fallout-mmo

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  • The Digital Continuum: Let's talk about the Fallout MMO

    by 
    Kyle Horner
    Kyle Horner
    11.01.2008

    Fallout 3 is out this week and I've spent a whole lot of time exploring and fighting in Bethesda's singleplayer MMO world. I've always wondered whether a post-apocalyptic MMO would work well or not, which is part of the reason I've kept a close eye on Fallen Earth in the past. But what's always been in the back-burner of my mind is whether or not the Fallout license would be necessary for a post-apocalyptic to flourish. While endlessly exploring our own personal post-apocalypticia is incredible fun, do we want a massive one?

  • Original Fallout designer expresses concern for Fallout MMO

    by 
    Shawn Schuster
    Shawn Schuster
    10.08.2008

    What could possibly be a bad idea about an impending MMO based in the Fallout universe? We've heard the rumors, and we're very excited about the possibilities. So why would it be a bad idea? Well, according to original Fallout designer and newly-promoted Carbine Studios Design Director Tim Cain, "It's not necessarily the direction I would've gone."Cain's main concern with a Fallout MMO is that the original game was designed to make you feel like you were living in a post-apocalyptic world. In other words, there's not going to be 100+ other players running around you killing (Oh God, please no!) the same 10 boars as you in the same area. Although Cain doesn't really offer any alternatives to this, would a Guild Wars-style instanced world be the solution? We'll have to wait and see what Interplay has up their sleeves.

  • Former Fallout dev rejoins Interplay for 'Project V13' MMO

    by 
    Ross Miller
    Ross Miller
    09.24.2008

    Original Fallout designer Chris Taylor – not to be confused for Total Annihilation and Dungeon Siege designer Chris Taylor – has re-upped with his former employer Interplay to work on unannounced MMO "Project V13," currently in development with several other members of the Fallout team.While Interplay isn't coming out and saying it, all signs point to this being the Fallout MMO. Besides the Fallout-infused dev team, the company itself reaffirmed plans for the game last April. Even the logo bears resemblance of the Fallout aesthetic, and V13 could stand for either "V13" or if you interpret 13 as a 1337 version of "B", you have Project VB, the initials of which make the codename for Interplay's Fallout 3 (i.e. Project Van Buren) from before Bethesda took the reins. If Interplay's looking to ride next month's Fallout 3 hype train, we'll know more soon enough.[Via EuroGamer]

  • Interplay launches new site, hires Chris Taylor for Fallout MMO

    by 
    Shawn Schuster
    Shawn Schuster
    09.24.2008

    For several months now, the Interplay website has been host to a simple splash page promising an upcoming revival of the once-great company. We heard news a while back that they had sold the property rights for the Fallout name to Bethesda (which will be in the form of Fallout 3), but retained the rights to a Fallout MMO.Now we get word that they've just relaunched their new website and (re-)hired Chris Taylor for a super-secret "Project V13". It doesn't take a rocket-scientist to figure out that V13 is Vault 13, and since Chris Taylor worked on the original Fallout, it's a safe bet that this project is the highly-anticipated Fallout MMO.

  • Interplay reaffirms Fallout MMO; Earthworm Jim, MDK sequels

    by 
    Christopher Grant
    Christopher Grant
    04.09.2008

    It's been awhile since we've had an update on Interplay's long-promised Fallout MMO. To get some of you up to speed: plans for a Fallout MMO that could revive the ailing company were teased out of a November 2006 SEC filing. In April of the following year, Bethesda – already hard at work on Fallout 3 – bought the rights to the series from Interplay for $5.75 million. The deal allowed Interplay to be a licensee, paying Bethesda a 12% royalty on net sales of the still-vaporous Fallout MMO. In August, Interplay's CEO stated in an earning statement that "Fallout Online will play a key role in the future of Interplay" and in November the company revealed ambitions to rekindle franchises like Earthworm Jim, MDK, Descent, and Dark Alliance. Now, in yet another earnings report wrapping up their 2007 fiscal year, Interplay reaffirms its ambition to secure funding for the Fallout MMO as well as "creating sequels to some of its most successful games," notably the four listed above. To that end, it's hiring developers and will be launching a new web site "imminently." Regrettably, we won't be seeing any of these games as "imminently."[Via MCV]

  • Fallout MMO still alive

    by 
    Shawn Schuster
    Shawn Schuster
    04.09.2008

    It's never too late to create an MMO from an already-established franchise. Heck, movies recycle content more and more frequently these days, so why not games? Sometimes we wonder if anyone has had an original idea since 1990, but this time it's a good thing.Remember Interplay? Yeah, they're still alive and kicking. Well, they're alive anyway, and they plan on following through with their original plans to make an MMO based on their highly-successful Fallout series. Not only that, but they also mention plans to create sequels for such successful games as Earthworm Jim, Dark Alliance, Descent, and MDK. You may be aware of the sale of the Fallout name to Bethesda in 2007, who are set to release the single-player Fallout 3 later this year. Part of that business deal was the agreement that Interplay would eventually create a Fallout MMO. Finally, 4 years after the original announcement, it's coming to fruition. Currently Interplay is hiring developers and revamping their website in preparation, so we certainly look forward to what they have in store for us.

