forged-chaos

Latest

  • Trials of Ascension will include playable dragons

    by 
    Justin Olivetti
    Justin Olivetti
    09.26.2014

    Pay attention, students: Trials of Ascension is coming up to the head of the class to give a progress report. Don't be timid, fledgling game. We're all listening. First of all, Trials of Ascension has hit its $60,000 crowdfunding goal. This means that Forged Chaos will be including a playable dragon race at launch, so prepare your Dragonheart names now. And in a new progress video, Trials of Ascension showed off its new dynamic spawning tech for mobs and plants, its resource gathering system, improvements to combat with full-body animations, items that persist when dropped in the game world, and a naming and chat system that won't automatically identify strangers. There's more to it than that, of course, so check out the full progress video after the break. [Source: Forged Chaos press release; thanks to Azrile for the tip!]

  • Trials of Ascension details dynamic spawning feature

    by 
    Shawn Schuster
    Shawn Schuster
    04.03.2014

    Trials of Ascension started its life with an unsuccessful Kickstarter campaign in November of last year that grew into a determination to rise up and continue making the player-driven sandbox MMO. Now the team is back this week to update us on the progress of several features including Dynamic spawning. Dymanic spawning allows the dev team and GMs to pick points for the world to change with spawn markers. This change could include everything from animal migration to creeping flora, and the dev blog states that all testing has blown the team away so far. Be sure to check out the full dev diary for more on the world map, an innovative inventory system, housing, and more. [Thanks to Cik for the tip!]

  • Trials of Ascension gives pay model details... sort of

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2013

    Trials of Ascension has announced some -- but not all -- of the details of its pay model, which will be primarily buy-to-play with an optional subscription. In a new post, Forged Chaos outlines some of the preliminary details of its pay model, although the developer allows for enough wiggle room in case of changed minds. As it stands, Trials of Ascension will be playable as a one-time purchase, although adding on a monthly subscription (30 days of which is included in the box) opens up more races, the discovery of innovations, and the ability to be a lord, lady, king, or queen. The team is also "considering" a skill cap for non-subbers. A loyalty program will reward faithful subscribers with fun goodies like a treasure map and t-shirt. There will be other ways for you to spend some dough in Trials of Ascension, including purchasing Writs of Time, acquiring permanent race access, and making a custom crest. [Thanks to Android for the tip!]

  • Trials of Ascension launches Kickstarter

    by 
    MJ Guthrie
    MJ Guthrie
    10.24.2013

    Although originally announced to start on October 21st, Trials of Ascension's Kickstarter was delayed a couple of days, and finally launched today. Now that its hat is thrown into the crowdfunding ring, ToA hopes to garner enough player support to bring this sandbox with a skill system, dynamic spawning, and multi-step crafting to fruition. If you want to get a quick glimpse of the world and hear the game's philosophy straight from the dev's mouth, the campaign page offers a video clip along with a look at the various backer reward packs available. [Thanks to Android for the tip]

  • Trials of Ascension starting Kickstarter campaign on October 21st

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2013

    "True permadeath" sandbox MMO Trials of Ascension has finally set a date for the start of its Kickstarter campaign: October 21st. Over the past few months, the team has been gauging interest in the project, promising a crowdfunding campaign if enough folks seemed behind it. Apparently there were and so here we are. Trials of Ascension features a complex fantasy environment full of crafting, building, and consequences for one's actions. Players will have to create their own spell books to use magic and will face the real possibility of being wounded and afflicted long after a battle is over. [Thanks to Android for the tip!]