eve-evolved

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  • EVE Evolved: Risk vs. reward in lowsec

    by 
    Brendan Drain
    Brendan Drain
    05.13.2012

    In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes. Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies for unwanted visitors. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it? In this week's EVE Evolved, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.

  • EVE Evolved: Nine years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.06.2012

    Last week I celebrated the fourth anniversary of the EVE Evolved column with a competition to win one of two 30-day pilot's licenses. Congratulations to winners Dong Yi and Atrameides Denard, whose prizes have been contracted in-game. Today EVE Online itself turns nine years old, and so this week's EVE Evolved column takes a look back at the top EVE stories of the year. It's been a rollercoaster of a year for CCP, with the infamous monoclegate scandal hitting subscriptions hard during the summer and only recently starting to recover. The drama kicked off as the much-touted Incarna expansion drew close and CCP revealed that it would contain no multiplayer elements and would introduce a microtransaction store for vanity items. Players didn't seem to mind the cash shop as long as it contained only vanity items, and CCP had previously promised that microtransactions would be limited to those types of items. When the Incarna expansion finally launched and players got a first-hand look at the cash shop, however, it became apparent that something was fundamentally wrong. In this week's EVE Evolved, I look back at the top EVE stories of the year, from the incredible videos and scams to the story of how CCP brought EVE Online back from the brink of disaster.

  • EVE Evolved: Four years of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    04.29.2012

    On April 27th, 2008, I joined the Massively crew and published the first edition of a new weekly column dedicated to the world of EVE Online. It's hard to believe that the EVE Evolved column is now four years old, spanning nine major expansions and predating CCP Games' transformation into an industry giant with three games in development. Since the column's first crude scribbling about shuttles, I've written over 200 in-depth articles, guides, stories, and opinion pieces. With its free expansions and iterative updates, EVE is a rapidly changing game that provides a constant supply of things to write about. To celebrate the fourth anniversary of the column, I'm giving away two 30-day Pilot's License EXtensions to two lucky readers. To enter the competition, leave a comment stating which EVE Evolved article from this year is your favourite, and why it's your favorite, and what topic you'd like to see covered in the coming year. You will need an active EVE account to claim the prize, so be sure to include a character name with your comment if you want to be able to win a prize. If you're not comfortable with giving out your character name, use an alternate character or sign up a new trial account. The winners' names will be revealed in next week's column. In this week's EVE Evolved, I look back at some of the highlights from the column's fourth year.

  • EVE Evolved: Mining returns with Inferno

    by 
    Brendan Drain
    Brendan Drain
    04.22.2012

    Inferno is right around the corner, with the Escalation to Inferno patch due to hit in two days on Tuesday, April 24th. The patch prepares EVE Online for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and two very important changes to the NPC drop tables: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in EVE. If someone asked you where all the minerals come from to build the thousands of ships destroyed in EVE on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining. In this week's EVE Evolved, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the Inferno expansion hits.

  • EVE Evolved: Fixing the wardec system

    by 
    Brendan Drain
    Brendan Drain
    04.15.2012

    EVE Online's new Inferno expansion is almost here, bringing with it a massive PvP revamp. CCP will try to resurrect the dead faction warfare system, and new modules will be introduced to significantly shake up the PvP landscape for the first time in several years. The war declaration system is also getting a complete overhaul, with the goal of forcing the aggressor to commit to the war and making wars more structured and meaningful. Unfortunately, the implementation described at Fanfest doesn't look like it will achieve that and doesn't fix any of the system's other problems. The attacking corp can no longer stop a war mid-week, and the defender can hire mercenaries to join his war, but this doesn't add any risk for the attacking corp and doesn't force it to commit. The attacker can always stop paying the war bill, and the war will then finish at the end of the week. As most empire wardecs are initiated by small shell corps full of PvP alts, the attacking players won't mind logging out for a few days if the war backfires. The current war system is plagued with issues, from a complete lack of victory conditions to the fact that the attacker can pay for the war indefinitely. It allows bizarre asymmetries, like tiny alt corps declaring war on major military alliances, and offers no way for even the most militarily powerful defender to win the war. In this week's EVE Evolved, I lay out some of the problems with EVE Online's upcoming wardec revamp and propose an alternative system that fixes them.

