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  • Player vs. Everything: Coolest classes ever

    by 
    Cameron Sorden
    Cameron Sorden
    04.18.2008

    For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake. We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh." I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.

  • Why we solo

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies. She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

  • SOE's Fan Faire heads back to Vegas for 2008

    by 
    Michael Zenke
    Michael Zenke
    04.18.2008

    Imperial-paid bounty hunters, elves, cat-men, sci-fi soldiers, elves, secret agents, and yet more elves are already donning their garb and readying their fake ears; Sony Online Entertainment has announced that this year's Fan Faire event will be held from August 14th to August 17th at the Las Vegas Hilton. It took some time to establish this date, obviously, but it sounds like it's going to be a good time. The usual live events, costume contests, receptions, banquets, and developer roundtables are already in the works. This year's event will feature more looks ahead to in-development Sony Online titles, which we assume means The Agency and Free Realms. There will also be a community address, the second in as many years, from SOE President John Smedley.Every year the community team tops themselves with game-specific events. This year the in-development title out at SOE-Seattle, The Agency, is listed as one of the games on tap for live events. Interestingly, Free Realms is not. While there aren't any details on the site yet, the team already has their work cut out for them. We've been eying up this summer with trepidation: July has Comic-Con and E3, while August has Leipzig, Dragon*Con, PAX, and Gen Con, with Gen Con running opposite Fan Faire itself. Convention attending gamers, we salute you; you've got some hard choices to make.

  • Ask Massively: Is there anybody (else) out there?

    by 
    Kevin Stallard
    Kevin Stallard
    04.17.2008

    Where, oh where, does the time go? It's time for this week's edition of Ask Massively, the place where no question is too great, or too small, or too weird, even if it's about Hello Kitty Online. Let's face it, there isn't much in this world weirder than that.Believe it or not, I actually go back and read through prior columns. Not out of some narcissistic sense of admiration, but rather to try to get an idea of which topics I've been beating to death. Happily, this week's question inspires a fairly radical departure from previous topics. Dear Massive One,If you are quite finished with writing about World of Warcraft and Second Life, could you do us all a favor and talk about any other MMO's you play? I have a bet with my friends that you can't come up with any that you've played in the last month.-Kyur ReeosityWhat makes you think I've ever played Second Life? I have enough going on in "Life #1" that starting a second instance sounds like a bad idea. All I did was ask whether or not Second Life is really an MMO, and spend the next week dealing with players who take SL way too seriously. As for World of Warcraft, I'll plead guilty as charged. I've spent the vast share of my available gaming time in Azeroth (and Outland), but can you blame me? There is a lot of stuff to see and do after the 2.4 patch, details of which are startlingly hard to come by.But you are going to lose your bet, sir. (I'm assuming that Kyur is a masculine name, but I'm really not sure. If I have offended, I apologize) I have, in fact, played a couple of MMORPG's other than World of Warcraft in the past couple of months, and I'll be happy to share my thoughts with you about those games after the jump.If you have other questions, observations, comments, criticisms, enjoinders, rejoinders, jokes, jibes, japes, or jests, feel free to stop by our tip line or send us an email at ask AT massively DOT com. Fair warning, I'm all set on University Degrees, Rolex watches, and herbal supplements. Please don't ask me to buy any more.

  • Player vs. Everything: When will the players leave WoW?

    by 
    Cameron Sorden
    Cameron Sorden
    04.17.2008

    I always think it's interesting when I hear developers talk about how World of Warcraft opened up the MMOG market for new entrants. We have all these new and exciting games coming out: Age of Conan, Warhammer Online, The Chronicles of Spellborn, and plenty more. However, the overwhelming response that I get from WoW players when I talk about these games is a blank stare and something along the lines of, "Okay, that sounds all right... but why would I ever want to leave WoW?" I think that developers tend to underestimate how attached people get to their MMOG of choice. There are now over 10 million World of Warcraft players. The question is, do they even want something different? I've read a number of bloggers in the past few months and talked to a number of players who claim that they're only playing WoW right now because "it's the best thing out there." They're yearning for something else. Not something totally different, mind you, since they obviously have a blast in Azeroth. But something fresh enough to be new and exciting without bastardizing the game style they know and love. However, I've noticed something interesting. This breed of player tends to overwhelmingly be comprised of people for whom World of Warcraft was not their first MMOG. Otherwise, people just want WoW to put more content in and are willing to make do with what they have until then. I think there's an intriguing bit of psychology there that's worth examining.

