free speech

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  • Tim Berners-Lee entreats us to keep the net neutral, standards open, and speech free

    by 
    Vlad Savov
    Vlad Savov
    11.22.2010

    We've always thought pretty highly of this Tim Berners-Lee fella, and now we've got a whole essay penned by him to show you why that is. In a six-page treatise on the current state of the web, Tim discusses why universality of access is so important to our freedom of speech and other democratic liberties, why open standards will always prevail over closed ecosystems (with a special critique of Apple's iTunes and concordant appification of the web), and also why it's necessary to distinguish between the web and the internet. Oh, and he also manages to squeeze in one of the most succinct explanations of net neutrality and its growing importance in our massively interconnected world. Hit the source for the full shot of enlightenment. [Image courtesy of Paul Clarke]

  • [1.Local]: The relative value of being "First!"

    by 
    Lisa Poisso
    Lisa Poisso
    12.20.2009

    Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. Hang on, guys, while I reach back for my Drama Mamas hat ... Just a sec, turning on my helm display ... There. Ok, here's the score: I delete all "First!" comments on my posts, so readers don't have to wade through nonsense posts simply to get a shot at making relevant conversation. Those who persist get hit with the Hammer of Ban Justice. (Don't say you haven't been warned!) Off-topic comments are pointless and rude, and they achieve nothing but demonstrating how spectacularly clueless you are on how to comport yourself in public on the internet. Don't do it, please. /unequip [Drama Mama Helm] Ok, now that that's on the record -- shhh, c'mere. Peek around the corner with me, because this "First!" on a recent Around Azeroth turned out to be rather entertaining. (Just don't tell anyone it was me who told you so.)

  • LGJ: Is game censorship the new trade barrier?

    by 
    Mark Methenitis
    Mark Methenitis
    04.10.2009

    Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: Thinking about the recent rash of international game censorship issues, I noticed a pattern: Games banned abroad are almost exclusively American (having, at least, significant ties to US companies). Games don't tend to be banned in the countries where their respective developers and publishers are located. So, does this speak to the attitudes of the country and free speech? Or, is it a ruse for creating a trade barrier? More importantly, could an entire trade war arise from video game content restrictions?There's a fair amount of groundwork that goes into understanding this discussion, unfortunately, but it's a topic that needs to be discussed.First, there are two major areas of the law that need to be understood: international free speech regulations and international trade regulations. I know regulatory discussion is less than fascinating, so allow me to present you with the short and sweet version.

  • PlayStation Home full of immature jokers, unlike other virtual communities

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.30.2008

    It's not been a good month for Sony. Layoffs, poor holiday sales for the PS3 and a wee bit of hacking over at PlayStation Home surely have the electronics giant hungry for some good press, which has made the newest PR kerfuffle over at the nascent online service quite unfortunate. According to Ars Technica, Home has become something akin to the nightmare futurescape of The Warriors, a service "incredibly unwelcoming to women, with female players quickly mobbed as players dance around them or type sexual come-ons... a disturbing look at the worst part of human nature." This is heady stuff, but as the company is quick to point out, the thing is still in Beta, and it's still evolving -- hopefully, as it becomes more popular the free service will move itself out of the adolescent ghetto. In the mean time, they've been rocking a bit of good old fashioned censorship, banning words like "gay," "Jew," and "Hell" -- perfectly understandishable if you've ever spent a minute on any online gaming service, but highly uncool if you're trying to build any sort of inclusive social network. In the meantime, what's a homosexual Jewish Satanist to do? There's always Second Life...

  • Top 5: Get Up, Stand Up

    by 
    Kaes Delgrego
    Kaes Delgrego
    11.17.2008

    Coming off perhaps the longest election of all eternity, one aspect that stands out for me is the relentless demand for voting. Particularly for young people, the act of voting transcended the realm of obligation and became more of a societal requirement. 2004's "Vote or Die" campaign resurrected itself as "Don't Vote": a series of videos where celebrities tell us to be apathetic about voting ... and then hit us with a psych! You just got sarcasm'd! In reality, the "Don't Vote" videos are giving the viewer a wink which nonverbally says "we're messin' around; go vote, you moron!" Inarguably, such campaigns have been successful. The youth turnout was very large in 2004 and even larger this year. 24 million of them, in fact, aged 18 to 29 showed up, which is an increase of 2.2 million from 2004. While it's great to see participation in our political process, one wonders about the old newspaper to voting question, which goes something like this: "About half the population vote and about half read the newspaper. Let's hope it's the same half." Indeed, I question who is the better person: an uninformed voter, or an informed abstainer. On the other hand, perhaps pressuring us into the voting booth is justified: by voting for or against a candidate, we're investing ourselves in those individuals. Thus, we follow their progress and learn as we go. Whether the ends justify the means is for someone wiser than me to decide. Which leads me to gaming. Gaming is both entertainment and an art-form. It's evolved from an experiment by college researchers to a hobby for electronic enthusiasts to a distraction for bar patrons to a culture for children before finally reaching its final stage of metamorphosis: a global juggernaut larger than film and music which appeals to an incredibly diverse group of folks. And as it becomes more relevant in our society, those of us who follow it closely should feel a responsibility to stay informed and take action when appropriate and/or necessary. Last week I presented a list of items that divides gamers. Here's the Top 5 issues that should leave you standing shoulder to shoulder with your gaming comrades. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • Microsoft, Google, and others developing code of conduct

    by 
    Donald Melanson
    Donald Melanson
    01.19.2007

    It's not often you see a group of companies like this working together on something, but Microsoft, Google, Yahoo, and Vodafone look to have put aside their differences and sat down with each other in an effort to address concerns of privacy rights and freedom of expression relating to their various business dealings (most prominently those with China), joining with a group of nongovernmental organizations to develop a code of conduct that each will follow when such issues arise. While there's no indication when the code of conduct will be finalized or go into effect, the groups working to develop it certainly lead quite a bit of credibility to it, with the Berkman Center for Internet & Society at Harvard Law School, Business for Social Responsibility, the Electronic Frontier Foundation, Human Rights Watch, and Reporters Without Borders all having a hand in its drafting. What's not so clear, however, is what, if any, consequences the companies would face should they violate the code, only that they'll be held "accountable for their actions."

  • Ars Technica defends Left Behind, industry grows up a little

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.02.2007

    Recently Ben Kuchera of Ars Technica was interviewed about Left Behind: Eternal Forces on NPR's All Things Considered and found himself "defending the Christian right." He says Left Behind is being unfairly "demonized," the same way Bully and GTA have been, "We can't pick and choose our fights based on whether or not we agree with what a game says; we must fight for the game's ability to say anything it wants to." And that sound you hear is the industry getting just a little older.Religion, sex, politics and everything else we've heard "don't belong in games" will be -- or already has been -- incorporated into titles that'll sell millions of copies. As the industry gets older and the average demographic playing them does as well, complex ideas that may offend or challenge will start to pop up. What's thrilling and horrible at the same time is we have to defend the games with messages we agree with as strongly as those we don't. Like movies, music, theater, literature, television and other art, we shouldn't stop the message from being said, just make sure to vote with your wallet on what games you want to see more of. See also: Metareview -- Left Behind: Eternal Forces Political groups angry over Left Behind game Islamic groups want Left Behind off Wal-Mart shelves [Via Game Politics]