flex-raiding

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  • Why Flex Raiding will change everything

    by 
    Matthew Rossi
    Matthew Rossi
    06.21.2013

    Ever since 10 and 25 man raiding were both equally supported in Wrath of the Lich King it's been a struggle to balance these two sizes of raiding groups. In Wrath, the balancing act was accompanied with gear inequity - the smaller size got lesser gear. Many 10 man guilds felt marginalized, and many 25 man guilds would split up to run the 10 mans for additional loot since the two sizes did not share a lockout. We're of course all aware of how that ended up working out - people complained about feeling forced to run raids twice or even four times on certain difficulties, leading to the current system of shared lockouts and the heroic difficulty toggle. The current system, with 10 and 25 man raids sharing a lockout and gear has endured since Cataclysm, and it's one of the contributing factors to the death of 25 man raiding. Simply put, it's easier to set up and run a 10 man. Each raid size has its own quirks of difficulty (the difficulty in setting up a proper raid comp for 10s and the feeling of added responsibility per player vs. the often grueling mechanical difficulty ramp up for 25's and the sense of having less space to use to avoid more damage) but all things being equal, a 10 man raid is a lot easier to get off of the ground. It does bring its own problems... it's easier to keep a bench going and rotate players in 25's than it can be in 10s - but a lot of players have opted for 10 man. Patch 5.4 threw a wrinkle into this whole balancing act with the introduction of flexible raiding. And it is this which has me convinced that flex raiding will replace both 10 and 25 man sizes for raids in the expansion to come. Having a flexible raid size with scaling damage will bring its own design challenges, to be sure, but it will also mean that once your guild hits the minimum raid size (currently 10 players) until it hits the maximum, it will never have to sit a player again. And at the maximum size, it will never have to cancel a raid because 22 people showed up instead of 25. It will change raiding, it will change guilds, but it is probably inevitable and necessary change.

  • Flexible Raiding lockouts and queues clarified

    by 
    Olivia Grace
    Olivia Grace
    06.13.2013

    As with any new feature, confusion abounds around Flexible Raiding and just how it will work. Blizzard Community Manager Taepsilum took to the forums to clarify various aspects, including lockouts. Taepsilum Right now, the idea is to have FR lockouts work very similarly to lockouts in LFR. You will be able to repeat bosses, and that will actually still be somewhat rewarding, you'll be able to use additional bonus rolls, earn Valor Points, and potentially loot some shinnies from trash... There's something unique about FRs though, I'll explain it with an example: Let's say you join a 12man and kill the first boss, leave the raid, and join a 20man, you might have to repeat the first boss. "Might", so how does that work? If everyone in the new 20man raid has already killed the first boss just like you did, then that boss will not spawn. But even if only 1 of the players in that 20man has not killed the first boss, he will spawn again and everyone else will have to repeat the encounter. source This is all pretty confusing stuff! WoW Insider reached out to Blizzard for some additional clarity on just how the raid lockouts will work, and they came back with some more information.

  • Patch 5.4 PTR news roundup

    by 
    Anne Stickney
    Anne Stickney
    06.12.2013

    Patch 5.4 has hit the PTR and a flurry of information regarding the latest patch has already been released. Featuring a new raid, patch 5.4 will also include a variety of new features that are quickly shaping up to be game-changers. Curious about all the new stuff? Take a look at our coverage for more information on patch 5.4 and the upcoming content. Patch 5.4 PTR patch notes Virtual Realms announced Datamined NPC, mount and pet models Moonfang, a new dire wolf boss for the Darkmoon Faire Ilvl restrictions lifted for item enhancements Siege of Orgrimmar's dungeon journal entries New pets and a new pet battle tournament Stromgarde Keep as a new scenario New Challenge Mode titles Proposed initial ilvl changes for new raid difficulties Stay tuned for more patch 5.4 information, and keep your eyes peeled for the PTR.

  • WoW Insider Round Table 3: Flexible raiding and its impact on WoW

    by 
    Olivia Grace
    Olivia Grace
    06.11.2013

    Welcome back to episode three of the WoW Insider Round Table! This week, we had Olivia Grace, Dawn Moore, Matt Low and Sarah Pine, and new panelist Joe Perez, and our topic of discussion was, inevitably, flexible raiding. We started off, selfishly, by giving our own opinions, the panel runs teh gamut from the hardcore end to the casual, so we had most perspectives covered. We discussed whether this would cause or contribute to burnout among hardcore raiders, as well as wondering what the impact on casual guilds would be. We then moved on to consider the new tier's impact on the Raid Finder, whether players would choose to run this new content instead of the Raid Finder, particularly tanks, and while the panel concluded that a good number of them would, they were fairly sure that, while queue times were likely to increase, the Raid Finder would not die an untimely death. As far as other considerations for the new raid system, the panel discussed some of the issues inherent with flexible raid sizes, particularly the numbers and how abilities would scale, before moving on to talk about the looting system chosen -- the same as the system for Raid Finder. We concluded, just as we began, that this was a system that would have a positive impact, far more so than the Raid Finder. One panelist even asserted that this was what they always should have done, instead of LFR. We hope you enjoyed this panel, and if you have any ideas for future topics, do let us know!