farms

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  • 6 incredible high-tech urban farms

    by 
    Inhabitat
    Inhabitat
    12.02.2015

    By Cat DiStasioFarm life typically calls to mind sprawling fields of plants in neat rows, dotted with bent-over bodies and heavy diesel-guzzling equipment. The world is rapidly changing, though, and so too is the face of agriculture. As the world's population booms and many people move to cities, a new generation of farms are sprouting up in bustling urban centers. New agricultural techniques are bringing crop yields indoors and, in some cases, underground in an effort to produce more food on a faster timeline with less energy and space. Read on to learn about some of the world's coolest indoor farms that are taking over the agricultural landscape leaf by leaf.

  • What you need to know about the robots that feed humanity (updated)

    by 
    Mariella Moon
    Mariella Moon
    09.22.2014

    In Iowa, there's a 3,000-acre farm that uses machines to accomplish most tasks, from seeding to fertilizing and chemical application. This land, owned by the Mitchell family, is known as one of the most mechanized farms in the United States, and it's far from being unique. The Mitchells and their equally high-tech neighbors are some of the top corn producers in the US, thanks to their machines. But more and more farmers in the country are also turning to agricultural robots, as laborers start dwindling in number and demands for crops and produce continue to grow. After all, they need all the help they can get to feed millions of people, since it's just not feasible to farm by hand anymore as it was a hundred years ago. Seeing as the US population has grown by 22.5 percent between 1990 (an estimated 250 million) and 2010 (310 million), and the Census Bureau expects it to balloon to more than 420 million in 2050, you can expect to see more robots doing the dirty work on more American farms.

  • Massively's ArcheAge launch diary: Day five - Random knowledge

    by 
    Jef Reahard
    Jef Reahard
    09.17.2014

    Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start. I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result. In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

  • PAX East 2014: Can World of Warcraft's garrisons live up to the hype?

    by 
    Courtney Keene
    Courtney Keene
    04.19.2014

    Like many players, I have very mixed feelings about the garrisons being added to World of Warcraft's latest expansion, Warlords of Draenor. At this year's PAX East, I sat down with Blizzard Entertainment to discuss the feature, and the studio reps explained garrisons as a way for Blizzard to bring a bit of Warcraft into the WoW universe. As a fan of WarCraft 3, I left the interview feeling hopeful and excited. But the more I thought about it, the more I began to worry that garrisons will boil down to one of three things: an expanded version of Mists of Pandaria's farms, a new daily quest hub, or just another time-sink that will keep players isolated from one another.

  • Fallen Earth devs explain how schedules are made

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2013

    As January is fairly quiet for the devs working on Fallen Earth, they've used the monthly state of the game post to share a behind-the-scenes look into the production process. The team begins by making a list of all of the ideas it wants for the game, and then reviews this list quarterly. Out of the list comes the schedule to bring these ideas to reality. Schedules are almost impossible to stick to 100%, however. Issues and limitations pop up, requiring the team to be flexible. "This is actually where the strength of the team comes into play," Napalm posted. "They're very adaptable and adept at changing direction or coming up with 11th hour solutions. And despite the best laid designs there are ALWAYS 11th hour solutions." The state of the game does mention that the team is cleaning up some bugs relating to farming and has hopes that the new system will be more integrated in the future. There's also a sneak-peek at the sector 3 coresuit, which is currently being modeled.

  • Fallen Earth readies the land for farms

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2012

    Fallen Earth's latest state of the game is as country as one can get. The title is currently testing out farms, which should go live in the game sometime in December. Farms are a branch of the construction crafting set, which can grow plants and animals. That's right: Through the magic of cloning, livestock can be cloned right there on the farm. Players can build one of these farms anywhere with enough space and no landscape conflicts. They come with a farmhouse and several amenities and last for four hours before disappearing. Of course, don't take the state of the game for it; read our in-depth interview of the new farming system from last month! The state of the game also said that the next stage of the Coresuit will be coming in the new year, player housing is still being investigated on the technical front, and a certain mount will be getting an update this holiday season.