  • EVE Evolved: Setting the record straight

    by 
    Brendan Drain
    Brendan Drain
    04.01.2012

    On Monday the story broke that EVE Online's new CSM 7 chairman The Mittani said something extremely controversial during the Fanfest alliance panel. The story rapidly spread across the major games industry blogs, and in true telephone-game-style, it got progressively more bizarre with each version. The most disheartening part of it all was the absolute deluge of comments suggesting that the EVE community is made entirely of sociopaths and griefers. If you think that EVE has a poor community, start a trial and ask random people to help you out. You'll be surprised by what I think is the friendliest and most tightly knit MMO community on the planet. Jester's Trek wrote an article attributing part of the whole Fanfest debacle to the various different personas that The Mittani embodies. Jester described how The Mittani wears three hats: EVE spymaster and ruthless Goon leader The Mittani, CSM chairman Mittens, and the real-life person Alex. Jester asserts that these three personas clash terribly and may be incompatible and that the alliance panel talk slip-up was made from the perspective of The Mittani and not his CSM persona. In this week's EVE Evolved opinion piece, I drill down into some of the details of the recent drama, from the proliferation of media coverage to exactly what line was crossed.

  • EVE Evolved Extra: Revamping PvP in Inferno

    by 
    Brendan Drain
    Brendan Drain
    03.25.2012

    When Inferno arrives on May 22nd, it will introduce a whole new wardec system, war UI improvements, and iteration on faction warfare. We'll also see a ton of new modules released over time to completely mix up how people currently fit ships for different roles. For those who started playing EVE Online after 2007, getting new modules and having to rethink all your ship setups will be a very unusual state of affairs. For older players, it signals a glorious return to the way things were before Empyrean Age expansion -- players will have to learn to adapt to a constantly changing PvP landscape or stagnate and die. The only people immune to wardecs will still be those in NPC corps, and all current loopholes like EVE University's infamous decshield will be removed. The number of wars the target corp is fighting will no longer be factored into the war cost, but the base cost is rising to 20 million and an additional 500,000 ISK will be added for every active member in the target corp. The number of wars the aggressor is fighting will still factor into cost, so you can sort of do a reverse-decshield by having alt corps wardec the target and waiting a week for his bill to recur. There are flaws with the system as presented, but those may have been at addressed at the roundtable, which was not streamed. In this special EVE Evolved Extra edition, I delve into the information revealed at Fanfest on revamping PvP as presented at those talks that were streamed live.

  • EVE Evolved: New info from Fanfest 2012

    by 
    Brendan Drain
    Brendan Drain
    03.25.2012

    The annual EVE Online Fanfest is starting to become a major event in the gaming calendar, thanks to CCP's partnership with Sony and the addition of DUST 514 and World of Darkness talks to the event schedule. This year, CCP flew gaming journalists to the event to give the press hands-on time with DUST and demonstrate the game's impressive realtime integration with EVE Online. Massively, unfortunately, is not permitted to accept such travel stipends, which meant that we couldn't produce in-depth coverage and interviews as we did last year, so instead we've pieced together information from the talks that were streamed to viewers at home. The theme of this year's Fanfest was unmistakably DUST 514 and its integration with EVE Online. Attendees got first-hand experience with DUST 514 and a free pass to enter the beta in April. There was even a live demonstration of the EVE-DUST link during which a battleship delivered an air strike directly into a DUST match in realtime. There were several talks on EVE's upcoming Inferno expansion and its PvP revamp, with details of new modules and gameplay designed to shake up the PvP landscape for the first time in several years. Players report leaving Fanfest this year with a very real sense that CCP is back on track and recovering from the aftermath of Monoclegate. In this week's colossal EVE Evolved, I piece together some of the information from EVE Fanfest 2012 and consider what it means for EVE players.

