Esports

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  • Dota 2 enhances support for competitive play

    by 
    JC Fletcher
    JC Fletcher
    06.20.2012

    Valve is adding new tournament-focused features to the DOTA 2 beta, intended to make the game more attractive and user-friendly for competitive players (and open up a new source of revenue from spectators).In addition to improved support for teams, including additional stats, team matchmaking, and logos, the new update adds a "Tournament View" feature that allows fans to pay to watch current and past tournaments from within the game. "For the tournaments you've purchased," the Dota Team explains, "you'll find a complete breakdown of the tournament's matches, and be able to quickly jump in and watch them in your game client (whether it's a live match, or a replay)."DOTA 2 is now officially the weirdest free-to-play game ever. It's free to play, but you can buy into the beta before launch, and you can now pay to watch other people play it.

  • League of Legends runs Make-A-Wish charity campaign

    by 
    Brendan Drain
    Brendan Drain
    05.06.2012

    The Make-A-Wish foundation is a charity that helps make seriously ill children's dreams come true. Several months ago, Riot Games worked with the foundation to bring 17-year-old League of Legends fan and cancer sufferer Joe up to the studio where his favourite game is made. Riot was so inspired by Joe's visit that developers decided to give back to the Make-A-Wish in any way they could to make more children's dreams come true. Following on from the success of community donations to the Red Cross during Japan's earthquake and tsunami, this week Riot announced a new donation drive in support of the Make-A-Wish foundation. "From now, May 4, until 10:30 a.m. PT on May 18, 2012, Riot Games will donate 100 percent of the RP sale price for Joe's favorite champion, Jax, and his Jaximus skin to Make-A-Wish. To make it easier to help, we'll also be lowering the price of both the champion and skin by 50% during this period."

  • League of Legends' World Championship is worth a cool three million bucks

    by 
    Matt Daniel
    Matt Daniel
    05.01.2012

    League of Legends' hold on the e-sports community appears to be going strong, especially if we're judging based on the sheer size of the prize pool up for grabs in this season's World Championships. How much money will players be competing for this time around? Something to the tune of three million bucks. The folks over at PC Gamer got the opportunity to sit down with Riot Games' Vice President of e-sports, Dustin Beck, to have a chat about the upcoming League of Legends World Championships and the competitive gaming scene as a whole. The interview includes some insight into the game's success in the e-sports circuit as well as some discussion on the various teams and strategies we can expect to see on the tournament level at this year's championships. For all of the sweet, juicy information, just head on over and check out the full article.

  • Buffs coming for League of Legends' Kayle, Teemo and more

    by 
    Brendan Drain
    Brendan Drain
    04.08.2012

    It's been a long time coming, but a major buff patch is about to hit League of Legends. The patch that will introduce new champion Hecarim comes with a whole host of balance changes to other champions and gameplay mechanics. Kayle's Divine Blessing is being improved to provide a much bigger heal and haste buff at the cost of more mana, making her more a effective support or carry without imbalancing lane sustainability. Teemo is getting some much-needed buffs along with a major bug fix that should increase his damage output significantly. The bug was responsible for Teemo's damage output's dropping after level 6 or so and not scaling properly with attack speed. After talking to players and running some numbers, Riot Games discovered that offensive rune pages were always inferior to just stacking magic resistance. Flat magic resistance runes are being nerfed, while flat magic penetration and ability power runes are getting buffed. The biggest change coming in the patch is a tweak to the experience given out for killing enemy champions. To prevent games from quickly snowballing out of control, Riot is increasing the experience gained by killing players who out-level you and is decreasing the reward earned by killing lowbies. This should let losing teams get back in the game if they can win several teamfights. Skip past the cut to watch the full Hecarim patch preview video!

