f2p-model

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  • The Daily Grind: Do you look down on players who game for free?

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2013

    For some reason that escapes my attention, it seems like a lot of people have been talking about the pros and cons of subscription-only MMOs as of late. Maybe it's a passing fad, I don't know. But in reading the always-entertaining comments section of some random article, I noticed a distressing tendency for some pro-sub players to be slinging derogatory terms at others who don't like to pay for games, calling them "welfare gamers" and the like. I guess that means today I need to ask if these are the words of a few folks looking to discredit the opposition or if there's an actual undercurrent of dislike for F2P players who never spend a dime. Do you look down on players who game for free, and if so, why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: Six misconceptions about SWTOR free-to-play

    by 
    Larry Everett
    Larry Everett
    08.20.2013

    I am not an apologist for the Star Wars: The Old Republic free-to-play model, but many people (mostly those who have not seen it in action) make it out to be something that it's not. But before I begin breaking down those misconceptions, I would like to talk about some cold hard facts. For Instance, completely free players do have a significant experience point penalty, so much so that I could not finish grinding my way to level 50 in my free-to-play experiment. It was a bust on that front. I believe that BioWare needs to work on changing that portion of SWTOR. However, the game changes when you hit maximum level; at that point, the free-to-play model becomes unlike any other F2P model I've ever seen. In my guild, we have a couple of players who no longer pay for the game through a subscription. Most are raiders who do nothing but raid or roleplayers who are just interested in telling their characters' stories within the MMO. However, there is one member of my guild who I believe has truly beaten the free-to-play model. Surprisingly, he has spent nothing on the game since coming back a little more than a month ago. He has everything unlocked, a stockpile of bonuses and weekly passes, and about three million credits sitting in his bank that he can actually use despite the escrow limitation. During the next couple of editions of my free-to-play experiment, I will focus on his experience. But first, let's debunk some misconceptions about F2P.

  • Wasteland Diaries: I got skills

    by 
    Edward Marshall
    Edward Marshall
    08.05.2011

    Sector 4, a new skill and abilities system and a new... well, a new everything has come to Fallen Earth. Even the forums will be migrating over to GamersFirst's little piece of cyberspace. While the transition hasn't gone completely smoothly, it could have been a lot worse. I don't know why they decided to do all this stuff at once, but it went well, considering how major an undertaking it probably was. The skills and abilities (also known as the "combat system") didn't fare too well with the wastelanders, and the devs have promised some fixes. With everything going on right now, I don't think we'll see them any time soon, though I may be wrong. One thing is for sure: The new combat system is here to stay. Many of us would like to see them scrap it, go back to the old system and just patch up its imperfections (it was so close). But, I have been told emphatically that it's here to stay. So, instead of dwelling on the what-ifs, I'd like to take a look at all of the new skills and mutations, since they are definitely permanent -- although they may be changing a little bit in the coming days while this brand-new system is tested and balanced. Mostly what we have now is what we are going be using. Some of them are the same, but by and large, this new system is an entirely different animal. You may recognize some of the names, but most of the abilities (actually, I think all of them) function differently. After the cut, we will take a look at every skill and their associated abilities in the game.