fable

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  • Peter Molyneux's orgasmic delight

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2006

    Conrad over at Joystiq has posted an interview with Lionhead's Peter Molyneux. There's a lot of good stuff in there and I won't attempt to recount it all. I will, however, relate this little tidbit to whet your appetite:"You know in those days that's what it was like, I smoked more cigarettes, drunk more and did disastrous things to my body. I was a total introvert, the world outside of what I did on my computer became dim, almost psychotically so. But, there was, and I apologize for using this words, there was this orgasmic delight in physically creating something."Good stuff. Conrad and Peter talk Fable, Fable 2, Pete's "secret project", and more. Head over to Joystiq and check it out.

  • X06 in sunny Spain

    by 
    Richard Mitchell
    Richard Mitchell
    06.22.2006

    Planet Xbox 360 reports that Microsoft has announced the official date and location for X06, the European Xbox convention. The event will be held September 27th and 28th in Barcelona, Spain, allowing industry members to soak up some sun and an unhealthy dose of Xbox branding. New invitees to the event include South Africa, Hungary, the Czech Republic, Slovakia and Poland -- Microsoft having announced 360 launches in these countries by the end of 2006. Regional vice president, Xbox, Europe, Middle East and Africa (EMEA), Chris Lewis, said this of the event: "We are really looking forward to X06 in Barcelona and believe this will prove to be an amazing experience for gaming enthusiasts across Europe. We have some exciting announcements to make and even more to show people. X06 will firmly place Xbox 360 as the console of the next generation." This would be the perfect place for Microsoft to shed some light on its European projects, namely Viva Piñata and Fable 2. Here's hoping. [Thanks, Matt]

  • The Engadget & Joystiq Interview: Microsoft's Shane Kim [update 1]

    by 
    Christopher Grant
    Christopher Grant
    05.16.2006

    If you haven't already watched the video, now you can read the transcription of our interview with Shane Kim, General Manager of Microsoft Game Studios. On Wednesday (in the middle of E3), Vlad Cole and I got some time to sit down and ask him about some of the biggest questions facing Microsoft's early entrant into the next-gen console wars, like whether there are any more developer acquisitions lined up, which Xbox Live Arcade titles will show up on Vista with Live Anywhere, what are the plans for ad-supported gaming, and just how many paid subscribers does Xbox Live has. We're corroborating with several sources: is Peter Moore's [Grand Theft Auto 4] tattoo real? You know, I wasn't there when it was put on there, it's a very personal thing so I can neither confirm nor deny. Okay... so it's real. Prior to E3, people were really looking forward to actual demonstrations of the Wii controller. That was the big buzz coming into the show and, after they unveiled it, I think people were more or less satisfied with it. So how do you think you fared versus that intense excitement towards that controller? I think we fared extremely well.  One of the big things we talked about yesterday was all the momentum we're going to have this next generation. We're going to have 10 million units in consumers' hands before the competitor even ships unit one. We're well on our way to 6 million connected members on Xbox Live and we're going to have 160 games in the market by the end of the year. We've got great momentum. We had Bill Gates attend E3 for the first time ever to announce the vision of Live anywhere. Again, demonstrating leadership in the online space isn't just about what we've achieved to date, but also about how we're going to take that forward across multiple platforms and devices. And finally, first and foremost, it's about the games and the content. Yesterday we started with Gears of War and ended with Halo 3, and we sprinkled in a little bit of Fable 2, Forza 2, Alan Wake, and, oh by the way, the Grand Theft Auto 4 announcement as well. So I think from the content standpoint we're definitely doing great there. So, better online, better content, and better pricing than some of the competition; we feel good about where we're at. Do you think it's important to win E3?  I think most people say you have, at least in terms of the keynotes.  I think it's always great to be recognized for what you're doing, whether it's at E3 or any other point. Sometimes I worry there's too much importance placed on that but since people are saying we won this year, I'll say it's a great thing we won E3.

  • Fable: The Lost Chapters

    by 
    Steve Parsons
    Steve Parsons
    05.06.2005

    The PC version of Fable is on it's way. Whether this is greeted with cheering or booing, is largely governed by what you believe about the Xbox version. Some people hated it, others loved it, Peter Molyneux apologized for it. Regardless, it looks prettier than your Aunt Mabel did in High School, before the ravages of time wore her down to the husk she is today. (ed. note: perhaps she played too much Fable.)