  • League of Legends talks nerfs and reveals Lulu, the Fae Sorceress

    by 
    Brendan Drain
    Brendan Drain
    03.18.2012

    If you can't quite get your daily dose of adorableness with Teemo or Annie, you'll definitely want to pick up League of Legends' next champion, Lulu, the Fae Sorceress. Riot Games revealed Lulu this week with a stunning art spotlight and followed up with a full gameplay reveal and a patch preview video. Lulu is the first true support champion that's been added in quite some time, with abilities that shield and buff allies while slowing enemies. All of Lulu's abilities center around her adorable little faerie companion, Pix, who fires energy bolts at the targets of all her attacks and can be commanded to shield allies or follow enemies to grant vision. Lulu's introduction patch will be arriving with a whole host of balance changes and gameplay tweaks. Ramus will have his effectiveness as a rapidly ganking jungler nerfed with a reduction in his base damage and armour. Shaco's early-game ganking potential has been found to be a bit too strong, while his late game potential is lacking. He'll be rebalanced to make him scale better into the late game. Jax was dying far too easily in teamfights, so developers have swapped the damage and ability power from the active part of his ultimate for additional armour and magic resist. Lifesteal items are also on the chopping block, with the goal of making damage harder to regenerate in a lane. Skip past the cut to watch the full patch preview video in HD.

  • Epic in scope: SWTOR's James Ohlen explains plans for the future

    by 
    Larry Everett
    Larry Everett
    03.13.2012

    As the Star Wars: The Old Republic guild leaders lined up to get a taste of the Lost Island flashpoint, I was at BioWare studios getting my hands dirty with deeper PvE and PvP content as well as speaking with developers like Combat Designer Georg Zoeller, Lead Writer Daniel Erickson, Art Director Jeff Dobson, and Lead Designer Emmanuel Lusinchi. However, the best part was at the end of the day when I was able to speak one-on-one with Creative Director James Ohlen. Ohlen touches nearly every aspect of the game's development. It was important to me to find out why this game is as popular as it is and what BioWare was going to do to retain its current playerbase. The first stop was the latest game update, which should hit test servers really soon.

  • League of Legends reveals Fiora, The Grand Duelist

    by 
    Brendan Drain
    Brendan Drain
    02.26.2012

    If you're fed up with all the recent mage champions added to League of Legends, you'll be happy to know that the next champion due to hit the scene is a true melee carry. Fiora is a competent initiator able to dash around a teamfight picking off fleeing heroes. Fiora's passive causes her to regenerate health every time she hits a target, stacking up to four times if the target is an enemy hero. Her first move, Lunge, is a double-dash that can be used to land a hit and escape, chase down a fleeing target, or initiate teamfights. As if that weren't enough mobility, Burst of Speed gives bonus movement speed for every basic attack or lunge that hits while it's active. Burst of Speed also provides an attack speed boost, and its cooldown resets if Fiora kills an enemy champion. Riposte gives Fiora a massive attack damage buff, causing the next basic attack or spell against her to be reflected back at the attacker. Fiora's ultimate, Blade Waltz, makes her rapidly bounce between nearby enemies, slashing each one for physical damage. Fiora is invulnerable during the move, but could easily be counter-attacked when it ends.

  • League of Legends reveals Nautilus, announces Sona nerf

    by 
    Brendan Drain
    Brendan Drain
    02.12.2012

    Riot Games adds a new champion to League of Legends' growing roster every few weeks to keep the game fresh, and this week Riot revealed the game's next champion Nautilus, the Titan of the Depths. Nautilus is a tank with a unique initiation ability: He throws his massive anchor toward a target, and then drags himself toward the anchor. His abilities encourage spreading damage around during team fights, with his passive adding bonus damage to his first attack against a champion every twelve seconds and immobilising them slightly. A shield ability and area-effect damage spells make Nautilus a dangerous tank to be near during team fights. A number of gameplay and balance changes will be coming in the Nautilus patch. Shen is getting a complete ability set retuning to make him scale better to late game, and let him function better as as tank. It's been a long time coming, but unsurprisingly LoL's dominant support champion Sona is due for a few nerfs in the upcoming patch. The mana regenerated by Soraka's Infuse will be increased but she'll no longer be able to cast it on herself to essentially have limitless mana. Nerfs are also on the way for Vladimir, aimed at decreasing his early game presence without disrupting his fun gameplay. Check out the full patch preview video after the cut for more details.

