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  • Roberts praises Oculus-Facebook deal, says Star Citizen will remain independent

    by 
    Jef Reahard
    Jef Reahard
    04.01.2014

    Star Citizen topped $41 million in crowdfunding yesterday, and Cloud Imperium boss Chris Roberts penned a new Letter from the Chairman as a result. The latest stretch goal unlocked the procedural generation R&D team, but perhaps more notably it served as an opportunity for Roberts to weigh in on the Oculus-Facebook debate and reassure Star Citizen fans of the game's independence. Roberts explained how Facebook's investment will help defer the obscene manufacturing and supply chain costs involved in bringing new hardware to the mass market. He also pointed out that Star Citizen features none of those costs, so there's no desire to sell to a larger firm. "We don't need to go to anyone with deep pockets to make our dream a reality," Roberts wrote. "Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen's universe will be simulated on. Thanks to the generosity of the Star Citizen community we have these two things covered."

  • CCP still 'excited for friends and colleagues at Oculus'

    by 
    Jef Reahard
    Jef Reahard
    03.26.2014

    News of the Oculus-Facebook buyout may have saddened gamers -- including Minecraft maestro Markus "Notch" Persson -- but EVE Online developer CCP is taking the corporate high road. The company, which is polishing a virtual reality action title called EVE: Valkyrie that will be co-published by Oculus, put a positive spin on the future of the Rift without mentioning the $2 billion Facebook acquisition. "We're very excited for our friends and colleagues at Oculus," CCP told Engadget. "We share their vision about the future of VR and gaming and are looking forward to participating in the consumer launch of the Oculus Rift with Eve: Valkyrie." CCP announced at last week's GDC that Valkyrie will also appear on the PlayStation 4 in conjunction with Sony's Project Morpheus initiative.