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  • Sakaguchi interview reveals new details on Lost Odyssey

    by 
    Ross Miller
    Ross Miller
    05.07.2007

    In a recent interview with Famitsu, Mistwalker founder Hironobu Sakaguchi said that their latest project, the Xbox 360 RPG Lost Odyssey, is 70% complete and that they are currently working on tuning, balancing the gameplay and reducing load times. According to Sakaguchi, in a translated transcription provided to IGN by Microsoft, the game will use a fixed camera but will incorporate cinematic techniques such as "camera vibration and focus effects" to provide realism. In terms of content, Sakaguchi said the primary theme is "humanity." The music, by Nobuo Uematsu (Final Fantasy, Chrono Trigger) is reportedly a big change in style from his previous work on Blue Dragon. Also discussed is the battle system, which IGN described as a wall system that will "require players to ensure that the front guards protect the rear," that enemies will also "use these formations" and that there are plans to incorporate "analog trigger system for physical attacks" to breach the walls. The description is rather ambiguous and confusing; we've contacted Microsoft for a copy of the translated interview.

  • Fancast Xtra -- Q&A with Hironobu Sakaguchi

    by 
    Richard Mitchell
    Richard Mitchell
    03.08.2007

    During our preview of Blue Dragon and Lost Odyssey on Tuesday, we were lucky enough to score a little question and answer time with RPG luminary, Hironobu Sakaguchi (and his translator). We learned a few things about Blue Dragon, Lost Odyssey, and the differences between them. We learned about the downloadable content in store for Blue Dragon, too. We also got to ask him about what its like to have his own company now (Mistwalker), what's next after Lost Odyssey, the 360's performance in Japan, and Sakaguchi-san's love for Gears of War. We captured all the audio and now present it for download on MP3 (Fancast subscribers will get it automatically). As an added bonus, we also threw in a bit of the music from Lost Odyssey. Download and enjoy.

  • GDC 07: Sakaguchi part 2: Lost Odyssey

    by 
    Richard Mitchell
    Richard Mitchell
    03.07.2007

    After getting a first hand look at Blue Dragon, we were informed that we'd also get the first look at the US version of Lost Odyssey. As we've noted, Lost Odyssey will launch worldwide this holiday. We were treated to a brief video of the game in action. The section we saw was still a work in progress and some glitches were evident, but it showed promise. Unfortunately, we didn't get to see any gameplay; Sakaguchi told us we'd have to come to Japan for that.

  • Blue Dragon in US this August, Lost Odyssey worldwide by X-mas

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.06.2007

    1UP recently scored some face time with Mistwalker head Hironobu Sakaguchi, squeezing some vague release dates outta the man who's brave enough paid enough to develop rpgs for Xbox 360. Word is, Lost Odyssey will launch simultaneously in Japan and the US 'round Christmas time (mid- to late-December) worldwide 'round the holidays, a favorable deviation from the release strategy currently being employed for Odyssey's cutesy predecessor Blue Dragon. While Blue Dragon was released in Japan last December, US audiences are still waiting -- and according to Sakaguchi's estimates, they'll be waiting till August. But Lost Odyssey is apparently being developed with an eye toward Western aesthetics; even the lip-syncing will match English voice actors (the Japanese version will be dubbed). As for Europe, well, we didn't forget about y'all, but Sakaguchi must have. No word on when Mistwalker's rpgs will go PAL. Update: Blue Dragon's European release is scheduled for September. The original Japanese voice tracks will be available in the US release (unconfirmed for PAL version). Sakaguchi has also revealed plans for an unspecified pre-order bonus (more Zippos?). %Gallery-1935% %Gallery-1932%

  • Video, Lost in a boring Odyssey

    by 
    Richard Mitchell
    Richard Mitchell
    11.03.2006

    Okay, first thing's first: we apologize. Yesterday, we lamented that the Lost Odyssey demo was exclusive to Japan and isn't available to the rest of the world. Having watched a long, long video of the demo on Xboxyde, we take it back. Of course, we'll reserve final judgment for the game proper, but this video is bo-ring. The graphics are nice enough, the CG is incredible, and for all we know the story is great, but the combat ... ick. Sure, not everybody likes turn-based combat, but this is a stretch even for fans. Whoever played this demo almost completely avoided anything that would make the combat interesting. In the entire video, he uses one spell -- though he does stop for some hot trash can kicking action later. Lost Odyssey is obviously designed with Final Fantasy fans in mind, and it probably won't disappoint them. Honestly though, Blue Dragon looks more interesting at this point. If you can manage to sit through this video, tell us what you think. Will it scratch your RPG itch, or will this disc never hit the tray?

  • Lost Odyssey hits Japan, demo-style

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.02.2006

    The latest issue of Famitsu sports a bonus Lost Odyssey demo disc, arriving fashionably later than expected. We're assuming this is a playable version of the brief scenario that was previewed at Tokyo Games Show and not selected for best-in-show. Maybe a more intimate look will convince Japanese consumers (if they've even got a Box to play it on).

  • TGS: Lost Odyssey intro video

    by 
    Richard Mitchell
    Richard Mitchell
    09.20.2006

    Yet more cinematic RPG goodness from the Tokyo Game Show, this time from the other Mistwalker game, Lost Odyssey. Lost Odyssey is a game about a man who has lived for over a thousand years. If this intro video is any indication, he apparently lived that long by kicking ass. Check out the video after the break. Be sure and watch the very end when the intro snaps right into real time play. Very slick.

  • TGS: Blue Dragon = Dragon Quest + Chrono Trigger + Grandia

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.20.2006

    Wired's Game|Life blog has posted an early, albeit vague, impression of Hironobu Sakaguchi's pair of upcoming Xbox 360 RPGs, Blue Dragon & Lost Odyssey. During today's media briefing in Shibuya, Japan, Sakaguchi took the stage and demoed (read: picked up controller and played) his studio's new projects. While Game|Life doesn't provide many specifics, its post does draw some big comparisons, describing Blue Dragon as a fusion of Dragon Quest and Chrono Trigger, with "maybe" a dose of Grandia. Game|Life notes that enemies are on-screen (i.e. no random battles) and that the Job Change system (from Final Fantasy V) is featured in Blue Dragon. Game|Life's description of Lost Odyssey is even more provocative, as it declares the game to look like a "much more dramatic" Final Fantasy. We're sure that Microsoft has its fingers crossed that this impression will stick -- and spread. We'll hit you with our own from the show floor in the coming days. In the meantime, see for yourself: Blue Dragon Lost Odyssey

  • Delays galore! Dead Rising, Top Spin 2, Lost Odyssey

    by 
    Christopher Grant
    Christopher Grant
    01.13.2006

    Sorry for being the bearer of bad news, but Frame City Killer wasn't the only game to get delayed this week. Originally supposed to launch at the end of January, Capcom's Dead Rising has been pushed back to May 2. Joystiq's hands-on with the title at CES left us thinking the title needed a little more work. 2K Sports tennis-sim Top Spin 2 has been pushed back until April. Hironobu Sakaguchi's much anticipated RPG Lost Odyssey has not so much been pushed back, as its release date is just unknown. Using the often inaccurate sales data gleaned from Internet retailers, IGN extracted that the release date has been pushed back. This Spring will have plenty of great titles being released for the 360; unfortunately, the period between now and then may prove pretty dry. Another round of Geometry Wars anyone?