frames-per-second

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  • Ricoh's CX1 point and shoot combines two shots for greater dynamic range, glory

    by 
    Tim Stevens
    Tim Stevens
    02.19.2009

    While high dynamic range is only recently getting some attention in the gaming and display worlds, for decades it's been a tool of serious photographers wanting eye-popping exposures. Now Ricoh's gone and offered it to the masses with its latest consumer digi cam, the CX1, creating a "dynamic range double shot" mode that takes two images nearly simultaneously with different exposures, then combines them automatically to present the best bits of both. It features a 9 megapixel CMOS sensor fronted by a 7.1x (28-200mm) lens and backed by a 3-inch LCD. VGA videos are a bit disappointing these days, but 120 frames per second can be captured at that resolution, which is good news for slow-mo junkies. UK release is mid-March for £299, about $430, and we expect/hope it'll be lighting up dim photos Stateside around the same time. %Gallery-45312%[Via PhotographyBLOG]

  • 1UP: 360 football games to run faster than PS3

    by 
    Kyle Orland
    Kyle Orland
    07.02.2007

    Football is a game of split second decisions, and simulating the sport on the Xbox 360 will soon let you split those seconds more finely. 1UP is reporting that this summer's major pigskin simulators -- EA's Madden NFL 08 and NCAA Football 2008 and 2K Sports' All-Pro Football 2K8 -- will run at 60 frames per second on the Xbox 360 and 30 frames per second on the PS3. The move represents a jump from previous Madden games, which ran at 30 frames per second on all platforms, including the Xbox 360 and PS3. While the additional frames mean smoother, more fluid animation in the 360 versions, it's still unclear how the jump will impact graphical fidelity or resolution. A comparison between both versions of last year's Madden 07 conducted by Gamespot showed the 360 version had "sharper textures on the character models in the close-up shots shown between plays." In comparing this year's games, 1UP simply stated that "All-Pro Football 2K8 definitely runs better on Xbox 360." The reasons behind this frame rate difference are hard to pin down. Todd Sitrin, EA Vice President of Marketing Sports Branding, told 1UP that there are trade offs in designing football simulations and that "every company making a football game this year made a decision that the best experience for the Xbox 360 included 60fps whereas the best experience for the PS3 was 30fps." Extra time and familiarity with the Xbox 360 hardware could have influenced the development, as could the purported difficulty in programming for the PS3's multi-processor architecture. [Thanks to everyone who sent this in]

  • Vision Research's Miro 3 snaps 2200 frames-per-second

    by 
    Darren Murph
    Darren Murph
    04.26.2007

    We've seen cameras with megapixel numbers that defy logic, and while Vision Research's latest camera doesn't quite do one million frames-per-second, it holds its own in the fast-snappin' game. The first member of the Phantom lineup, dubbed the Miro 3, is a lightweight, rugged device "targeted at industrial applications ranging from biometric research to automotive crash testing." Essentially, this little bundle of joy is meant to be strapped into daredevil-type situations in order to grab as many photos as possible within a split second, as it can programmed to snap 2,200 frames-per-second at 512 x 512 resolution, or up to 95,000 fps if you only need 32 x 32 images. It touts shutter speeds as low as two-microseconds, an ISO rating of up to 4,800 in monochrome, selectable 8-, 10- or 12-bit pixel depths, and a "number of external control signals allowing for external triggering, camera synchronization, and time-stamping." The Miro 3 looks to be available right now, but unless you need to capture stills of your next stunt, we wouldn't bother inquiring about the (presumably lofty) price.[Via Wired]

  • WoW Universal Binary FAST on iMac Core Duo

    by 
    C.K. Sample, III
    C.K. Sample, III
    02.08.2006

    In case you didn't see my post yesterday over at WoW Insider, I just wanted to point out over here that, yes, indeed: yesterday's Universal Binary patch for World of Warcraft means the game runs nice and fast on my iMac Core Duo.On a 1.83Ghz Core Duo with 2GBs of RAM and 128MB of VRAM, I'm seeing 50-60 frames per second in unpopulated areas with the graphics set to the defaults. If I ramp all the graphics up, I'm still seeing 40-45 frames per second in these areas. If I enter something like a battleground where there's lots of action going on, I'm seeing about 30-40 frames per second with the graphics set to the defaults and 18-28 frames per second with the graphics pushed to their limit. Keep in mind that 24 frames per second is a stop-motion animated film, and regular full motion video is normally 29.97 frames per second.Overall, I'm ecstatic. Finally! A Mac gaming machine that actually plays games! Dear Game Developers: the time to code for Mac is now!