  • League of Legends reveals Ziggs, the Hexplosives Expert

    by 
    Brendan Drain
    Brendan Drain
    01.29.2012

    If you're a fan of League of Legends' cute, fuzzy, and distinctly psychotic yordles, you're in for a treat this week! Riot Games has revealed the game's next champion, a furry little yordle who's as adorable as he is deadly. Ziggs the Hexplosives Expert may look innocent enough, but he'd just as sooner drop a bomb in your lap than give you a hug. In a new gameplay reveal, developers give us a look at each of Ziggs' abilities, some screenshots of him in combat, and a dose of lore to blend the new champion into LoL's ever-growing roster. Ziggs is able to throw a bouncing bomb, set up a delayed satchel charge and scatter proximity mines across the ground that detonate on contact. His ultimate ability, the aptly named Mega Inferno Bomb, is essentially a long-range portable nuke that deals massive damage to those inside the primary blast radius. All of these abilities add up to make Ziggs a scary little damage-dealer to come up against in a match. The Ziggs patch will bring with it a number of additional balance changes, including the removal of the critical strike mastery in the offense tree, a buff coming to Jax, and a significant nerf heading for Lee Sin players. Check out the Ziggs patch preview video after the break for more details.

  • League of Legends releases Ahri, the Nine-Tailed Fox

    by 
    Brendan Drain
    Brendan Drain
    12.18.2011

    Back in September, Riot Games was so excited about an upcoming League of Legends champion it had barely begun working on that it released the concept to fans far ahead of schedule. The champion later became known as Ahri, the Nine-Tailed Fox, and last week we got a sneak peek at her abilities and the balance changes that would be accompanying her arrival. That patch went live this weekend, and Ahri has now been officially released. In a new champion spotlight video, LoL's resident strategic expert Phreak discusses each of Ahri's abilities in detail and gives tips on playing the champion effectively. Ahri is a mage assassin, able to dish out considerable damage in a short space of time. After landing a number of spell attacks, Ahri's next spell will hit with a huge bonus to spell vamp. By sending an Orb of Deception through a whole wave of enemy creeps once the spell vamp buff is active, Ahri can heal herself for a significant amount. Her ultimate allows her to quickly dash around the field of play, either to chase down a fleeing champion or evade pursuit. Skip past the cut to watch the full champion spotlight video in HD, and stay tuned to our weekly Not So Massively column every Monday for more LoL news and updates.

  • League of Legends to introduce big changes with the Ahri patch

    by 
    Brendan Drain
    Brendan Drain
    12.11.2011

    Riot Games has revealed that the long-awaited League of Legends champion Ahri the Nine Tailed Fox will be coming in the very next patch. In addition to heralding the arrival of the new champion, the Ahri patch will introduce some major gameplay changes. In a new patch preview video, lead champion designer Morello and spotlight announcer Phreak discuss the biggest balance and gameplay changes coming in the next patch. Twisted Fate's attack range will be increased, and he'll now be able to manually pick a target for his attack once he locks a card. This should prevent cards hitting the wrong target and make him better able to harass in a lane without leaving himself exposed. Tryndamere receives a much-needed nerf to his self-heal as he tends to have a full rage bar when he's doing well in a lane and the heal ends up being much too powerful. The "perseverence" mastery in the utility tree is being removed and replaced with an old "strength of spirit" mastery that converts maximum mana into bonus health regeneration. With the removal of dodge runes, Phreak and Morello also discuss some new ones being added to make the game a bit more interesting. Skip past the cut to watch the full patch preview video, and stay tuned to our weekly Not So Massively column every Monday for more LoL news and updates.

