forgelight

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  • GDC 2013: PlanetSide 2's new app and the future of Forgelight

    by 
    MJ Guthrie
    MJ Guthrie
    03.29.2013

    On Tuesday, SOE shared a trailer highlighting its Forgelight engine. The proprietary engine not only runs PlanetSide 2 but will also be the foundation for all the studio's future games, including EverQuest Next. The same press release also introduced the upcoming PS2 app. Although it won't be available to the public for a a bit, I had a chance to sit with senior art director Tramell Issac to see the app in action as well as discuss the Forgelight engine and what's coming up for PS2. The app provides easy access to a ton of gameplay info, from personal stats to weapon information to real-time in-game map updates, and consequently there could be a marked decrease in workplace productivity in store for PS2 fans!

  • SOE talks Forgelight engine, PlanetSide 2 Player App

    by 
    Jef Reahard
    Jef Reahard
    03.26.2013

    This is a noteworthy week for PlanetSide 2, as SOE is releasing Game Update 05 and with it a bundle of fixes and features that include Empire-specific rocket launchers and account-wide Station Cash unlocks. SOE is also turning on double XP and double Station Cash for Easter weekend. Furthermore, firm has produced another episode of Behind the Battlelines, and this one boasts technical director Ryan Elam and senior art director Tramell Isaac extolling the virtues of SOE's in-house Forgelight game engine. SOE is also gearing up for the reveal of its PS2 Player App for Android and iOS devices. The app allows for continuous connectivity and strategizing and will be showcased at this week's GDC event in San Francisco. Finally, SOE has published a few PS2 statistics for the month of February. You can view them, as well as the Forgelight video, after the cut. [Source: SOE press release]

  • Is this our first glimpse of SOE's revamped EverQuest Next? [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.10.2013

    Is this our first in-game glimpse of a revamped EverQuest Next? Take it with a grain of salt since it comes from an anonymous Joystiq tipster with a fishy timestamp, but regardless, it's awful purty. Sony Online Entertainment originally teased some heavily stylized in-game assets over two years ago, but since then the company has announced that its next EverQuest title has been blown up and re-designed as a sandbox. We don't know whether this includes an artistic revamp as well, but we do know that the game will make use of the same proprietary Forgelight engine that powers PlanetSide 2. Have a look at the full-size leaked image after the cut and tell us what you think. Legit? Fake? If fake, what game is it from? [Update]: Well, SOE CEO John Smedley has officially burst our bubble and we're playing the sad trombone. That said, any guesses as to where the image is actually from?

  • The Firing Line: The pleasures and pitfalls of PlanetSide 2

    by 
    Jef Reahard
    Jef Reahard
    01.06.2012

    My time in PlanetSide was a blur. It's also a ways back in the rear view mirror, and I've played so many MMOs in the interim that I can't even remember exactly when it was. The game originally shipped in May of 2003, and I was entrenched in Star Wars Galaxies from its June 2003 launch going forward. That would put my six week (de)tour with the Terran Republic somewhere circa 2004, maybe? I forget. The point I'm getting around to, though, is that regardless of hazy dates, PlanetSide stands out as one of those seminal MMO experiences that showcased the possibility inherent in this particular genre. The upcoming reboot, then, should be pretty spectacular and deserving of some fanboi adulation, right? Well, yes and no.

  • SOE gearing up for PlanetSide 2 dev chats

    by 
    Jef Reahard
    Jef Reahard
    09.26.2011

    PlanetSide 2 is in the news again this week, but to be honest we don't know all the details as of yet. Sony Online Entertainment has sent out a press blurb stating that it will be "brief[ing] the troops on anything and everything related to the art of PlanetSide 2." This includes a chat with senior art director Tramell Isaac (whom die-hard fans will recognize as the art director on the original PlanetSide) scheduled for Tuesday, September 27th. Tramell will be discussing "the original PlanetSide's legacy and influence on PlanetSide 2's art style, and how SOE's powerful ForgeLight engine will carry this vision forward." Thursday brings a PlanetSide 2 webcast (also with a focus on art direction). After that, fans can look forward to a Twitter chat on Friday, and the dev team will be fielding multiple questions relating to the upcoming sci-fi MMOFPS.

  • Planetside 2 to feature persistent territory control, huge battles, and player-generated content

    by 
    Jef Reahard
    Jef Reahard
    07.08.2011

    Sony Online Entertainment's big Planetside 2 announcement came and went last night, and while we don't have a release date as of yet, we do have a trailer, plenty of screenshots, and a fairly detailed fact sheet and official press release thanks to the folks at Fan Faire. For you rookies, Planetside 2 is a re-imagining of the popular MMOFPS, and SOE is deploying its new Forgelight MMO engine in order to make thousand-player online battles a reality. Planetside 2 will feature three factions that will seem familiar to long-time fans, and players will be able to choose between the Terran Republic, the New Conglomerate, or the Vanu Sovereignty before heading off to the kill zones. Choice also plays into Planetside 2's character advancement, as the game boasts what SOE is calling a "free-form class-based system" complete with skill trees and unique combat roles. Weapons, vehicles, and outfits are all customizable, and SOE's fact sheet also drops a curious player-generated content hint relating to the game's mission system. "Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players," says the press release. Finally, Planetside 2 will feature that rarest of MMO prizes: a reason for all the fighting. The core gameplay revolves around holding territories and controlling resources (as opposed to just a match timer). "Battles will last for days or weeks, and finally taking control of the base means it's yours until someone can take it back," SOE says.