eve-accessibility

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  • EVE's Inferno build patched to 1.2, newb-friendly tweaks abound

    by 
    Jef Reahard
    Jef Reahard
    08.08.2012

    How many times has CCP talked about revamping EVE Online's tutorials, and how many times has the Icelandic development firm sought to make the sci-fi sandbox less like ancient Sanskrit and more like an intuitive MMO? Frankly we've lost count, but today's Inferno 1.2 patch takes yet another crack at accessibility. The initial tutorial sequence has been "completely overhauled" according to the patch notes, and the character creation process (specifically racial maps and bloodline avatars) has been tweaked a bit. Also included in this patch are some newbie-friendly enhancements to Aura's directions, module mouseover updates, and various and sundry balance and gameplay changes. Head to the official EVE website for more details and the full update notes.

  • E3 2012: CCP says it wants 'EVE to be around in 10, 20, 30 years'

    by 
    Jef Reahard
    Jef Reahard
    06.05.2012

    CCP's E3 2012 setup was dark, infused with Jon Hallur's soothing sci-fi synth tones, and entirely appropriate for huddling conspiratorially in a corner booth with producer Jon Lander and creative director Torfi Frans Olafsson. The three of us chatted for about 30 minutes, covering a wide range of topics including EVE Online and its new Inferno expansion, DUST 514, and game money for real goods. In a nutshell, Inferno has been more of what the doctor ordered for the MMO genre's elder sandbox statesman. "We are on the cusp of breaking our all-time subscriber record right now," Olafsson told me, and that's no small feat for a polarizing title in a genre over which burnout and next-new-thing syndrome reign supreme.