  • EVE Evolved: Rebalancing EVE's ships

    by 
    Brendan Drain
    Brendan Drain
    03.18.2012

    Recently we heard the glorious news that CCP will be overhauling EVE Online's entire roster of tech 1 ships as part of the Inferno expansion. The overhaul will start with changes to the skill requirements for destroyers and battlecruisers and culminate in the complete removal of ship tiers and the introduction of new structured ship lines. Countless new ship types have been released since EVE launched in 2003, but there has never really been a unifying design policy on ship skills and combat roles. Now, eight years down the line, adding new ships has become a struggle in avoiding making older ones obsolete. Drastic change is needed, and when the Inferno expansion hits, that's exactly what we'll get. When a new EVE player is ready to get into something larger than a frigate, he's currently faced with the choice of training for a destroyer or skipping it and heading straight to cruisers. Similarly, players often skip from cruisers straight to slow, bulky battleships even though battlecruisers are probably the most effective ship class for new pilots. A new system is on the way this summer, one that aims to fix this problem by introducing new racial versions of the destroyer and battlecruiser skills that must be trained on the way to bigger ships. This change should make training progression much clearer for new pilots and is just the tip of the iceberg of awesome plans in the works for the summer expansion. In this week's EVE Evolved, I examine EVE Online's upcoming ship revamp and tell you how you may be able to get free skillpoints when the patch goes live.

  • EVE Evolved: CSM 7 candidate roundup

    by 
    Brendan Drain
    Brendan Drain
    03.11.2012

    EVE Online is unique among MMOs, and nowhere is this more evident than in the political struggles that take place every day in New Eden. Just this weekend, I spent long hours negotiating the surrender of a friend's wormhole starbase with an Elysian Empire diplomat, only to have his CEO overrule the decision because he wanted to get the killmail for blowing the starbase up. For EVE's more ambitious political machinists, perhaps the greatest challenge of all is to be part of the democratically elected Council of Stellar Management (CSM). The council functions as an advisory board to CCP and a mechanism through which players can get their views and ideas across to developers. Last year's CSM was instrumental in forcing CCP's hand and making the company refocus development on EVE Online. With this year's ambitious plans to revamp all ships and forms of PvP, and DUST 514 due for a summer release, the stakes for this year's council are even higher. Voting is now underway to select the team of players who will represent the EVE playerbase to CCP for the coming year. In this week's EVE Evolved, I round up all of this year's candidates to help you choose whom to vote for.

  • EVE Evolved: Five scams to avoid

    by 
    Brendan Drain
    Brendan Drain
    03.04.2012

    Anyone who's familiar with EVE Online will have heard stories of the game's criminal underworld, from devastating corporate infiltration to the daily grafting of common con artists. Most players will never perpetrate a scam, but those who do are constantly coming up with new tricks to part you from your hard-earned ISK. For every genuine smooth-talking con-artist who comes up with new schemes and socially engineers his way to a fortune, you'll find dozens of copycats who flood popular chat channels with scams they've seen perpetrated in the past. On an average day, over 90% of the chat in Jita's local channel is people posting copycat scams, with legitimate offers completely drowned out. There may not even be anyone at the helm with these scams, as a script could easily paste the scam message every few minutes for an entire day. Not confined to Jita, these scams are often replicated across all of the game's main trade hubs and popular mission-running systems. Knowing how these scams work is the first step to protecting yourself from making an expensive and extremely embarrassing mistake. In this week's EVE Evolved, I explain the trick behind five of EVE's most common copycat scams and how to protect yourself from them.

  • EVE Evolved: Setting the universe on fire

    by 
    Brendan Drain
    Brendan Drain
    02.26.2012

    This week CCP Games announced the name and focus of EVE Online's upcoming summer expansion. The Inferno expansion aims to re-invigorate PvP with some long overdue gameplay changes. CONCORD-sanctioned wars will be iterated on for the first time in half a decade, and faction warfare will hopefully be getting the updates it should have received in 2008. Following on from the success of the Crucible expansion with its hundreds of small features and gameplay changes, Inferno will also contain dozens of small gameplay changes, usability fixes, and minor improvements. We'll hear more about DUST 514 in the coming months as CCP reveals more concrete details of the game's link to EVE Online and the motivations behind planet-bound wars. Incarna fans will apparently also see some movement, with Team Avatar focusing on avatar-based updates for this release. While Inferno is a rather uninspired name and coincidentally would make three of the last four expansions start with the word "in," the expansion's content is genuinely exciting. Fundamental changes are coming to EVE's PvP mechanics for the first time in several years. CCP hasn't revealed the exact changes, but that hasn't stopped players from speculating on what might be heading their way. In this week's EVE Evolved, I speculate on the changes coming in the upcoming Inferno expansion and what changes I think might be coming to EVE's PvP.

