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  • EVE Evolved: Making a better avatar

    by 
    Brendan Drain
    Brendan Drain
    02.20.2011

    Since the game's release in 2003, EVE Online's character creation has served a very limited role in the game. Customisation was limited to a head and pair of shoulders, and the final output was nothing but a small passport photo to go next to our names in chat and our posts on the official forums. Despite this, our avatars have always had a big impact on the way we formed communities and interacted with each other. On the rare occasion that the portrait image server went down, the forums turned from a discussion amongst acquaintances into a sea of faceless and emotionally anonymous posters. There's a lot of personality in those little icons, and they produce an instant recognisability that a name on its own just doesn't accomplish. I'm a firm believer in the idea that seeing the icons next to someone's name in the in-game chat channels helps to form closer associations between players. After seven years of EVE, however, those portraits were beginning to look a little outdated. With the Incursion expansion, we finally got our hands on a new, powerful, full-body character creator. Characters can be created in minute detail by manually deforming areas of the face and body, not just by dragging slider bars. The resulting avatar is still currently used to create a portrait, but when the Incarna expansion hits, each avatar will be walking around inside stations in all its full-bodied glory. In this week's EVE Evolved, I give a run-down of the new character creation process and share a few personal tips I've picked up on making a better-looking character.

  • CCP hides valuable information within QR code

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.19.2011

    Being a bit devious and underhanded in EVE Online is pretty much the basic standard of interaction. CCP's flagship game has built itself a reputation of rewarding the clever and the analytical, but the developers themselves have only occasionally taken part in the antics themselves. The development team has gone a step further this time, however, posting a bit of valuable information for fans... in the form of a QR code, with no further hints for players. Players with smartphones and other QR readers have already deciphered the meaning of the square, which promises a fan gathering at PAX East in Boston. There will be developers, drinks, and an event exclusive, but players will be required to mail their first and last names as well as their character names to paxeast2011@ccpgames.com in order to attend. It promises to be a fun time for EVE Online fans -- and while it's a bit of a sneaky way of making the announcement, really, it's par for the course. [Thanks to Prime Synergy for the tip!]

  • EVE's Hulkageddon IV event begins today

    by 
    Brendan Drain
    Brendan Drain
    02.19.2011

    Once or twice per year, EVE Online players across the world are gripped by the desire to destroy everything in sight. During the nine-day Hulkageddon bloodbath, players compete to destroy as many mining ships as possible. A variety of prizes are then handed out to individuals and corporations with the most kills or for special achievements completed during the event. The event was first organised by pirate Helicity Boson back in 2009, and so far it has been responsible for the destruction of several hundred billion ISK worth of Hulks and other mining ships. The event has come under fire for promoting griefing, as the primary method of gaining kills is the use of suicide attacks in high-security space. Hulkageddon supporters argue that it's a perfectly legitimate way to play the game, and EVE's sandbox-style game design and rules do permit it. Whether you like it or hate it, Hulkageddon has become a regular EVE tradition. To avoid a grim fate, miners should probably take a break between February 19th and February 28th. Head over to the official forum thread for full details of the impending carnage and the prize fund available for participants.

  • EVE Evolved: Incursion guide -- Combat strategies

    by 
    Brendan Drain
    Brendan Drain
    02.13.2011

    With the final release of EVE Online's Incursion expansion, Sansha fleets began invading constellations across New Eden. Hell-bent on revenge against the empire nations that rejected him, Sansha's unholy army of borg-like cybernetic soldiers is united in a singular goal -- to bring his disturbing brand of order to the galaxy. The incursions have been running for several weeks now, and players are quickly adapting to EVE's latest group PvE challenge. In last week's EVE Evolved, I began a series of guides to tackling incursions with an article on fleet composition and group tanking strategies. Even with a well-composed group, it's still possible to fail encounters if the fleet doesn't exercise good target-calling and combat strategies. With some Sansha ships fielding remote repairers and others throwing ECM, energy neutralisers, and massive torpedoes at players, taking on an encounter isn't just a matter of tanking it and flinging missiles in all directions. Fleet commanders must be able prioritise the enemy ships in order of the danger they present to the fleet. Clear target-calling will help a fleet to focus fire and get targets down quickly, and good prioritisation of targets can mean the difference between victory and defeat. In this week's second part of the EVE Evolved guide to incursions, I explain two popular target-calling strategies and look into prioritising targets in order to minimise the risk to your fleet. I end with a list of high-priority NPCs with special abilities that you'll need to keep an eye on.

