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  • thatgamecompany's third Sony project is 'something you've never experienced before'

    by 
    Ben Gilbert
    Ben Gilbert
    07.15.2009

    thatgamecompany, aside from giving us a chance to start this paragraph off with a lowercase letter for once, is currently hard at work on its third contractual Sony project. At the Develop Conference in the UK this morning, tgc's Jenova Chen had a handful of artfully abstract information to drop on conference attendees regarding the upcoming game. He said the project "feels like a natural progression" from the company's other titles and will be "something you've never experienced before." So, Flowest confirmed? Not quite."In the future there's a lot of feelings that video games haven't explored that are open for us to find," Chen said -- he specifically cited God of War as "a really good game about hatred." As Eurogamer points out in its coverage of the conference, Chen repeatedly cited the iteration time necessary for a game concept to go into full production -- he says that the concept for Flower took about two years -- and as such, may very well not have any solid information to talk about regarding his company's next game. Have you considered the fourth dimension, Mr. Chen? Hmm? [Image]

  • Creator of flOw decries flOw-esque Aquatica iPhone game

    by 
    Griffin McElroy
    Griffin McElroy
    06.25.2009

    You might be confused as to why we just posted a YouTube clip from the 2007 PSN hit flOw at the top of this very story. See, friends, that's not actually flOw -- it's an iPhone game from developer Ketara Software, titled Aquatica: The Underwater Adventure, and it's the biggest ripoff we've seen since the harrowing 2007 adventure title (and Game of the Year contender) Limbo of the Lost. Thatgamecompany's Jenova Chen, who released the code for the Flash version of flOw shortly after its release, responded to the app by tweeting, "I released flOw source for people to learn. I didn't expect to see it on iphone without quoting the creator." In the comments on the YouTube clip above, Ketara responded to Chen's claims by explaining, "actually, all the source code is completely, 100% written from scratch," informing him that, "in general, most games within each class are practically the same, just different graphics." (Psst -- your graphics aren't different, Ketara!) As more and more commenters harangued the small developer for apparently copying the PSN title, Ketara began damage control -- first by apologizing to Chen and the gaming community, by adding attribution to the video and app description, then ultimately by pulling the game off the App Store altogether. Ketara promises that "nothing like this" will happen again, so we probably won't be seeing Petals: The Flying Floral Adventure any time soon.

  • Boom Blox producer leaves EA, joins thatgamecompany

    by 
    Andrew Yoon
    Andrew Yoon
    05.21.2009

    thatgamecompany, the studio behind flOw and Flower, has managed to sweep away former EA developer Robin Hunicke. Hunicke worked as the lead designer behind MySims, and produced the two Wii Boom Blox titles. In a statement to Kotaku, Hunicke explains that she wants "to reach new people, with new experiences, via the medium of games and the language of game design" in her new position. With both flOw and Flower completed, Hunicke says thatgamecompany is "at the forefront of the indie movement." It's currently unknown what position Hunicke will serve at thatgamecompany or what project she will be working on. The team is still contractually obligated to develop at least one more game for PlayStation Network.

  • FLOW is like the Ikea bookshelf of Android phones

    by 
    Chris Ziegler
    Chris Ziegler
    05.21.2009

    "You know, I could build a better phone than this." We've probably all uttered something to that effect in our past in a fit of frustrated rage -- some more than others -- but are you ready to put your money where your mouth is? If so, you can now part with some cash and cobble together a bunch of modules to create a do-it-yourself Android phone called FLOW -- just be aware that it's probably not going to solve your troubles. At nearly $500 for the bare minimum hardware, you're not saving any money over a phone expertly manufactured by an Asian OEM, and no offense, sport, but something tells us the OEM's craftsmanship is in a different league. Putting away the practical concerns for a moment, the project seems like it'd be a blast -- so the only trick is finding someone willing to use a phone that looks this clunky and geeky day in and day out. G1 owners, care to step forward?