  • EVE Evolved: How to fit the Enyo and Ishkur

    by 
    Brendan Drain
    Brendan Drain
    02.19.2012

    When tech 2 ships were first introduced to EVE Online, the first models off the production line were interceptors and assault ships. Interceptors served as agile tacklers with unmatched speed and maneuverability, while assault ships provided a slower but tankier option. Each race's assault ship had a bonus to its racial resistances, making it an incredible tank against certain damage types. This made it great for ninja-ratting in nullsec or tackling larger ships of a particular race. When subsequently released ships were also given this racial resistance bonus, the assault frigate lost part of what made it so useful. Players have begged for an assault ship buff for years, and in Crucible, it finally arrived. The Gallente Ishkur and Enyo have always been capable PvE ships for speed-running low-level missions or ninja-ratting in nullsec, but with Crucible, they've become absolute monsters in both PvE and PvP. With the maneuverability and signature radius of a frigate but more tank and damage output than a tech 1 cruiser, both ships are incredibly fun to fly. Drone users will probably prefer the Ishkur, but the Enyo's raw damage output and buffer tank are truly terrifying. In this week's EVE Evolved, I offer PvE and PvP setups for the Gallente Ishkur and Enyo to help you get the most out of these incredible revamped ships.

  • EVE Evolved: New tools for the community

    by 
    Brendan Drain
    Brendan Drain
    02.12.2012

    Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul split the page into two awesome websites, with a new community site to cater to existing players and an impressive new main page to attract future players. The main page uses HTML 5 to deliver incredible interactive views of the EVE Online galaxy and dozens of in-game ships right there on the website. The community website houses all of the news, devblogs, knowledgebase articles, fictional chronicles, and support tools that existing players use, but with a much neater layout than the old website. In web developer CCP Alice's recent In Development video, she revealed that the team would be working on new community tools following the launch of the new websites. With the community site completely de-cluttered, there's now room to incorporate a lot of the tools players want or currently use, opening up some interesting possibilities. In this week's EVE Evolved, I discuss the new EVE Online website and community portal and speculate on awesome new community tools we might possibly see in the future.

  • EVE Evolved: The benefits of a subscription

    by 
    Brendan Drain
    Brendan Drain
    02.05.2012

    In last week's EVE Evolved opinion piece, I tackled the question of whether it would be possible to make EVE Online free-to-play and then devised a viable hybrid freemium business model based on other apparently successful free-to-play conversions. While this was largely a thought experiment exploring the viability of a conversion, the fact that other subscription games have made the change recently makes it more than just theoretical. The possibility that executives at CCP Games have investigated the same options makes this debate an important one to hash out in a public forum. We've established that a free-to-play EVE could potentially be viable, but this week I'd like to take the debate one step further and ask whether EVE is actually doing the right thing with its current subscription model. Subscriptions may no longer appear to be the dominant business model in the MMO landscape, but they have some major advantages that are rapidly becoming apparent as more and more games drop their monthly fees. The sale of cosmetic enhancements will only net so much money, and if a game expands into selling convenience items that circumvent grind, there's a strong financial incentive to develop grindy gameplay and then sell shortcuts. This produces a conflict of interest between developing fun games and making money that isn't present with the subscription model. In this week's EVE Evolved, I look at the benefits of the subscription model, the unique position CCP is in with its PLEX system, and the hidden dangers of convenience-based microtransactions.

  • EVE Evolved: Could EVE Online go free-to-play?

