to pass us questions to pass on to the developers. Go ahead and ask us your questions in the comments, and we'll take some of the best queries with us when we chat with the game's makers. Our TDG question today is: what do you want to know about EverQuest 2?

  • ION 08: Focusing on the community manager

    by 
    Kyle Horner
    Kyle Horner
    05.15.2008

    One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. Fittingly enough all of these men and women have their own friendships based on their shared experiences as well, which makes for a kind of interesting mirror effect. It was like watching the same group of people who post on these forums talk about them -- except with a bit more maturity than you'd expect. Though don't get me wrong, there was a lot of goofing about as they tackled different forum emergencies.The panel consisted of Katie Postma (Cheyenne Mountain Entertainment/Stargate Worlds), Victor Wachter (Cryptic Studios/Champions Online), Alan Crosby (Sony Online Entertainment), Meghan Rodberg (Turbine/Lord of the Rings Online, Dungeons and Dragons Online) and was moderated by Craig Dalrymple (Sony Online Entertainment/EverQuest, EverQuest 2, Free Realms).%Gallery-22796%

  • Exclusive EQ 2 item for MOG readers

    by 
    Amanda Rivera
    Amanda Rivera
    11.19.2007

    Massive Online Gamer is looking to reward (or bribe, depending on how you look at it) their subscribers who are also fans of EQ2. The first one thousand people to purchase a subscription will have access to an exclusive in game item. Now there isn't much info on what the item actually is, although it looks like a combination between a shield and wall art, so either might be a possibility. Either way, who doesn't like free stuff?A year subscription costs $16.99. It's really not that bad a price considering you get 6 issues of the magazine. Those interested can subscribe online.

  • Race to Kunark with bonus XP Sundays

    by 
    Samuel Axon
    Samuel Axon
    11.01.2007

    Our favorite events are ones that net us heaps and loads of experience points. What could be better than that? You have fun, and you become more powerful so you can have even more fun. It's a win-win situation. So we want to point out to all the EverQuest II players out there that SOE is running a bonus-XP event called "Race to Kunark."Players will receive 50% more experience than normal in both PvE and crafting "from midnight to midnight pacific time" on the two Sundays preceding the expansion's launch -- November 4th and 11th. This is a pretty nice boon for adventurers looking build up in so they can vanquish all the new monsters. So if you're an EQ2 player, make plans to order some pizza and start grinding this Sunday. Oh, and check out our overview of what Rise of Kunark has to offer if you're in the dark.[Via Stratics]