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  • EVE Evolved: The development of Incarna

    by 
    Brendan Drain
    Brendan Drain
    02.07.2010

    One of the biggest differences between EVE Online and most other MMOs is the lack of a humanoid avatar. Even when you're docked up in a station, you can't leave your ship and walk around. The detailed avatars we create on starting the game are not so much avatars as passport photos; seen only as little square mug shots in chat channels and the official forums. In their never-ending quest to make EVE the definitive Sci-Fi simulation, this is something the game's developers CCP have always endeavoured to change. The introduction of a full body avatar feature, code-named "Walking in Stations", "Ambulation" and now known as "Incarna", has been undeniably the most anticipated feature since EVE went live. It's been in development since 2006 but has proven a much larger task than CCP originally anticipated. With the expansion tentatively slated for winter this year, new information on it is still harder to find than a sober Icelandic game developer. In this week's EVE Evolved, I take a look at Incarna's development so far and why it hasn't been released yet.

  • GoonSwarm alliance disbanded in EVE Online political drama

    by 
    Brendan Drain
    Brendan Drain
    02.04.2010

    In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system. As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.

  • EVE Evolved: Trade hubs of New Eden - Amarr and Gallente

    by 
    Brendan Drain
    Brendan Drain
    01.31.2010

    Last week, I took a look at a few of the biggest Caldari and Minmatar trade hubs in EVE Online and how to best put them to use. I examined the phenomenon that is Jita and how Motsu persists as a trade hub due to the presence of mission-runners. I went on to look at Hek and Rens, trade hubs which service the two most populated Minmatar regions and provide a handy trade route for pilots to make a profit on. This week, I complete the picture with a look at four of the biggest Gallente and Amarr trade hubs. Knowing all of the major trading stations can be of benefit to any pilot, whether you're just looking for a good deal on a new ship or trying to forge profitable trade routes. For traders, listing products in an alternate hub needn't take much extra time or effort. With good trade skills, you can adjust market orders remotely from several jumps away. You can make a short autopilot route that goes close enough to each station you're trading in and adjust your prices frequently. In this final part of a two-part series on EVE's biggest trade hubs, I look at the biggest Amarr and Gallente trade hubs, what can be found there and how to use them to your advantage as a trader.

  • Linden Lab acquires Avatars United, Enemy Unknown AB

    by 
    Tateru Nino
    Tateru Nino
    01.30.2010

    In a move that will no doubt perplex, flummox and befuddle many media commentators and technology columnists who erroneously believed that Second Life was a Web 2.0 social networking tool, Linden Lab has acquired social networking site, Avatars United (and developers of same, Enemy Unknown AB). This also has the side-effect of shooting down any semblance of Wallace Linden's identity piece last week being an overture of a conversation, instead making it look like the usual introduction to a Linden Lab fait accompli. We've written about Avatars United on a couple of previous occasions, but never really had much call to get involved ourselves. The social networking tool includes a large number of MMOGs and non-game virtual environments, being best known for it's strong application support of open-ended space-based MMOG, EVE Online.

  • Captain's Log: The great skill cap debate

    by 
    Kyle Horner
    Kyle Horner
    01.28.2010

    There's a lot of unrest over on the official forums concerning Cryptic's choice to add a skill cap to Star Trek Online. As of this writing the thread containing the meat of this discussion is well over 6,000 replies and 111,000 views. As I look through this arguably epic thread, the primary question that continually crosses my mind is: Really, this much upset over such a minor piece of news? Yes, I said minor.

  • Fan-run contest lets EVE Online players win game merchandise

    by 
    James Egan
    James Egan
    01.28.2010

    Our friend and EVE Online fanatic CrazyKinux periodically runs an EVE Blog Banter, where the growing number of bloggers focused on the sci-fi MMO tackle discussion topics. The end result is usually some well thought-out commentary or lively debate about an aspect of the game experience. His latest Blog Banter has a different twist; it's actually a contest where the top ten winners can score merchandise from the official EVE Store. (The prizes: $100 worth for first place, $50 for second place, $25 for third and fourth, fifth through tenth place winners will each get 14 days of EVE time.) Entering is pretty simple. CrazyKinux asks: "What is it that makes this particular virtual world so enticing, so mysterious and so alluring that we keep coming back for more. Why is EVE one of the very few MMOs to see continuous growth in its subscribers? To put it simply: Why do you love EVE Online so much?" Answer this question on your own blog while linking back to CK's contest post in your intro, then let him know about it in his contest post's comments. Be sure to check out the contest rules first, but you've got until January 31st to enter. Winners will be announced on February 5th; the contest will be judged on the merits of quality, structure, approach, and originality. So there you go -- if you're an EVE Online player and a decent writer as well, this could be easy money for you. Good luck to any Massively readers who decide to go for it.