  • New interview with Tony Park talks about Firefall's post-release path

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2011

    Firefall, the upcoming MMOFPS from Red 5 Studios, is aiming at heating things up with a release in the very near future. But perhaps you're not in the beta and still want to hear more information about the game before it goes live. You're in luck, then, as there's a new interview out today for future players and general enthusiasts to examine. Tony Park, head of the Singapore office, talks about where the team hopes to bring Firefall in the days and months following release as well as the current state of the game. Among the more interesting takeaways are the addition of a new class in the roster (the Dreadnaught) and talk about potential future e-sports participation within the game. Considering the activity level of e-sports in the eastern gaming world, it certainly makes sense that the team would have its eye on that as a potential future element of gameplay, especially with the game's setup lending itself to competitive play. While the release is just around the corner, it looks as if the game will still have plenty for players to anticipate even after launch arrives.

  • Hyperspace Beacon: Monday night Huttball! [Updated]

    by 
    Larry Everett
    Larry Everett
    08.23.2011

    If memory serves me, the first MMO that integrated an actual sport into its game design was Free Realms. Although soccer was not implemented at launch, players could not miss the soccer fields, and eventually, the developers did put those fields to good use. I certainly don't believe the Star Wars: The Old Republic developers had Free Realms in mind when they created the newly announced Warzone Huttball, but that does not negate the fact that most MMOs do not have sports that are just sports. I'm not sure this is because developers take the setting too seriously and therefore don't think outside the box in regard to side adventures players can have, but you will be hard-pressed to see many other MMOs introduce a sporty game into their core. Needless to say, Huttball excites me even more about SWTOR, and I've even considered creating a character just to play Huttball. Beyond the jump, I breakdown the rules of Huttball and speculate on the further possibilities of the game. Join me.

  • League of Legends second season esporting $5M prize pool

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.15.2011

    The second competitive season of League of Legends begins this fall, with a five million dollar prize pool on the line, reportedly the largest in eSports history. "Players will certainly step up their game in season two – so it's only fair that we step up ours," says Brandon Beck, CEO of Riot Games. The League of Legends season one championship drew in 1.69 million online viewers, with 210,000 unique viewers for the finale. The game itself now has over 15 million registered players, with over 3.6 million monthly active users (over 1.4 million playing daily). Riot Games will also add the new League of Legends mode, Dominion, sometimes after PAX.

  • We who are about to PvP salute you: Guild Wars 2 to partake in e-sports at Gamescom

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2011

    If we aren't warring between guilds, it's not a Guild Wars title, right? Fortunately, ArenaNet thinks so too, and the studio has great plans for the PvP portion of its upcoming Guild Wars 2. Conventioneers heading to this month's Gamescom will not only get to check out the game in its shiny glory, but have the opportunity to participate in bloodthirsty PvP matches for the world to see. The Electronic Sports League (ESL) will be hosting PvP matches of Guild Wars 2 in its arena during the trade show, and everyone is invited to tune in to watch. Matches will take place between individuals and guilds, with a few developers mixing it up as well. These PvP bouts will then be broadcast on the ESL website, and developer showmatches will be followed by Q&A sessions about the PvP portion of the game. Guild Wars 2 has a busy schedule at Gamescom, with plenty of developer panels, demos, and prize giveaways planned.