    by 
    Brendan Drain
    Brendan Drain
    01.29.2012

    When EVE Online was released in 2003, the subscription model was the dominant business model for MMOs. Subscriptions have dominated Western MMOs throughout most of EVE's reign, but in the past two years we've seen the market push toward alternative models. Although the Incarna expansion controversially introduced a cash shop for cosmetic items, EVE Online has remained a subscription MMO in the face of tremendous market pressure to change. Although CCP plans to use microtransactions heavily in World of Darkness, and DUST 514 will not have a subscription fee, no plans to significantly modify EVE's current business model have been announced. There's no sense in trying to deny it: The market is changing, with microtransaction-supported free-to-play games producing far more money than subscription titles. Hybrid models that give players the choice between microtransactions or a regular subscription have turned the industry on its head. When Turbine first implemented a hybrid model in Dungeons and Dragons Online, not only did profit shoot up from the free players but subscriptions rose. When the studio gave Lord of the Rings Online the same treatment, profits tripled almost overnight. The money is firmly in microtransactions, and it would be disingenuous to assume CCP won't chase that kind of financial reward. But could EVE even support a free-to-play business model, and what alternatives are there? In this week's EVE Evolved, I ask whether it would be possible for EVE Online to adopt a free-to-play business model, and I suggest a simple alternative model that could really work. [UPDATE: World of Darkness has not been confirmed as free-to-play, and though DUST 514 will not have a subscription fee, it will have a cover charge for initial purchase]

  • EVE Evolved: Music to watch the stars by

    by 
    Brendan Drain
    Brendan Drain
    01.22.2012

    EVE Online received some big graphical overhauls with the recent Crucible expansion, and every ship will have its graphics iterated on in future patches as part of with the ongoing V3 project. A great deal of time and money is poured into keeping EVE's graphics at the bleeding edge of the industry, and yet the game's music has barely changed since launch in 2003. Warped ambient compositions like Red Glowing Dust gave a feeling of depth and scale to early EVE's empty universe, and the electronic beats of tracks like Below the Asteroids and Merchants, Looters and Ghosts have become iconic sounds of EVE. The music still manages to impress new players, but with so much of EVE being overhauled, I think it's time to give the music another look. Very few game studios pay as much attention to music as to graphics, the user interface, or gameplay, but the right music has the power to completely transform a player's experience. Just like in a movie, music can evoke an emotional response and so alter a person's perception of events. Fighting monsters in a fantasy MMO or shooting down pirates in EVE might not be a terribly epic activity, but throw in some epic music and suddenly it feels a lot more real. I wrote about the psychological effect of music in MMOs several years ago, and the topic is as relevant today as it was then. In this week's EVE Evolved, I look at three different types of music that could improve EVE and suggest how CCP could take advantage of each type to give EVE the soundtrack it deserves.

  • EVE Evolved: Resurrecting faction warfare

    by 
    Brendan Drain
    Brendan Drain
    01.15.2012

    I think it's safe to say that most EVE Online players have never tried their hands at faction warfare, the state-sponsored bloodbath that pits Minmatar and Gallente pilots against their Amarr and Caldari rivals. When the system launched almost four years ago during 2008's Empyrean Age expansion, it was an immediate and colossal success. CCP ran news stories leading up to the expansion to show the growing tensions between the four nations, with several videos highlighting major flashpoints like the Malkalen incident. The stage was set for the war to end all wars, and players were brought to the front lines to die for their nations. Faction warfare was originally designed to be a stepping stone for empire-dwellers who wanted to get into nullsec and to give fleet-based PvP to pilots without nullsec contacts. The first few months saw some spectacular action, with fleets of over a hundred rookie pilots happily smashing each other to bits. For over a year, faction warfare provided practically instant-action PvP on any scale you could want, from solo roaming and small gang warfare to full-on fleet battles with several capital ships. Unfortunately, CCP didn't iterate on the feature, so after a year with broken capture mechanics and no real purpose or reward for fighting, faction warfare began to grind to a halt. In this week's EVE Evolved, I speculate on how faction warfare could possibly be resurrected.

  • EVE Evolved: Development on EVE in 2012

    by 
    Brendan Drain
    Brendan Drain
    01.08.2012

    Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to lay off 20% of its staff worldwide. The staff members who remained were faced with the task of turning things around, and with the feature-packed Crucible expansion, they did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates EVE with DUST 514. Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and Crucible's development. In this week's EVE Evolved, I delve into Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO Hilmar Veigar Pétursson.

  • Global Chat: January 1-7, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.08.2012

    We love hearing what the Massively community has to say. What better way to salute the smartest reader opinions and posts than by sharing them in a weekly column? Join us every Sunday morning for Global Chat, where we do just that! This week we've got a poke at the lighter side of game bugs, some thoughts on development costs and how they affect us in the end, and some compliments (we always love those). Ready to see what they are? Click past the cut and let's get started!