  • You gotta believe Masaya Matsuura and Jenova Chen will speak at Develop Conference

    by 
    JC Fletcher
    JC Fletcher
    05.12.2009

    Develop has just announced the addition of two speakers to the Develop Conference's 2009 lineup, both respected game designers whose works tend to be more than a little unconventional. Parappa the Rapper creator Masaya Matsuura, whose last game was the Wii marching adventure Major Minor's Majestic March, will present "It's Time for Music Games 2.0," in which the developer will "map out unexplored gaming possibilities and reinvent our understanding of the genre." thatgamecompany's Jenova Chen will present a retrospective about flOw and Flower, and "explore the relationship between games, entertainment and art."The Develop Conference will be held at the Hilton Metropole Hotel in Brighton from July 14th through July 16th. If you're flying there and the pilot looks like this guy, get off and wait for the next plane.

  • Beta Beat: All your projects are belong to Flow

    by 
    Brett Terpstra
    Brett Terpstra
    02.19.2009

    The public beta of Gridiron Flow for Mac has been released, and I have to say I'm blown away. I love Curio for project management and brainstorming, but for the nitty gritty of version management, file collection and project source file relationships I'd just as soon have something magically do the job for me. Flow does it quite nicely, at least with Adobe, iWork, Office files and the like. As all-seeing as this software is, it inflicts a remarkably small hit on system resources. Mike Rose filmed a great preview last year, so have a look at that, and at Gridiron's FAQ for Flow, for a better idea of what it does than I could convey here. The beta is available for download, and currently has no restrictions. I expect Flow to be a costly bit of software, but I haven't been able to track down any price predictions yet (Update, as pointed out by Nicholas in the comments, it's listed -- fairly obviously -- for $249 right now. About what I expected, really ). For now, have a look and dig into automatic versioning, tag-based organization and project visualization that just takes care of itself. It's especially geared toward designers, and will be of the most interest to those who spend their time with InDesign, Illustrator and Photoshop. Personally, I'm hoping I don't get too hooked on it only to find out it's outrageously expensive. Here's hoping for some pocketbook sympathy!

  • Puzzle & Power Packs: PSN-only games on UMD this Oct.

    by 
    Christopher Grant
    Christopher Grant
    09.04.2008

    Despite a higher percentage of broadband penetration in Europe, and the introduction of a PC-based PlayStation Store for the PS3-less, Sony Computer Entertainment Europe has still opted to wrangle up the bits of some of the PSP's download-only titles for UMD distribution in themed "packs".The first two packs (there are "more Collection Packs to be released throughout 2009") are the Puzzle Pack – cramming the mischievous Lemmings with the excitable Go! Sudoku and Go! Puzzle – and the Power Pack – an odd grouping of Syphon Filter: Combat Ops, the more contemplative stylings of flOw, and the rhythm-happy Beats. The Puzzle Pack is slated for a European debut in "mid" October while the Power Pack will come along right behind it, in "late" October. We've asked the fine folks at SCEA to comment on a North American release so, until then, let's just assume this is Europe-only.

  • Sony Europe preps UMD collection of downloadable games

    by 
    Andrew Yoon
    Andrew Yoon
    09.04.2008

    Many hardcore PSP fans love being able to launch games off the Memory Stick, instead of UMD. Not only does it mean we can carry multiple games on our system, without having to carry around an extra pouch for games, but games stored on Memory Stick typically load faster as well. In spite of that, many casual users of PSP may not know about the PLAYSTATION Store. Sony Europe's solution? To bring downloadable games out on UMD.The PLAYSTATION®Network Collection - Power pack will arrive in Europe next month, and it will house three very different downloadable games: beats, a music game which lets you use your own MP3 collection, Syphon Filter: Combat Ops, a third-person multiplayer shooter based on the Syphon Filter universe, and flOw, a relaxing adventure where players grow and evolve creatures.The PLAYSTATION®Network Collection - Puzzle pack will feature three other download games: Lemmings, Go! Sudoku! and Go! Puzzle. This collection will also be available next month.[Via Siliconera]