  • Ex-EverQuest Lead Designer to join 38 Studios

    by 
    Mark Crump
    Mark Crump
    04.17.2008

    As we reported yesterday, former EverQuest Lead Designer Travis McGeathy announced his departure from SOE. On a message board post he alluded to a "cross country trip." With former SOE employees taking cross country trips tending to end up at 38 Studios, Red Sox pitcher Curt Schilling's start-up, we reached out to the hurler himself for comment. Curt confirmed to us via e-mail this morning that Travis will indeed be joining SOE alumni Steve Danuser, Ryan Shwayder, Billy Ahlswede, Aaron Carlson, Niraj Desai, Eric Theisz, and Michael Woods in their Maynard, MA offices. Jeez, Curt, wouldn't it just be easier to buy SOE at this point? Curt did not immediately respond to a follow-up on what exactly Travis will be doing.

  • EverQuest's lead designer leaving Sony Online Entertainment

    by 
    Michael Zenke
    Michael Zenke
    04.16.2008

    The lead designer on the original EverQuest is set to take his leave from Sony Online Entertainment. This news is straight from the source, a blog post from Travis McGeathy. McGeathy put up the notice on the official EQ blog, noting how quickly his past five years with the company have gone by. "Between fan faires, community summits, and the forums, I've met more dedicated and knowledgeable players than I could ever count and many of you have become good friends. That level of interaction with players is something you don't often get to experience in this industry and I'm certainly going to miss it."Mr. McGeathy doesn't note where his path will next take him, but he will definitely be missed. Players are already pouring out their affection for his work on the game in a thread on the official forums. He's leaving the game in the hands of Ryan "Rytan" Barker, another designer on the team. Though his future job plans are still up in the air, Mr. McGeathy is apparently going to be taking a cross-country trip to celebrate his newfound freedom. Good luck, sir. Massively had a chance to talk with EQ's outgoing lead designer just a short while ago, during EQ's 9th anniversary. Make sure to check it out for a look back at his time with one of the grand old mavens of the genre.

  • Breakfast Topic: The secret lives of Blizzard employees

    by 
    Mike Schramm
    Mike Schramm
    04.16.2008

    Tom "Kalgan" Chilton, in his interview we posted yesterday, said that one of Blizzard's class designers was the guild leader of one of the world's best known PvP guilds, but he wants to keep him anonymous. Wait, what?Chilton meant that Blizzard has solid ties into the community, but should it worry us at all that those ties might be a little too close-knit? We already know that Jeff "Tigole" Kaplan has major ties to a guild in the game (he was actually hired by Blizzard from his Everquest raiding guild), and quest designer Alex "Furor" Afrasiabi also comes from a guild that is still active in World of Warcraft. In fact, we've already seen Blizzard get in trouble by their own admission for treating the devs' guilds differently -- is it right for them to keep their guild associations anonymous?On the one hand, obviously it's much easier to keep the developers' ingame identities anonymous, otherwise they wouldn't be able to play the game at all without getting approached with questions and complaints every time they log on. But on the other hand, not only is there the potential for favoritism in terms of game design, but what if the PvP guild mentioned in the article was one that won an eSports or the Arena realm tournament? Is it right for Blizzard's developers to keep their guild associations anonymous?

  • EQ's Fabled Planes of Power Lore explores the Tower of Solusek Ro

    by 
    Brenda Holloway
    Brenda Holloway
    04.15.2008

    EverQuest's Fabled season really heats up with a scorching visit to the lair of the Prince of Flame himself, His Royal Hotness, Solusek Ro. (Oh, sorry for those puns. I'm so, so sorry). That carefully tousled hair; those bishonen features... You might find him laying waste to Tunaria, or directing the construction of another temple to his fiery father in the Plane of Fire, but he often stays at the very top of his tower he constructed on an island in Doomfire itself. SOE has the story on the Particolor Prince, the minions that guard the instruments of his power, and the tower that houses them all in their latest installment of the Lore of the Fabled Planes of Power.