  • EVE devblog tackles CCP's committment to fixing small issues

    by 
    Brendan Drain
    Brendan Drain
    02.11.2011

    Several months ago, EVE Online forumite Akita T began the "thousand papercut project." The aim of the project is to collect a list of all those tiny issues that irritate players about EVE. Putting aside any large balance or mechanic problems, Akita T suggested that all the little issues developers have put off dealing with are now all adding up to have a huge negative impact on players. Supporters of the project will be pleased to know that CCP has taken notice. In a new devblog, game designer CCP Soundwave has explained plans to work on a long list of small issues during the current development cycle. Having previously worked mainly on large projects like the Sansha incursions, CCP Soundwave's development team "Best Friends Forever" has already been hard at work on a variety of small issues, bugs and improvements that will be deployed soon. Among the many changes are improvements to the recently deployed incursion mechanic, including a much-needed change to deny the use of remote armour repairers and shield transporters on criminals. This closes a loophole griefers were using to trick incursion fleet logistics ships into being destroyed by CONCORD. Incursions should also last longer in highsec, and Sansha's forces shouldn't recapture lowsec or nullsec systems as quickly when encounters aren't being run. Head over to the devblog for a list of the first round of small issues tackled so far by CCP Soundwave and friends.

  • EVE Spotlight: Mercenary Coalition's Seleene

    by 
    Brendan Drain
    Brendan Drain
    02.10.2011

    EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. It's said that PvP is the force that drives EVE Online, forging demand in the markets through destruction of assets and adding much of the unique political conflict that lies at the heart of EVE's gameplay. If war is EVE's driving force, then mercenaries are its swiftest vehicles. Contract killers by profession, mercenary corporations will take up arms against anyone for the right price. No mercenary group in EVE has ever been as feared and admired as Mercenary Coalition. Famed for being perhaps the single most destructive influence in EVE, MC has turned the tides of wars and shattered entire regions and alliances through brute force. At the alliance's highest point, the mere mention of its name was often enough to postpone war. The group officially disbanded in 2008 following a drawn-out war with Band of Brothers alliance in Delve. Late last year, Mercenary Coalition made a comeback with the announcement by founder Seleene that the group was looking for new members and contracts. Although the future now seems less than certain for the infamous alliance, MC's founder Seleene has certainly had a long and colourful history in the game -- first as a player and then later as a developer for CCP Games. Under the name CCP Abathur, Seleene worked on EVE for over three years before eventually leaving the company on good terms. Having been both an EVE developer and an avid EVE player, he now has a rare perspective on the game and its development. In this EVE Spotlight, I talk to Seleene about his career as the head of EVE's biggest mercenary outfit and his career as an EVE game designer.

  • Candidacy opens for EVE Online's sixth CSM term

    by 
    Brendan Drain
    Brendan Drain
    02.08.2011

    While many MMOs have a community team whose job it is to bring issues affecting players to the attention of developers, EVE Online goes one step further by involving players directly. Once per year, players vote on whom they want to represent the playerbase in meetings with CCP Games as part of the democratically elected Council of Stellar Management. During its 12-month term, each edition of the CSM works hard to compile a list of issues players are having with the game or its development, including balance issues, bugs and ideas for changes the developers might not have considered. The most important of these are scheduled for discussion at one of the twice-yearly CSM council summits in Iceland, in which the council converses directly with developers. The fifth council session will soon be coming to a close, and as with the previous councils, it has had both high points and low points during the year. The council's poor treatment in the summer summit and the subsequent player uproar was followed up with some positive changes at CCP and a complete turnaround in the winter talks. With the fifth council session ending, CCP has issued an open call for candidates for the sixth council. To submit yourself for consideration and public voting, read the official conditions in the latest EVE devblog and then head over to the submission page on the EVE website. Among the terms and conditions this year is a new requirement that makes a campaign message mandatory. The last election saw several players enter the running without any campaign message, so this is a welcome change from last year's submission rules.