  • Flow goes 1.0

    by 
    Cory Bohon
    Cory Bohon
    04.06.2008

    Flow, a pleasant FTP client for the Mac, has definitely come a long way since we last took a look at it (so very long ago). Flow just hit version 1.0, and here are some of the new features: QuickLook Built-in editor FTP, SFTP, WebDAV, .Mac, and local FTP Droplets to upload quickly Flow is designed specifically for Mac OS X Leopard (version 10.5). Flow costs just $29; you can also download a free 15-day trial version then buy a license. I am an adamant Transmit/Panic addict; however, Flow has such a great Aqua-licious UI and feature list, that I may make the jump (sorry Panic guys).Thanks to everyone who sent this in!

  • This Week in Review: A Smashing Start

    by 
    Ross Miller
    Ross Miller
    03.07.2008

    Welcome to This Week in Review (formerly This Week in DLC), where we round up all the hands-on impressions and game reviews (including Metareviews) from the Joystiq Network. This week's megaton title should come as no surprise whatsoever.Nintendo Wii First impressions: Super Smash Bros. Brawl Metareview: Super Smash Bros. Brawl Wii Fanboy takes Super Smash Bros. Brawl Wi-Fi for a test drive VC Monday Madness: Super Turrican

  • American PSN updates for March 6th

    by 
    Andrew Yoon
    Andrew Yoon
    03.06.2008

    As promised, flOw headlines this week's update. Check out our review, and then point your internet browser to store.playstation.com on your PC to start downloading this great content.PSP Software: flOw ($7.99) Ape Escape: On the Loose ($14.99) Game Videos: God of War: Chains of Olympus Ape Escape: On the Loose Wallpapers: Warriors Orochi Enjoy!

  • PSP Fanboy review: flOw

    by 
    Andrew Yoon
    Andrew Yoon
    03.05.2008

    The best-selling PSN title will be available on the PSP tomorrow. This experimental title received a lot of attention when it sailed to the PS3 due to its unique style and premise. Less of a "game" and more of an "experience," players titled their SIXAXIS controllers to guide an ever-growing creature through a series of primordial stages. Players would consume other creatures along the way, expanding in size and capability. flOw is a rather accurate recreation of the PS3 title -- an impressive feat, considering the reduced processing capabilities of the handheld. Just like the PSN original, flOw will look and feel unlike anything else on the system. However, those that have played the original will find little reason to revisit the title, and many may find the technical shortcomings of this SuperVillian-developed effort to be an ebb to an otherwise engrossing experience. %Gallery-15561%

  • flOw out this month in PAL territories; Ape Quest in April

    by 
    Jem Alexander
    Jem Alexander
    03.03.2008

    According to a press release sent to New Zealand based site GeekPulp, PAL territories will be able to get their hands on flOw during the same month their American cousins will. The game is due out sometime this month for both territories and for more information you should check out our PSP hands-on. Another game hitting the PC Store is the monkeylicious Ape Quest, which Americans have had their hands on for a little while now. The Ape Escape spin-off RPG will be available in PAL territories sometime in April. Check out our review for more information. [Via N4G]

  • GDC08: The top PSN downloads since launch

    by 
    Andrew Yoon
    Andrew Yoon
    02.21.2008

    Congratulations to flOw for standing atop of Sony's list of best selling PSN purchases since the Store's debut over a year ago. It's great to see stellar games, like Everyday Shooter and Super Stardust HD, earn the sales recognition they deserve. But, why such high sales of Mortal Kombat II? Guess nostalgia (and bargain price) help loosen the wallet of potential buyers.For the list of top downloaded demos from the PSN (and European figures), check out PS3 Fanboy.