  • Saga (MMORTS) Trailer: What WoW should have been

    by 
    Matt Warner
    Matt Warner
    04.13.2008

    Years ago when Blizzard sounded the trumpets and announced that WoW was in the works I dreamt RTS and MMORPG mechanics would fuse together to whisk in a new era in massively online gaming. I swore that if Blizzard copied the Diku formula popularized by EverQuest I wouldn't bother playing it. That is until magical forces intervened, and I found myself in the WoW friends and family alpha and loving every second. WoW improved on familiar loot-n-scoot, and level based PvE gameplay, but I still hoped that I'd someday play an MMORTS or some bastardized attempt at one and actually like it. That's not to say there isn't anything out there or in development. Two games come to mind are Mankind and Dreamlords, take them for what you will, but it looks like Saga is a real solid attempt to fill a void. The graphics aren't top notch, but the gameplay looks interesting, and I hope others would appreciate the efforts from a smaller independent development studio as I do. There is a free client available, but several features are not usable unless you upgrade to the full version. There is no expiration date on the trial, and if you are concerned about a monthly subscription fee, don't be because there isn't one. The payment model is based on the purchase of booster packs. The booster packs contain cards, and these cards portray units and spells that you then use to build armies and maintain your nation. The end game actually revolves around PvP against other player built nations. You can read a much better detailed account on the missions, PvP, the card system, in this great first look posted on Brandon Reinhart's blog. You can find more information about the game and where to download it on Saga's official site. I'm about to try it out firsthand, and if you've played it please feel free to share your thoughts about Saga below.

  • The Rise of the Casual MMO

    by 
    Brenda Holloway
    Brenda Holloway
    04.12.2008

    It's always a little odd to hear someone talk about gaming as 'hardcore' or 'casual' because it is, after all, still just game. When we log out of the game and turn off our computers, we've come to the same place no matter if we spent our time clearing Karazhan at record speed, or spent it in a tavern discussing the finer points of blood elf hair-styling over tankards of ale. When someone announces they are making a casual MMO, what do they mean by that? World of Warcraft was at one point described as a casual MMO, and perhaps compared to EverQuest or Dark Age of Camelot, it was. It set up a milestone for casual gaming, but gaming has moved on and now even WoW is considered too hardcore for many. How is it possible to define what a casual MMO is, when the definition keeps changing?

  • The Digital Continuum: MMO-unfriendly games

    by 
    Kyle Horner
    Kyle Horner
    04.12.2008

    It's a subject that's been touched on here at Massively not once or twice, but three times. Still, I feel like there's more to be said on the subject of making some non-MMO games into actual MMOs.Being a constant contributor to Massively means I obviously love MMOs, but that doesn't mean they're all I play. In fact I find myself constantly playing genres of all sorts on various platforms. Still, I do love to end the day (or sometimes spend most of the day) in a great massively multiplayer online game. There have been several occasions where I find myself playing a particular offline game and wonder, "Could this be developed as an MMO?" I eventually come to the conclusion that -- no, it probably can't.

  • SOE promotes player-run events

    by 
    Shawn Schuster
    Shawn Schuster
    04.11.2008

    Socialization is the key ingredient in any MMO, I think we can all agree with that. So why is it we don't hear about more in-game events run by the players in our favorite MMOs? Everquest's Community Manager Lydia Pope has recently made a plea for the players of any SOE game to advertise for their special events and let the world know about them. She also states that if the SOE community runs more events, SOE will find new ways of supporting them. This includes SOE's help in spreading the word for you, and even the chance for someone at SOE to attend these gatherings.If you're interested in doing something like this, but you're wondering what type of event to do, there are many fine examples cited. For example, you could create a scavenger hunt across a wide area of your favorite game map, or hold a performance where players can act out their favorite scene from a play. The possibilities are almost limitless, but no matter what you decide, be sure to check out the EQ guide entitled Tips on Player-Run Events. As with any MMO, be sure to also contact the appropriate community manager for more information or advice on running your very own event.