  • Fallout MMO rumors persist

    by 
    Mike Schramm
    Mike Schramm
    03.12.2008

    The Fallout MMO continues to bounce around as a rumor, and unfortunately nothing more than that. The big impetus this time seems to be the Fallout-looking concept art on Interplay's new teaser page (we've conveniently marked it above), but there's a whole host of evidence, including a job posting for a "next-generation MMORPG," and various "coming soon" hints dropping around.We're supposed to hear more in two weeks if there is anything to hear. Look at it this way: even if there is a Fallout MMO on the way, it's not going to be done and ready to play for a long, long time. We may all be sitting in Vault 13 by the time this thing makes it out of beta and on to store shelves.[Via CSG]

  • Top 10 MIA MMOs of 2007 - part 1

    by 
    Chris Chester
    Chris Chester
    12.08.2007

    In the waning weeks of December, we've already started turning our eyes towards the new year. 2008 is already showing a great deal of promise for the MMO community, with the impending release of Pirates of the Burning Sea, Wrath of the Lich King, Age of Conan, and Warhammer Online: Age of Reckoning. Though most of these titles are still a good ways away from hitting retailer shelves, we've already got a pretty good idea of what's in store, not just in terms of assets and information that's already been released, but also from hands-on impressions and beta testing. In other words, as excited as we are, there probably won't be terribly many surprises as it concerns these titles. They're practically a given.As luck would have it, those aren't the only titles we'll be drooling over next year – this much we know. There are a number of games in development out there that have shown up on our collective radar screens over the past few months, but only as tiny blips. For the most part, they still represent riddles wrapped up in mysteries with a side of question mark. We've assembled a list of the top 10 MIA MMOs - those mysterious games that represent the future of the MMO... if only we knew what they were.In the first part of this feature, we'll take a look at the first half of the list.

  • News of MMO "falls out" of Jason Anderson's mouth

    by 
    Mike Schramm
    Mike Schramm
    12.03.2007

    Rumors of a Fallout MMO have been floating around for quite a while now, but in this interview over at Gamebanshee, Jason D. Anderson (of Troika fame) basically confirms that Interplay is working on an MMO-- though not necessarily one based on Fallout.Anderson says (whatever he's working on) that his enthusaism for making games has returned. And he says that while MMOs are definitely fun and have really brought the social and character advancement aspects of gameplay to the forefront, there are two things he'd really like to see advanced in MMOs: storyline and character development. Oh us too, Jason, us too. He's ready to break some molds, too-- he says competing with the monster that is WoW is not half as interesting for him as making "an awesome MMO."Whether it is a Fallout game or not, it definitely sounds like Anderson has some good ideas about what to do with his MMO and how to advance the genre a bit. Unfortunately, I don't expect we'll see what he's doing for a while, but it should be interesting to see what Anderson, an old CRPG veteran, can dream up for the MMO genre [Via Curse]

  • Interplay to rez Fallout MMO project, looking for funds

    by 
    Chris Chester
    Chris Chester
    11.14.2007

    In an announcement that coincided with their third quarter earnings report, Interplay revealed that they were officially reopening their internal development house. What are they working on, we hear you ask? Why, wouldn't you believe it, they are looking to kick-start production of an MMOG based on none other than the revered Fallout series, to which they still own the rights. According to CEO Herve Caen, they're still in the process of securing funding. Interestingly, Interplay also announced that they've hired Jason Anderson, one of the designers for Fallout 2 -- not for the Fallout MMO, but for another as yet unannounced MMO.So what have we gleaned from this? The mysterious Bethesda MMO will definitely not be Fallout, so we can put that rumor to rest. Interplay definitely will be developing the Fallout MMO. And moreover, it appears their strategy moving forward is heavily focused in the massively multiplayer genre. With no other currently announced projects besides Fallout and the unnamed MMO, it appears Interplay is joining the long list of development houses looking to cash in on the MMO craze. To say this makes us worried about the future of the Fallout MMO is a bit of an understatement. We don't harbor much faith in Interplay's management at this point. Just look at their website, if you an indicator of their current financial straits.[Via Gamasutra]

  • Great Geiger! Bethesda buys Fallout IP

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.12.2007

    According to an SEC report filed today, the revered Fallout franchise has been sold to Bethesda Softworks, currently in the midst of developing Fallout 3. Uncovered by Fallout fansite, No Mutants Allowed, the document states that the radioactive IP was purchased from Interplay for the princely sum of $5.75 million -- roughly a mountain's worth of post-apocalyptic bottle caps. Bethesda had been developing their Fallout sequel as licensee, not property owner.This change of ownership sees original IP-holder, Interplay, becoming a licensee to Bethesda and paying the Elder Scrolls developer a 12% royalty on net sales derived from an upcoming (and still entirely nebulous) Fallout MMO. Interplay's license requires them to begin development within two years of the date of agreement, secure a minimum of 10,000 subscribers and offer a product that complies with "the quality standards of Bethesda." Purchasing the Fallout IP outright certainly reflects positively on Bethesda's dedication to the franchise -- it's their property they risk messing up now -- and highlights plans well beyond "Morrowind with Mutants." (Next, would someone be so kind as to rescue the Freespace IP from Interplay?)[Via Gamasutra]

  • Boardroom guys: Let's make a Fallout MMO

    by 
    Zack Stern
    Zack Stern
    12.13.2006

    According to a November SEC filing, battered software publisher, Interplay, imagines a wonderful future with gamers paying it $160 million per-year beginning in 2011. The one product that could relaunch the company: a Fallout MMO.In the SEC document -- with typical financial disclaimers saying the projection may never be realized -- Interplay hopes a $75 million Fallout MMO production of will save the farm. (A large part of that figure includes marketing.) The company intends to sell common stock to generate a significant part of that budget -- that's why this filing exists for us to drool and scribble notes in the margins.While the product may eventually be created, give it at least a few months before getting excited; Interplay hopes development begins in early in 2007. And even then, you'll have to wait until Q3 2010 before the company intends to launch; three-and-a-half years in production seems optimistic. Keep the skepticism setting on high.[Via Inside Mac Games]