  • Massively Exclusive: Free Realms' Referee Ruby goes farming

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2011

    "This is my farm. It's not so great yet," Referee Ruby says wistfully. "Someday..." In the first of this exclusive video series, Free Realms' infamous in-game support character comes alive to show us the joys of the farming system. If you've ever liked FarmVille -- or even hoped there would be a better version of it out there -- then you're going to love working the soil here to bear the fruits of your efforts. And zucchinis. And eggplants. As in real life, Free Realms' farming takes an attentive hand and some hard work. Weeds must be pulled and boulders blown up to make room for tilling, and plants have to be watched so that you can harvest them when the time is ripe. The payoff is worth it, however; crops can be sold to the market for a fair bit of cash. Farms can be leveled up over time, opening access to more plants and tools so that you can shape the land to your whims. One of the best ways to do this is to talk to Farmer Chug, who has a few quests to speed you on your way. Bask in the full glory of Referee Ruby as she goes Green Acres on us in the video after the jump, and make sure to check out the new farming for yourself as the game is back up and running!

  • ArcheAge housing, ship construction, labor system detailed

    by 
    Jef Reahard
    Jef Reahard
    05.09.2011

    New details regarding ArcheAge's extensive non-combat gameplay have emerged, and AAportal.net has a three-part breakdown of the game's labor system, ship-building, and house construction mechanics. The labor system ties ArcheAge's various crafting, gathering, and construction sub-systems together under one umbrella and provides the player with a pool of labor points that power most of the activities. The points accrue at fixed intervals (whether you're online or not). There also appears to be some delineation in the point possibilities afforded to high-level users and their low-level counterparts (AAportal cites "more luxurious activities" like dance parties as possible labor point expenditures for more advanced players). Ship construction will necessitate a group effort due to the considerable resource requirements. Hull plans are purchased from NPCs and activated at the shipyard, at which point the player will see a basic frame in drydock. After players deposit the requisite resources and set the payment for their NPC workers, enterprising ship captains will be able to view the construction process. Sailing a ship involves factors ranging from tidal currents, to wind strength, to the angle of the mast, as well as managing your player crew (each member of which has a distinct job on the ship). Housing is similarly involved, with yards, farms, and furniture crafting available. Houses can also be built anywhere in the world and come in various types, sizes, and architectural styles. Head to AAportal.net for all the details.

  • Free Realms buys the farm, offers it to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2011

    Farming is kind of a hot-button issue for a lot of gamers these days, bringing forth mumblings about Facebook and clicking on cows. Fortunately for players who like farming in a colorful environment but don't feel like supporting aggressive non-gameplay, Free Realms has just introduced the option to work on your very own farm, clickable cows not included. All players will receive their own Wilds Farm to start cultivating, decorating, and harvesting as they see fit. As is par for the course for the game, the new farming system introduces a number of minigames for farmers to convert crops into coins. Farming will also provide a surfeit of new items available to expert harvesters. If you're particularly taken by the farming mechanics, you can also purchase additional spots of land and items for planting for Station Cash. Free Realms players on the Mac and PC can begin enjoying the little joys of working on a farm, albeit without the backbreaking labor that accompanies a real farm. %Gallery-12980%

  • Hello Kitty Online to feature character creation and ... farms

    by 
    Chris Chester
    Chris Chester
    03.05.2008

    I have to apologize in advance to any stalwart fans of the Hello Kitty franchise who are anxiously anticipating Hello Kitty Online with baited breath. Perhaps it is a sad commentary on the inherent cynicism and snarkiness of your modern blogger, but I have serious doubts about whether or not you will ever see a post about HKO here on Massively without some at least a touch of sarcasm or irony. Fault us for our taste if you will, but never doubt or honesty!Having said that, this official trailer for Hello Kitty Online demonstrates such innovative new features as character creation, personalized avatars (which is different than character creation, in some way that eludes me), virtual community, farms, in-game items, houses, and mini-games including fan favorites like Rock-Paper-Scissor! In this respect, the game appears less interested in re-inventing the wheel, than in ensuring it is super cute and perhaps slightly creepy. As the game moves into beta in the near future, look for more impressions and news to surface.[Via ZergWatch]