  • EVE Evolved: Incursion guide -- Fleet setup and tanking

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    In last week's EVE Evolved, I gave my first impressions of EVE Online's newest group PvE activity based on a cautious first night spent at an incursion in Obray. The Sansha incursions have been running for over a week now, and players have come up with some clearly effective strategies for clearing the sites. Many groups are now tackling the incursions in relative safety, and yet every incursion still sees several ill-prepared fleets decimated at the hands of Sansha's ships. Incursions throw some difficult challenges at players, with focus fire melting vulnerable targets, energy neutralisers and ECM disabling your support ships, and bomber frigates wreaking havoc on large hulls. In some encounters, Sansha's Nation will even use deployable remote repair platforms and other structures to its advantage and will call in random reinforcement waves if your group is too slow. With the right fleet composition and strategy, however, all of those challenges can be overcome with ease. It seems that what players need most right now is a solid guide to tackling incursions. Over the next few editions of the EVE Evolved column, I'll be smashing my way through EVE's incursions to compile a comprehensive guide from the ground up. In this week's first part of the guide, we get the ball rolling with vital information on incursion fleet composition and tanking strategies. This part of the guide is aimed mainly at those interested in Vanguard-level sites, but the fleet setup and tanking strategies described are fundamental to all encounter sizes. In this week's EVE Evolved, I tackle the fundamentals of incursion fleet design and tanking, which should be enough to help your group jump right into 10-man Vanguard encounters.

  • EVE Online player creativity -- Papercraft pod edition

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    Every month, EVE Online developer CCP Fallout trawls the forums to find the best of the community's creative efforts. Previous editions of the Celebrating the Creative Player blog have looked at in-game news websites, a Gallente shuttle remade in Minecraft, and the cross-platform Python Fitting Tool. This month's bumper edition starts off with one of my favourite recent creations -- a flowchart designed to help players pick what they want to do in EVE. Each option is linked to further reading on the topic, making it a handy tool for new players who find themselves lost in EVE. Also impressing the devs this month is a tool designed to track the bounties gained from missions. It's often difficult to work out what the most profitable missions are to run, and this tool simplifies that by recording a log of bounties on each mission. My personal favourite highlight this month was EVE player Guindel Angeline's papercraft escape pod. We've seen some incredible papercraft EVE ships before, but I think this is the first time someone's made the escape pod.

  • EVE's Industrial Sized Knowledgebase guide gets a makeover

    by 
    Brendan Drain
    Brendan Drain
    02.02.2011

    Of all the MMOs on the market today, EVE Online has perhaps one of the steepest learning curves. This is something the game's developer, CCP Games, has been trying to tackle through improved tutorials and updates to the new player experience. While CCP makes progress on that front, the EVE player community has made its own efforts in helping new players by producing helpful guides and tools. Last year, EVE players Laci and Mermalior released the impressive Industrial-Sized Knowledgebase guide, an exhaustive guide to practically everything in EVE. The guide was translated from its popular Hungarian version and released online for free as a PDF download. Good news came last month when the publishers of EON magazine announced that they were teaming up with Laci and Mermalior to produce an updated print version of the guide. The first part of that work is now complete, with the MMM Publishing team having updated the guide with information from the Incursion expansion and given it a huge graphical overhaul. The guide has now been laid out with MMM's signature EVE style, and the PDF now has a very professional navigation system. As promised, the updated guide is available completely for free as a PDF download. A printed version will be available at some point in the future, which will be sold on the EVE store.