  • BlizzCon 2011 will host two StarCraft 2 global tournaments and more

    by 
    Mike Schramm
    Mike Schramm
    07.13.2011

    Blizzard has shared the plan for two big e-sports events at BlizzCon in Anaheim, CA, and it looks like there's going to be a full plate of noobs, ownage and ggs yet again this year. Not only will the Global Battle.net Invitational showcase some of the best StarCraft 2 players from Blizzard's online multiplayer service, but the 2011 Global StarCraft League Final matches will be held at the same event, pitting the best of the best at the game against each other. Those are just the two StarCraft 2 events -- Blizzard traditionally also holds contests and tournaments for World of Warcraft arena matches and the World of Warcraft TCG at BlizzCon, and though we haven't seen an official announcement yet, it's possible we'll see some Warcraft 3 or even Diablo 3 e-sports play as well. Outside of competitive play, Blizzard usually also offers new content for attendees to play through, so Diablo 3 specifically, plus any other unannounced games, may be playable too. Tickets for the October 21-22 event are sold out, but the tournament play will likely be streamed online through "virtual tickets" later on this year.

  • EVE Evolved: EVE's Alliance Tournament IX

    by 
    Brendan Drain
    Brendan Drain
    07.03.2011

    With all the recent controversy in EVE Online, the annual Alliance Tournament was all too quickly forgotten. CCP did its usual fantastic job with the tournament coverage this year, with live video streams of the two qualifying weekends and a live EVE TV studio show for the finals. For those of us who missed the action, all of the match videos have now been uploaded to the CCP Games YouTube channel in HD. As we take a step back from recent events to digest CCP and the CSM's statements, now is the perfect chance to catch up on some of the year's awesome PvP tournament action. This year's tournament winners walked away with a first place prize of 120 billion ISK and 50 blueprint runs for a unique Amarr heavy assault cruiser called the Vangel. The second place prize of 50 billion ISK was also accompanied by 50 blueprint runs for a unique Amarr assault ship called the Malice. Both ships are significantly better than their standard counterparts, but with only 50 ever to be introduced in the game, they're sure to become priceless collector's items. The third and fourth place winners received 20 billion ISK each as a consolation prize for coming so far in EVE's number one PvP tournament. In this week's EVE Evolved, I look at the meta-game surrounding the tournament and collect together links to videos and commentary on all the main matches in Alliance Tournament IX.

  • EVE's Alliance Tournament IX ends in controversy

    by 
    Brendan Drain
    Brendan Drain
    06.20.2011

    The Alliance Tournament is one of the highlights of the EVE Online calendar. Every year, tens of thousands of people tune in to watch teams from competing alliances battle it out in a massive knock-out style tournament. With rules in place to limit the number and value of ships a team can field, the Alliance Tournament is as close to a fair fight as you'll find in EVE. This year's tournament came to a close last night after two weekends of qualifying rounds, exciting knock-out matches and a controversial final. Skip past the cut to find out how this year's tournament ended. Be warned that this post will spoil the outcome of the tournament. For those of you who missed the live stream, we'll be compiling an in-depth summary with links to videos of all the matches once CCP has uploaded the matches to YouTube.

  • Massively revisits Bloodline Champions and gets pwned

    by 
    Beau Hindman
    Beau Hindman
    02.03.2011

    The last time I visited Stunlock Studios' Bloodline Champions, I was impressed but not very turned on. Sure, it worked well, and despite its only semi-original art design, it looked good enough. It just wasn't really my game. I'm not a PvPer, and I'm certainly not an arena-combat type of guy. Yes, I enjoy a good romp in the pits once in a while, but arena-type games just seem repetitive. Well, that was back in the early release or beta of the game. Now that I have returned, I have found a much improved, smooth, and more full-featured game. I can even say that I had (gasp!) quite a bit of fun. Granted, I was not able to play many games, simply because during the day it seemed that only the European players had any games available -- and even those were generally locked out -- but I played a few that made me feel, well, kind of tough. Click past the cut and let me explain.

  • BlizzCon 2010: Diablo 3 Q&A panel highlights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.24.2010

    On the second day of the BlizzCon, a handful of members of the Diablo 3 development team, lead by game director Jay Wilson, sat down to answer questions from BlizzCon attendees. There were a lot of questions asked, and a few nuggets of useful and intriguing information gleaned. Let's take a look at some of the highlights.