evan-wells

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  • Naughty Dog interested in using Uncharted engine for new Jak & Daxter

    by 
    Andrew Yoon
    Andrew Yoon
    12.06.2007

    Discounting the excellent PSP-exclusive Daxter, it's been a while since we've seen a new iteration of Naughty Dog's action platformer. With work finished on Uncharted, Naughty Dog's Evan Wells had a few things to say to ThreeSpeech. The engine used to create the beautiful vistas of Uncharted will certainly be used as the foundation for their next game. "We will most definitely continue to build on the Uncharted code base with all of our future titles for the PlayStation3. We have a lot of very sophisticated systems that are general purpose and could be used for a wide variety of genres. It's very exciting to think what we can do with this tech now that it's in place and we can focus on accomplishing something even more ambitious."Of course, what could the team be working on next? "Jak and Daxter is a definite possibility some time in the future. There is a lot of interest around the office in going back to that franchise and seeing what we could do with it using the Uncharted engine."Granted, we'd be more than ecstatic for the announcement of either a new Jak or Uncharted game. Leave it to Naughty Dog to create characters that we just can't get enough of.

  • Naughty Dog itching to work on next game and "get the most out of the PS3"

    by 
    Jem Alexander
    Jem Alexander
    11.14.2007

    In an interview with 1Up, Evan Wells and Christophe Balestra of Naughty Dog detail the status of the company and how they feel moving forward onto other projects. Reiterating that Uncharted was developed as a franchise from the outset, Balestra states that everyone at Naughty Dog is incredibly eager to get stuck into their next project. With only 30% of the SPUs being harnessed for their first outing on the PlayStation 3, they seem determined to see what else they can do in the future. The Naughty Dogs also explain that in migrating to the PS3, they had to leave behind their proprietary programming language, Lisp, and start from scratch. Now that they have, any future endeavours will be that much easier with their (not so) basic grounding in coding for the machine fully established. Check out the full interview for more insight into the company behind Uncharted: Drake's Fortune.