  • EON Magazine issue 22 tackles Incarna, surviving the EVE fanfest and more

    by 
    Brendan Drain
    Brendan Drain
    01.31.2011

    These days it seems like every MMO has some form of microtransaction system or merchandising deal. It's clear that players don't seem to mind spending a little extra on their MMO hobbies now and then, whether it's for an in-game item to cut out some of the grind or a geeky T-shirt to show off to friends. Several online games even have their own dedicated magazines, and EVE Online is no exception. Published four times per year, EON magazine by MMM Publishing provides guides, interviews, sneak peeks at upcoming expansions, fan-written chronicles, and big news from across New Eden. Issue 22 of EON popped through my letter-box a few days ago, and I've spent most of today thoroughly absorbed in its pages. This quarter's mag focuses on the Sansha incursions happening across EVE and the upcoming Incarna expansion with its long-awaited walking-in-space feature. Also in this edition is a featured look at the rise and fall of the Band of Brothers alliance, a guide to surviving your first time at the annual Fanfest in Iceland, and all the usual features. This issue will be the first officially released under the name EON -- the previous name of the magazine being E-ON. Skip past the cut for a roundup of what you'll find in EON magazine issue 22 and my impressions of its content.

  • EVE Evolved: Incursion in progress

    by 
    Brendan Drain
    Brendan Drain
    01.30.2011

    In a blaze of fire and glory, Sansha Kuvakei's fleet clashed with players in a major offensive in Yulai. Although his AI-controlled Sansha battleships numbered in the hundreds, the sheer force of capsuleer defense initiatives was brought down on Kuvakei's fleet like a hammer. With the Sansha ships under heavy fire, the fleet opened additional wormholes to call in reinforcements. Amidst the busy buzz of lasers scorching hulls, capsuleers hurling missiles, and CONCORD rescue operations, space itself warped as several massive Sansha supercarriers emerged from the incoming wormholes. Sansha Kuvakei played his biggest and most fearsome card as a show of the incredible forces he now commands. And capsuleers burned them to ashes in defiance. Since the battle in Yulai, Sansha's Nation has begun launching full-scale occupations of constellations across New Eden. Many players dove straight into the fray without adequate preparation, and Sansha's forces were not forgiving. While most NPC pirate ships found in EVE Online are weak with a very basic AI, the new Sansha ships are both smart and deadly. They use everything from ECM and energy neutralisers to stealth bomber technology and logistic support. Thousands of player ships were destroyed in the first day of fighting as people worked out, through a system of trial and error, how best to tackle EVE's latest supervillain. As the dust settled, I began to get a solid impression of how well the feature is working and whether it really is the breath of fresh air EVE's PvE has been sorely lacking all these years. In this week's EVE Evolved, I give my first impressions of the Sansha incursions in an attempt to demystify some of the discussion surrounding them and share some basic tips for getting involved.

  • EVE planetary interaction improvements deployed

    by 
    Brendan Drain
    Brendan Drain
    01.30.2011

    When EVE Online's Tyrannis expansion was first released, developers promised that a team would be assigned to iterate on the core planetary interaction feature. Numerous user interface tweaks have been deployed since then in hotfixes, but the biggest gameplay improvements so far have just arrived with last week's final Incursion expansion deployment. Developers Kristinn Þór Sigurbergsson and Cat Pinson discussed the major updates in a series of video devblogs leading up to the expansion. In a new devblog, CCP Omen has provided a more detailed explanation of the improvements and how you can take advantage of them. A welcome change for players is the ability to upgrade a control center without tearing down the entire industrial chain attached to it. The biggest changes are with the resource extraction process, which has received a complete overhaul. Individual extractors have been replaced with a central Extractor Control Unit, from which movable drill heads can be deployed. Resources also now deplete when they're mined, so you'll need to move your drill heads around periodically to keep the operation running smoothly. Head over to the official devblog for the full details.

  • Clear Skies III teaser trailer released

    by 
    Brendan Drain
    Brendan Drain
    01.27.2011

    EVE Online is a game known for producing some fantastic screenshots and video footage. Fan-made videos like Kale Ryoko's Future Proof and Dire Lauthris's Day of Darkness II have proven incredibly popular even among people who don't play EVE. Among the impressive cinematic trailers and PvP videos, one film has always stood out as undeniably the best EVE video ever made. Created partly in EVE Online itself and partly in HalfLife 2's Source engine, Clear Skies follows the adventures of John Rourke and his disheveled crew of a Minmatar battleship that always seems to find itself in trouble. The first part of the Clear Skies series won first place at Machinima Filmfest 2008, confirming that it wasn't just a hit with EVE's playerbase. The second installment of this popular machinima was as big a hit as the first, securing a cult following of fans demanding a third part to John Rourke's epic space saga. Creator Ian Chrisholm said that he was taking a break from video-making for a while and might then move on to other projects rather than making a third installment in the series. Fans of the series will be glad to know that not only is Clear Skies III definitely being made, but it's also only a few months away from completion. Ian released a trailer for the upcoming video to excited fans earlier this week, stating that the film will be released in three or four months Skip past the cut to watch the trailer in full HD.