  • Ask Massively: All you need to know about classes in Tabula Rasa

    by 
    Kevin Stallard
    Kevin Stallard
    04.10.2008

    Just in time for your weekend reading pleasure, it's yet another edition of Ask Massively, purveyor of advanced philosophy for MMORPG addicts far and wide since Paris Hilton was a tramp-in-training. This week is a homecoming of sorts for us here at Ask Massively. The past several columns have all been high-level philosophical treatises on MMORPG philosophy. What makes an MMORPG successful? Should certain games really be classified as MMO's? Will World of Warcraft realize its vision of intergalactic conquest and turn us all into gibbering idiots while feeding at their gaming trough like starving piglets?The ivory tower is a fun place to visit, but it's not healthy to stay there too long. This week, we're going to get into the nuts-and-bolts of Tabula Rasa, NCSoft's latest and greatest entry into the universe of MMORPGs.Dear Massive-headI just picked up a copy of Tabula Rasa, and I'm a bit lost. I knew that there were not mages, necromancers, rogues, or bards in this game, but I'm having a difficult time trying to decide what I want my character to be. I can see that some classes are fairly obvious analogs to classes that I am familiar with from other games, but some of the others are downright confusing. I like the look and feel of the game so far, but what's a noob to do?-Bill S.Well, Bill, you're in luck. I think I can answer this one for you. I have been playing Tabula Rasa for a few weeks now, and I might be able to help you map the similarities between TR's classes and classes from games that you know and love.If you have a question for us here at Ask Massively, then drop by our tipline or send us an email to ask AT massively DOT com. I'd like to add that I really don't need cheap copies of Microsoft Office or Windows Vista, so if you're selling those, you might want to go somewhere else.

  • WoW blamed for bad parenting

    by 
    Brenda Holloway
    Brenda Holloway
    04.10.2008

    Here's a recent news item from the Contra Costa Times, about a kid who played way too much World of Warcraft: "[World of Warcraft had become] the one place he was joining the world. Bringing him back to the real world took months of therapy, a wilderness camp and boarding school." Months of therapy, a wilderness camp and boarding school -- could the cure be worse than the disease? The article describes him as a "tween" -- between the ages of ten and twelve. So let's break it down. A middle schooler was allowed by his parents to spend as much unsupervised time playing World of Warcraft as he liked, such that it was the only thing he did. A game the parents would have had to pay with their credit card each month, along with the initial cost of the game. The parents didn't notice their son had become withdrawn for such a long time that months of therapy, a wilderness camp and boarding school became the only options. Who was really to blame?Blizzard knows that their game is addictive; they've even gone so far as to create parental controls for the game. Parenting support groups urge children to be restricted to just a couple of hours a week on the game. Given there is so much concern about children playing computer games of any sort to excess... how is it Blizzard takes the blame? Before World of Warcraft, it was EverQuest. Before EverQuest, it was Dungeons & Dragons. It can be hard for parents to keep tabs on their children; their natural desire is to give their children space to mature and learn how to take care of things on their own. But any sort of parents should be able to tell when a game, or depression, a fight with a friend or any of the thousand things that get too serious has gone beyond what a child can handle. Waiting until a problem has become so severe that boarding school and months of therapy are the only solutions are not Blizzard's fault. It's the parent's.

  • EQ Lore: The Bastion of Thunder

    by 
    Brenda Holloway
    Brenda Holloway
    04.08.2008

    EverQuest's annual Fabled event has more than enough power to replace the creatures of days of yore with more powerful versions of themselves (and loot ready for present-day challenges as well!). The Fabled power is bringing old players back to the fold in record numbers to relive old and loved raids. While exploring the Fabled Planes of Power last night, we saw people gathering for Fabled Saryrn and Vex Thal raids, and several groups were making their ways up the towers of the Bastion of Thunder to take on these newly empowered foes.SOE continues with their weekly retelling of the lore of the Planes of Power with the skinny on every wing and tower boss. All the way through the Bastion of Thunder, from Askr to Agnarr himself -- the living manifestation of Karana's anger. When you meet Agnarr and kill him, remember -- Karana will thank you for it.

  • Raiding LU 44 Preview: Do You Feel the Hate?

    by 
    Brenda Holloway
    Brenda Holloway
    04.04.2008

    Coming this Tuesday, April 8th, along with the rest of EQ2's Live Update 44 is the Shard of Hate. It follows last year's Shard of Fear and Estate of Unrest free, nostalgia-drenched content updates. Unlike those other two, though, the Shard of Hate is a raid zone. EQ2 lead designer Akil "Lyndro" Hooper was kind enough to take some time out of his day to show us around the spite-filled roads and alleys of this small, deadly fragment of Innoruuk's demesne. You'll find the portal to the Shard of Hate in the dark elf section of Nektulos Forest -- go all the way east, then head north. You may see the Avatar of Hate lurking nearby, but he'll let you in. It's safe to zone in, but don't move around much; patrols come close to the zone in. Who rules the Shard of Hate? --->>>> %Gallery-19782%

