free-to-play-is-really-free-to-try

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  • The Anvil of Crom: Completionism and avoiding the F2P plague

    by 
    Jef Reahard
    Jef Reahard
    06.13.2010

    I'd like to start this week's column with a disclaimer: I expect to get a lot hate for what follows. A few of you might agree with me, and that's great, but as something of a traditionalist (both in and out of gaming), I'm used to my views being unpopular when measured against current trends. And let's be honest, nothing is currently more trendy, in vogue, or bandwagontastic than F2P when it comes to MMORPGs. F2P, or more accurately, F2T (free-to-try) is sweeping over our industry like a ravenous zombie horde, sucking brains, wallets, and customer common sense right out the window due to its insane profitability and a glitzy PR assault. Right now, in fact, someone, somewhere in the Funcom offices is no doubt running the numbers on whether or not tacking a cash shop onto Age of Conan makes financial sense. They may even be contemplating pulling a Turbine and going completely F2T. I mean, how could they not be considering it? With subscription-based games dropping like flies, it's only a matter of time before every game on the market is engaging in Sony-style double dipping (yes Cryptic and now Icarus do it too, but frankly the alliteration just wasn't there). Hit the jump to learn why F2T isn't as great as you think.