  • Sansha incursions have begun in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    01.25.2011

    The moment EVE Online players have been waiting for has finally arrived. Sansha's Nation has begun its plan of regular incursions into known space. Using terrifying advanced technology suspected to be of Sleeper or Jovian origin, the Nation has begun sending masses of troops through controlled wormholes into constellations across New Eden. The powerful new Sansha ships found in these sites are controlled by a borg-like hive mind composed of the millions of citizens abducted from planets during last year's Sansha raid events. The Sansha ships are even named after the system their crews were abducted from, an eerie reminder that we could do nothing to prevent the Sansha raids. To find out where the nearest incursion to you is, open your mission journal and go to the incursions tab. If you can't see any incursions in the global report after refreshing it several times, you may need to clear your cache. To do this, press the escape key to open up the game options, go into the "Reset Settings" tab and click the button next to the text "clear all cache files." This will restart your game and the incursions will be visible. Once you arrive at a constellation that's under siege, a new chat channel will automatically open to help coordinate resistance efforts in that constellation. Players who are thinking of getting into the incursions are urged to proceed with caution and use only ships they would be willing to lose, as these upgraded Sansha ships are deceptively powerful for their size classes. If you'd like to take part in the incursions with other Massively readers, join the Massively channel in-game for instructions on how to get involved with the official Massively Mob corporation. To give some background to the events taking place right now all over EVE, CCP has released a new video trailer putting the Sansha threat in context. Skip past the cut to watch the video, embedded in HD.

  • EVE live developer chat tonight to discuss Incursion game design [Updated]

    by 
    Brendan Drain
    Brendan Drain
    01.24.2011

    In years gone by, EVE Online developers CCP Games interacted with the game's playerbase very directly through the forums and live audio developer blogs. As EVE's subscriber-base has grown, developers began to take a more hands-off approach to forum discussions and the live dev blogs gave way to solely written blogs. Back in July, reactions to the June CSM summit highlighted problems with CCP's approach to communicating with players and the way feedback was collected. Since then, CCP has been making an absolutely colossal effort to communicate more with players through focused technical devblogs and a recent series of video blogs. Tonight, CCP is kicking that communication up another notch with the first of a new monthly live audio developer chat series. The first live dev blog will begin in just two hours at 22:00 EVE time (GMT/UTC). The discussion will focus on game design in the Incursion expansion, with EVE's lead game designer CCP Hammer being joined by senior game designer CCP Flying Scotsman and game designer CCP Omen. During a question an answer segment, players will have an opportunity to ask specific questions on the new character creator, Incursion game design goals and improvements to the planetary interaction feature. To join in, just log into EVE and join the chat channel "Live Dev Blog" and join EVE Voice. [Update: CCP has contacted us to tell us that it's received far more questions via the forum than the devs can answer in today's Q&A session, so the team will be unable to take additional questions from the live chat channel.]

  • EVE Evolved: Mining 101 -- Advanced mining

    by 
    Brendan Drain
    Brendan Drain
    01.23.2011

    Because it is stigmatised as a boring and inactive activity, mining is perhaps EVE Online's most overlooked profession. While it can be a repetitive and sedate affair, mining is a good way to make ISK during low points in your game time. A lot of miners use the profession to make a little ISK while they chat with friends in-game, read the forum or do some other activity. In the first two parts of this three-part guide to mining in EVE, I looked at some of the basics of solo or group mining and how to make the most ISK for your invested time. Over the years, I've learned a few tricks and strategies for mining that have come in handy. If the local asteroid belts are stripmined clean and you need somewhere nearby to mine, for example, it's possible to use the mission system to spawn a practically endless supply of low-end ore. If setting up camp in high-security space isn't your thing, it can also be very profitable to run a nomadic mining expedition. Using a starbase as a base of operations, you can set up ore depots and refining stations in either normal space or wormhole space. In this final part of the EVE Evolved guide to mining in EVE, I look at spawning asteroids using the mission system, using a starbase as a base of operations in outlying systems, and running a wormhole mining expedition for massive profit.