  • Upcoming MMO movies (and why they'll suck)

    by 
    Akela Talamasca
    Akela Talamasca
    04.03.2008

    var digg_url = 'http://digg.com/pc_games/Upcoming_MMO_movies_and_why_they_ll_suck'; Dorothy Parker once said "The only 'ism' Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay of Hollywood's. Why invent a new franchise when you can adapt one that already exists? Well, if we're talking about translating videogames to cinema, there are at least 3 reasons against that we can think of right away: Street Fighter: The Movie, Double Dragon, and Doom. Oh, and the entire body of work of Uwe Boll.With such a history of failure, why does Hollywood keep banking on videogames as good sources of material? Because it's always desperate for the next big hit, and adaptation is seen as being easier than originality, even though by now it's apparent that it's not quite as simple as it seems. An even better question is: why exactly don't these translations work? What is it about games that makes for poor films? Let's see if we can answer this question and assess the potential success/failure of some upcoming MMO movies.

  • Five MMOs better than World of Warcraft - Part 1

    by 
    Brenda Holloway
    Brenda Holloway
    04.01.2008

    For our first game, we choose SOE's EverQuest. The Elder Game. When it launched in 1999, nobody was quite sure yet just what you DID in an MMO. Sure, join groups and kill stuff, but is that it? In its early years, it was largely just a chat room in glorious 3D. Monster killing was almost secondary, which was fine, because it took so long to pull and kill one and then recover from it. Straight through their second expansion, Ruins of Kunark, many groups were without any sort of healer, and a high bandaging skill was prized. Absent any sort of real goal to the game, players were content to build a strong community, participate in role-playing events, and by the way, set the stage for most every modern MMO. The EQ developers scattered content everywhere. By their second expansion, they thought players might enjoy gaining favor with NPC factions and working together to take down the big monsters. By the third expansion, Shadows of Luclin, they were convinced of it – but they gave a nod to the casual play community by making a new race, the feline Vah Shir; an entirely new path to max level (the second time they'd done that), and some of the most solo and small group friendly zones in the entire game. On their fifth expansion, they implemented the raid tool – instead of various groups working separately to kill, they would all be gathered into one raid. At the time of the Planes of Power, EQ had made the template that many later games would follow.EQ had its problems, and they were big ones. It was nearly impossible for most classes to solo effectively. Top guilds had insane recruiting gauntlets that more or less shut out new people. The game was so incredibly huge by then that nobody could ever see more than a fraction of the place. Opaque keying requirements meant most content was locked behind raids, which shut out non-raiders. And the raiders were left with little to do but raid. When World of Warcraft went live, people flocked to it, and EQ's fortunes went into a steep decline. Since then, though, they have drastically overhauled the game. There is still no better game for large-scale raids – the maximum size for new raids is an incredible 54 people – and the waiting around for health and power to recover has been largely eliminated by rapid recovery when not in combat. If your joy in life is raiding, there is still no better game out there than the original EverQuest. It's had many imitators, EQ has the straight, uncut stuff with no compromises. Find out which MMO we think has a better PVP experience ==>>

  • Find out why WoW conquered the world

    by 
    Samuel Axon
    Samuel Axon
    03.31.2008

    Gamasutra has published an article titled "Why World of Warcraft Made It Big." The article was written by Michael Zenke, a member of the family here at Massively! Zenke argues that there's no one reason WoW was the game to explode into the mainstream in Western markets, instead of EverQuest II or City of Heroes. Accessibility, low system specs, polish, storytelling, fun factor, and yes, timing -- all of these had something to do with it. He also suggests that in the wake of The Burning Crusade, WoW is as strong today as it's ever been.So, this begs the question -- and this is not one that's addressed in the post -- is there a game coming that will leave WoW in the dust just as WoW surpassed EverQuest? Or will Blizzard reign as kings throughout the foreseeable future? Maybe we'll see an industry like the one Corey Bridges of Multiverse described -- a place where democratization of the MMO development process creates hundreds or thousands of successful, user-generated experiences? As curious as we are, we're smart enough not to make blind predictions. So let's see what happens this year with the big releases like Age of Conan and Warhammer Online, as well as the democratizing experiments like MetaPlace.