  • PSP Fanboy hands-on: flOw

    by 
    Andrew Yoon
    Andrew Yoon
    02.20.2008

    Within the PlayStation Lounge at GDC, we were able to try out the upcoming PSP version of flOw. The game starts with an interesting attempt to connect to the Network. Interestingly, this is done outside of the usual PSP Network interface. We can only hypothesize that the PSP is looking for other systems to play with, if any happen to be nearby. Unfortunately, no one was able to comment. From the very get-go, one will see the seriously toned-down graphics. The screenshots initially released don't accurately convey how poorly the transition to PSP has affected the visual presentation. Pixelation is very present, and in spite of the small screen of the PSP, nothing looks very sharp. The framerate didn't seem silky smooth like the PS3 original, either. It doesn't look bad per se, but we were rather disappointed. %Gallery-15561%

  • GDC08: Hands-on with PSP's flOw

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.20.2008

    The good news is that nothing has been lost in flOw's translation to the PlayStation Portable. The bad news, however, is that something has been gained. Though the aesthetics and soothing audio of the PlayStation 3 version have been mostly preserved, SuperVillain Studios' pint-sized port has been "gifted" with with far more precise control, courtesy of the system's analog nub. Unfortunately, what would normally be considered to be an improvement introduces a mechanical, almost rigid feel to the relaxed and fluid movements in flOw. It's a bizarre complaint -- oh no, the control is more responsive! -- but in the dreamy context of flOw, an increase in precision isn't necessarily in the game's best interests. We should have considered throwing some quotation marks around the word "game" (just like that), as its serene atmosphere and aimless immersion still manages to evade such precise definition, even on a smaller screen.

  • flOw with these new screenshots

    by 
    Andrew Yoon
    Andrew Yoon
    02.12.2008

    PSP owners are in for a treat when flOw comes out in March. This PSP port of the PS3 downloadable title will feature all of the content of the original game (sorry, the expansion pack isn't included). It looks like visually, the PSP version will match the fidelity of the console original. flOw is perfect for on-the-go gaming, and will certainly be a interesting and relaxing addition to our commutes. Check out the new screens in our updated gallery. %Gallery-15561%

  • flOw bringS anNoying cApitalization to psP (on March 6)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.08.2008

    Posting on the official PlayStation blog, SuperVillain Studios has announced that serene swim sim flOw is expected to surface on the PlayStation Portable early next month. The comparatively puny version will include all of the content from the PlayStation 3 game (with the exception of its expansion pack) while eschewing SIXAXIS motion control for analog nub rubbin'. It's unknown how much you'll have to splash out when the downloadable title washes onto the PC's PlayStation Store, but we'll be sure to put up a fuss if we think we're getting pond* by the price. *We are so very sorry.

  • First trailer of flOw on PSP

    by 
    Andrew Yoon
    Andrew Yoon
    02.07.2008

    It was a huge hit on PS3. Will it be able to recreate the same success on PSP? This downloadable PSN title has you playing as an ever-growing, ever-evolving creature in a dog-eat-dog world. Equally relaxing and competitive, flOw challenges the everyday look and feel of a game. Will the lack of SIXAXIS tilt controls make it less engrossing, or will it give PSP owners the precision they want? We're impressed by the visual fidelity of this PSP version -- it looks just as good as the PS3 one. We can't wait to find out more. %Gallery-15561%

  • flOw swims to PSP

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.31.2008

    Thatgamecompany's flOw is finally floating from the PS3 over to the Playstation Portable, CVG reports. The PSN title (which started out as a graduate thesis) will soon be available for purchase and download from the PC-based Playstation Store, where it can be beamed to the PSP for on-the-go underwater trippy creature-eating... stuff. According to CVG, the PSP version will likely remain largely unchanged from the PS3 original. Though no release date was given, CVG speculates that flOw may appear alongside today's scheduled PSN update. We can't confirm, but that would be neat.