  • Massively's EVE CSM interview: Incarna and nullsec PvP

    by 
    Brendan Drain
    Brendan Drain
    01.23.2011

    In part one of our interview with EVE Online's player-elected Council of Stellar Management, we asked council member Deirdra Vaal about EVE Gate, the upcoming forum revamp, CCP's microtransaction policy and other topics discussed at the December CSM summit. In three meeting sessions, CCP and the CSM tackled some hard-hitting issues, the biggest of which were Incarna and nullsec PvP. Most of the details on Incarna are currently locked under NDA, but that didn't stop us from asking the CSM about it. Nullsec PvP has also been a hot topic recently with the revelation that levels of PvP have actually been declining since the Dominion expansion. Dominion was intended to open up nullsec for smaller entities, but we still see EVE's political landscape dominated by massive coalitions of alliances spanning several regions. Massively: The CSM expressed significant concerns about the Incarna development plans it had access to. Does the CSM think that CCP is heading in the wrong direction with Incarna? Deirdra Vaal: We feel that the approach taken to Incarna is the wrong one, and we emphasised this to CCP. However, CCPs general idea to set Incarna as an "off the grid" environment where we go for shady deals is something the CSM is reasonably happy with. It's just that so far we haven't really been shown any compelling gameplay. So we think they might be heading in the wrong direction, if they are lazy about it. They might also be heading in the right direction, but so far we haven't seen compelling gameplay that would support this assumption. Skip past the cut for the rest of our interview with EVE's CSM on Incarna, nullsec PvP and the future of EVE.

  • Massively's EVE CSM interview: EVE Gate, microtransactions and more

    by 
    Brendan Drain
    Brendan Drain
    01.21.2011

    Earlier this month, the official minutes of meetings between CCP Games and EVE Online's Council of Stellar Management were published to the general public. EVE's democratically elected council of volunteer players meets with CCP's developers twice per year at the company's headquarters in Iceland. At the meetings, the concerns of EVE's players and details of upcoming expansions are discussed. Response to the December summit's minutes has been largely positive so far, which is a huge turnaround from June's tirade of negativity. EVE blogs have been considering some of the problems raised in the meetings, and insider Keith Neilson delivered his assessment of how the meetings went right here on Massively. The only people we have yet to hear from are the council members themselves. To make sure the CSM has its say in the public arena, Massively interviewed council member Dierdra Vaal about the summit and asked some critical questions on CCP's plans for EVE's future. In this first of two interviews, we discussed EVE Gate, the growing botting problem, user interface upgrades, CCP's microtransaction policy, how the summit went in general, and how attitudes within CCP have changed toward the CSM. Skip past the cut to read the first of two illuminating interviews with EVE Online's CSM.

  • Freddie Mercury spotted in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    01.19.2011

    EVE Online's new character creator went live yesterday in a mammoth 1.2 Gb patch. While some players (myself included) are still waiting for the patch to finish downloading, it's already clear that the new characters are a big hit with the EVE community. Immediately following the Incursion expansion's final release yesterday, the forums exploded with topics full of people trying out the new avatar customisation process -- with hilarious results. Players have even begun faithfully re-creating real-world celebrities, from Freddie Mercury and the Village People to the cast of Star Trek. On the other side of the fence, some visually impressive, realistic and even emotive avatars have been produced. Before the new character creator went live, people had some reservations about it. While the new characters were expected to look very realistic, some players prefer to pull funny faces and create hilarious avatars that better suit their clownish approach to the game. Other players expressed concerns that there might not be enough variety, and that all the members of one bloodline would look almost identical. While the choice of clothing is likely to remain limited until Incarna, it seems that all other fears have been squarely put to rest as players continue to make some fantastic and often hilarious avatars.